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Monster Hunter Portable 2nd G, out now for iOS (w/ controller & online multiplayer)

SmokyDave

Member
No matter how theoretically possible it is to get a controller plugged in the majority of the audience would then play one of the least touch-only friendly series on a touch only device, so yes, it's not a good fit and hopefully not the future of the series.
I'm not really following. The majority of the audience for GT6 probably use a controller, but that doesn't stop me plugging a wheel in and enjoying myself.
 
No matter how theoretically possible it is to get a controller plugged in the majority of the audience would then play one of the least touch-only friendly series on a touch only device, so yes, it's not a good fit and hopefully not the future of the series.

Here's an idea: you can choose the way you want to play it as long as those input methods are supported regardless of its popularity!
 

Katori

Member
Why does every iOS game thread devolve into this conversation? Get over it, guys. Playing games without controllers is okay sometimes.

This looks great. I'm glad it has controller support. Is there ANY chance this could come to America?
 

Infinite

Member
Why does every iOS game thread devolve into this conversation? Get over it, guys. Playing games without controllers is okay sometimes.

This looks great. I'm glad it has controller support. Is there ANY chance this could come to America?

Playing this game without tactile feedback is suboptimal
 

Puru

Member
Why does every iOS game thread devolve into this conversation? Get over it, guys. Playing games without controllers is okay sometimes.

This looks great. I'm glad it has controller support. Is there ANY chance this could come to America?

There's already files indicating it will probably come to the west.
 
Well, hopefully the newer ones stay on actual dedicated gaming platforms.

I want Expansion

Because right now I have to play MH4 on the 3DS. I would prefer more choices than that and more games.

Give me Portable 4th, 4G AND Frontier. Put them on everything.

CHOICE IS A GOOD THING guys
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Why does every iOS game thread devolve into this conversation? Get over it, guys. Playing games without controllers is okay sometimes.

This looks great. I'm glad it has controller support. Is there ANY chance this could come to America?

iOS gaming + monster hunter its the best of both worlds when it comes to port begging and starting shit in threads ;-)
 

Eteric Rice

Member
I want Expansion

Because right now I have to play MH4 on the 3DS. I would prefer more choices than that and more games.

Give me Portable 4th, 4G AND Frontier. Put them on everything.

CHOICE IS A GOOD THING guys

I dunno, not really a good idea to split the user base of an extremely social game.
 
iOS gaming + monster hunter its the best of both worlds when it comes to port begging and starting shit in threads ;-)

I mean if it stays IOS only at least I would theoretically have a cheap option to play with the next Apple TV (assuming its powerful enough)

I dunno, not really a good idea to split the user base of an extremely social game.


Going Mobile is the most social platform in existence.
 

Peru

Member
I'm not really following. The majority of the audience for GT6 probably use a controller, but that doesn't stop me plugging a wheel in and enjoying myself.

Here's an idea: you can choose the way you want to play it as long as those input methods are supported regardless of its popularity!

This is different because game design choices are tailored around the system - we already see that in the example above with a z lock battle mechanic. Even if the original gameplay survived through some menu choice, suddenly when you hunt online now you have to make sure you're hunting with someone who plays the same way as you.
 

Eteric Rice

Member
I mean if it stays IOS only at least I would theoretically have a cheap option to play with the next Apple TV (assuming its powerful enough)




Going Mobile is the most social platform in existence.

Fair enough.

I'd rather just no play it on a phone. Never feels right, and I've tried quite a few of these phone controllers.
 
This is different because game design choices are tailored around the system - we already see that in the example above with a z lock battle mechanic. Even if the original gameplay survived through some menu choice, suddenly when you hunt online now you have to make sure you're hunting with someone who plays the same way as you.

Wait what?

It is literally the complete port of Unite and THANKFULLY they included controller and Online support

And heck even the Touchscreen controls seem somewhat well thought out (though undesirable)

That said playing Unite on a touchscreen may just be the hardest MH game ever created.

Fair enough.

I'd rather just no play it on a phone. Never feels right, and I've tried quite a few of these phone controllers.

Totally WITH YOU man

I personally would rather have it on Vita myself (which I do have Unite on there and it plays beautifully)

But I do like the precedent. And having more options give me more opportunities to enjoy the awesome multiplayer with friends for cheap
 

Shengar

Member
Why does every iOS game thread devolve into this conversation? Get over it, guys. Playing games without controllers is okay sometimes.

This looks great. I'm glad it has controller support. Is there ANY chance this could come to America?

For me its not just about touch screen controll always suck. It's good to see MHP2G is an excellent port from the impression so far, including the touch control. But we have to admit it that touch control is extremely limiting for game design. I hope that with a hunting action game like MHP2G, controller adoption for mobile device significantly increase so more games designed with controller support, if not with controller in mind. With that I can have peace with mobile replacing the handheld on the gaming scene.

For now, let us see if the touch screen can keep up with the game especially when it reach High Rank missions.
 

Peru

Member
Wait what?

It is literally the complete port of Unite and THANKFULLY they included controller and Online support

They've included genuine z targeting which makes the whole fighting system completely different and a) I'm afraid that would be the norm in a smartphone Monhun universe and b) if it's optional you can't really have a balanced hunt with someone who z-targets the monster.
 

Infinite

Member
Wait what?

It is literally the complete port of Unite and THANKFULLY they included controller and Online support

And heck even the Touchscreen controls seem somewhat well thought out (though undesirable)

That said playing Unite on a touchscreen may just be the hardest MH game ever created.
You're missing the point. Imagine if mon Han 5 was designed primarily for iOS.
 
For me its not just about touch screen controll always suck. It's good to see MHP2G is an excellent port from the impression so far, including the touch control. But we have to admit it that touch control is extremely limiting for game design. I hope that with a hunting action game like MHP2G, controller adoption for mobile device significantly increase so more games designed with controller support, if not with controller in mind. With that I can have peace with mobile replacing the handheld on the gaming scene.

For now, let us see if the touch screen can keep up with the game especially when it reach High Rank missions.

I want to see more stuff like this take off

http://aethertechnician.tumblr.com/post/83141448363/flippypad-for-project-ara-have-you-heard-about

Or for Apple to make a gaming Flip phone ALA Xperia play

You're missing the point. Imagine if mon Han 5 was designed primarily for iOS.

I think you worry too much

They already went down that road with Dynamic Hunting and failed miserably. If this takes off then it will only solidify their commitment to including the proper options and support

I think the mobile scene recognizes now that certain types of games just NEED controllers supported. Hence the infux of these types of products (and support for them) in this market

Not to mention the Unified support of accounts over several platforms (Iphone to Ipad to appletv etc..)
 
They've included genuine z targeting which makes the whole fighting system completely different and a) I'm afraid that would be the norm in a smartphone Monhun universe and b) if it's optional you can't really have a balanced hunt with someone who z-targets the monster.

Do please go on about how z-targeting will unbalance the game.
 

Shengar

Member
You're missing the point. Imagine if mon Han 5 was designed primarily for iOS.
Yeah, another main problem developing a game for mobile is that they've to be tailored for various device with different spec. Even some games that released some months ago already unplayable on iPhone 4s IIRC. I think for once, mobile needs to stop releasing new hardware yearly.
I want to see more stuff like this take off

http://aethertechnician.tumblr.com/post/83141448363/flippypad-for-project-ara-have-you-heard-about

Or for Apple to make a gaming Flip phone ALA Xperia play

That concept is good. The question is: how many developer will develop their games with that thing in mind?
 

Infinite

Member
I want to see more stuff like this take off

http://aethertechnician.tumblr.com/post/83141448363/flippypad-for-project-ara-have-you-heard-about

Or for Apple to make a gaming Flip phone ALA Xperia play



I think you worry too much

They already went down that road with Dynamic Hunting and failed miserably. If this takes off then it will only solidify their commitment to including the proper options and support

I think the mobile scene recognizes now that certain types of games just NEED controllers supported. Hence the infux of these types of products (and support for them) in this market

Not to mention the Unified support of accounts over several platforms (Iphone to Ipad to appletv etc..)
You know as well as I do that devs design for the lowest common denominator. Yes, they will probably include controller support and what not but the base game is still being designed with the fact that most people using an iPhone wont have a controller in mind. This will undoubtably influence design decisions and game balance.
 
You know as well as I do that devs design for the lowest common denominator. Yes, they will probably include controller support and what not but the base game is still being designed with the fact that most people using an iPhone wont have a controller in mind. This will undoubtably influence design decisions and game balance.

What makes you think they dont just plan to keep porting the mainline titles and let the Console/Handheld lead the series? Seems like the cheap and easy tactics they love to employ

Yeah, another main problem developing a game for mobile is that they've to be tailored for various device with different spec. Even some games that released some months ago already unplayable on iPhone 4s IIRC. I think for once, mobile needs to stop releasing new hardware yearly.


That concept is good. The question is: how many developer will develop their games with that thing in mind?

SIMPLE

Its already there. There is a lot of crossover in Mobile space and both Android and IOS already Natively support most controllers and many devs have taken gamepads into consideration for years already.

There were over 400 android games that had gamepad support. Many of which supported Xperia Play.

All that needs to be done is for Controllers to be GENERIC and Mappable. Much like it is on PC

You dont need to support every specific controller from the ground up. Just be able to allow the inputs to be mapped ingame.
 

FlyinJ

Douchebag. Yes, me.
Why hasn't this phone/gaming device dilemma been solved yet.

It was solved 12 years ago!

talking-3.jpg
 

Peru

Member
Do please go on about how z-targeting will unbalance the game.

Well you're not fighting on a level playing field anymore - someone would be able to hack n slash without thought while others would do the timing and targeting and dodging involved in regular MH fighting. I guess if you bring along a noob to the party they could more easily tag along then but it would disrupt the way you team together and fight now, anyway.
 

Shengar

Member
What makes you think they dont just plan to keep porting the mainline titles and let the Console/Handheld lead the series? Seems like the cheap and easy tactics they love to employ

It's Capcom we talking about here. Let's us wait and see which MH5's platform ends up to.
 

Infinite

Member
What makes you think they dont just plan to keep porting the mainline titles and let the Console/Handheld lead the series? Seems like the cheap and easy tactics they love to employ

I'm talking if they went iOS primarily or only, not that I think they will.
 

Anura

Member
Do please go on about how z-targeting will unbalance the game.
No lock-on has always been considered part of the game. Sometimes by elitist that
want to look down on others but mostly by people who actually like it.

Honestly I think having free camera makes things easier not harder. I know a lot of other hardcores wear "the claw" as a badge of pride but TBH I just think it's the best way of controlling MH. If any balance is being upset it's won't make the game easier IMO but I won't be against it if the option is there and people want to use it
 
I'm talking if they went iOS primarily or only, not that I think they will.

IOS exclusive would be VERY concerning thats true...

No lock-on has always been considered part of the game. Sometimes by elitist that
want to look down on others but mostly by people who actually like it.

Honestly I think having free camera makes things easier not harder. I know a lot of other hardcores wear "the claw" as a badge of pride but TBH I just think it's the best way of controlling MH. If any balance is being upset it's won't make the game easier IMO but I won't be against it if the option is there and people want to use it

Isn't it just the Soft lock that was introduced in 3 Ultimate and 4?

I thought that it was widely accepted as an improvement at this point
 

Anura

Member
IOS exclusive would be VERY concerning thats true...



Isn't it just the Soft lock that was introduced in 3 Ultimate and 4?

I thought that it was widely accepted as an improvement at this point

I dunno it sounded like a hard lock to me but I can't view that webm file because I am on my phone
 

Infinite

Member
Also I find the nature of buying controller peripherals for my iPhone to be redundant especially if I can already play that same game on a console that has buttons inherently. Needless to say I'm out of the market for this particular port.

IOS exclusive would be VERY concerning thats true...



Isn't it just the Soft lock that was introduced in 3 Ultimate and 4?

I thought that it was widely accepted as an improvement at this point
Correct those games allow you to center your camera towards the monster which is not the same as a hard lock on which is in this port.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Only in iOS thread does porting of a six year old title means the end for the IP on every other platform xD
 

Ridley327

Member
Isn't it just the Soft lock that was introduced in 3 Ultimate and 4?

I thought that it was widely accepted as an improvement at this point

From the webm that was posted, this has a genuine, full-on lock-on targeting system, which isn't anything like the target recenter that the 3DS games introduced.
 
Also I find the nature of buying controller peripherals for my iPhone to be redundant especially if I can already play that same game on a console that has buttons inherently. Needless to say I'm out of the market for this particular port.

I am seriously hoping for a resurgence of a true Gaming phone with clever design, great specs and great battery all in a slim package.

A man can dream

From the webm that was posted, this has a genuine, full-on lock-on targeting system, which isn't anything like the target recenter that the 3DS games introduced.

Pretty sure thats going to make this game harder for some people.

Many monsters are armored in certain areas and require precise aiming

I dont think they changed the game to account for that
 

test_account

XP-39C²
Well you're not fighting on a level playing field anymore - someone would be able to hack n slash without thought while others would do the timing and targeting and dodging involved in regular MH fighting. I guess if you bring along a noob to the party they could more easily tag along then but it would disrupt the way you team together and fight now, anyway.
I havnt played the game, but it seems like a strange design choice that locking on would remove timing and dodging. I dont think thats the case. Locking on just mean that you dont have to move the camera manually, you still have to focus on timing and dodging (unless this iOS port does locking on in a whole different way).
 

Infinite

Member
I havnt played the game, but it seems like a strange design choice that locking on would remove timing and dodging. I dont think thats the case. Locking on just mean that you dont have to move the camera manually, you still have to focus on timing and dodging (unless this iOS port does locking on in a whole different way).
A perma lock means spacing and positioning are sort of done for you.
 

ArtHands

Thinks buying more servers can fix a bad patch
iOS gaming + monster hunter its the best of both worlds when it comes to port begging and starting shit in threads ;-)

This.

Though I'll admit it'll be great if they port over Portable 3rd to the iphone and the 3DS next.
 

Anura

Member
You can set target camera to off, soft lock (3G/4/4G) or perma lock (newly introduced with this port).
Ah ok thanks Vuze. Assuming this is the same Vuze I gotta ask if you plan on showing some of this port off on your youtube channel? Could be interesting to just show off some if this stuff in more detail

If anyone can even get ahold of it at this point...
 

Ridley327

Member
A perma lock means spacing and positioning are sort of done for you.

Of course, that won't help you out much when another monster shows up, which is why calls for a hard lock-on prior to this port seemed really silly to me. Having full camera control is pretty damn vital.
 

Anura

Member
A perma lock means spacing and positioning are sort of done for you.
Not true IMO. If you don't have free control of the camera I think it actually makes it harder to find your footing. The only monsters this would really help against in MHFU would be Narga IMO
 

Vuze

Member
Ah ok thanks Vuze. Assuming this is the same Vuze I gotta ask if you plan on showing some of this port off on your youtube channel? Could be interesting to just show off some if this stuff in more detail

If anyone can even get ahold of it at this point...

Yes, I'm planning to record some footage that shows off options etc. this evening now that I've gotten ~3h of gameplay time with this :)

Also editing a webm of the 3G-like targeting setting right now.
 
Well you're not fighting on a level playing field anymore - someone would be able to hack n slash without thought while others would do the timing and targeting and dodging involved in regular MH fighting. I guess if you bring along a noob to the party they could more easily tag along then but it would disrupt the way you team together and fight now, anyway.

Oh, so you're just making guesses at how the game would play rather than actually making any definitive statements?

Judging by the fact that you completely failed to mention it at all I assume you haven't played God Eater, a hunting action game that features z-targeting. And you know what? It doesn't make a lick of difference at all. Not only ddoes the fixed camera when locked on make for awful precision movement, but since strategy evolves so quickly due to monsters speed you tend to be unable to retarget fast enough to adjust. I avoided using lock-on in GEB for these reasons.
 

SmokyDave

Member
Of course, that won't help you out much when another monster shows up, which is why calls for a hard lock-on prior to this port seemed really silly to me. Having full camera control is pretty damn vital.
Can't be that vital given that the series has been predominantly based on single stick handhelds.
 

Vuze

Member
Okay, so targeting camera wrap up since there seems to be some confusion about this in the recent posts.

You can turn target assistance completly OFF if you so desire.

You can use MH3G/MH4-like soft lock by setting targeting camera type to "TYPE2" in-game. Focus on the boss by simply touching the screen once. (Demo: http://a.pomf.se/jdsdnr.webm)

You can use a hard lock that has been newly introduced to the series for the first time now by setting targeting camera type to "TYPE1" in-game. Activate it by touching the screen once. (Demo: http://a.pomf.se/huyhuq.webm)
 

iosefe

Member
Okay, so targeting camera wrap up since there seems to be some confusion about this in the recent posts.

You can turn target assistance completly OFF if you so desire.

You can use MH3G/MH4-like soft lock by setting targeting camera type to "TYPE2" in-game. Focus on the boss by simply touching the screen once. (Demo: http://a.pomf.se/jdsdnr.webm)

You can use a hard lock that has been newly introduced to the series for the first time now by setting targeting camera type to "TYPE1" in-game. Activate it by touching the screen once. (Demo: http://a.pomf.se/huyhuq.webm)

it helps for mobile i'm sure.

i cna't help but notice those look native vita resolution in screen size
 

Anura

Member
never played monster hunter but i will give it a try
I don't think I would recommend starting here... Not only is MHFU one of the most user unfriendly and difficult games out there (so much more than even modern MH in regards to user unfriendliness) but I can imagine playing it on a phone would work out that well

Of course if you only have an IPhone it could be an interesting place to start as long as you keep that stuff in mind
Can't be that vital given that the series has been predominantly based on single stick handhelds.

Well soft lock is a godsend there. I usually soft lock onto the monster and then quickly readjust to get a better view. When up close and attacking a can still swing the camera around to help me see and evade attack

I never played with the CPP and I actually don't mind it one bit
 
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