Balmung421
Member
Great thing to steal from TF2, glad they're doing that.
Here is a sneak peak video of them if you haven't seen it yet Link
Great thing to steal from TF2, glad they're doing that.
Here is a sneak peak video of them if you haven't seen it yet Link
Q: Does Blizzard exist in the Overwatch future universe? Blizzard Entertainment map? Blizzcon map?
A: This is NOT OFFICIAL in any way: We do giggle and may have drawn some pictures of a place called Blizzneyland.
Here is a sneak peak video of them if you haven't seen it yet Link
http://www.polygon.com/2015/11/7/9688324/overwatch-buy-to-play-blizzard-pricing-model-plans
Bluzzard talks about why they didnt choose f2p. On phone so cant copy paste quotes
Pretty sure a vast majority of f2p games with multiple characters like this have it so you have to pay/grind to unlock characters, the only one I can think of that doesn't is Dota 2. It's really shitty because it just leads to everyone using the same characters because no one wants to burn the points (or w/e) they spent all their time grinding for on a character who isn't the best, or you get stuck using the free characters. I think it's pretty great that they're aware of this and want to let people have variety and be able to use all of the characters."A lot of the free-to-play models that we were exploring involved people not having access to enough heroes to make those team compositions actually viable. We really didn't want to change the core gameplay and limit it in some way just to make the game free-to-play."
Bit of a BS comment, you don't need to lock Heroes behind a paid model and many games don't.
Pretty sure a vast majority of f2p games with multiple characters like this have it so you have to pay/grind to unlock characters, the only one I can think of that doesn't is Dota 2. It's really shitty because it just leads to everyone using the same characters because no one wants to burn the points (or w/e) they spent all their time grinding for on a character who isn't the best, or you get stuck using the free characters. I think it's pretty great that they're aware of this and want to let people have variety and be able to use all of the characters.
Pretty sure a vast majority of f2p games with multiple characters like this have it so you have to pay/grind to unlock characters, the only one I can think of that doesn't is Dota 2. It's really shitty because it just leads to everyone using the same characters because no one wants to burn the points (or w/e) they spent all their time grinding for on a character who isn't the best, or you get stuck using the free characters. I think it's pretty great that they're aware of this and want to let people have variety and be able to use all of the characters.
Not my problem. Blizzards problem. They make great games but constantly screw up they business aspect.
Blizzard screwed up with sc2 competitive scene and the diablo auction house. I'm glad valve grabbed the dota license away from them.
Not my problem. Blizzards problem. They make great games but constantly screw up they business aspect.
Blizzard screwed up with sc2 competitive scene and the diablo auction house. I'm glad valve grabbed the dota license away from them.
What a drive by comment. Are you even watching the 7 game SC2 tournament right now? Have you played diablo 3 recently?!
Every company would love to have a model like Dota 2's, but not every company owns the leading PC storefront that makes them money from other companies games. Dota 2 is an exception because it has steam to fallback on.
And exactly what is wrong with paid dlc after the game comes out? Fighting games do it all the time. If you feel like 40$-60$ is worth the 21 characters, maps, and game modes, then it's worthy of a purchase. If not, then don't buy it. Many people are getting way too upset when they have no idea what the plans will be. The entitlement of "needing to know everything now" is creating some unwarranted reactions by some.
That's very upsetting to me, because dodging to me would be, 'We have a definitive answer and a definitive plan and we just don't want to tell you what it is yet,' and that's absolutely not the case. We're not sure if and when and how we're going to add new heroes to the game at all.
There was also a misconception that we would be selling maps, and we've never had any intention of selling maps.
Although I agree with what your saying, come on its blizzard. If they can make money forcing full price while keeping micro transaction(or monthly fee) they will (see WoW). In my opinion best way to make money and keep your audience was go F2P. For consoles that means NO gold/+ requirement, population stays high because no barrier for entry and no risk. Keep the box 'bundles' to keep as big a piece of the pie as possible on each character sale. Sale characters separately on psn/live but advertise the hard copy and inform it's a better deal, etc. Now for those that go F2P route give them 2 characters from each class (support,etc,etc) that change every week (day if you want them to no have accessibility to a fav and force a buy). They even mention that there's some overlap in abilities, you can do the same thing a different way with different characters. So there's no excuse for that. That's what dirty bomb does and it's got me to buy characters I otherwise wouldn't have. It just sounds like they're trying to have their cake and eat it too. On PC the same is true, But to a lesser degree. The population will be largest on PC but should still try and keep the population high using F2P and sale charcters in packs like dirty bomb. Pack of support, etc and they get all the pie on PC sales so they can afford to sell single characters. Which would work if they give 2 characters per class like I mentioned earlier. I don't know just more logical ways to approach this in my opinion. Looks like they're to make as much money as possible (I don't blame them they're a buisness) but I fell like they're better off making more if you get more people to play that wouldn't normal give a MP only game a shot.What a drive by comment. Are you even watching the 7 game SC2 tournament right now? Have you played diablo 3 recently?!
Every company would love to have a model like Dota 2's, but not every company owns the leading PC storefront that makes them money from other companies games. Dota 2 is an exception because it has steam to fallback on.
See the thing is I understand that point but it completly fails when they also want you to pay for new characters. So you want everyone to have every character then want to charge for more (I'm aware they haven't said anything on the matter, but let's be realistic)? I think 2 of each offense, defense, tank, support no matter the character is more then enough to choose from to counter team composition.I don't think you're fully aware of how important it is to have all the characters available for all players in Overwatch. Dirty Bomb limits you to 3 mercenaries to choose from in a match. Overwatch, on the other hand, lets you pick any character in the game during the match, which means you are generally going to keep changing characters often as both teams try to counter-pick each other. Not having all of those characters readily available for everyone would significantly hamper the gameplay.
With that in mind, the only way they could've approached selling the game was either using the Dota 2 model, or simply selling the game for full price. Evidently, they went for the latter.
People are fine with them doing this, they're just worried that Blizzard might decide to start charging for heroes (expansions, individually, etc) that release after launch. The lack of a definitive answer adds to that worry, because people are seeing a AAA game from a multi billion dollar company that excels in raking in huge amounts of money, and hear them essentially say they aren't sure of how exactly they're going to continue monetizing/supporting the game after launch.
These answers to the business model are actually so alarming that I feel considerably more wary about purchasing the game. How can a company this big be so lacking in foresight?
Blizzard should not be unfamiliar with multiplayer practices. Post launch content support is the lifeblood of games in the online multiplayer space, and it's the essential component to having regular and renewed interactions between the developer and the userbase. If Blizzard has no idea what they are doing after launch with their multiplayer game even on the most base level of how it will operate I'm sort of just...blown away.
They want as many preorders as possible before dropping the fine details on people.
Wow you couldn't make that anymore eloquent could you?Yes, Blizzard wants as many preorders as possible before bending you over and fucking you in the ass right before release (so that you can get your no-hassle refund on the preorder that they offer for every game.)
"What you see is what you get; here's the game, here's the 21 heroes, we think they're amazing, we think the the gameplay's fantastic," Kaplan said.
Wow you couldn't make that anymore eloquent could you?
See the thing is I understand that point but it completly fails when they also want you to pay for new characters. So you want everyone to have every character then want to charge for more (I'm aware they haven't said anything on the matter, but let's be realistic)? I think 2 of each offense, defense, tank, support no matter the character is more then enough to choose from to counter team composition.
Their inability to answer simple questions is such a turn off.
I mean...that doesn't really explain anything. Do new maps have to be paid for? Do just new heroes? Split communities over paid DLC in a shooter is a problem I thought we were moving away from.I mean Kaplan basically confirmed it, didn't he? we get those 21 heroes and then we have to pay for future content.
Their inability to answer simple questions is such a turn off.
These answers to the business model are actually so alarming that I feel considerably more wary about purchasing the game. How can a company this big be so lacking in foresight?
Blizzard should not be unfamiliar with multiplayer practices. Post launch content support is the lifeblood of games in the online multiplayer space, and it's the essential component to having regular and renewed interactions between the developer and the userbase. If Blizzard has no idea what they are doing after launch with their multiplayer game even on the most base level of how it will operate I'm sort of just...blown away.
Of course post-release pricing is a concern, but I mean... it's Blizzard, they're usually cool, right?not a pun.
I mean...that doesn't really explain anything. Do new maps have to be paid for? Do just new heroes? Split communities over paid DLC in a shooter is a problem I thought we were moving away from.
There was also a misconception that we would be selling maps, and we've never had any intention of selling maps.
Genji is a heavily criticized writer confirmed.What character do each of the panel associate with?
Chris - Soldier: 76 as he's an old tired soldier. Also Genji, you'll understand when you get a better feel for his story.
Would you say my proposed model would be pay2win then? I'm speaking from a console perspective I think that's the best possible way to handle things. Those who chose to buy the game (bundle) are going to buy it regardless. Now those that have no intention to can try it or play it it with friends who did (I won't get into the positives of that). I'd have to look at the roster further but I truly believe for FREE that's the best that can be done and keep those people competitive. Also being realistic the general consumer doesn't need to be "competitive" (have a specific character to counter) if they're just playing to try the game out or simply have fun with friends. If your planning on playing the game competitively you more then likely already purchased the game. Any way the biggest take away for me is that they really should have gone F2P on consoles to be outside of each platforms paywall. Also feel like the handling of console and PC the game the same is just a poor show. What works on PC won't on console. PC will surely have the largest community.I disagree with your last point. I think since this game relies so heavily on those heroes, doing anything other than having them all readily available would really hurt the gameplay, a lot more than it does to Dirty Bomb IMO.
Well I am, of course, being tongue-in-cheek. But yeah, people are being really silly about this. A lot of hubbub over something no one knows about.
Would you say my proposed model would be pay2win then? I'm speaking from a console perspective I think that's the best possible way to handle things. Those who chose to buy the game (bundle) are going to buy it regardless. Now those that have no intention to can try it or play it it with friends who did (I won't get into the positives of that). I'd have to look at the roster further but I truly believe for FREE that's the best that can be done and keep those people competitive. Also being realistic the general consumer doesn't need to be "competitive" (have a specific character to counter) if they're just playing to try the game out or simply have fun with friends. If your planning on playing the game competitively you more then likely already purchased the game. Any way the biggest take away for me is that they really should have gone F2P on consoles to be outside of each platforms paywall.
TLDR: My proposed model is enough for those who weren't serious enough to make a purchase in the first place. They may now make a purchase/or word of mouth is always good.
Dota 2 is the exception, not the rule.
Dota 2 is the exception, not the rule.
Dota 2 is the exception, not the rule.
Dota 2 is the exception, not the rule.
Dota 2 is the exception, not the rule.
Have they commented on whether the skins and such will carry over from console to PC?
That will be the biggest selling point for me.
Lol to be fair people who buy the game will do the same that's in every community. If those people are playing the free version theyre most likely on the fence already. If they love what they play they'll buy in (if blizzard is confident in their product I see no issue) if they don't like it so what it not a lost sale. They weren't sold on the product to begin with. Heck why not go free to play and allow all charcters for 24 hours then go the route of 2 per class after. If they're not sold on the game with all characters they weren't going to buy anyway.What's more likely to happen - someone playing for free will encounter a comp that none of their available heroes can counter easily. They end up getting extremely frustrated as they bang their head against a Bastion or Widowmaker without any clear way of taking them down, ultimately just leaving (with perhaps a post on Reddit on how OP they are).
If Blizz wants to get people in the game before they buy, I'd rather they do a timed trial or allow paid players to hand out temporary buddy passes.
UnlikelyHave they commented on whether the skins and such will carry over from console to PC?
That will be the biggest selling point for me.
This is where I am at the moment. I'll buy the game on multiple consoles no problem but I'll have an issue with multiple skin purchases.Have they commented on whether the skins and such will carry over from console to PC?
That will be the biggest selling point for me.
ugh if they charge for the game and then sell characters after release that's the worst possible model
will probably wait a couple months after it launches to see how dlc shakes out