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WizOrb Coming To PlayStation Devices (PS3/PSP/PSV) This June

kassatsu

Banned
Mar 26, 2007
20,270
0
1,150
Redmond, WA
www.psnstores.com
No trophies as it is a Minis title, but it still coming out.

http://www.youtube.com/watch?v=cWLrV0YvaMM







Wizorb Features
The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you’ll need to keep your wits about you and have quick reflexes in order to survive.

• An all-new block-breaking game set in a fantasy world
• Use your magic wand to bounce the orb and cast various magic spells
• Over 60 levels in 5 different worlds
• Epic boss fights and multiple endings and bonus levels
• Character animation by Paul Robertson
$3.99 / €2.99
 

HoosTrax

Member
Nov 15, 2011
6,885
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0
steamcommunity.com
I tried playing this game with a 360 controller and gave up and went back to mouse controls. Just couldn't make fast and precise enough paddle movements with a d-pad.
 

Bukana

Member
May 23, 2009
1,030
0
800
This June is gonna be incredible because of Vita:
-MGS HD Collection.
-Gravity Rush.
-Jet Set Radio HD.
-Tomba!
-WizOrb.
 

Edgeward

Member
Jun 18, 2009
20,947
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0
twitter.com
Bought this game on PC, it's pretty great. I guess it's impossible to add touch controls since it's a minis title but it would be nice to have instead of just using the dpad.
 
Dec 5, 2009
21,895
0
0
It's a fun game, especially for a Breakout lover such as myself. If you can't get the game on PC for some reason, you should check this out.
 

Stumpokapow

listen to the mad man
May 21, 2006
17,232
3
0
This June is gonna be incredible because of Vita:
-MGS HD Collection.
-Gravity Rush.
-Jet Set Radio HD.
-Tomba!
-WizOrb.
As of right now, Tomba! won't be playable on Vita. I'm guessing you're assuming they announce PS1 compatibility at E3? Hopefully they do.
 

Schobeleth

Member
Nov 27, 2011
3,294
0
0
USA
I hate sounding like a massive hipster but man those retro graphics get me hot and bothered. I'm always a sucker for these block breaking type games, so why not. I'll bite.
 

Darknight

Member
Mar 20, 2007
5,477
0
0
Minis are cool and all but seem "out of date". (PSP holding back games)

I wonder if they can do Minis 2.0. Say they are PSP/Vita/PS3 compatible but scale to fit the device. PSP owners get no trophy support, if you own Vita/PS3, version would have trophies and high Res models would be used. A universal version that's fits to your device....or just make Vita/PS3 minis. No one buys games for PSP anymore, fact. Cater to actual base.

That other platform seems like a clusterfuck and its taking a long ass time.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Dec 1, 2004
15,882
2
1,545
Is there a reason this would control better with a mouse? The vita d-pad or analog seems like it would get the job done pretty well
 

Shai-Tan

Member
Mar 16, 2009
6,110
719
1,020
bough this on Steam then stopped playing it after 30 mins. might be the type of game I would play on Vita but it would be nice if they added the option to quit and save at any time. i can only take so much of breakout gameplay especially when the magic/fantasy thing seems to not be much more than a coat of paint. i never came back to it on steam because iirc you have to do a bunch of levels in a row to get it to save
 

PigSpeakers

Member
Nov 9, 2010
5,648
1
545
As of right now, Tomba! won't be playable on Vita. I'm guessing you're assuming they announce PS1 compatibility at E3? Hopefully they do.
They'll make us pay an additional $1.99 for PSX games on the store, and we'll have to pay that $1.99 fee for PSX games we already own in order to transfar them to our Vitas. And there will be ads while they're downloading, and maybe inserted onto the load screens for games. I'm sure you could fit a whole commercial break while waiting for a battle to load in FF9.
 

chixdiggit

Member
Dec 21, 2008
3,015
113
935
www.youtube.com
Is there a reason this would control better with a mouse? The vita d-pad or analog seems like it would get the job done pretty well
Way more control. Try playing something like Bit. Trip. Beat with a controller for example.
I honestly couldn't see having much fun with this game not using mouse or touch controls.
 

Azure Phoenix

Member
Oct 1, 2009
6,918
0
0
UK
Awesome, I enjoyed what I played of the XBLIG version but it felt like the sort of game I'd want to play on a handheld so I might as well pick it up for my Vita.
 

Dambrosi

Banned
Jun 7, 2004
6,741
1
0
Liverpool, UK
The game's alright, and has lovely presentation, but some levels do drag on (lolol) a bit. That said, it's a perfect fit for PSN Minis, and at £3 it's a steal if you're really into Arkanoid and its ilk.
 

HoosTrax

Member
Nov 15, 2011
6,885
0
0
steamcommunity.com
Way more control. Try playing something like Bit. Trip. Beat with a controller for example.
I honestly couldn't see having much fun with this game not using mouse or touch controls.
This, pretty much. My experience trying to play it with the 360 controller is that the paddle has two speed settings - either way too slow to get to where you need it, or way too fast to be accurate enough to get bank shots where they need to go. I just got way more mileage out of the mouse.

I really wish I could have made it work out with the 360 controller though -- I kind of wanted to play it on my HTPC + TV setup for couchy nostalgia.
 

ZenaxPure

Member
Jan 7, 2012
6,050
0
495
Wish it was a standard PSN release, but I'll make do with a mini.
This is something that has been bothering me about the game, it's not a proper XBLA release on the 360 either, it is on XBLIG. Wonder if they tried to get it on Arcade/PSN only to be rejected, or they just decided to roll with the indie stuff.

Mostly bothers me because the game is pretty cool and most people tend to ignore XBLIG/Minis.
 

Agent X

Member
Jun 7, 2004
7,446
361
1,630
New Jersey
This is something that has been bothering me about the game, it's not a proper XBLA release on the 360 either, it is on XBLIG. Wonder if they tried to get it on Arcade/PSN only to be rejected, or they just decided to roll with the indie stuff.
With PSN, I'd say that a game like this makes sense as a Mini, because then they can reach owners of several different systems at once. There are restrictions with Minis (no online features, no trophies), but if the game is a small single-player game that isn't too graphically demanding, then aiming for Minis is a good idea.

Mostly bothers me because the game is pretty cool and most people tend to ignore XBLIG/Minis.
That's true. I know some people who rarely touch Minis because they have some preconceived notion that they're simplistic or can't hang with the "big" downloadable games. I don't follow that philosophy, though. I've been pleasantly surprised by the quality of some Minis. Some of these games have sucked away several hours of my life.
 
WILL GET.

Minis are cool and all but seem "out of date". (PSP holding back games)

I wonder if they can do Minis 2.0. Say they are PSP/Vita/PS3 compatible but scale to fit the device. PSP owners get no trophy support, if you own Vita/PS3, version would have trophies and high Res models would be used. A universal version that's fits to your device....or just make Vita/PS3 minis. No one buys games for PSP anymore, fact. Cater to actual base.

That other platform seems like a clusterfuck and its taking a long ass time.
Yeah, I'm hoping for this too. I absolutely adore Minis, but I think it might be time for an overhaul on some of the restrictions. Stuff like not being able to have any online functionality really hurts the high-score type games when you can't compare your scores with anyone else.

The release of Hungry Giraffe a few months back was cool though, as it was the first Mini to recognise when you're playing on a PS3 instead of PSP, giving access to higher resolution visuals. Shame it didn't really catch on.

http://www.youtube.com/watch?v=L4arIiuK3iI
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Dec 1, 2004
15,882
2
1,545
Doesn't Where Is My Heart know when it's being played on PS3? It looks so much better than any other Mini, like it's native.
 

yurinka

Member
Jan 19, 2007
10,674
1,436
1,470
Barcelona, Spain
www.capcom-town.es
I'm a fan of this guy. Will be a great addition to my collection of Minis. My Vita will love it.
Minis are cool and all but seem "out of date". (PSP holding back games)

I wonder if they can do Minis 2.0. Say they are PSP/Vita/PS3 compatible but scale to fit the device. PSP owners get no trophy support, if you own Vita/PS3, version would have trophies and high Res models would be used. A universal version that's fits to your device....or just make Vita/PS3 minis. No one buys games for PSP anymore, fact. Cater to actual base.

That other platform seems like a clusterfuck and its taking a long ass time.
Well, PlayStation Suite seems Minis 2.0 : easier and cheaper to develop, PSV / PS Certified phones & tablets / PS3 compatible, use touchscreen and motion sensor, etc
 

Agent X

Member
Jun 7, 2004
7,446
361
1,630
New Jersey
The release of Hungry Giraffe a few months back was cool though, as it was the first Mini to recognise when you're playing on a PS3 instead of PSP, giving access to higher resolution visuals. Shame it didn't really catch on.
That was because they did some tricky stuff. Sony wasn't too happy.
I remember reading about this a few months ago, and Sony asked Laughing Jackal not to disclose details about the technique that they used. I'm curious why they're keeping it so secret, or why other Minis games haven't used it since. You'd think this would be a great breakthrough for the Minis program, but it looks like Sony doesn't want developers to use this technique at all. The only thing I can think of is that there might be some weird technical limitation or bug that's difficult to work around.

Well, PlayStation Suite seems Minis 2.0 : easier and cheaper to develop, PSV / PS Certified phones & tablets / PS3 compatible, use touchscreen and motion sensor, etc
Has it been confirmed that PS Suite games can be easily ported to PS3? Do the tools support PS3 game development? If so, then this could be "Minis 2.0", especially if it allows for additional features like local multiplayer with multiple controllers and online functionality.
 

androvsky

Member
Sep 19, 2007
7,940
1
895
Has it been confirmed that PS Suite games can be easily ported to PS3? Do the tools support PS3 game development? If so, then this could be "Minis 2.0", especially if it allows for additional features like local multiplayer with multiple controllers and online functionality.
Sony still hasn't confirmed PS Suite for the PS3, though they're still "evaluating" it. If Sony does support it, all PS Suite games and apps (assuming they were coded correctly and support non-touchscreen controls) should just automatically work on the PS3. The ones that don't would be an easy fix.
 
Oct 19, 2007
11,854
1
0
Aw snap
Wizorb for Playstation minis will be available on PlayStation Store in North America for $3.99, on July 24th! You’ll be able to play on your PS3, PSP, and eventually on your PS Vita
Dat Vita Support!

With vita coming "eventually" I think I'll just get the steam version on the last day of the sale
 
Aug 27, 2007
32,911
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0
Another missed opportunity due to a lack of Vita support. Will just grab the Steam version now, there's really no excuse.
 
Sep 15, 2011
12,984
1
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I'm confused how is it Europe can get this working on the Vita and US can't?

Edit: by working I mean day and date with the PS3 and PSP versions.