CountAntonius
Member
I always thought heroes would pay for themselves long term because it keeps the game fresh, keeps old players playing, brings new players in(at 40-60 dollars a pop) and offers another hero to sell skins, emotes, portraits for.
I really just dont get why they didn't follow the Dota 2 Model.
Game free. All heroes free. Tons of cosmetics in shop. #Profit
Paying for the base game and then having to pay for future heroes and skins is no different to a f2p game that forces you to start off with a bundle
I really just dont get why they didn't follow the Dota 2 Model.
Game free. All heroes free. Tons of cosmetics in shop. #Profit
If you're Valve.
Blizzard isn't Valve.
So they didn't ape Dota 2.
Notice how most stufios who are also not Valve don't just ape Dota 2.
That's what I'm afraid of and that's why I'm disappointed they're handling the PC and console versions the same way. It's a shame really. They NEED to get the game in front of the console paywall. I don't know what is required to be outside of the paywall but all F2P are. So release a glorified demo just to get yourself outside of it. 1. Offer 24 hours with all characters then after time is up a rotating selection. 2. Shit or even just let them download the game with all characters in what's essentially a tutorial/guide on how to use each characters abilities, game modes, etc. Tell them the lore strengths/weaknesses, get them attached to these characters (they're more likely to buy in if they actually care about those characters). I mean if they're going to make short films and put them on YouTube anyway why not incorporate them into this tutorial of sorts. If they want to play online they can either go out and buy it or simply be direct to market place.I already saw a long topic on the Overwatch subreddit about how people were saying they're worried the console version will harm the PC version...
Le sigh. I thought we were over this. Some even said they believe it will most likely flop similar to CSGO on PS3/Xbox or that they might handle it like that. As in, no future content stuff for Consoles..
I hope they don't. As I loved how they have been still patching Diablo 3 on consoles and now I'm more interested in Overwatch now that it's coming to PS4. D:
This is okay, but they should still do a free to play version with hero rotation. That would make sure the game keeps a healthy userbase, and give people incentive to pay for more heroes and skins down the line. This model just means restricting their userbase, and very likely less income in the long run.
This is okay, but they should still do a free to play version with hero rotation. That would make sure the game keeps a healthy userbase, and give people incentive to pay for more heroes and skins down the line. This model just means restricting their userbase, and very likely less income in the long run.
This this this. These sort of games live so much longer with no fee for entry.
I think everyone would also be really happy if Chipotle just stopped charging for food, that doesn't mean they should do it.If they gave the game for free then charged for everything else cosmetic, dont you think everyone would be more happy?
Are we angry at a game that's not out yet, with decisions that have yet to take place?
I think everyone would also be really happy if Chipotle just stopped charging for food, that doesn't mean they should do it.
This is the worst analogy I have ever heard in my life.
More like Overwatch is like charging you 5 dollar cover to get in to buy your food.
Good point. However, were going into this Overwatch discussion understanding that they are charging upfront for the game. They even said they want to "see how launch goes" before thinking about revising their model. With paid microtransactions, and paying for more for more heroes(guessing), clearly the end goal here is to make the game more profitable by charging up front as well.
If they gave the game for free then charged for everything else cosmetic, dont you think everyone would be more happy?
I think i understand your use of the word "Ape", but could you clarify just in case? Do you mean they just stole the Mod and sat on it to make a shit load of money?
Wth? No one is saying that at all. If your going to use a stupid analogy (incorrectly) then I'll use the same one. I'm getting my bowl I know that, my friends never had chipotle. We are asking that if chipotle gave my friend a taster that can sway him to make a purchase. They're not asking for a damn burrito.I think everyone would also be really happy if Chipotle just stopped charging for food, that doesn't mean they should do it.
Except it's not because you pay for the game, get everything and that's it. You seem to be under the impression that you buy the game and have to buy more stuff once you have it.This is the worst analogy I have ever heard in my life.
More like Overwatch is like charging you 5 dollar cover to get in to buy your food.
By "ape" I just mean copy, yeah.
Everyone likes free stuff, but Dota is in a league all its own, in an environment that completely supports it staying that way and Blizzard isn't going to be able to just recreate that. It's not realistic.
Okay, now thats the most valid argument i've heard in favor of not following the Dota 2 model, so thank you.
What makes you think Blizz can't pull it off though? They chose to do it in a quasi way with Heroes of the Storm and that game seems to only be gaining popularity?
Except it's not because you pay for the game, get everything and that's it. You seem to be under the impression that you buy the game and have to buy more stuff once you have it.
And I'm glad the analogy sounded dumb because that's essentially what you said. Everything should be free because it would make people happier.
Blizzard is, at this point, not even sure how they’ll release new heroes. It’s likely that they will—in addition to character skins and other cosmetic goodies—but will everyone immediately gain access? Or will they sprinkle microtransactions atop what is, frankly, already something of a tall order?
Mercer was not able to provide a concrete answer:
“We’ll see,” he said. “Right now we’re focusing on the 21 launch heroes. Exactly what happens in the future with regards to heroes, we’re not quite sure. We are gonna support the game, but how that happens and how it’s monetized is still up in the air. There are a lot of questions we have to ask ourselves first.”
I really just dont get why they didn't follow the Dota 2 Model.
Game free. All heroes free. Tons of cosmetics in shop. #Profit
Except it's not because you pay for the game, get everything and that's it. You seem to be under the impression that you buy the game and have to buy more stuff once you have it.
And I'm glad the analogy sounded dumb because that's essentially what you said. Everything should be free because it would make people happier.
They've said that nothing is planned right now. Everyone saying "oh, well it's obvious this is what they're going to do" is just throwing out speculations. Because that worked so well for everyone who just assumed it was a f2p game, right?Do you have any evidence to back this statement up? Because I have a report that says they are undecided.
http://kotaku.com/why-overwatch-isnt-free-to-play-1741226130
Okay, now thats the most valid argument i've heard in favor of not following the Dota 2 model, so thank you.
What makes you think Blizz can't pull it off though? They chose to do it in a quasi way with Heroes of the Storm and that game seems to only be gaining popularity?
I already saw a long topic on the Overwatch subreddit about how people were saying they're worried the console version will harm the PC version...
Le sigh. I thought we were over this. Some even said they believe it will most likely flop similar to CSGO on PS3/Xbox or that they might handle it like that. As in, no future content stuff for Consoles..
I hope they don't. As I loved how they have been still patching Diablo 3 on consoles and now I'm more interested in Overwatch now that it's coming to PS4. D:
Okay, now thats the most valid argument i've heard in favor of not following the Dota 2 model, so thank you.
What makes you think Blizz can't pull it off though? They chose to do it in a quasi way with Heroes of the Storm and that game seems to only be gaining popularity?
Well, HotS isn't touching Dota, so that's probably motivation enough not to try a second time. Then you consider that Overwatch is a shooter. It has MOBA elements, but they're really almost courting a different audience when you get down to it. Then you consider its on consoles, too, which Dota isn't at all.
They have a ton of factors to consider and besides all of that, just kinda throwing stuff at a wall in the hopes it'll hit Dota isn't really productive. That audience has their game. They're not switching. They don't want to. Countless games have tried and failed. I feel this needs to be understood with eSports as it is with sports. My dad is a basketball man; he's not going to take up soccer (he actually watches everything else casually, but it's an example, you understand.)
A rotating selection of free heroes wouldn't work in this game. This is not the kind of game where you pick one hero and master them.
The game is balanced around you having a ton of options at your disposal. They deploy a Widowmaker, you deploy a Genji. They throw out a Bastion, you launch Winston at them. If you have no options, its quite possible, if not likely, that you could encounter a team comp for which your team has no counter.
Cant fucking believe we've come to a point where some people actually prefer f2p
Cant fucking believe we've come to a point where some people actually prefer f2p
And where pre-planned DLC announcements six months before release is mandatory. I've only ever seen people complain about that when other games do it.Cant fucking believe we've come to a point where some people actually prefer f2p
I don't know if you play Smite, but I do all the time and literally everything is behind a gem wall except for the free rotation. You either have to slowly save up gems or grind out favor and slowly unlock them one by one or..... Wait for it.... Pay $30 and unlock all the heroes!Only for a game like this. F2P model works for a Moba type game. And for those saying Dota 2 is an exception, Smite seems to be doing very well also, although to be fair some things are behind a small gem/paywall, but its not gouging.
Very true. HOTS model wouldent work. Thats why i was advocating for the Dota 2 Model.
I disagree, your using rational thought here and that makes you wrong (I'm only half joking sadly). People with all characters will still pick and choose their favorites and only use those. Your expecting people to play the game correctly and learn the ins and outs. I'd say if you are going to play right you are going to buy the 'bundle'. There's going to be a bunch of casuals that will try to force a play style that's not meant for that character and that's an absolute given. I'd also argue that you don't NEED genji to counter widow maker other characters can do that same job but with a different play style. I'm going to go out on a limb here and say your planning on buying the game?A rotating selection of free heroes wouldn't work in this game. This is not the kind of game where you pick one hero and master them.
The game is balanced around you having a ton of options at your disposal. They deploy a Widowmaker, you deploy a Genji. They throw out a Bastion, you launch Winston at them. If you have no options, its quite possible, if not likely, that you could encounter a team comp for which your team has no counter.
I already saw a long topic on the Overwatch subreddit about how people were saying they're worried the console version will harm the PC version...
Le sigh. I thought we were over this. Some even said they believe it will most likely flop similar to CSGO on PS3/Xbox or that they might handle it like that. As in, no future content stuff for Consoles..
I hope they don't. As I loved how they have been still patching Diablo 3 on consoles and now I'm more interested in Overwatch now that it's coming to PS4. D:
Yeah I agree on the 40 that PC is getting.Okay i'll drop the F2P conversation. I do get the paid model merits.
Moving on from that, do you guys really think this game is wroth 60$??
I feel like at the very least the console versions should be 39.99$ and that ideally all versions sould be 19.99$. The mainstream price point is going to lose them a lot of potential players and if paid content comes later the community could become split.
And where pre-planned DLC announcements six months before release is mandatory. I've only ever seen people complain about that when other games do it.
I don't know if you play Smite, but I do all the time and literally everything is behind a gem wall except for the free rotation. You either have to slowly save up gems or grind out favor and slowly unlock them one by one or..... Wait for it.... Pay $30 and unlock all the heroes!
I disagree, your using rational thought here and that makes you wrong (I'm only half joking sadly). People with all characters will still pick and choose their favorites and only use those. Your expecting people to play the game correctly and learn the ins and outs. I'd say if you are going to play right you are going to buy the 'bundle'. There's going to be a bunch of casuals that will try to force a play style that's not meant for that character that's and absolute given. I'd also argue that you don't NEED genii to counter widow maker other characters can do that same job but with a different play style. I'm going to go out on a limb here and say your planning on buying the game?
Okay i'll drop the F2P conversation. I do get the paid model merits.
Moving on from that, do you guys really think this game is wroth 60$??
I feel like at the very least the console versions should be 39.99$ and that ideally all versions sould be 19.99$. The mainstream price point is going to lose them a lot of potential players and if paid content comes later the community could become split.
That's thinking of the game at the pro level, and then it also becomes true for limited selection hero games like LoL and Smite. The vast majority of the userbase aren't going to make these decisions. They're going to grab the person who looks cool, and shoot at shit until they die. Rotate the heroes so that they have access to every class, and the selection would be fine for low level play, especially if you give them the option to earn credits and unlock heroes without spending real money.A rotating selection of free heroes wouldn't work in this game. This is not the kind of game where you pick one hero and master them.
The game is balanced around you having a ton of options at your disposal. They deploy a Widowmaker, you deploy a Genji. They throw out a Bastion, you launch Winston at them. If you have no options, its quite possible, if not likely, that you could encounter a team comp for which your team has no counter.
Games $89 AUD that makes it a insane purchase for me unless they can guarantee no paid heroes/maps along with a shit load of content. Don't even have to pay that for most AAA Games these days, hell Fallout 4 is $59 physical.
Okay i'll drop the F2P conversation. I do get the paid model merits.
Moving on from that, do you guys really think this game is wroth 60$??
I feel like at the very least the console versions should be 39.99$ and that ideally all versions sould be 19.99$. The mainstream price point is going to lose them a lot of potential players and if paid content comes later the community could become split.
I really just dont get why they didn't follow the Dota 2 Model.
Game free. All heroes free. Tons of cosmetics in shop. #Profit
AU man, u guys need to pass a bill or something to get those gaming prices fixed. I mean you guys are constantly getting the shaft.
I don't get this sentiment at all. I'm not asking for one or the other. I'm going to buy the game but I have friends who will not. Why not have some kind of version for them (call that version what ever you will)? Say it has a rotating roster so what he doesn't have a hard counter, I do because I bought the game. Now my friend is having fun and wants to be more competitive he goes out and buys the game. I don't know call it a demo I guess. Would the word demo with a rotating roster make people feel better? Because it seems like people just really hate the word F2P.I think this game would be terrible if it were F2P. From day one I've been able to play all the heroes and figure out my groove with them. I've had great games where a Widowmaker was making my life hell so I switched to Reaper, teleported behind her and took her out. That stuff wouldn't be possible if I had to buy characters and I didn't own Reaper. I would have had to put up with a shitty match-up because I didn't have the tools to adapt.
Everything they have said seems to indicate there will be no hero store. My guess is they will release expansion packs with additional heroes and maps, which is a-ok in my book.
What? Why?
Why wouldnt it be worth 60?
Have you seen how many updates Diablo got?