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[golem.de with Shawn Layden] Sony bets on real PS 5 instead of console revolution

Goodriddance. Not a fan of mid-gen either.

Not going to pay full price of a console for games to look & run slightly better

Tinfoil hat theory: The PS5 lacks backward compatibility to sell you all your favorite games back to you for the 3rd time.

Probably. But its gamers fault for voting for this with their wallets. :(
 

Shock32

Member
If the PS5 doesn't run PS4 games they're going to have a real shitstorm on their hands. Let's hope they're smart enough to understand this

Yup, it would a shit storm along the lines of the original Xbox 1. It won't ever blow over and will most likely fuck up the entire next gen for them.
 

jroc74

Phone reception is more important to me than human rights
Nintendo has just done a complete reset with the Switch. Sony has clearly indicated that they plan on a traditional new generation. So far that's two of the three big players that seem to be staying the course.

Just having backward compatibility isn't moving beyond generations. The Wii played GC games, the Wii U played Wii games, the PS3 played PS1 and, depending on the model. PS2 games. The defining characteristic of the phone-like iterative model is that new devices come out extremely frequently, and apps target enough recent iterations to form a sufficiently large customer base. Apps that only support the most recent version are relatively rare.

Will that happen in the console space? It's far too early to know for certain but there's no real reason to believe it will. Sony has indicated that there will never be a game that runs on the PS4 Pro that doesn't also support the PS4. There will probably never be enough Xbox One X customers to make it worth creating a game that won't run on the S — at least until the next console arrives. That's when we'll know a lot more about how everything will play out.

Exactly. They used to be all about BC tho. Still, I hope to see digital games show up on Switch. Not trying t get a Wii U to play 3D World...then I remembered MGS 4 didnt get a remake or show up on PS4 so, I may be out of luck. Oh well.

I mean they can call it what they want, but if it is largely the same architecture and the games are backwards compatible what is the effective difference?

Exactly.

It's kind of funny seeing all the people saying they won't buy it if it doesn't have PS4 BC, yet they all bought a PS4 that doesn't have PS3 BC. People are so bad at estimating their future selves' resolve.

There was an excuse from PS3 to PS4. I dont think it will fly with folks on this board.
Then again....you are right. Look how good the Switch is selling.

For exclusives alone I would do it. They'll just be exclusive machines
 
Maybe we're on different pages here, but my interpretation of the "smartphone model" as it refers to game consoles isn't just about iterative hardware. It's about iterative hardware releasing more frequently without clean generational stops.

In order for Sony to adopt that model with PS5, they would have to mandate that developers make all games compatible with PS4/PS4 Pro/PS5, or PS4 Pro/PS5 at the very least. Traditionally we'll have some crossover like that with normal generations, but the smartphone model would see that PS5 never gets "exclusive" games.

Yeah I just assumed PS5 games wouldn't work on PS4/Pro. I get that logic but I tend to think more about the hardware than the software thus my conclusion. If the consumers supported more console hardware iterations in a shorter timeframe they would surely do it.
 

oti

Banned
Why not just come out and say the PS4 will be BC to whenever the next PlayStation is out? Wouldn't that elevate fears about going digital and what not. Them not saying it leaves the door open that it might not.

Dunno?!?!?

There's no real reason to talk about stuff like this right now.
 

jroc74

Phone reception is more important to me than human rights
^The same ppl that probably upgrade phones every 6 months to a year.

Me? I'm about to get a PS4 Slim and wait for the 5. I may get a XBO X and not get their next gen console, if the XBO X price is right.

I don't think there is value in the baseline going from PS4 to ps4pro. They both have pretty much the same CPU performance which will hold any future Ps5 back too much. That's why I think Ps5 will be a clear break - Ps5 games won't work on PS4 or pro

This could also be MS setting expectations too high with the One X.
Or it could be looked at as Sony being too conservative with the Pro.

You may have been in that thread when I asked what do MS and Sony look at when making their next gen console: the PS4, XBO or the mid gen refreshes.

Whatever the case, next gen is up for grabs. Sony better plan carefully. MS already has a head start.
 
^The same ppl that probably upgrade phones every 6 months to a year.

Me? I'm about to get a PS4 Slim and wait for the 5. I may get a XBO X and not get their next gen console, if the XBO X price is right.

You illustrate a great point, in that these incremental hardware releases help appeal to a wider customer base. Neither Sony nor Microsoft expect all of their customers to adopt each new piece of hardware here.
 
It better be BC with PS4 games though.




Yep, it should be/better be. It is really simple, make all PS4 games work on PS5, but PS5 Games do not work on PS4 It is really simple. If you buy a PS5, you still have the back catalog of PS4 games, and you can play any new PS5 games going forward.
 
Do you own a PS4? Because that doesn't play PS3 games.

That may well be the case but this is the generation Ive gone totally digital because there's been a push to make it feasible. The fact that the digital infrastructure is there alongside compatible architecture means that BC with the PS4 needs to be a thing. With Back compatibility a PS5 would be day 1, without it it's a much much less attractive proposition and that's coming from someone who's had PS3 PS4 and Pro day 1
 
Is the touchpad really the primary reason the battery is so crap? I'd appreciate a source on that one. If that's the case I'd rather see the touchpad go away then. Ideally I'd just want the system to ship with a basic controller without either option. Just sell a PSVR compatible controller and/or keep the DS4 on the market and compatible.

It's hard without truly solid rigorous testing, but I get more battery life from games that don't have or can turn off touchpad sensing (not the button, that's entirely different) than ones that leave it on. Instance: Destiny vs Earth Defense Force 4.1. They both have a lot of rumble (as close to apples for that to not muddy the testing too much) and the only other real difference is the touchpad is always on for sensing with EDF, and EDF kills my controller in around 4 hours. I've gone about 8 or maybe more with Destiny before.

It was also REALLY noticeable on PC using something like DS4Windows where you can turn on or off the mouse emulation with the touchpad. Not using that gives you a rather solid battery life.

By contrast, changing the brightness on the LED doesn't seem to affect the battery much, since LEDs don't really use much juice normally. That's not to say that it doesn't affect it at all, but the light being on doesn't affect it all that much, from my experience. You can also turn it on or off on PC, but when I realized the light wasn't adding a lot of time, I set the LED to be an indicator of battery life that I could check easily (green to red gamut).
 

cakely

Member
MS did not promise forward compatibility, only backward

Why was Scorpio an "Xbox One" instead of an "Xbox *new name*"?

The reason is simple.

The next Xbox after Scorpio will be a new name, and will be the cut-off point for forward compatibility. It will still play Xbox One games, but Xbox One and One X cannot play the games made for that system.

Yes, I agree with this reasoning completely.
 

Shin

Banned
That new Zen baseline will be appreciated.
And HDMI 2.1.

You know it, more importantly variable refresh rate on consoles/TV's!
PS5 is gonna be massive, check out all these vent holes needed for that 16TF!

DDBMoopXUAAPnuh.jpg
 
It's hard without truly solid rigorous testing, but I get more battery life from games that don't have or can turn off touchpad sensing (not the button, that's entirely different) than ones that leave it on. Instance: Destiny vs Earth Defense Force 4.1. They both have a lot of rumble (as close to apples for that to not muddy the testing too much) and the only other real difference is the touchpad is always on for sensing with EDF, and EDF kills my controller in around 4 hours. I've gone about 8 or maybe more with Destiny before.

It was also REALLY noticeable on PC using something like DS4Windows where you can turn on or off the mouse emulation with the touchpad. Not using that gives you a rather solid battery life.

By contrast, changing the brightness on the LED doesn't seem to affect the battery much, since LEDs don't really use much juice normally. That's not to say that it doesn't affect it at all, but the light being on doesn't affect it all that much, from my experience. You can also turn it on or off on PC, but when I realized the light wasn't adding a lot of time, I set the LED to be an indicator of battery life that I could check easily (green to red gamut).

Huh, I guess I'd have to look into it more as I always assumed it was just the LED light moreso than anything else. 95% of the time I'm just watching Netflix and letting the controller turn itself off automatically (set to the lowest amount of time available) and it just doesn't last long at all. I'll stand by not wanting either of those things on the DS5.

Yes, I agree with this reasoning completely.

Yeah... Honestly that seems pretty reasonable given Microsoft's kind of cagey responses to that question and their naming choices.
 

CJY

Banned
If top tier GPUs are 20-25 TF that means a console GPU will be less than half of that. It's been like this since the XB1/PS4. So for a 15 TF console high end GPUs would have to be 30 TF+. I don't even think we'll have that by 2020.

This was the case in only the last generation, there isn't a pattern there i don't think.
 

Shin

Banned
What kind of tech would be in a PS5 released in 2020? I guess they will finally get rid of the shitty jaguar?

Ryzen 7 1700 (2nd/3rd Gen) 8 cores 16 threads 3.2 - 3.5Ghz 7nm
Navi GPU 80CU, 1570Mhz (this is low btw), 5120 stream processors, 16.07TF
8Gb DDR4 1x8 for OS/BG download/apps/UI
1TB SSHD or 2TB HDD (whichever, cba)
HMDI 2.1 full feature set, dynamic hdr, vrr bla bla bla
32Gb GDDR6 or equivalent --> 2048Gb/s of bandwidth, 1024-bit bus

Something very close to that...nothing extreme about that setup for 2020 really.
 
I hope XBOX stays the course and goes generation free with all new games supporting current iteration -1. So basically this box and the previous box but not further back. And all past games work on new systems.
 

CJY

Banned
It's kind of funny seeing all the people saying they won't buy it if it doesn't have PS4 BC, yet they all bought a PS4 that doesn't have PS3 BC. People are so bad at estimating their future selves' resolve.

Everyone understood that the PS3 is impossible to support with BC but X86 architecture should be supportable without much effort on Sony's part. If they stick with AMD and there's no BC, there will be a massive backlash the likes of which Sony could never have even imagined.
 

StereoVsn

Member
If PS5 will have games that are unable to run on PS4 and even the Pro, that would be acceptable I would think. Publishers will have cross gen games for a long while anyway.

However if Sony doesn't allow running PS4 games on PS5, I am out. I am pissed enough at them for backwards compatibility shenanigans for PS1/2 games.
 
If PS5 will have games that are unable to run on PS4 and even the Pro, that would be acceptable I would think. Publishers will have cross gen games for a long while anyway.

However if Sony doesn't allow running PS4 games on PS5, I am out. I am pissed enough at them for backwards compatibility shenanigans for PS1/2 games.

I wish I could have that mindset, but I know I'll buy a PS5 just for exclusives no matter what. Inclusion of BC would just mean that I can safely sell my PS4 slim right away. I do only use my PS4 for exclusives though. No BC would be a major downer if it was my primary console for third parties. Especially with all of the GaaS titles this gen (like Destiny, Overwatch, Anthem) that will likely stick around.
 
Generations are dumb. Getting cut off from a huge userbase with the way budgets are in AAA games. The idea that people who buy Madden, CoD, Destiny 2021 on the latest consoles be relegated to only that closed environment is an outdated idea. PS5 will basically be Super PS4 pro anyway.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
We already knew this...

I mean, Cerny, Andrew house and pretty much everyone else has pretty much doubled down on a conventional PS5, Andrew house says the generational cycle is very important to the console ecosystem in regards to staving off software and consumer antipathy and stagnation
 

CJY

Banned
Amen. Half gen shit sucks.

Having gens or not having gens doesn't make half-gen suck or not suck. They are not mutually exclusive.

You can have half gen, one third gen, quarter gen and still have gens if they so choose. Options aren't inherently a bad thing.

Take a look at Intel's new "generation" of processors on their X299 platform, there is a shitstorm right there. Asking people to pay $1000s for single-digit performance increases. Lol
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Generations are dumb. Getting cut off from a huge userbase with the way budgets are in AAA games. The idea that people who buy Madden, CoD, Destiny 2021 on the latest consoles be relegated to only that closed environment is an outdated idea. PS5 will basically be Super PS4 pro anyway.

This opinion doesn't make sense with BC as a possibility.

My view is that a PS5 that prioritizes BC can even do away with conventional crossgen where PS4 and Pro games can work on PS5 without having to make separate pieces of software, and to make next generation games, all a dev would need to do is drop the PS4/Pro SKU and work on the PS5 SKU.
 
Huh, I guess I'd have to look into it more as I always assumed it was just the LED light moreso than anything else. 95% of the time I'm just watching Netflix and letting the controller turn itself off automatically (set to the lowest amount of time available) and it just doesn't last long at all. I'll stand by not wanting either of those things on the DS5.

Honestly, I don't feel like we need the LED bar on the controller, but I'm still surprised they didn't just hook it into the system to just turn it on when the games needs/wants it rather than forced on all the time. As it is, I imagine most early games that do anything with it would just need to poll the system for it and the system (if they allowed us to turn it off completely) would just turn it back on. This way the pubs wouldn't need to patch around it.

The mouse emulation can DIAF though. So few games use it for anything useful (FFXIV being one of the most obvious exceptions, but I STILL turn it off there) that it's just a battery hog with all of its touch-sensitive polling going on. I kind of like the touchpad BUTTONS as they are because it can and does some interesting things in lieu of yet another tiny button (that used to be Select).
 

SkylineRKR

Member
Its not like a console is a huge investment. I bought a Pro for 200 bucks + my own PS4 that was bought at launch in 2013.

If the Pro can last me about 3 years, its fine. You could save up like 15 bucks a month, and you have your new system when it launches. There are countless consumers who buy more expensive smartphones or tablets on a yearly basis, or upgrade their PC every year.
 
This opinion doesn't make sense with BC as a possibility.

My view is that a PS5 that prioritizes BC can even do away with conventional crossgen where PS4 and Pro games can work on PS5 without having to make separate pieces of software, and to make next generation games, all a dev would need to do is drop the PS4/Pro SKU and work on the PS5 SKU.

We're arguing for the same thing except I saying there shouldn't be separate software. A person who buys CoD 2021 PS5 shouldn't be cut off from the people for buys CoD 2021 PS4 a few weeks earlier. BC is a must but you shouldn't have to buy the PS4 version that works on PS5 to continue to play with people who aren't early adopters. You want to make a single player exclusive that only runs on PS5 is fine too but a lot of the biggest selling games of the year will but these multiplayer centric Games as a service titles and starting over is dumb.
 
Sure they have done a lot in recent years to unify their gaming platform. But I don't see how that extends to endless compatibility going forward. At some point something has to give.
What would have to give? I don't get what you mean.

Even with 10-20 years from now UWP or whatever replaced it is completely different we wouldn't see another DOS -> Windows Vista (was that the one that broke DOS?) because each game is wrapped into it's own OS in the virtualized package, unlike PC games that are highly reliant on current apis and packages the user has installed.


MS, Sony and all devs were not happy with the performance of the Jaguar right back in 2013. There's no way they are going to tie their new platform to it too in 2020+. If a game is being made for some type of Zen CPU in a next gen console, it simply wont run on the Jaguar, no matter how much MS 'streamlines' their system software and development tools.

Obviously there will be a year or so of cross gen games, but no more than that.

But who says a game demanding more power invalidates the non generational hardware? You can make a game targeting only the higher end subset of the platform and there's nothing wrong with that, just like when Crytek decided to make Crysis focusing on higher ends cards.

But there will be still developers who will try to cater to as many as possible users, or even because their game isn't demanding and the platform allows that.

10-20 years from now there will be still (hopefully) be indie games that are not very demanding, retro games etc. Even if the AAA moves forward to the high end portion after the transaction period why not use the extra base if the device is capable of running your game?
 

Lady Gaia

Member
The traditional generation died the second the PS4 Pro was a gleam in the eye of a hardware designer

Only in peoples’ imaginations. In reality it’s much more like console revisions we’ve seen in the past than people want to believe. It’s the same architecture, same operating system, same controller, and the extra GPU capability is almost invariably focused on taking advantage of increased resolution for 4K output. It’s just here to keep the PS4 generation alive for the original intended lifespan which has an inconvenient display revolution stuck in the middle of it.

This sucks. They should phase out base model. I hate the idea of playing games designed for a 2011 mobile APU in 2020 but at least we can have a somewhat powerful GPU to make up for things.

There aren’t enough differences to be worth ignoring the huge PS4 installed base. Essentially any game that can run on the PS4 Pro can run on the PS4 at a lower resolution. Will Sony stop making the base model before they stop making the Pro? Sure, that seems possible. It still doesn’t give developers a reason to ignore the larger potential market.
 
This opinion doesn't make sense with BC as a possibility.

My view is that a PS5 that prioritizes BC can even do away with conventional crossgen where PS4 and Pro games can work on PS5 without having to make separate pieces of software, and to make next generation games, all a dev would need to do is drop the PS4/Pro SKU and work on the PS5 SKU.

It does when the BC and next gen versions are different games in cross generation titles.

Say I played Destiny on 360. My only two options would be locked out of the later DLC, or restart from 0 on another platform.

No generations in a game like that would mean, no need to rebuy the game or all the DLC you own, be able to use your progress on the next device, and still enjoy the updates and new content of the next gen version.
 

Fisty

Member
We're arguing for the same thing except I saying there shouldn't be separate software. A person who buys CoD 2021 PS5 shouldn't be cut off from the people for buys CoD 2021 PS4 a few weeks earlier. BC is a must but you shouldn't have to buy the PS4 version that works on PS5 to continue to play with people who aren't early adopters. You want to make a single player exclusive that only runs on PS5 is fine too but a lot of the biggest selling games of the year will but these multiplayer centric Games as a service titles and starting over is dumb.

Games like COD won't be PS5 exclusive, at least for the first 2 or 3 years of the PS5 cycle when people finally start moving over when PS5 comes down in price. It'll be the same game across PS4->Pro->PS5, but will have 3 different performance targets (aka a Pro patch and a PS5 patch, if you want to call it that). Once PS5 adoption is strong and the PS4 userbase starts moving up, they will bring out a new COD that drops PS4/Pro support and comes in a PS5 game box.

Indies will be the ones probably sticking with PS4 base spec the longest, for obvious reasons. One sku for every console.

Basically, it won't be cross-gen like it was with PS3->PS4, it'll be "cross-gen" like it is on PC, but instead of minimum specs for games being slowly raised over the years, itll happen in bursts due to new gen hardware every 6 years. The games will be all playable on the same sku, basically. Obviously, those advanced games won't be able to play on the older hardware so they will only support the PS5.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
It does when the BC and next gen versions are different games in cross generation titles.

Say I played Destiny on 360. My only two options would be locked out of the later DLC, or restart from 0 on another platform.

No generations in a game like that would mean, no need to rebuy the game or all the DLC you own, be able to use your progress on the next device, and still enjoy the updates and new content of the next gen version.

As i said, BC on PS5 as i imagine it would make "next gen versions" of games irrelevant. as i said it would stop the point of conventional crossgen, allowing devs to continue their work on software from previous gen(PS4/Pro) without throwing it all out because it would still be playable on PS4/Pro and PS5, until they feel ready to exclusively work on a hypothetical PS5 and take full advantage of it.

In this scenario, all of your ecosystem purchases would carry over from PS4/Pro to PS5 including all DLC.

The reasons given for forwards compatibility are not enough to compromise developers and software by tying them down to weaker hardware indefinitely, it should only be until they feel ready to move on
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Ryzen 7 1700 (2nd/3rd Gen) 8 cores 16 threads 3.2 - 3.5Ghz 7nm
Navi GPU 80CU, 1570Mhz (this is low btw), 5120 stream processors, 16.07TF
8Gb DDR4 1x8 for OS/BG download/apps/UI
1TB SSHD or 2TB HDD (whichever, cba)
HMDI 2.1 full feature set, dynamic hdr, vrr bla bla bla
32Gb GDDR6 or equivalent --> 2048Gb/s of bandwidth, 1024-bit bus

Something very close to that...nothing extreme about that setup for 2020 really.

2 TB of Bandwidth!?!? Jesus Christ!!! LOL!
 
R

Rösti

Unconfirmed Member
Time to start crawling SIE DevNet for possible code names I suppose.

/jk

A reveal in 2019 seems sound, let's say at PlayStation Experience. And then launch in Q1 CY 2020. Exciting times ahead nonetheless.
 
Unless the PS5 is going to be revolutionary in some way (i.e Wii, etc.) and not just more powerful CPU/GPU, then I feel like this is a mistake and will put them at a disadvantage. Just based on industry trends...time will tell though.
 
Ryzen 7 1700 (2nd/3rd Gen) 8 cores 16 threads 3.2 - 3.5Ghz 7nm
Navi GPU 80CU, 1570Mhz (this is low btw), 5120 stream processors, 16.07TFole[/B]
8GbB[/B] LPDDR4 1x8 for OS/BG doUI [BRedundantyou[/B]
1TB SSHD or 2TB HDD (whichever, cba)ure[/B]
HMDI 2.1 full feature set, dynamic hdr, vrr bla bla bla
32GbB]B[/B] GDDR6 or equivalent --> 2048Gb/s of bandwidth, 1024-bit bus

Something very close to that...nothing extreme about that setup for 2020 really.

Some seems reasonable, but some of this is waaaaaay to unrealistic. Try the following:

CPU: Zen+ based custom CPU, 8 logical cores, 16 threads @ 3.2 - 3.6 GHz
RAM: Either 16GB of GDDR6 (16Gb/s per chip) on a 256bit bus providing 512 GB/s total bw ; or 32GB HBM3/+ in a 2x stack configuration on a 1024bit bus providing 1024GB/s total bw
GPU: AMD Navi-based GPU: in either of two configs:
(Clocks) = 80 CUs @ 1220 MHz, 64 ROPs providing 12.49 TFLOPs single precision
(ALU) = 96 CUs @ 1020 MHz, 64 ROPs providing 12.53 TFLOPs single precision

The rest will likely be as you say, however, they'll use LPDDR4 for the OS RAM coupled with an ARM core as the Southbridge (similar to the PS4 design).

A 1024bit bus with GDDR6 would mean a ridiculous die size and expensive APU. 1024bit buses have never even been used in top end GPU. Max. bus size we'll see on a console with GDDR6 will be 326bit same as XB1X. HBM uses a much wider bus because the stacks are located on-chip, using either a silicon or organic interposer.

I'm betting my money on Samsung HBM3 in PS5, tbh. It's the only way they'll achieve 1+TB/s bandwidth required to feed their GPU.

I'm also being conservative about GPU clocks too, since we know nothing about Navi. If however, Navi is designed around pure throughput, taking advantage of the high bw HBM provides, then yeah we could be seeing a console GPU with 1500+MHz clockspeed and 15+TFLOPs performance... That would be exciting.
 
HBM2 supports this bandwidth but PS5 will probably use GDDR6 at around 500GB/s.

HBM2 will reach 2TB/s bandwidth using 8x stacks, I don't think you can have any more than 4x on a single package.

HBM3 doubles the bw per stack on a 1024bit bus, so 2x stacks would be 1024GB/s (most likely for a console) and 4x stacks 2048GB/s (very unlikely for a console).

These numbers are from Samsung's HotChips presentation last yr, so well get a confirmation by this August on HBM3.
 
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