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Atlus JP puts up Persona related teaser site counting down to November 24

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Flandy

Member
Quoted for new page since a lot of people seem to have missed it.
GUYS! OMEGA BUMP TIME!

I think the p-ch.jp domain is for Persona 5, and here is why.

Go to http://persona5.jp/ right now. No longer is the site saying "This domain is registered for use on Onamae.com"

The site now displays a "403 Forbidden", meaning they are setting up the site, but not only that. There is proof that the site was just recently updated today.

Take a look at the whois.

Domain Information:
[Domain Name] PERSONA5.JP

[Registrant] Index corporation.

[Name Server] 01.dnsv.jp
[Name Server] 02.dnsv.jp
[Name Server] 03.dnsv.jp
[Name Server] 04.dnsv.jp
[Signing Key]

[Created on] 2013/06/25
[Expires on] 2014/06/30
[Status] Active
[Last Updated] 2013/11/12 11:34:52 (JST)

Contact Information:
[Name] Whois Privacy Protection Service by onamae.com
proxy@whoisprotectservice.com
[Web Page]
[Postal code] 150-8512
[Postal Address] Shibuya-ku
26-1 Sakuragaoka-cho
Cerulean Tower 11F
[Phone] 03-0364-8727
[Fax]

Yes, the site was last updated today, on November 12, 2013.

Be prepared, guys.[/QUOTE]
 

Astarte

Member
S-Links are such a huge part of how the Persona story structure is based, so much of that story was told through them and having them be crammed into the main story would feel awkward and increase forced cutscene time.

Though, personally I feel every game should have S-Links.

and by Persona story structure you mean 3 and 4, right?
 

Squire

Banned
and by Persona story structure you mean 3 and 4, right?

Seeing all the optional dialogue that's in Persona 2 and recognizing how easy it is to miss, it doesn't make sense to ditch S. Links. Not if they want to continue writing characters to that extent.
 
Seeing all the optional dialogue that's in Persona 2 and recognizing how easy it is to miss, it doesn't make sense to ditch S. Links. Not if they want to continue writing characters to that extent.

To be fair, P4 also has quite a bit of easily missable optional dialog, I doubt anyone has actually seen them all legit without hacking.
 
Persona 5 hype!!! Hopefully I can put this game in my ps3 on my birthday. So now that Versus and Persona 5 have been brought to light theres only one game left that I have desired for so long.
 

Soriku

Junior Member
To be fair, P4 also has quite a bit of easily missable optional dialog, I doubt anyone has actually seen them all legit without hacking.

Like what? Besides the dialogue between party members in dungeons, and maybe some NPC dialogue (including some dialogue teachers/students have close to the final day before...you know), there isn't a whole lot to be missed outside of Social Links.
 
^There exists a schism that exists between fans of Persona 1/2 Innocent Sin/2 Eternal Punishment, which have no social links, and fans of Persona 3/4, which have social links. Some of the Persona 1/2 folk hate the direction the series has went in.

Like what? Besides the dialogue between party members in dungeons, and maybe some NPC dialogue (including some dialogue teachers/students have close to the final day before...you know), there isn't a whole lot to be missed outside of Social Links.

there is a ton of dialog between party members not in your party in dungeons that changes based on events in the game and your slink levels with them.
 

Dresden

Member
get out!

i would and have played a game that is entirely social links. it's more compelling to me than the combat mechanics

Not that I want them to ditch conversations and character interactions and all that good stuff, I'd just like them to go beyond the weirdly mechanical constraints of social links.
 

Amir0x

Banned
Social Links, as they are right now, do need to go. The whole concept needs to become more engaging and natural.

What would you have to replace

a.) the atmospheric underlining of school life
b.) story characterization of different individuals
c.) Different Arcana Fusion bonuses

Genuine question. Because these are all definitely part of the appeals of the series.

I think social links need to stay, just need to be more natural. More natural questions. More activities you can do during them. Actual GAMEPLAY opportunities during them. Maybe some Social link quests take you into dungeons?
 

Dr. Buni

Member
i would and have played a game that is entirely social links. it's more compelling to me than the combat mechanics
Social Links are nice, but as a secondary aspect of the game. Combat mechanics, dungeons, etc are way more interesting and important. Well, at least in Persona 4. A Persona game with only social links would be a disaster to me.
 

Soriku

Junior Member
there is a ton of dialog between party members not in your party in dungeons that changes based on events in the game and your slink levels with them.

I saw some of those, but I don't think the dialogue is that important. At least not compared to the S.Links.

Not that I want them to ditch conversations and character interactions and all that good stuff, I'd just like them to go beyond the weirdly mechanical constraints of social links.

Hmm...suggestions? I'm OK with the structure, I'd just like them to have a bigger impact on the main story.

Edit:

Maybe some Social link quests take you into dungeons?

This would be cool.
 
I saw some of those, but I don't think the dialogue is that important. At least not compared to the S.Links.



Hmm...suggestions? I'm OK with the structure, I'd just like them to have a bigger impact on the main story.

I would say it is on the same level as all the P2 dialog. They all exist to have the characters just chat and joke around sometimes and just have the characters speak on stuff that is not the current situation at hand at times. Thing is, P4 has Slinks to do this in too, while P2 just has those areas where you can talk to everyone.


What would you have to replace

a.) the atmospheric underlining of school life
b.) story characterization of different individuals
c.) Different Arcana Fusion bonuses

Genuine question. Because these are all definitely part of the appeals of the series.

I think social links need to stay, just need to be more natural. More natural questions. More activities you can do during them. Actual GAMEPLAY opportunities during them. Maybe some Social link quests take you into dungeons?

I think they need to be made more fluid and dynamic somehow. The static nature of them make them feel sort of half baked and such. They could do some neat things with the system, I hope they innovate on it instead of just playing it safe.
 

Dresden

Member
I saw some of those, but I don't think the dialogue is that important. At least not compared to the S.Links.
I think interparty banter is essential, actually, in defining characters beyond just their relationship with the protagonist.

Besides, it's just cool to have stuff people can miss otherwise. I didn't know Yukiko had ten levels of conversations with Yosuke, for example.

Hmm...suggestions? I'm OK with the structure, I'd just like them to have a bigger impact on the main story.

Just remove the artificial box-checking nature of it, I suppose. Turning them into social webs - where what happens in one line of development intertwines with and affects others - would be great too, but I don't know if they have the staff to handle it.
 
I think interparty banter is essential, actually, in defining characters beyond just their relationship with the protagonist.

Besides, it's just cool to have stuff people can miss otherwise. I didn't know Yukiko had ten levels of conversations with Yosuke, for example.



Just remove the artificial box-checking nature of it, I suppose. Turning them into social webs - where what happens in one line of development intertwines with and affects others - would be great too, but I don't know if they have the staff to handle it.

Yes, Yukiko alone has 10 levels of conversation with every party member.
 

Phades

Member
I just want Persona 5: More of the Same.

So something not too different than say Persona x & y in terms of release and development? What would this release be parrellel to in that alternate universe of OCD collections of animals anyhow?
 

Tamanon

Banned
I think interparty banter is essential, actually, in defining characters beyond just their relationship with the protagonist.

Besides, it's just cool to have stuff people can miss otherwise. I didn't know Yukiko had ten levels of conversations with Yosuke, for example.



Just remove the artificial box-checking nature of it, I suppose. Turning them into social webs - where what happens in one line of development intertwines with and affects others - would be great too, but I don't know if they have the staff to handle it.

Almost turning them into "reputations" like from open world games would be pretty neat. Could even work with a more open-world RPG format, without a time constraint like the previous 2 games.
 

Jintor

Member
Social Links are nice, but as a secondary aspect of the game. Combat mechanics, dungeons, etc are way more interesting and important. Well, at least in Persona 4. A Persona game with only social links would be a disaster to me.

I am way more into the time management aspect of P3/P4 than the combat mechanics.

But I see where you're coming from, it is mechanically far too simple and doesn't interplay off development in each area nearly enough. I don't have the chops to design something better, but some kind of web would definitely be better.
 
Combat is fun in Persona and more detailed dungeon designs would be awesome but I'm more in it for the characters, stories they each tell, and the whole social aspect of the game.

Just remove the artificial box-checking nature of it, I suppose. Turning them into social webs - where what happens in one line of development intertwines with and affects others - would be great too, but I don't know if they have the staff to handle it.

I agree with this. Not so sure about intertwining as things could get real crazy with the amount of scenarios you would have.
 

Dr. Buni

Member
I am way more into the time management aspect of P3/P4 than the combat mechanics.
I am into both, so I wouldn't want a new game lacking in one of these aspects. That reminds me of an old Persona-related thread I read back when I didn't have an account here. Quite a few people were saying they wanted the next Persona game to NOT have combat/dungeons/etc. I found that very intriguing, since these aspects are a huge and essential part of Persona games to me. I understand the appeal of the social links/date sim aspect of the two last entries in the series, but a game consisting only of that... eh, nope.
 

Dresden

Member
P5 should have Tales-style skits.

Haha, maybe not that far, although I wouldn't be opposed to it (Baldur's Gate made them work, dammit!). But just having team members chat as you run around in dungeons would be nice. And outside of dungeons, seeing their storylines play out in parallel with that of the protagonist (while not involving him/her) would be cool, too. It's one of the things that makes Junpei's progression so compelling in P3, after all.
 
Haha, maybe not that far, although I wouldn't be opposed to it (Baldur's Gate made them work, dammit!). But just having team members chat as you run around in dungeons would be nice. And outside of dungeons, seeing their storylines play out in parallel with that of the protagonist would be cool, too. It's one of the things that makes Junpei's progression so compelling in P3, after all.

That's one thing I appreciated about P3 that wasn't in P4 much. It would be neat to get some of that back in, and not have the characters revolve around you and your progress, if you get what I am saying.
 

Dresden

Member
That's one thing I appreciated about P3 that wasn't in P4 much. It would be neat to get some of that back in, and not have the characters revolve around you and your progress, if you get what I am saying.

Yeah, it's what I miss from P3 as well. I like P4 quite a bit, but having some independence for the side characters is a good thing, and it's why I thought FemC was a step back in some ways for P3P.
 

Musolf815

Member
So close....I can't bear it
iv3xiwk8dnS1P.gif
 

Soriku

Junior Member
Regarding inter-party interactions, I liked the side conversations characters had in the dorm. It helped compliment the characters considering the lack of S. Links for most of the party (in FES at least). So I wonder if P5 will be more like P3 and have your characters live together again or have them be secluded like in P4.
 

Amir0x

Banned
Regarding inter-party interactions, I liked the side conversations characters had in the dorm. It helped compliment the characters considering the lack of S. Links for most of the party (in FES at least). So I wonder if P5 will be more like P3 and have your characters live together again or have them be secluded like in P4.

Maybe on the map at least they can allow you to visit your friends homes.
 

Despera

Banned
I think social links need to stay, just need to be more natural. More natural questions. More activities you can do during them. Actual GAMEPLAY opportunities during them. Maybe some Social link quests take you into dungeons?
Absolutely.

And most importantly, dungeons better not suck this time around.
 

Soulhouf

Member
The only thing that can get me hyped is the involvement of Kaneko in the game, but this isn't going to happen.

I would like to see something new but a traditional Persona 5 for PS3/Vita/3DS/WiiU is better than nothing I guess...
 

Hung_real

Member
Hopefully this time the protagonist can talk to the demons again.

It felt super weird that the only dialogue line most demons had were during the fusing phase (beside the shadow version of them in persona 4 or whole the thanatos in muh bedroom thing in P3) . Atlus needs to add more characteristic to them, especially the main demons.

I think social links need to stay, just need to be more natural. More natural questions. More activities you can do during them. Actual GAMEPLAY opportunities during them. Maybe some Social link quests take you into dungeons?

They need to make more filter events in between the main level up scenes. Unless you really know what you're doing, the whole bland scenes of "you're washing balls with Daisuke ..." happen too often and they just feel somewhat grindy and lazy.

Also maybe demon social links ? I'd love to hang out with Mara and Beelzebub or spend time with Chie and Tomoe. Like i said above, the whole concept of Demons represent the masks of oneself and they are mute with little to no interaction just feel like a miss opportunity to me.
 

FluxWaveZ

Member
Hopefully this time the protagonist can talk to the demons again.

It felt super weird that the only dialogue line most demons had were during the fusing phase (beside the shadow version of them in persona 4 or whole the thanatos in muh bedroom thing in P3) . Atlus needs to add more characteristic to them, especially the main demons.

It's because there are no demons in Persona 3 or Persona 4, a fundamental difference that I think is significant in terms of design, narrative and aesthetic.

Given the Personas and Shadows of P3 and P4, negotiation wouldn't make sense. I hated negotiation, regardless.
 
It's because there are no demons in Persona 3 or Persona 4, a fundamental difference that I think is significant in terms of design, narrative and aesthetic.

Given the Personas and Shadows of P3 and P4, negotiation wouldn't make sense. I hated negotiation, regardless.

It's a mechanic that while flawed was ok in Persona 1. Persona 2 Innocent Sin needlessly made the whole tarot system fate more complex and grindy than it needed to be. It is done far better in games like Soul Hackers, and SMTIV but success in those games relied in your Luck stat.
 

Hung_real

Member
It's because there are no demons in Persona 3 or Persona 4, a fundamental difference that I think is significant in terms of design, narrative and aesthetic.

Given the Personas and Shadows of P3 and P4, negotiation wouldn't make sense. I hated negotiation, regardless.

Demon/Persona whatever you want to call them ... Most of them were very fun to interact with in Persona 2

Maybe no negotiation but let me cuddle my personas
 
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