I don't it.Jin34 said:Lets just say I don't even being a mod today.
I don't it.Jin34 said:Lets just say I don't even being a mod today.
Which has what to do with AA?scitek said:EDRAM on the CPU, not GPU.
Not really, all that says is it most likely supports a shader model roughly equivalent to DX9 (and even then, we don't know that - there weren't a ton of shader effects that I noted but I only saw part of the conference - will watch it tonight).AceBandage said:I think the fact that they got Epic to make a tech demo for the system is rather telling about what kind of architecture is in the WiiU.
wsippel said:You're right, it isn't. Sorry. Basically, Power7 is twice as powerful as a Core i7 per transistor at the same clockspeed. We don't know how many transistors this thing has, and we don't know how it's clocked, so that's all I have.
Raistlin said:Not really, all that says is it most likely supports a shader model roughly equivalent to DX9 (and even then, we don't know that - there weren't a ton of shader effects that I noted but I only saw part of the conference - will watch it tonight).
The bigger concern is moving forward. Obviously this is Nintendo's next generation console. They aren't planning on another one to combat the next PS and Xbox. They will likely be sporting GPU architectures that are found in DX12 parts. If not, certainly DX11. In a few years, DX9 support in games will be going away or at least it will be relegated to half-assed compatibility.
I suspect middleware providers will do their best to keep development relatively easy for supporting both paths, but it would still provide problems ... and certainly some games will simply not be viable at all in terms of a straight on ports.
There are still concerns - but obviously we'll have to wait and see until more info is released.
SOMEONE GET THESE COMPUTERS THEY USED TO LAND A MAN ON THE MOON STAT, THEY MUST OUTPUT 4320P GRAPHICS WITH 128AA AT LEASTLuckyman said:Wii (volume LxWxH): 75.6 in2
WiiU: (volume LxWxH) 128.5 in2
360 S: (volume LxWxH): 360 in2
360 is also on 45nm. Expecting this to destroy 360/PS3 in power is just silly.
How do you know this? Similar statements could have been made for prior Nintendo consoles ... and they turned out wrong.AceBandage said:It's using DX10.1 equivalent at the VERY least. No way it's using DX9.
Certainly I hope so. I'm simply saying history at least brings up some questions. I mean, explain Wii.antonz said:Yeah at the very least it will have Shaders Model 4.1 while at the most PS4/Xbox720 would have 5.1. Right now PS3/360 have Shaders 3.0
Raistlin said:Thread is moving fast ... who said anything about lots of EDRAM? There's GPU info?
Matt said:CPU, not GPU...
Raistlin said:How do you know this? Similar statements could have been made for prior Nintendo consoles ... and they turned out wrong.
Regardless, there are some features in DX11 that are pretty important - and without, could make ports pretty problematic. HW-accelerated Tesselation comes to mind. If (when) its usage becomes considered the norm, back-porting will certainly involve a fair amount of work.
Honestly Nintendo really had no choice if keeping Out of Order execution was a priority to them. Power6 did not offer it and Power5 is far too old.Ichor said:I'm seriously impressed that Nintendo is using a Power7, can't wait to hear any info on the GPU.
They would have to be using a GPU older than the one in 360 for it to be DX9 spec so they're clearly at a minimum at DX10 spec if not DX10.1 or DX11.Raistlin said:How do you know this? Similar statements could have been made for prior Nintendo consoles ... and they turned out wrong.
Regardless, there are some features in DX11 that are pretty important - and without, could make ports pretty problematic. HW-accelerated Tesselation comes to mind. If (when) its usage becomes considered the norm, back-porting will certainly involve a fair amount of work.
Certainly I hope so. I'm simply saying history at least brings up some questions. I mean, explain Wii.
Mr_Brit said:It's disappointing that they're going for 45nm. If the rumours are true about them using an R700 GPU then this means they'll be using 40nm for the GPU which probably means something like a 4850. That coupled with an impressive CPU means the system will be bottlenecked by the GPU quite badly(assuming they put enough RAM and at a high enough speed there).
Had Nintendo launched at 28nm instead, they could have put in a much better GPU, think something more along 6850 power which would be a significant step above a 4850(around 2x as fast).
Meh. Well, technically ATI did have their own tessellation solution in that series - it just doesn't work under DX11. So I suppose devs could always redesign for that. It might be easier than redesigning a game to not use it at all. Given how underutilized it was, we have to hope ATI actually wraps a decent API around it for the SDK.AceBandage said:I'm basing this on the fact that all signs point to it using a R700 (likely a 4850) which is DX10.1.
Why? TSMC have already started 28nm production and this thing is coming out in the second half of 2012, that's more than enough time to manufacture millions of 28nm chips. I can't see any reasons for Nintendo not going for 28nm.Jin34 said:I'm unfamiliar with IBM's fabs, but as far as TSMC goes there is no way they could have gone with 28nm.
squicken said:EA guy just said Wii U BF3 would be "competitive" with visuals of PS3/360.
Net_Wrecker said:EA guy on GTTV Live just said the Wii U is "a next gen console" and "has a lot of horsepower" when talking about bring the Frostbite 2.0 engine to it. Take that as you will.
Yeah because Watson is only, you know, A SUPERCOMPUTER..... What a terrible comparison to make for a home console...ZealousD said:It's kinda funny that they're touting the Watson connection.
That was more of a software and storage accomplishment than it was a processing one.
AceBandage said:Behold. The power of selective hearing. Two completely different answers from the same source.
This is Neogaf dude.AceBandage said:Behold. The power of selective hearing. Two completely different answers from the same source.
AceBandage said:Behold. The power of selective hearing. Two completely different answers from the same source.
AceBandage said:Behold. The power of selective hearing. Two completely different answers from the same source.
Net_Wrecker said:He said both.
AceBandage said:Then he's trolling, because that's a complete contradiction.
AceBandage said:Then he's trolling, because that's a complete contradiction.
Is that "next gen" as in "this gen"?Net_Wrecker said:EA guy on GTTV Live just said the Wii U is "a next gen console" and "has a lot of horsepower" when talking about bring the Frostbite 2.0 engine to it. Take that as you will.
Disregarding the rumors, what I'm pointing out is who's to say they even go with a traditional PC-based GPU?Mr_Brit said:They would have to be using a GPU older than the one in 360 for it to be DX9 spec so they're clearly at a minimum at DX10 spec if not DX10.1 or DX11.
I think he means next gen as in PS3/360 next gen.AceBandage said:Behold. The power of selective hearing. Two completely different answers from the same source.
Net_Wrecker said:It's obvious Nintendo told devs to keep their mouths shut about specs so maybe he's just having a hard time deciding what to say.
Mr_Brit said:I think he means next gen as in PS3/360 next gen.
Oh come on, there is like a 99% chance this thing is using a programmable GPU from most likely AMD or it could be nvidia, the chances of anything else are so slim as to be negligible.Raistlin said:Disregarding the rumors, what I'm pointing out is who's to say they even go with a traditional PC-based GPU?
Look at Wii, 3DS, etc. Nintendo has a history of fixed-function 3D pipelines. Admittedly UE3 being demoed does point towards at least some level of programmable shaders. I'm simply of the opinion to not assume anything when it comes to Nintendo architectures.
He's just trying to sell its graphical power to uninformed people and using 360/PS3 as a bar is easiest and for a long time 360/PS3 were known as the only next gen consoles.AceBandage said:That's the only thing I can think of. "Competitive" implies slightly below or on par with.
But "Lots of Horse Power" and "Next gen" implies far above.
6 years in and publisher still use this bullshit.
It is not next gen anymore, people.
Yep. The fact Mark Rein is happy on twitter means its a GPU they can use and be happy withMr_Brit said:Oh come on, there is like a 99% chance this thing is using a programmable GPU from most likely AMD or it could be nvidia, the chances of anything else are so slim as to be negligible.
Varjet said:Is that "next gen" as in "this gen"?
AceBandage said:That's the only thing I can think of. "Competitive" implies slightly below or on par with.
But "Lots of Horse Power" and "Next gen" implies far above.
6 years in and publisher still use this bullshit.
It is not next gen anymore, people.
A week after the system launches.Bitmap Frogs said:This slow trickle blows... When can we reasonably expect a full blown spec sheet?
That's what people said about Wii.Mr_Brit said:Oh come on, there is like a 99% chance this thing is using a programmable GPU from most likely AMD or it could be nvidia, the chances of anything else are so slim as to be negligible.
brain_stew said:If the CPU is indeed a Power7 design then there's no two ways around it, its CPU is a genuine generational leap. Given that, it would be very bizarre if the GPU is not also significant leap forward, the GCN was incredibly well balanced.
This. Everyone I've seen discuss it has been evasive and ambiguous with their responses. I think Nintendo want to keep the discussion away from specifications, and have people just judge the hardware on the visuals it provides.Net_Wrecker said:It's obvious Nintendo told devs to keep their mouths shut about specs so maybe he's just having a hard time deciding what to say.