Any mirrors? Seems to be down.
Why do some of those screen shots make me feel ill. Like some sort of 3D effect. Gross
Got headaches from that thor still.Chromatic Aberration filter. It's awful. Destroys image quality and makes me nauseous.
so the collector´s edition comes with all 4 statues and the infinity stone box?
anyone knows the price?
Thank you!
$200 in USAso the collector´s edition comes with all 4 statues and the infinity stone box?
anyone knows the price?
It looked so good to me. Did that thing ever go up or did it just go that quickly(amazon)so the collector´s edition comes with all 4 statues and the infinity stone box?
anyone knows the price?
Haven't seen it up yet.It looked so good to me. Did that thing ever go up or did it just go that quickly(amazon)
Someone correct me if im wrong, but wasn't MVC3 done in Capcom's propietary Framework engine and this new game is Unreal 4?
Thanks so much!
Putting some thick black outlines on the character models would help.
Putting some thick black outlines on the character models would help.
It seems like when you pick a stone you get stone-specific specials that can be used anytime, while their meter only drains during stone-specific supers.Confused on how the stones work. I see a normal meter, and a gem meter. Normal meter seems to involve specials/supers, and gem meter for the flashy stone moves, but I also see the characters saying ”Power Stone" and not spending either meter (Chris at 1:25 for example).
All I see is recycled moves for the most part.
I won't lie, I'd double-dip for a Switch version.Everyones shitting on the graphics but... what if they're just keeping their options open...
Everyones shitting on the graphics but... what if they're just keeping their options open...
Everyones shitting on the graphics but... what if they're just keeping their options open...
will this have the same shitty CFN fuckery like SF5? this will decide if a pre-order or wait for a firesale in the future (even though i want the game so badly)
The Vita actually had a great d-pad, though.Come to think of it, UMvC and SFxTK did get a Vita ports....
For whatever it's worth, they're doing a "CFN 2.0" patch for SFV in a month or two which will include new functionality and most importantly, a move to new servers.
damn it all. i wonder if they are readying themselves to add this game to the service as well
That does seem to be the popular theory. It is called Capcom Fighters Network and not Street Fighters Network afterall.
Though of course there's been no solid info on this yet.
Oh wow really? I do not remember that at all. Good to know at least.When they announced CFN, they straight up said it was being built to support multiple fighting games.
People saying "omg, reused assets!", don't.
So, for starters, this isn't reusing ANY assets from older MvC games. Did you look at Hulk in MvC3 & say "omg, they're reusing animations from MvC1/2?", cause all they are doing is rebuilding animations from older games in newer assets. They use the old assets/animations as reference since A) this is still a game that is part of a series. It's okay to reiterate toolkits for characters from older entries in the series & B) building a completely new toolkit would alienate fans of that character from their new implementation (Jill in MvC2 vs Jill in MvC3).
Several of the characters here have been using the same animation blends & poses for their attacks since MvC1, a game released in the 90s, and others have been around since even earlier than that title. And in several of those games, they were literally reusing assets & animations from an older character set from the same series & engine. Heck, MvC2 is an asset dump cash grab!
You want to rag on the art direction? go for it. MvC3 was clearly going for a living comic aesthetic, and this is clearly going for an aesthetic & direction more in line with the MCU movies. Not just that, there is clearly an art clash going on, cause while the characters have this more grounded/living action figure aesthetic, the art direction on the background is very much colorful comic-book. You want to rag on the gameplay or how they're streamlining it for a wider audience? Go ahead, have your debate. Just don't sit here & undermine how much work is actually being done for this game, cause I can assure you you're wrong.
When they announced CFN, they straight up said it was being built to support multiple fighting games.