Baroquemantic
Member
That looked great.
Jesus people. ME1 only had 6 and ME3 vanilla only had six.
How many did ME2 have? Miranda, Jacob, Grunt, Garrus, Jack, Legion, Mordin, Samara/Morinth,Tali,Thane.
ME2 had close to 10 vanilla. ME2 should be the standard to be honest. Especially since you can't choose any race but human for your character.
How many did ME2 have? Miranda, Jacob, Grunt, Garrus, Jack, Legion, Mordin, Samara/Morinth,Tali,Thane.
ME2 had close to 10 vanilla. ME2 should be the standard to be honest. Especially since you can't choose any race but human for your character.
Enemies seem dumb, slow and bullet spongy. I know it's like this in previous games, but that's the thing I disliked most.
Roster of Andromeda is tad on bland side, tbh. 1 new race and rest are safe Milky Way bets. I would have loved to see e.g. synthetic companion from Andromeda Galaxy along with Jaal.
I can't wait to lock Liam and PeeBee into some closet. Liam gives impression of your normal forced and overwritten cooldude that BW likes to do, every ME game has one. PeeBee is just Sera 2.0, immature kid playing adventure :/
Edit: Maybe I'm wrong, but initial vibes
Roster of Andromeda is tad on bland side, tbh. 1 new race and rest are safe Milky Way bets. I would have loved to see e.g. synthetic companion from Andromeda Galaxy along with Jaal.
Companions only had 3 Powers in ME2/3 (at least) as well.
How many did ME2 have? Miranda, Jacob, Grunt, Garrus, Jack, Legion, Mordin, Samara/Morinth,Tali,Thane.
ME2 had close to 10 vanilla. ME2 should be the standard to be honest. Especially since you can't choose any race but human for your character.
They had 4 active Powers in ME3 and 1 Passive. Now it's 3 active and 2 passive. So we've lost an active power. The fact that we can't control their Powers makes their limitation somewhat odd, where it at least has a bit of of reasoning for Ryder. Between the 6 companions there will be 18 active powers, but we know there are like 30 active powers in the game. So that's a lot of stuff place on Ryder alone. Which just leads further towards this one man army thing they seem to be going for which I'm not very keen on.
Agreed. I'm also sort of bummed that they blatantly showed all six already. It would have been nice to be surprised. That's how it felt with Legion, and I felt like that was a cool surprise.
I hate to be a Debbie downer but it's like majority of what they've shown thus far just isn't doing it for me and I consider mass effect to possibly be my favorite franchise. Nothing is evoking the excitement I had when waiting for 1, 2 or 3:/
And they each had like 3 dialogues total and never talked to each other on the ship. A dialogue budget is a dialogue budget and I'd rather them do more with fewer characters, to be honest.
I would have liked another Andromedan squadmate, sure, but I'm sure as shit not boycotting the game over this.
Whoops! Thanks for the correction.
Those lazy devs huh?
ME2 is and will be unmatched for quite some time. It's the best game of its generation and that for a reason.
If we get 6 companions on par with the better ones from ME2 I'm gonna be more than content.
How many did ME2 have? Miranda, Jacob, Grunt, Garrus, Jack, Legion, Mordin, Samara/Morinth,Tali,Thane.
ME2 had close to 10 vanilla. ME2 should be the standard to be honest. Especially since you can't choose any race but human for your character.
ME2 had to sacrifice pretty much everything else to fit that many in. All of the main plot and exploration elements were super stripped down to fit in content for all those characters. And it worked well for that game! But the start of a new thing is going to have to dedicate more to world building that isn't going to allow for that kind of party focus.
You are so full of shit dude. Those characters all had sub story's you could do. You could talk to them, it just depended on where you were in the main story. Just like a lot of the dialogue on the ship.
Especially Samara, Tari, Mordin, Garrus.
How many characters were there in dragon age:I?
You are so full of shit dude. Those characters all had sub story's you could do. You could talk to them, it just depended on where you were in the main story. Just like a lot of the dialogue on the ship.
Especially Samara, Tari.
Please just stop. I said nothing of the sorts. I'm just reall disappointed and seeing as they have been with holding all this info and up till last month or so been releasing actual gameplay footage it does not fill me with confidence for this game. They had a long time to make this and seems they tried to streamline it as much as they could ti make it a more action experience. Half of the lure were the cast of characters on your ship, and the side stories/mission they had that fleshed them out.
This cast looks generic as fuck.
Go back and count the amount of new dialogues you get per character, then. Garrus in particular is infamous for having few dialogues (hence the "calibrations" meme)
I dislike these characters a lot. Cora is channeling everything I didn't like about Cassandra (Inquisition). Ugly character model.
I dislike these characters a lot. Cora is channeling everything I didn't like about Cassandra (Inquisition). Ugly character model. But I find all the characters boring looking. The Turian and Krogan looks so generic and samey as the old ones. I really couldn't give a less of a fuck about them. And only 6? The only one I think has potential is Liam- He could be a new Jacob who served as a seemingly ordinary squad member. He was just a soldier, but him being more normal and not an alien gave him something of his own.
Jaal, Vetra and Drack are just these samey-looking aliens with a similar silhouette, and harsh anthromorhic designs. Then you got the Asari who is just.. ugh. And then Cora whose character model looks like a creepy porcelain doll.
Motherfucker. Character Writing is Biowares main asset. Their main plot structure is not as good as their character writing. Mass Effect 2 threw a shit ton of characters after you. Even if you found a lot of them boring, you still had some unique ones. There was enough diversity in there for everyone.
I dislike this lighter tone. This "star trek" exploration hopeful beverly hills bullshit. Mass Effect is supposed to be haunting, depressing and about inevitible destruction. I dislike these teenage clowns being given command over endless resources and the only objective being to find a new home while fighting an enemy who is familiar but ultimately just a insignificant struggle.
I understand they wanted to take a different approach, and that another "save the universe featuring new space jesus" would ring hallow, but...
I think the music we've heard so far lacks the wonder, mystique and creepiness of the old games.
The combat does look flashy and smooth. I think the gameplay looks functional.
but it just doesn't feel like Mass Effect to me. It feels like a filler episode of Naruto. Completely pointless just like these companion characters. They hit too close to home but it ends up being imitation. You see Ridley Scott doing the same sort of forced-try-too-hard-nostalgia in Alien Covenant.
Mass Effect is very emo when you think about it. It's very much about hopelessness and impossible choices, and it seems like this is pissing on that. Maybe the game does end up having darker moments- I'm still gonna play it despite being nancy negative, but It's not the direction I'd have taken this game. :/
Mass Effect is very emo when you think about it. It's very much about hopelessness and impossible choices, and it seems like this is pissing on that. Maybe the game does end up having darker moments- I'm still gonna play it despite being nancy negative, but It's not the direction I'd have taken this game. :/
You'd think this man had played the game already.
omg Liam is black so he must be another Jacob!
omg Vetra is a turian that looks like a turian, and Drack? a krogan that looks like a *gasp* krogan?! holy fuck bioware what are you doing
I mean that's what I'm getting about the bitching, because we have barely even heard these characters speak.
And it's further compounded by 3 active skills for you and your Swuad members fully AI controlled only so no way to direct targets or powers. Meh...Disappointing to see only three active skills for squad members. In general I don't like that your character has pretty much no restrictions on what they can do while your party is just backup with a paltry few abilities. Maybe by Mass Effect 6 they'll get back to having your squad be as integral and contributive as the player.
I hate to be a Debbie downer but it's like majority of what they've shown thus far just isn't doing it for me and I consider mass effect to possibly be my favorite franchise. Nothing is evoking the excitement I had when waiting for 1, 2 or 3:/
How do you know when you haven't played the game? I'm expecting at least one other alien squad mate who they likely won't reveal at all before the game launches. Revealing a new alien squad mate would be to reveal the other alien races in the game.
You'd think this man had played the game already.
Nah, it's you who's gotta stop, buddy.
Here are some established facts. We've heard word specifically from them that exploration is a very important tenet in Andromeda, so your "streamlining it to have a more action experience" just doesn't hold any water.
They've also already said that each individual companion was far more complex than any one other companion in any other of the Mass Effect game, so I'm not sure where exactly you get off on calling them "generic as fuck" when, really, we don't know anything about them yet. Which, actually, is as it should be, if you're in fact interested in following along with the story.
But, even if you want to stubbornly stick to your negative Nancy attitude, even then you're still in the wrong. Just having 10 of these types of characters in a game that you're saying is streamlined for action, and where the characters are generic as fuck, wouldn't help it one bit. So why exactly is the number even a sticking point for you, when you have already made up your mind regarding the actual quality of the ones present, even if you genuinely don't know one single iota about how any of them work in practice?
I take it you didn't watch any of the gameplay videos? Your AI buddies just in the background doing whatever they have written for them to do in combat, not controlled by you.
Which is a huge step back from what I and many fans are use to. The focus seems to just be on your character in combat. Guns seem to be a focus as well with augmentations. I told you to stop because your dumb remark was not warranted. I have a right to discuss the changes they have made to the series and I can not agree with them which others have pointed out in detail. I did not say anything about lazy dev's, I just don't agree with the design decisions that throw away thing's that have come to be a somewhat staple for the gameplay that IMHO defines Mass Effect.
What?
I called you out on your "10 characters!" thing. How is that even a staple? In actual fact, 6 is far more of a staple than 8-10 ever was.
And what are you talking about in regard to buddy AI? First and before all, you can still control them. Secondly, the only difference thus far is HOW using their powers work. The trilogy had a clunky menu that broke the flow of combat. Andromeda has a more dynamic "priming-detonating" mechanic.
All that being said though, how can you so vehemently disagree with their "design decisions" when you haven't even played the game yet?
What?
I called you out on your "10 characters!" thing. How is that even a staple? In actual fact, 6 is far more of a staple than 8-10 ever was.
And what are you talking about in regard to buddy AI? First and before all, you can still control them. Secondly, the only difference thus far is HOW using their powers work. The trilogy had a clunky menu that broke the flow of combat. Andromeda has a more dynamic "priming-detonating" mechanic.
All that being said though, how can you so vehemently disagree with their "design decisions" when you haven't even played the game yet?