It's almost like *gasp* they don't give a shit. I mean, sorry for my ignorance, outside of DX12, what good has MS done for PC gamers in the past 10 years? Or have actually come through on good faith?
Quantum Break Windows 10 FAQ
Does the game support overlay software for broadcasting/streaming, benchmarking or mods?
That's determined by UWP, and currently the platform doesn't support overlay software. Microsoft is aware of this and are working on improving UWP.
I'm receiving a "File IO Failulre" error notice and the game doesn't launch.
It's an issue caused by having a Unicode based user account. We're working on fixing it ASAP, will update this thread with the latest status.
Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren't currently supported by UWP / DirectX 12.
There's something wrong with my savegame.
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts on the same PC. To be sure, switch your account before signing in to the Xbox app and launching the game.
How much bandwidth does the live action show streaming require?
The game includes 4 episodes of the live action show, each episode being approximately 25 minutes. Streaming these will be similar to streaming a half hour TV show on typical video streaming services.
My high-end AMD GPU doesn't run the game in 4K / Ultra.
Please check if you have the latest drivers installed. Having 8gb RAM is recommended for 4K/ultra settings.
The game looks grainy.
The film grain effect becomes heavy on some TVs when the sharpness setting is too high. Also check if the cloud save has picked up your Xbox One game version gamma/brightness settings and pumped up the PC settings simultaneously.
Jack looks like a pirate.
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.
The game doesn't fit on my hard drive.
Check that your game download / installation hard drive has enough space. The installation package is about 45 Gb, the live action show is streamed so you don't need to worry about fitting additional 75 Gb on your drive.
The game is taking forever to download.
Microsoft is working on this and trying to improve server caching.
The game runs slowly on my system which meets the minimum spec.
The game defaults to your screen resolution. Try lowering the resolution from the game's display settings.
Can I limit my framerate?
The game supports 60fps and the framerate is based on your system resources. Capping the framerate isn't supported.
Why is the PC version only on Windows 10 and sold only through the Windows Store?
The publisher decides where and on what platform to distribute the game.
How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.
This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:
http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
Q: Can we please talk about pricing? I created a thread about it here:
Really, really disappointed cause I have been looking forward to playing QB for a really long time now!
A: Yet another publisher decision I'm afraid.
You can force AF in the driver:
http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131220
http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131221
In-progress german article:
http://www.pcgameshardware.de/Quantum-Break-Spiel-15745/Specials/Technik-Test-1191358/
Interesting..
There's also a comment about pricing:
Interesting..
There's also a comment about pricing:
WAAAAAAT? The game doesn't have AF options and default to no-AF?
Ha. It's a little disingenuous to deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.
Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.
Looking at the other thread with the display-settings:WAAAAAAT? The game doesn't have AF options and default to no-AF?
We are monitoring the discussio and what is going on. I had written a longer response, but it's just gonna be misunderstood etc, so what I will say is that, rest assured, lot of of work went into the Win10 version and we are looking at the reactions now as well as potential issues.
This video shows it clearly. 60fps footage where the X1 is smoother than the PC version.
https://www.youtube.com/watch?v=dsvZ9lQPsro
same as gears I thinkLooking at the other thread with the display-settings:
http://www.neogaf.com/forum/showthread.php?t=1204574
No AF-options.
Ingame the factor is maybe x4?
Ha. It's a little disingenuous to say deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.
Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.
same as gears I think
When they announced the game in 2013, UWP wasn't a thing for PC games. It took Remedy five years to release the game? A lot changed during that time.
This is my biggest problem with dx12. It's hard to not hate Microsoft after this.It remains to be seen whether dx12 is actually anywhere near as good as they claim. So much for improved multi-GPU support and cross manufacturer multi-GPU support when none of their flagship first party titles support it. And wasn't it supposed to reduce CPU overhead as well?
Dx12 was being touted as a gamechanger by some people last year. The reality has been far from it so far.
Ha. It's a little disingenuous to deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.
Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.
It's true for most though. Normally the publishers make that decision.much putting all the blame on MS here when it comes to pricing.
Yep. Quite a few of the responses are basically "it's UWP's fault" or its "Microsofts fault".
I think this will be one of those scenarios where we will only find out what actually went on here in a few years from a disgruntled ex-employee.
In 2013 Microsoft's track record with PC gaming was well known. Remedy did not negotiate to retain publishing rights for a potential PC version, and as such any potential PC version would be subject to Microsoft's willful incompetence. No one put a gun to Remedy's head to force that, it was a voluntary decision.
Yes I'll reserve more of my ire for MS, but Remedy are also at fault.
This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:
Quantum Break Windows 10 FAQ
Does the game support overlay software for broadcasting/streaming, benchmarking or mods?
That's determined by UWP, and currently the platform doesn't support overlay software. Microsoft is aware of this and are working on improving UWP.
I'm receiving a "File IO Failulre" error notice and the game doesn't launch.
It's an issue caused by having a Unicode based user account. We're working on fixing it ASAP, will update this thread with the latest status.
Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren't currently supported by UWP / DirectX 12.
There's something wrong with my savegame.
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts on the same PC. To be sure, switch your account before signing in to the Xbox app and launching the game.
How much bandwidth does the live action show streaming require?
The game includes 4 episodes of the live action show, each episode being approximately 25 minutes. Streaming these will be similar to streaming a half hour TV show on typical video streaming services.
My high-end AMD GPU doesn't run the game in 4K / Ultra.
Please check if you have the latest drivers installed. Having 8gb RAM is recommended for 4K/ultra settings.
The game looks grainy.
The film grain effect becomes heavy on some TVs when the sharpness setting is too high. Also check if the cloud save has picked up your Xbox One game version gamma/brightness settings and pumped up the PC settings simultaneously.
Jack looks like a pirate.
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.
The game doesn't fit on my hard drive.
Check that your game download / installation hard drive has enough space. The installation package is about 45 Gb, the live action show is streamed so you don't need to worry about fitting additional 75 Gb on your drive.
The game is taking forever to download.
Microsoft is working on this and trying to improve server caching.
The game runs slowly on my system which meets the minimum spec.
The game defaults to your screen resolution. Try lowering the resolution from the game's display settings.
Can I limit my framerate?
The game supports 60fps and the framerate is based on your system resources. Capping the framerate isn't supported.
Why is the PC version only on Windows 10 and sold only through the Windows Store?
The publisher decides where and on what platform to distribute the game.
How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.
http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
That's determined by UWP
It's an issue caused by having a Unicode based user account.
Multiple GPU set-ups aren't currently supported by UWP
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.
Microsoft is working on this and trying to improve server caching.
The publisher decides where and on what platform to distribute the game.
It's like Brokeback Mountain all over again...
Just wait for .//build/ before shitting on Microsoft guys.
UWM design is clear. They want to mimick the OSX app design, which hides everything from the user and looks rather clean and sexy from a causal point of view. The next step after UWP would be to hide all directories from the hard drive. It is awful but from a market share point view, the decision was clear and made long time ago with the rise of Apple as the (or one of) most rich company on earth.
Looking at the other thread with the display-settings:
http://www.neogaf.com/forum/showthread.php?t=1204574
No AF-options.
Ingame the factor is maybe x4?
ugh. All those pbr materials, all those extra ray casts and time spent making the SSR look good... and they muck it with default low AF.
This ain't a console devs!!!!
Dx12 was a response to vulkan. Vulkan is better since its open and on several OS's both are nearly the same thing
The UWP store and dx12 is an attempt to get people locked to their platform
Also MS is not giving up that easily this time since they want devs to make UWP the new standard. I'd give them 2-3 years and if nothing changes then they might pull out
People keep saying this. But it doesn't make any sense. UWP applications can be distributed openlt, just like Win32. As such, it's there's no way it can "lock" anyone into their platform.
Yes, the API has problems. But that conspiracy just doesn't make sense given what we know about it now.
Looks like the PC version is just a console straight port, like lot of other games unfortunately still do, it was indeed too weird that Remedy managed to make a proper PC port ready for launch same time as console version, they're a small team after all, not famous for release in multiple platform at the same time, stop blaming UWP or Windows Store, the problem here is that this is essentially a copy/paste from console, due to lack of time for a proper PC porting...Being this the results i'm glad i decided to started it on Xbox One, i'm loving the game so far, once completed i hope Microsoft will have sent the PC code and i'll have a second run there
People keep saying this. But it doesn't make any sense. UWP applications can be distributed openlt, just like Win32. As such, it's there's no way it can "lock" anyone into their platform.
Yes, the API has problems. But that conspiracy just doesn't make sense given what we know about it now.
The wole reason it is copy/paste is because of UWP so yes it is to blame.
I completely expect MS to bring its Win10 games to Steam eventually, but as UWAs, not traditional games, which launch through a Win32 version of the Xbox app that acts as a middle man client in a similar vein to Ubi's Uplay games. It's a win-win... sort of: MS' newer games are on Steam (albeit with restrictions inherent to UWP in tow, hence "sort of") but not at the expense of Microsoft being able to push its platform (again, much like Uplay).
The wole reason it is copy/paste is because of UWP so yes it is to blame.
Yep. Quite a few of the responses are basically "it's UWP's fault" or its "Microsofts fault".
I think this will be one of those scenarios where we will only find out what actually went on here in a few years from a disgruntled ex-employee.
Capping the framerate isn't supported.