hteng said:ppl that treat fighting games like a single player game, or demand that there be more SP options in the game instead of fine tuning/balancing the characters should be shoot. Balance is always the first priority in any fighting game if its to be successful and long lived ie: SF3S, did the game have a great SP mode? nope, ppl still play it this day? fuck yea coz its an amazing fighting game.
SCIV showing up at this year's EVO showed that it is indeed a valid competitive fighting game, aside from a few sightly overpower characters (Hilde doom combo, Algol's bubbles and zoning abilities), the game is quite balance and very entertaining to watch at high level play.
No.
We're at an age of console fighters where you can no longer say "I just need fine tuning/balancing of the characters, and we're all good." That won't work for a 60 dollar game. It needs to have a single player component that gives you reason to play when you don't happen to have other folks around to play. As much as the US version of Soul Calibur III was inbalanced, it DID have one of the most entertaining single player modes of any SC game. Even better than the DC Soul Calibur, that almost made me stop playing every time I had to go into one of those damn mazes. Its amazing that Mortal Kombat Deception (which just edges out over Tekken Tag Tournament) still has a more entertaining single player mode than fighters in 2009.
Additionally, character balance are just tweaks, now. You could download an update that would balance out characters. It would be much harder to add minigames, or a quest mode, than it would to make a character more or less powerful.