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Quantum Break PC is a mess (non-native render, badly optimized, overpriced, etc)

derFeef

Member
Can we get back on topic and out of this shitting on Microsoft thing?
This game needs fixing and we want an answer from Remedy first and foremost. Developers/CM's are in the other QB threads, they should chime in.
 
It's almost like *gasp* they don't give a shit. I mean, sorry for my ignorance, outside of DX12, what good has MS done for PC gamers in the past 10 years? Or have actually come through on good faith?

Dx12 was a response to vulkan. Vulkan is better since its open and on several OS's both are nearly the same thing

The UWP store and dx12 is an attempt to get people locked to their platform

Also MS is not giving up that easily this time since they want devs to make UWP the new standard. I'd give them 2-3 years and if nothing changes then they might pull out
 

GHG

Member
This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:

Quantum Break Windows 10 FAQ

Does the game support overlay software for broadcasting/streaming, benchmarking or mods?
That's determined by UWP, and currently the platform doesn't support overlay software. Microsoft is aware of this and are working on improving UWP.

I'm receiving a "File IO Failulre" error notice and the game doesn't launch.
It's an issue caused by having a Unicode based user account. We're working on fixing it ASAP, will update this thread with the latest status.

Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren't currently supported by UWP / DirectX 12.

There's something wrong with my savegame.
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts on the same PC. To be sure, switch your account before signing in to the Xbox app and launching the game.

How much bandwidth does the live action show streaming require?
The game includes 4 episodes of the live action show, each episode being approximately 25 minutes. Streaming these will be similar to streaming a half hour TV show on typical video streaming services.

My high-end AMD GPU doesn't run the game in 4K / Ultra.
Please check if you have the latest drivers installed. Having 8gb RAM is recommended for 4K/ultra settings.

The game looks grainy.
The film grain effect becomes heavy on some TVs when the sharpness setting is too high. Also check if the cloud save has picked up your Xbox One game version gamma/brightness settings and pumped up the PC settings simultaneously.

Jack looks like a pirate.
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.

The game doesn't fit on my hard drive.
Check that your game download / installation hard drive has enough space. The installation package is about 45 Gb, the live action show is streamed so you don't need to worry about fitting additional 75 Gb on your drive.

The game is taking forever to download.
Microsoft is working on this and trying to improve server caching.

The game runs slowly on my system which meets the minimum spec.
The game defaults to your screen resolution. Try lowering the resolution from the game's display settings.

Can I limit my framerate?
The game supports 60fps and the framerate is based on your system resources. Capping the framerate isn't supported.

Why is the PC version only on Windows 10 and sold only through the Windows Store?
The publisher decides where and on what platform to distribute the game.

How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.

http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
 

Locuza

Member
You can force 16xAF in the driver:
forceafclsq9.jpg


http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131220
http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131221

In-progress german article:
http://www.pcgameshardware.de/Quantum-Break-Spiel-15745/Specials/Technik-Test-1191358/
 

LewieP

Member
Ha. It's a little disingenuous to deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.

Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.
 
This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:

http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq

Interesting..
There's also a comment about pricing:
Q: Can we please talk about pricing? I created a thread about it here:

Really, really disappointed cause I have been looking forward to playing QB for a really long time now!

A: Yet another publisher decision I'm afraid.
 

Chobel

Member

WAAAAAAT? The game doesn't have AF options and default to no-AF?

Interesting..
There's also a comment about pricing:

LOL! They're pretty much putting all the blame on MS here when it comes to pricing.
 

GHG

Member
Interesting..
There's also a comment about pricing:

Yep. Quite a few of the responses are basically "it's UWP's fault" or its "Microsofts fault".

I think this will be one of those scenarios where we will only find out what actually went on here in a few years from a disgruntled ex-employee.
 
Ha. It's a little disingenuous to deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.

Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.

When they announced the game in 2013, UWP wasn't a thing for PC games. It took Remedy five years to release the game? A lot changed during that time.
 

derFeef

Member
From the OT
We are monitoring the discussio and what is going on. I had written a longer response, but it's just gonna be misunderstood etc, so what I will say is that, rest assured, lot of of work went into the Win10 version and we are looking at the reactions now as well as potential issues.
 
This video shows it clearly. 60fps footage where the X1 is smoother than the PC version.

https://www.youtube.com/watch?v=dsvZ9lQPsro

That really is atrocious. I honestly wonder how games can be released to the public looking so stuttery. Like, do they not employ people with working eyeballs to play them beforehand? Do they only look at screenshots of their own games? The moment anyone at Remedy laid eyes on this it should have been an immediate "Oh no we need to fix that before we accept money for this".
 
Ha. It's a little disingenuous to say deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.

Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.

Well, of course they are part of this entire thing, but I just don't think they happily agreed to making their game a UWA exclusive on PC and probably didn't know this at the start of development for this game. 'Extra work, less exposure, less sales, why?' must have crossed their mind when receiving the instructins from higher ups to make it an app for Win10 only.
 

LewieP

Member
When they announced the game in 2013, UWP wasn't a thing for PC games. It took Remedy five years to release the game? A lot changed during that time.

In 2013 Microsoft's track record with PC gaming was well known. Remedy did not negotiate to retain publishing rights for a potential PC version, and as such any potential PC version would be subject to Microsoft's willful incompetence. No one put a gun to Remedy's head to force that, it was a voluntary decision.

Yes I'll reserve more of my ire for MS, but Remedy are also at fault.
 

Freiya

Member
It remains to be seen whether dx12 is actually anywhere near as good as they claim. So much for improved multi-GPU support and cross manufacturer multi-GPU support when none of their flagship first party titles support it. And wasn't it supposed to reduce CPU overhead as well?

Dx12 was being touted as a gamechanger by some people last year. The reality has been far from it so far.
This is my biggest problem with dx12. It's hard to not hate Microsoft after this.
 

Bluth54

Member
Ha. It's a little disingenuous to deflect the blame for it being UWP/Windows App Store only, when it's not like Microsoft put a gun to their head and forced them to sign a publishing agreement. It's a result of a publishing partnership Remedy voluntarily entered into.

Quite a few of those answers are just deflecting the blame to Microsoft, when Remedy are clearly partially culpable.

Well I'm sure that if Remedy got to choose the PC storefront for Quantum Break it would be on Steam and it would support DX11 so Win Vista/7/8 players could buy it/play it as well to maximize PC sales. Alan Wake has done very well for them on Steam.

Yeah I guess it's also partially Remedy's fault for signing the publishing agreement with Microsoft, but Remedy seems to have a good working relationship with Microsoft and I can't blame them too much for wanting to stick with what works for them. For all we know no other publisher was willing to fund Quantum Break, especially since Alan Wake didn't sell like gangbusters out of the gate. It's also possible no other publishers were interested in the videogame/TV show hybrid but Microsoft was since they had such a big TV push early in the Xbox One's life.
 

wazoo

Member
In Win32, the game would be a bad and rushed port, not taking advantages of everything PC platforms can provide in terms of scalability, but it would be somewhat fixable.

Noone should buy it, at least as along parity with this "non existing win32" version is reached.

We will never get a fantastic version, it would mean more money than they got for the port, but UWP should not be an obstacle.

As for the price, good luck convincing anyone to pay that price in large numbers.
 
Yep. Quite a few of the responses are basically "it's UWP's fault" or its "Microsofts fault".

I think this will be one of those scenarios where we will only find out what actually went on here in a few years from a disgruntled ex-employee.

I'm getting the feeling that Remedy was definitely open to putting it on the PC, but more than likely, MS made them put it on specifically Windows 10, and even more specifically, the W10 Store. Using UWPs is something they are probably not familiar with at all and also on top of that, even if they put a lot of work into it, it almost seems rushed for the PC version. Remedy makes good work and I do feel bad for them.

Basically, it smells of MS pushing W10/W10 Store on customers & Remedy and Remedy doing whatever that could with trying to work with UWPs.
 

wapplew

Member
Feel like PC version is an emulator running Xbox one version.
That's the intent of UWP right? Write once publish everywhere.
 

Salty Hippo

Member
Price is also ridiculous on the Brazilian store. Just like Gears.

Bought KI Supreme Edition, which is a 50 dollar game in the US, for 100 BRL.

Quantum Break is a 60 dollar game and costs 200 BRL.

Gears is a 30 dollar game and costs 140 BRL.

I guess MS really has zero faith in KI and saw no alternative other than charging a fair price for it over here.
 

wbEMX

Member
Huh, that's a bummer. Wanted to play QB on PC, but I'll wait for now. Saw it coming after the Gears Ultimate launch. :/
 
Microsoft should really drop this UWP shite sooner rather than later. It's been a shitshow since day one and it has no potential to ever be more than that. Just like the Xbone DRM disaster, UWP is nothing to do with creating a better end product or user experience and everything to do with creating a platform which allows them to tighten control over monetisation at the expense of those things, if need be.
In the long run, I don't believe Microsoft have the competency to realise their vision anyway, so all the're going to achieve in the meantime is shitting all over a bunch of PC ports.
 

JaseC

gave away the keys to the kingdom.
In 2013 Microsoft's track record with PC gaming was well known. Remedy did not negotiate to retain publishing rights for a potential PC version, and as such any potential PC version would be subject to Microsoft's willful incompetence. No one put a gun to Remedy's head to force that, it was a voluntary decision.

Yes I'll reserve more of my ire for MS, but Remedy are also at fault.

I doubt Remedy was in a position to negotiate. It blew through all of its Max Payne money on Alan Wake prior to partnering with Microsoft and the game limped to its pre-PC release sales mark, which is why MS had to sign off on the belated PC port -- it wasn't just a distribution partnership a la, say, Valve + EA. I also doubt Microsoft was Remedy's first choice for QB after what happened with Alan Wake (from Vista exclusive on the PC in what would have been a repeat of Halo 2 to a complete X360 exclusive). If QB was going to happen at all, it was going to be on Microsoft's terms.
 

wazoo

Member
UWM design is clear. They want to mimick the OSX app design, which hides everything from the user and looks rather clean and sexy from a causal point of view. The next step after UWP would be to hide all directories from the hard drive. It is awful but from a market share point view, the decision was clear and made long time ago with the rise of Apple as the (or one of) most rich company on earth.
 
I expected something of a shitstorm. I'm hugging my Windows 7 tighter than ever. I look forward to how Microsoft improves (or mutilates) it's new platform as time presses onward. They have a lot to learn and improve on, we can say that much.

Hehe at those Remedy responses.
 

Genio88

Member
Looks like the PC version is just a console straight port, like lot of other games unfortunately still do, it was indeed too weird that Remedy managed to make a proper PC port ready for launch same time as console version, they're a small team after all, not famous for release in multiple platform at the same time, stop blaming UWP or Windows Store, the problem here is that this is essentially a copy/paste from console, due to lack of time for a proper PC porting...Being this the results i'm glad i decided to started it on Xbox One, i'm loving the game so far, once completed i hope Microsoft will have sent the PC code and i'll have a second run there
 
Putting my faith in Remedy regarding this. Seems quite obvious that Microsoft is using Quantum Break as another Halo 2, trying to force people into their weird awful ecosystem with dozens of drawbacks. It's sad to see Remedy used like a pawn in all this.
 

Tak3n

Banned
Here you go everyone

Go here https://support.microsoft.com/en-us
Click "Contact Answer Desk" in the middle of the page, a new window pops up.
Select "Accounts & Billing".
Select "Windows and other Microsoft apps and subscriptions".
Select "Chat online with a Microsoft Answer Tech".
Wait until you get connected, usually about 1-2 minutes.
Be polite! The support guy has no fault that some coked up Microsoft manager decided to fuck all and force us to use the shitty Windows Store/ UWP.
Explain that you bought Quantum Break on the W10 Store and it doesn't work for you. Say that you want a refund. You may be asked for your country of purchase, what time you made the purchase and the exact sum you paid.
At this point the support guy may ask to remote into your PC to try to solve your issue. You can say no or let him check it out. In any case they should give you a full refund and you'll receive an email saying so along with a "correspondence number" from the chat in case anything goes wrong.
 

MaLDo

Member
This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:

Quantum Break Windows 10 FAQ

Does the game support overlay software for broadcasting/streaming, benchmarking or mods?
That's determined by UWP, and currently the platform doesn't support overlay software. Microsoft is aware of this and are working on improving UWP.

I'm receiving a "File IO Failulre" error notice and the game doesn't launch.
It's an issue caused by having a Unicode based user account. We're working on fixing it ASAP, will update this thread with the latest status.

Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren't currently supported by UWP / DirectX 12.

There's something wrong with my savegame.
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts on the same PC. To be sure, switch your account before signing in to the Xbox app and launching the game.

How much bandwidth does the live action show streaming require?
The game includes 4 episodes of the live action show, each episode being approximately 25 minutes. Streaming these will be similar to streaming a half hour TV show on typical video streaming services.

My high-end AMD GPU doesn't run the game in 4K / Ultra.
Please check if you have the latest drivers installed. Having 8gb RAM is recommended for 4K/ultra settings.

The game looks grainy.
The film grain effect becomes heavy on some TVs when the sharpness setting is too high. Also check if the cloud save has picked up your Xbox One game version gamma/brightness settings and pumped up the PC settings simultaneously.

Jack looks like a pirate.
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.

The game doesn't fit on my hard drive.
Check that your game download / installation hard drive has enough space. The installation package is about 45 Gb, the live action show is streamed so you don't need to worry about fitting additional 75 Gb on your drive.

The game is taking forever to download.
Microsoft is working on this and trying to improve server caching.

The game runs slowly on my system which meets the minimum spec.
The game defaults to your screen resolution. Try lowering the resolution from the game's display settings.

Can I limit my framerate?
The game supports 60fps and the framerate is based on your system resources. Capping the framerate isn't supported.

Why is the PC version only on Windows 10 and sold only through the Windows Store?
The publisher decides where and on what platform to distribute the game.

How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.

http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq



wow... I mean... WOW

That's determined by UWP
It's an issue caused by having a Unicode based user account.
Multiple GPU set-ups aren't currently supported by UWP
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.
Microsoft is working on this and trying to improve server caching.
The publisher decides where and on what platform to distribute the game.
It's like Brokeback Mountain all over again...

It's like they know who their enemy is, right?
 

moniker

Member
UWM design is clear. They want to mimick the OSX app design, which hides everything from the user and looks rather clean and sexy from a causal point of view. The next step after UWP would be to hide all directories from the hard drive. It is awful but from a market share point view, the decision was clear and made long time ago with the rise of Apple as the (or one of) most rich company on earth.

OS X doesn't hide everything from the user (unless having to right click "Show package contents" or cd:ing from the terminal counts as hiding). Maybe you meant iOS app design?
 

Trup1aya

Member
Dx12 was a response to vulkan. Vulkan is better since its open and on several OS's both are nearly the same thing

The UWP store and dx12 is an attempt to get people locked to their platform

Also MS is not giving up that easily this time since they want devs to make UWP the new standard. I'd give them 2-3 years and if nothing changes then they might pull out

People keep saying this. But it doesn't make any sense. UWP applications can be distributed openlt, just like Win32. As such, it's there's no way it can "lock" anyone into their platform.

Yes, the API has problems. But that conspiracy just doesn't make sense given what we know about it now.
 

MaLDo

Member
People keep saying this. But it doesn't make any sense. UWP applications can be distributed openlt, just like Win32. As such, it's there's no way it can "lock" anyone into their platform.

Yes, the API has problems. But that conspiracy just doesn't make sense given what we know about it now.


Do you need a coffee?
 

Footos22

Member
Looks like the PC version is just a console straight port, like lot of other games unfortunately still do, it was indeed too weird that Remedy managed to make a proper PC port ready for launch same time as console version, they're a small team after all, not famous for release in multiple platform at the same time, stop blaming UWP or Windows Store, the problem here is that this is essentially a copy/paste from console, due to lack of time for a proper PC porting...Being this the results i'm glad i decided to started it on Xbox One, i'm loving the game so far, once completed i hope Microsoft will have sent the PC code and i'll have a second run there

The wole reason it is copy/paste is because of UWP so yes it is to blame.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I'd like to hear it from the devs why the game doesn't render natively at 1080p on a 1080p display. It's one of the stupidest things I've heard on the PC Gaming side for quite a few years.
 

Corpekata

Banned
People keep saying this. But it doesn't make any sense. UWP applications can be distributed openlt, just like Win32. As such, it's there's no way it can "lock" anyone into their platform.

Yes, the API has problems. But that conspiracy just doesn't make sense given what we know about it now.

If they can like they've stated, how come literally nobody else is doing so?

Steam, Origin, Uplay, it makes sense they aren't selling them, competition and all that.

But why isn't Amazon, GreenmanGaming, Gamestop? Literally no third parties are selling UWPs, even though they could be getting loads of easy money from them. Surely there must be a reason, if they are being so generous about how they can be distributed openly.
 

Genio88

Member
The wole reason it is copy/paste is because of UWP so yes it is to blame.

No, they could have released it on Steam too, but it would have been the same game, the only reason is that Remedy is a small team, Alan Wake arrived on PC over 2 years after the Xbox 360 version, that was a good port cause they had time to put it together, with Quantum Break they just didn't have the time to work at a dedicated PC version, it was either make a console straight port now or a proper PC version later, and they(Microsoft more than Remedy i guess) decided for the first option
 

dr_rus

Member
I completely expect MS to bring its Win10 games to Steam eventually, but as UWAs, not traditional games, which launch through a Win32 version of the Xbox app that acts as a middle man client in a similar vein to Ubi's Uplay games. It's a win-win... sort of: MS' newer games are on Steam (albeit with restrictions inherent to UWP in tow, hence "sort of") but not at the expense of Microsoft being able to push its platform (again, much like Uplay).

That would be logically sound. So it won't happen.
 

Nabbis

Member
Yep. Quite a few of the responses are basically "it's UWP's fault" or its "Microsofts fault".

I think this will be one of those scenarios where we will only find out what actually went on here in a few years from a disgruntled ex-employee.

Remedy has largely been ran by the same people over the years and they have never had such fuck ups before Microsoft. Occam's razor in this case.
 
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