What's the monetization scheme for this game? f2p? monthly sub or what?
It's like Christmas.
- Added city directions for dye and costume services in the capital cities.
Also a very good change.World Bosses will no longer drop loot directly from the creature. All rewards will be delivered through Public Events so that all players who participate can be rewarded.
Dats really cool as well.Crafting just got a little bit more awesome thanks to a visual update to gear made by Tailors, Outfitters, and Armorers. A few armor pieces got model updates and all gear got a color update. This means some crafted armor will feature hard-to-find dye colors.
All dungeons and raids now have a 100% chance to reward a money drop, up from 50% for boss kills.
All dungeon and raid money drops have been doubled in size.
All mini bosses will now also have a money drop in addition to their normal loot.
Will world bosses be like GW2/WoW where you can show up tag and loot?
Probably need a minimum damage amount (5-10%) to get credit.
I'm in that exact same situation.lol got to play for like 20 minutes after downloading the patch.
Liking the changes
trying to start a SS and hoping to get to lvl 10 as I am back on the "I don't know what healer I want to play" train. Thought I was set on Esper, but the more I read about SS, the more I wished I tried it
My Esper is 17
Medic 14
SS 3 (lol)
A 12 minute summary of the lore of Wildstar. Worth a watch.
Said I wasn't going to jump into this, but here I am. Preorder ready.
I played the open beta only a little bit but couldn't find a class that I really enjoyed. What's a class that's all about kiting or are most classes like that(besides warriors and stalkers of course)?
Spellslinger is the most "kitey" class.
Impressions I've seen of stalker nerfs is that they're minor and we're necessary. Even stalker mains seem fine with it.Lot of good stuff in the new patch and a lot of bad stuff as well.
Not sure why they felt it necessary to severely nerf Stalkers, tank and DPS.
Also, there are still bugs to go. I know of 4 Stalker AMPs/ability tiers that still do not work at all and the new patch even introduced several new ones.
Stalker is shelved.
Some of the other stuff is nice, will probably go Engineer at launch(Botless of course because they still havent been fixed).
Lot of good stuff in the new patch and a lot of bad stuff as well.
Not sure why they felt it necessary to severely nerf Stalkers, tank and DPS.
Also, there are still bugs to go. I know of 4 Stalker AMPs/ability tiers that still do not work at all and the new patch even introduced several new ones.
Stalker is shelved.
Some of the other stuff is nice, will probably go Engineer at launch(Botless of course because they still havent been fixed).
I'm in that exact same situation.
SWTOR really did a number on me - now I think that every MMO dev is going to be as inept at class balance as Bioware was. It's not about wanting the "pew pew ezmode" class, it's about not wanting to be stuck with a massively gimped character for 6-9 months before they acknowledge the problems.
Think I'm still leaning towards Esper. They have mobility issues, but years of hardcore WoW raiding on a hunter (prior to move and cast aspect) trained me on positioning, and I think the game will reward intelligent movement.
They have a lot of developers from other MMOs, including ex-Blizzard. That should hopefully result in a lot of experience in balance.I ran into this too. I was a commando healer and struggling to heal raids with a scoundrel partner. But some weeks we would have a Sage and everything would be effortless. Then a patch came out nerfing Commandos because they were too survivable in PVP. Lack of new content just sealed my decision to leave.
Hopefully this does better with Class balance. I had a friend who had similar issues with The Secret World. He picked Blood Magic, Blood Magic ended up terrible in the end game. Severe class balance issues can hurt, and I hope none of these classes end up like that.
I ran into this too. I was a commando healer and struggling to heal raids with a scoundrel partner. But some weeks we would have a Sage and everything would be effortless. Then a patch came out nerfing Commandos because they were too survivable in PVP. Lack of new content just sealed my decision to leave.
Impressions I've seen of stalker nerfs is that they're minor and we're necessary. Even stalker mains seem fine with it.
Because stalker is still fine and it should come down to which someone enjoys the play style of the most.So, why play Stalker when I can play Engineer or (vastly improved) Warrior?
Its the nerfs combined with the bugs.
Yeah, both will be sorted out soon but not at launch, especially if they are introducing new bugs.
So, why play Stalker when I can play Engineer or (vastly improved) Warrior?
There's only one server up in the EU (a German one). So if you want to play/test, you'll be doing it on a new character probably.
looks like servers are going to be very rock cause of testing. I lost connection when loading the game, so don't expect everything to run like butter.
The guild got split when they launched the EU servers, and a lot of people only played for a hour or so now and then since beta.Where was everyone playing at during the beta? The nexus gaf guild seems have less activity than even the signup sheet.
They have a lot of developers from other MMOs, including ex-Blizzard. That should hopefully result in a lot of experience in balance.
Said I wasn't going to jump into this, but here I am. Preorder ready.
One of us! One of us!
lol got to play for like 20 minutes after downloading the patch.
Liking the changes
trying to start a SS and hoping to get to lvl 10 as I am back on the "I don't know what healer I want to play" train. Thought I was set on Esper, but the more I read about SS, the more I wished I tried it
My Esper is 17
Medic 14
SS 3 (lol)
Hey guys!
Mike Higgins here, lead animator on WildStar.
TLR version - Stealth animations are under review, and were in the process of coming up with a new system to get them looking a little more sneaky and stealthy.
Read on if you wanna hear some fascinating stealth animation history. I warn you though, it's rife with thrills and intrigue.
So, WAY back in the day, the stealth system was designed to move much more slowly than it is now, and we had made an animation where the characters would "sneak-walk". Eventually, it was decided that making stealth speedier was the way to go, but as a result our slow creep animation no longer worked, so we had to do some re-working.
Enter the ninja run, aka the infamous Airplane Arms". The problem with the ninja run was that it looked great on smaller characters...not so good on tall ones. The Aurin really gotta move their legs to move at our stealth speed, while the Mordesh for example not so much. Once we got into beta and the feedback started coming in, we realized the ninja run just wasn't working. By then of course, we were mid-crunch and a little busy. We knew we had to address the problem but didn't really have time for it, and frankly, it just got rushed.
BUT, now that we have a little room to breathe were trying to get a new stealth movement animation system up and running, no pun intended. The plan is to have three movement speed animations; one for slowed (walk), one for the default movement speed (run), and one for increased speed (sprint, or buff spells). Barring technical hitches, I think it should really sleek up the look of our stealth system and bring it up to the level it deserves.
To allay the fears of any Aurins that may be reading; dont worry, youll keep your ninja runs!
Sorry it took so long to address this issue. We simply wanted to make sure we had a solid plan, and not rush this again!
Mike
I've seen a few people ask what direction we are taking the Esper in the future and I figured i'd give my response here.
There are quite a few things I want to look into in the future and I figure it'd be easiest if I gave you a list of the things I want to addrress in the furture.
Lackluster AMP and Ability Tiers - Currently there are a lot of AMPs and Ability Tiers that are under-performing. I want to make a pass on these AMP's and Tiers so that they become interesting and valuable choices that can promote new builds or interesting rotations.
The Stationary aspect of the Esper is likely not to change but something has to. As stated multiple times the Reward given for the amount of effort Espers have to put in is not enough. I think this is one of the largest things i'd like to address, I want players to feel like they are being rewarded while standing still and that is currently not happening.
More interesting PVE rotations, the Esper doesn't have any reactionary proc based abilities that can create interesting rotations at end game (i.e. Use this after a Crit to make Haunt an instant cast) and because of that the PVE rotation suffers and becomes rather dull. This is probably my number 1 priority because I want the gameplay to be as fun as possible to keep players playing and interested. AMP's are also a great place to address this as they can really shake up a rotation if designed well.
We are aware of the frustration with Spectral Form in it's current state and we are looking into ways we can tackle this and make it into something that everyone enjoys using.
These are just a few of the things we are looking into and as I have stated before I can't say when these changes make it to live but we do have the Esper on our radar.
What am I missing with the deluxe edition? Doesn't seem like you really get $25 worth of stuff.
What am I missing with the deluxe edition? Doesn't seem like you really get $25 worth of stuff.
But other than that, the exclusive dye is pretty cool as well as the exclusive rocket housing and I think you get a costume too? Some very nice in-game items I think but all in all, I think it's only worth it with a coupon though.
More info on the future of the Esper:
I quite enjoy the Esper, but i'm really glad they're addressing some of the major complaints.
I'm glad they're aware of the Esper issues, but seeing it all listed like that really makes the class look in dire straits. It's very casually worded yet reads like one of their only six classes is top-to-bottom broken very close to release. Starting to wonder if getting one to level 20 wasn't enough for a fair approximation of the issues.
If they're determined on the Esper's lack of mobility being a core part of its flavour, they really, really need to reward the work that entails. WoW has (had?) a similar issue with Hunters and implemented a large crit % buff upon standing still for a few seconds. Something along those lines would really reinforce Esper as the glass cannon - in PvE a player who can manage risk/reward well during encounters could really shine.
I could have sworn the rocket house if for anyone that pre-orders, and not just deluxe purchasers.