FartOfWar said:
I only mentioned it as I understand that Anthony is writing a hands-on preview. : )
Very nice! The original was the progenitor to the Heroes of Might and Magic games and I'm really glad 1C put one of their best studios ( Kakuro, the Space Rangers folk) on the game, most of the translated reviews and English impressions of the game have been very positive.
It's actually interesting to go back and look at where some of the bigger Russian developers started with and where they are now. Take Nival Interactive-started with icky stuff like Rage of Mages and then Evil Islands, which I and some friends of mine thought (at the time) was one of the most hideously localized games we've ever seen. Then they had a commerical hit with Blitzkrieg (that WW2 RTS series-did you know there's still a HUGE following for the game and it has like three or four expansions? Crazy.), and then Silent Storm hit and they had completed their rise to real respectability with the hardcore PC strategy folk.
It used to be just a few years ago that people sorta cringed and sighed at the thought of another "eastern european strategy game", but now they've got quite a following even here in the US.
I really enjoyed the reference to death metal in the article-I think it's an apt comparison, as we see less and less PC exclusive (or even designed for PC) first person shooters, some of the Eastern European/Russian games-developed for a PC audience might start getting some attention for being unique against their more mass market multiplatform peers.
Take Bohemia Interactive's Armed Assault (that's Czech Republic, not Russia to be fair)-that game went down a route that no multiplatform game would dare to tread, and it's got a decent footing with people wanting for something more than just the realistic BF2 mod scene.
One last thing-if it wasn't for the European developers, non-RTS strategy gaming on the PC would have gone the way of the flight simulator years ago. We'd all be playing one or two titles, maybe a hardcore wargame or two, but the wide variety of hardcore strategy games we enjoy today would simply not exist without those developers and their audiences that are still really interested in those kind of games.