Shouta said:Taito Arcade in Tokyo? Where was that again because I'll totally go down there to play it. =o
It's Taito's Hey arcade in Akihabara, next to Club Sega Akihabara
Shouta said:Taito Arcade in Tokyo? Where was that again because I'll totally go down there to play it. =o
TreIII said:Not gonna happen, it looks like.
The game has been confirmed to only output 480p at the most. And it's practically already confirmed to be running on what's basically Wii Hardware in an arcade cabinet.
If not Wii-exclusive (which is what has been rumored for months now), a PS2 port is more likely than anything else, and even THAT may be iffy.
Spruchy said:Any system except 360 would honestly be fine with me (only system I own without import capabilities). But really Wii hardware? Looks really good in trailers...
Reno said:It's Taito's Hey arcade in Akihabara, next to Club Sega Akihabara
TreIII said:Not gonna happen, it looks like.
The game has been confirmed to only output 480p at the most. And it's practically already confirmed to be running on what's basically Wii Hardware in an arcade cabinet.
If not Wii-exclusive (which is what has been rumored for months now), a PS2 port is more likely than anything else, and even THAT may be iffy.
TreIII said:And it's practically already confirmed to be running on what's basically Wii Hardware in an arcade cabinet.
comedy bomb said:I may be a moran for saying this, but I'd think anything that could be made to run on the Wii could easily be run on the PS3/360 as well.
comedy bomb said:I may be a moron for saying this, but I'd think anything that could be made to run on the Wii could easily be run on the PS3/360 as well.
PepsimanVsJoe said:And how exactly is Capcom going to benefit from putting TvC on the PS3/360?
comedy bomb said:How will they benefit putting it in the Wii?
TreIII said:Again, TC is able to only output 480p at the most. Well below the 720p necessary in order to be a full-fledged PS3 title.
I don't understand. Isn't this game all in 3D? Upscaling should be trivial.So, therefore, in order for the game to be released on the HD consoles, the game would either need to:
a) Be "magically" up-scaled to 720p
or
b) Settle for a PSN download
Capcom won't do "a", because that requires a lot more work on their parts. It's ALWAYS easier to downscale, than it is to upscale.
TreIII said:Not gonna happen, it looks like.
The game has been confirmed to only output 480p at the most. And it's practically already confirmed to be running on what's basically Wii Hardware in an arcade cabinet.
If not Wii-exclusive (which is what has been rumored for months now), a PS2 port is more likely than anything else, and even THAT may be iffy.
CO_Andy said:I find it hard to believe a possible MvC sequel will remain exclusive on Wii. The Marvel license has been whored out like nobody's business.
beat said:I don't understand. Isn't this game all in 3D? Upscaling should be trivial.
Lyte Edge said:No offense Tre, but this is Capcom we're talking about here. I wouldn't be shocked to see PS2 or PS3/360/PC ports following sometime down the road. Hell if it can handle it maybe PSP too.
It's not like games haven't been ported up before in the past, either. Look at Capcom's own Tech Romancer and Namco's Soul Calibur. Two System 11/12 (or was TR 12 too?) games that got released on the Dreamcast instead of the PSOne.
ShinAmano said:If this does not come out in the US I will import or mod and of the three systems needed to play this...and i only know the Capcom characters
Got all three, just hoping for a US release...kIdMuScLe said:ps3 is region free so no need to mod it if you have one
sp0rsk said:Amano drawing SF characters would be so weird.
TreIII said:When a game is set to out-put at one signal by default (in this case, 480p at the most), you have to actually go back and make a version of the game that can output a higher signal (so that it can draw out those extra lines for the higher resolution).
Seriously.Ookami-kun said:Anyone notice that the game can be renamed as Yoshitaka Amano and friends vs. Capcom and it would still make sense? XD
drohne said:this is nonsense. porting the game to any console would involve rewriting the code, and letting it run in a higher resolution would be trivial -- in fact porting it down to wii would involve more work than porting it up to ps360
Spiderjericho said:I can see the point you're trying to make.
But then again...Namco completely redid the graphics of Tekken Tag and Soul Calibur, which both ran on the System 12, and released them on the PS2 and Dreamcast respectively. The point is they put in the work to redo their art assets vs. just upscaling.
And then Tekken 5 DR, which runs at 1080p, 720p resolutions...
TreIII said:If he draws them in his classical Tatsunoko style, that'd be fine, in my eyes.
I mean, I really don't think that he would use his modern, FF-style for such thing any way. :lol
drohne said:it's running on taito type x2, i.e. pc-based hardware that outspecs wii even in its weakest configurations: http://www.system16.com/hardware.php?id=905&page=1#18672
Space A Cobra said:He's always used his sketchy water color style though. The artists at Tatsunoko would then adapt them to their standard art style.
So if he drew some Street Fighter characters they most certainly would be in his 'FF' style. Would prob end up with a neat looking rendition of Bison.
Hack as in installing the Homebrew Channel and GeckoOS? It's really easy to do the installation, and it works without any issues.bearcatjosh said:Every time I see this thread I hope for an announcement of a PS3 release.
I don't want to hack my Wii!
It was announced last issue but didnt know that its a racing game. BTW theres a Yatterman game for the DS too, its an action game if am not wrong.Dascu said:Kind of related - Latest Famitsu shows a Yatterman racing game for the Wii.
qcf x2 said:People really think this won't be released on current gen consoles beyond the Wii? :lol
Really? :lol
Good times.
Ookami-kun said:
Ookami-kun said:
WTF LOST PLANET CHAR!