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MASS EFFECT: ANDROMEDA – Gameplay Series #1: Combat

DesertFox

Member
I took stab at it.
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https://twitter.com/DiscoBabaloo/status/833430940412153859

FyCl4V8.png

https://twitter.com/GambleMike/status/833433469023768576
Awesome

Will wait patiently for that "Geralt Ryder" face that someone will inevitably make.
 

LordPusha

Member
I'll never understand the love for ME1's gameplay. It was clunky as fuck.

You and me both, I was drawn to the game by the setting and story, gameplay always felt archaic even back then. Not unplayable by any means, but I'll never understand the love for it, and for the faux-exploration with the Mako.
 
I like the weight that the biotic powers have, compared to later installments, but otherwise I agree. It was clunky and awkward. Andromeda seems to have very dynamic combat, if the flow is good then...

The inventory was like if someone had tried to emulate Final Fantasy without ever having played it.

ME2's inventory was not the greatest thing ever, but at least it wasn't a slog-fest.
 
Do people even remember the first game at all? You're an elite human soldier in a story about humanity who joins an elite galactic black-ops group who then proceeds to shoot their way through the galaxy.
There's some real rose tinted glasses going round wrt to that game. People propping it up should be forced to replay it.
 

Whales

Banned
I mean, story wise ME1 was the best, it's also the game that introduced everything in the series, of course it will be memorable

But gameplay wise, ME2 was much better, and ME3 shits on both of them too. ME1 is still a fun game, it's just kind of very clunky/janky to play now
 

Brokun

Member
I never liked ME1 combat system either. I absolutely loved ME2 though because it actually felt like a proper shooter while ME1 felt extremely dated in comparison.

This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.
 

lem0n

Member
Everyone remembers ME1 fondly because it was just a new experience. It was amazing getting to know all the characters, developing relationships, seeing the universe for the first time... the game itself wasn't amazing but you just forgave it for that because it was so magical
 

Sou Da

Member
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.

I strongly disagree. If it was attempting to be a progression of Kotor it would have kept the companion switching and it also would have kept rounds really.

I think you're really trying to twist what was at the time a half baked arpg.

Yeah reading it over I just really don't buy the "it wasn't trying to be a proper shooter" spin, if that was the case we would have seen something a lot closer to a Jagged Alliance in space.
 
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.

No it definitely tried to be a shooter, it just failed. The fact that the cover system is a quasi-functional abomination and that the shooting feels awful were not in the design document.

The only part that was a deliberate hybrid was the inclusion of stat-based aiming, but in the end what it did was meant that when your points were low you were extremely inaccurate, and when they were high you had auto-aim hax. In ME2 they worked out that these two design paradigms were at loggerheads. If you're asking the player to aim, then you shouldn't also be asking whether their character can aim. It leads to frustration if the player skill is higher than the character skill, and it leads to a trivialization of the aiming if the character skill is higher than the player skill. Stat based aiming works well when the player is not asked to aim, but simply to pick targets, as in KOTOR, or X-Com.
 

carlsojo

Member
ME1's combat is objectively terrible. For trilogy playthroughs set that shit to easy and just point and click your way through the game as fast as possible.
 
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.

The developers of the game have said quite otherwise. There wasn't a sea change of priorities when they went from ME1 to ME2, they just learned a lot about what makes a good shooter and not and refined accordingly.

I'd also highly question anyone who thinks ME1 had "great characters". I found most of the characters in that game were really dull. The alien characters besides Wrex were basically encyclopedias of their race. It wasn't until 2 that Garrus and Tali became interesting imo. And Kaidan and Ashley were pretty milquetoast I think ME1 did amazing things in terms of setting up a believable sci-fi world and being ambitious as all hell but even the story is fairly generic (though def well executed).
 
Will there be new alien races that aren't just a re-skin of humans, like the Elcor or Hanar? Would be nice to see some variety there and hopefully a squadmate. Not really combat related but this seems to be the active ME thread at the moment.
 

Sou Da

Member
Will there be new alien races that aren't just a re-skin of humans, like the Elcor or Hanar? Would be nice to see some variety there and hopefully a squadmate. Not really combat related but this seems to be the active ME thread at the moment.

There are said to be more than the two bipedal races, yeah. Not counting the machine race in that I assume either.

Don't know what they're like though, and I wouldn't bet on a non-biped being a squadmate anytime.
 

BigTnaples

Todd Howard's Secret GAF Account
No it definitely tried to be a shooter, it just failed. The fact that the cover system is a quasi-functional abomination and that the shooting feels awful were not in the design document.

The only part that was a deliberate hybrid was the inclusion of stat-based aiming, but in the end what it did was meant that when your points were low you were extremely inaccurate, and when they were high you had auto-aim hax. In ME2 they worked out that these two design paradigms were at loggerheads. If you're asking the player to aim, then you shouldn't also be asking whether their character can aim. It leads to frustration if the player skill is higher than the character skill, and it leads to a trivialization of the aiming if the character skill is higher than the player skill. Stat based aiming works well when the player is not asked to aim, but simply to pick targets, as in KOTOR, or X-Com.

You articulated this extremely well. I loved ME1 gameplay at the time, but it has aged to hell.

And this is the reason that New Game Plus was much more enjoyable.
 
ME1's combat is objectively terrible. For trilogy playthroughs set that shit to easy and just point and click your way through the game as fast as possible.

All I remember from the combat in ME1 was the enemy (and partner) AI zig zagging and shouting the same lines of dialogue over and over and over. Game was clunky as hell. It was the actual exploration & dialogue parts that made that game.
 
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.

Well, I'm personally glad they changed things the way they did in ME2. I generally prefer RPGs myself, most of the games I've played are RPGs however, despite ME1 having the combat that leaned more towards RPGs, I hated it.

The only thing that keeps me playing ME1 is the story and the characters, but the combat is boring and the inventory system frustrates me to no end. The combat in ME1 was a clunky mess, tedious, and could easily be broken. If someone wants to make a game with combat that leans more towards RPG, that's fine, but ME1 combat is not the way to go :p
 

SugarDave

Member
Will there be new alien races that aren't just a re-skin of humans, like the Elcor or Hanar? Would be nice to see some variety there and hopefully a squadmate. Not really combat related but this seems to be the active ME thread at the moment.

We know of the Kett and Angara so far. I'd be surprised if there weren't more new alien designs in there but we don't know for certain yet. I noticed an unfamiliar name appear above an enemy's head in this latest trailer but it could just be the name of a specific faction and not a race.

Calling them re-skins of humans seems a little insulting to the work that goes into making the new races though. I like the designs that stand out like the hanar and elcor too but it's not the designers fault that bipeds are the superior life form. :p
 
There are said to be more than the two bipedal races, yeah. Not counting the machine race in that I assume either.

Don't know what they're like though, and I wouldn't bet on a non-biped being a squadmate anytime.

We know of the Kett and Angara so far. I'd be surprised if there weren't more new alien designs in there but we don't know for certain yet. I noticed an unfamiliar name appear above an enemy's head in this latest trailer but it could just be the name of a specific faction and not a race.

Calling them re-skins of humans seems a little insulting to the work that goes into making the new races though. I like the designs that stand out like the hanar and elcor too but it's not the designers fault that bipeds are the superior life form. :p

Thanks for the replies, I will keep hoping though for non-bipedal squad mates. I like my aliens to be...well, alien.
 
I'll never understand the love for ME1's gameplay. It was clunky as fuck.

Same. It was pretty unbalanced too. Far enough into the game and with the right gear, I'd just run around the battlefield shooting at enemies, most would die within 1-2 shots and I'd still come out alive.
 
So at this point i guess a MP beta/alpha wont happen anymore? I mean we are less than 4 weeks away from the EA Access Trial for the game.

Mass Effect's multiplayer isn't as big a deal as multiplayer usually is for other franchises (like Battlefield), so maybe they don't need to beta test it so far in advance.
I hope, at least. I was looking forward to playing it early.
 

Big Nikus

Member
Thanks for the replies, I will keep hoping though for non-bipedal squad mates. I like my aliens to be...well, alien.

Heh, don't hold your breath. They need to have anthropomorphic squadmates for gameplay reasons. For starters, they have to be able to use the same weapons as humans, guns or melee. They have to wear similar cloths/armor. They need to be able to use stairs or ladders, something an elcor or hanar wouldn't be able to.
So, I don't think species like these will ever be in the team. It would be cool to have some on the ship though. Like, give us an elcor as personal assistant.
Declarative : you have a new message on your private terminal.
And then let us bang it.
 

diaspora

Member
Heh, don't hold your breath. They need to have anthropomorphic squadmates for gameplay reasons. For starters, they have to be able to use the same weapons as humans, guns or melee. They have to wear similar cloths/armor. They need to be able to use stairs or ladders, something an elcor or hanar wouldn't be able to.
So, I don't think species like these will ever be in the team. It would be cool to have some on the ship though. Like, give us an elcor as personal assistant.
Declarative : you have a new message on your private terminal.
And then let us bang it.

Rachni can work in engineering.
 

Squire

Banned
ME2 was pointless even without ME3's existence.

You basically did nothing for 95% of the game until the very end. In fact, ME3 actually did more with The Illusive Man and actually displayed why he's such a menacing and sinister character. ME2 never, ever did that.

Illusive Man was a xenophobe and a terrorist. ME2 immediately let you know what a threat to the galaxy he was and continually did so by displaying the kind of reach Cerberus has and the curve they're willing to exert. Even in this very trailer someone spotted a Cerberus-made gun, which made me realize it'd only be just like the Illusive Man to know about the Andromeda project and send spies to infiltrate the program in the hopes of steering it in his preferred direction.

IM was awful in ME3. Creating good villains is more than nefarious plots and goofy monologues. They took a good, surprisingly believable antagonist in ME2 and turned him into borderline sci-fi Skeletor. He talks to Shepard menacingly and sends nerfs and robots everywhere he goes. He was much smarter than that in ME2. They just dropped all sense of intrigue or subtlety.
 

Meifu

Member
giphy.gif


I feel like she looks a lot better here, although she's not doing that shepard-esque smile.

God I need this game in my veins
 

jdstorm

Banned
I'll never understand the love for ME1's gameplay. It was clunky as fuck.

Unlimited amo, powers having individual cooldowns allowed for better combinations, Making Sniper Shots from impossibly far away thanks to stability boosters and the Marksman Skill.

It had a fun clunky slower more methodical pace that was more stop, pop and flank compared to 2 and 3 which mostly consists of sprinting around open area's sliding into cover hoping not to get smashed by larger enemies like Brutes and Banshees

Edit: Many also like breaking the game in RPGs and just being significantly overpowered.
 
Never played a Mass Effect game before. Is it required storywise before Andromeda? I'm assuming Andromeda is totally unrelated as 1-3 was it's own story line and trilogy ?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Never played a Mass Effect game before. Is it required storywise before Andromeda? I'm assuming Andromeda is totally unrelated as 1-3 was it's own story line and trilogy ?

Definitely don't need to play the trilogy to enjoy Andromeda. Entirely new story and cast, in a new galaxy at that.
 
Heh, don't hold your breath. They need to have anthropomorphic squadmates for gameplay reasons. For starters, they have to be able to use the same weapons as humans, guns or melee. They have to wear similar cloths/armor. They need to be able to use stairs or ladders, something an elcor or hanar wouldn't be able to.
So, I don't think species like these will ever be in the team. It would be cool to have some on the ship though. Like, give us an elcor as personal assistant.
Declarative : you have a new message on your private terminal.
And then let us bang it.

The Hanar companion could be accompanied by a Drell who carries it on ladders and stairs. His combat abilities could involve spraying toxins at enemies and covering his allies in a sticky goo for healing purposes, no guns required at all. Please Bioware, I need this.
 
Is focusing on biotics and doing Push/Pull a fun playstyle in other ME games?

I was thinking of seeing how a jack of all trade character sounds: 1 tech, 1 combat, and 1 biotic skill. But most combat skills don't look that exciting and require resource management.

It's enjoyable to theorycraft before a game is released but I also look forward to more videos showing characters in action using specific profiles.
 
We're able to customize our character, right? Facial features included?

Just wondering why people seem to care what the main protag looks like in promo shots or videos, when we're able to alter it to our liking.

I honestly haven't kept up with this game at all, so apologies for my ignorance.
 

jdstorm

Banned
Is focusing on biotics and doing Push/Pull a fun playstyle in other ME games?

I was thinking of seeing how a jack of all trade character sounds: 1 tech, 1 combat, and 1 biotic skill. But most combat skills don't look that exciting and require resource management.

It's enjoyable to theorycraft before a game is released but I also look forward to more videos showing characters in action using specific profiles.

In previous games you would usually do a power detonation. Throw was pretty bad. Usually it was Pull or Singularity followed by Warp to explode it.

However Warp isnt in Andromeda so if throw is the detonating power or if Bioware has gone away from that power combo remains to be seen

Edit. In ME1 Soilder was the best class due to fast healing and the wide range of overpowered gun builds. In ME2 and 3 Vanguard and Sentinal (Biotic/Soilder and Tech/Biotic) were by far the best classes. Biotic attacks were practically essential since they relied on cooldowns rather then finding amo
 

Big Nikus

Member
The Hanar companion could be accompanied by a Drell who carries it on ladders and stairs. His combat abilities could involve spraying toxins at enemies and covering his allies in a sticky goo for healing purposes, no guns required at all. Please Bioware, I need this.

lol, a drell/hanar duo would definitely be awesome.
The drell would have reach, and the hanar flexibility.
 
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