Admit it, eurogamer had u guys shook as hell tho :lol
non exista?
Eurogamer headline said:A PlayStation 4 dá até 5.5GB de RAM aos programadores de jogos
Google translate said:The PlayStation 4 gives up to 5.5GB of RAM to game developers
http://www.eurogamer.pt/articles/digitalfoundry-[b]ps3[/b]-system-software-memory_1
http://www.eurogamer.net/articles/digitalfoundry-[b]ps3[/b]-system-software-memory
could this be the price of 15mins of recorded gameplay?
Eurogamer headline said:A PlayStation 4 dá até 5.5GB de RAM aos programadores de jogos
Some more from the article, via Google translate:Google translate said:The PlayStation 4 gives up to 5.5GB of RAM to game developers
Eurogamer.pt via google translate said:The PlayStation 4 reserves 3.5GB of GDDR5 its 8GB memory for the operating system, leaving 4.5GB of space for game code, according to current documentation PS4 shown to Digital Foundry by a well-placed source in the studio. However, other sources suggest that an additional 1GB of "flexible memory" can be claimed of booking OS, based on availability.
Sony's internal documents say 4.5GB is the base amount of memory available for game developers guaranteed (notice the memory usage in the demo Killzone: Shadow Fall) and probably what most of the launch games will use. However, other sources close to Sony indicate that programmers can borrow up to 1GB of additional "flexible memory" and use it to improve elements of the game - but only if the OS background to be able to lend. They told us that this is not trivial to incorporate, and can even be initially only internal studios seek their usage.
The current development kits PS4 has a "Save Mode for Memory Game" in the settings that you have two options: normal and large. The normal mode confirms that the memory 4.5GB are usable for gaming applications. The big way that increases considerably to 5.25GB, but the documents are clear in that the extra RAM here is only available for application development, presumably to accommodate data debug. As we know, the gig extra flexible memory seems to work in addition to these concessions.
The news that the OS reserves the PS4 is on the same level as the equivalent of Xbox 3GB One will surely surprise many, especially given that previous documents from Sony who escaped just spoke 512MB allocated to programs in the system - although this information reassemble the era in which the new PlayStation would be launched with only 4GB of memory.
Some more from the article, via Google translate:
Maybe the play while you download stuff?No, recording something doesn't take huge amounts of RAM.
What? Really? Wow!
Why so much?
Now I want answers
Some more from the article, via Google translate:
The PlayStation 4 reserves 3.5GB of GDDR5 its 8GB memory for the operating system, leaving 4.5GB of space for game code
So, the original configuration with 4GB of total memory would have had only 0.5GB of usable memory for games? Sounds plausible.
Wait, then what the hell were they planning on doing with the original number of just 4GB then? The OS must have had a major overwork to put in all of the app suspension features and stuff like X180 or something because I can't imagine they were ever intending to give devs only 500MB of RAM, haha.
So basically with the extra 4gigs came a much more flexible OS.The news that the PS4's OS reservation is in the same ballpark as Xbox One's equivalent 3GB allocation is sure to surprise many, especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.
If this is the cost of a superfast OS while multitasking then so be it. Trying to access XMB while playing a game is a real grind.
Looking forward to Sony's response though.
Probably the other way around.So the reason for the memory bump is because the OS was too huge? lol
Fuck this shit. I'm not buying a console to use an operating system, I'm buying it to play games. Console operating systems should strive for minimalism first and foremost.
So, the original configuration with 4GB of total memory would have had only 0.5GB of usable memory for games? Sounds plausible.
Wow, this is huge for me. Really puts the two machines on par for gaming power.
i call bullshit.
you dont go from using 512MB when you have 4GB ram to 3.5GB when you have 8GB ram.
ridiculous.
lol it doesnt work like that, if this is true, it will just be sony using extra space for the sake of using extra space
both XO and PS4 will free up more ram through their lifetimes
So the reason for the memory bump is because the OS was too huge? lol
Indeed. The OS should be embedded and running in its own pool of resources and not fighting for control of everything else on the system.
I'm only here because the Title of this topic is crazy.
Allocating upwards of 2.5 gigs of RAM just to OS sounds bloated. In my Windows 8 laptop with multiple firefox tabs open and in which one is running an html video + itunes running in background + Word 2013 running altogether takes up 2.4 gigs of RAM. This is not accounting for general background software like skydrive, sound blaster, vuze, and all those windows 8 metro apps taking up RAM. I am failing to envision a scenario where someone will be multitasking to this degree on PS4 for which 2.5 gigs of RAM is needed. Are they reserving a gig of OS ram for some future hardware peripherals?