razgriz417
Member
nvm found the .dat file, though its making me start from the beginning :/
Are people sure this is the proper client? Didn't they say that the old betas wouldn't work and you'd have to redownload the game completely?
Only getting 230 kb/s (around a third of my max download speed) when downloading the beta client linked further up in the thread. Luckily I can start today.
Anyone else find it wrong to pay for a game upfront that has no release date? Plus... 55 euros seems kinda steep priced for a digital version.
Well, no one is forcing you to pay up front. And it has some pretty nice things for people who do, like the 3 day headstart, the Heros band and the beta acces.
People are reporting that the client isn't reporting the actual speeds, but it can be downloading much faster than you think it is. It's estimated that the launcher text is only showing about 30% of your real speed. The old launcher reported the correct speeds so they'll likely be fixing this before giving out the official link.
I didn't see what was so offensive about Kintaro's post, tbh. He's right, from my experience, a lot of MMO players whine saying they want something more, but in reality they just want to grind out the same dungeons for minor loot upgrades until the next content patch where they can whine about having to grind out more dungeons (but still do so willingly).
I hope that the dungeons in Guild Wars 2 are more along the lines of something like Left 4 Dead campaigns where even though you are running the same campaign/dungeon over and over again, there is enough variation (in gameplay, setpieces, dynamic events, multiple paths, players/professions makeup, etc) that makes each runthrough fun. Regardless of what reward is at the end.
I didnt, and I assume most L4D players, didn't run through No Mercy over and over because we wanted to get a chance at some piece of loot at the end (or accomplish some achievement). Yet thats seemingly why the typical MMOer who grew up on WoW and WoW-clones run dungeons. I find it sad that so many players just run through raids/dungeons to squeeze out rewards; the actual gameplay became stale, boring, whatever long before they get that last piece of gear....yet thats exactly what so many MMO players seem to like. Its easy. Its familiar, and its "rewarding" to them.
However all that said, I don't think GW2 is going for that type of player. Some concessions were made to ease that type of player into the game (leveling to 80, rather than 20. I think at one point a dev even said that they had thought about having no levels at all), but a lot of the game design is based around being able to play with anyone at anytime and still have an enjoyable experience without that enjoyment being solely derived from carrot on the stick loot-grind bullshittery.
Scaling player levels is one way to achieve this (and one very important way), so is free server hopping, automatic grouping, no subscription fee. But those are all ways of making the connection. That last part is designing the instances to be enjoyable on their own, repeatable on their own, without some external rewards factor driving desirability (gear, loot, cosmetic items) of playing the instance. Removing the trinity should by default open up a lot of the gameplay in these instances which should at a base allow each runthrough be a little different and not so rote learned dance-stepping.
I have not watched many videos of playthroughs of that level 30 dungeon that was in the press betas, so I don't know how well this is implemented. By the sounds of it, from the various comments made by Anet over the years, it does seem like Anet has taken care to create a varied experience within the dungeons. Hopefully this translates into the same type of replayability that L4D's AI director allows for in that game.
Maybe this will require a different kind of gamer than who normally plays MMOs, but I don't think that will be a bad thing at all. As long as Arenanet is able to reach that audience, and as long as the game is able to fulfill that need from that audience, I couldn't give two shits what the typical gear grind raid or die MMO player is used to, or faux-whines about.
tl;dr
I hope that when GW2 launches when someone says "Anyone want to run Dungeon A?" instead of saying "Ya, cause I need that damn pair of boots that drops there" or "Hell no, I got all my cosmetics from there I am done with doing that over and over" people will say "Sure, that sounds like fun".
TL;DR - Diablo 3 has fun combat, all hotkey MMOs have shitty combat and thats why you need to be rewarded to do anything. you would never go out and spend 2 hours killing rats just because it was fun. gw2 needs to be so tight that its just fun to kill shit over and over and over for no reason.
C:\ full?
just when I thought the asura couldn't get any uglier
GAF Wars 2 Podcast Episode 3 YouTube Edition
Still processing, will be available when youtube feels like it.
https://account.guildwars2.com/download
DAMN IT
The button! It does nothing! No matter how many times I click it.
http://i.imgur.com/uy60J.jpg[IMG]
Also, the GW2 GAF Podcast has 2 likes already despite not being done processing yet. [IMG]http://i.imgur.com/JUWnj.gif
Holy shit. Hilarious that it made it over here. I was not talking about GW2 specifically besides the point in the first part (which, if you don't realize that there WILL be players bitching about dungeons being scaled to your level over and over whether they are on this forum or some other one, you're delusional). There are other MMOs which have scaled dungeons and players just shrug them off.
Did you completely miss the overall point of the post? MMO players ARE afraid of change and ARE afraid of trying something different. Especially after WoW.
For the record, I've barely gotten to play Tera since my SSDs were bad and the shit BSoD' every time I played any game, so I can't even TALK about Tera or how good it is. Just like I can't talk too much about this game because I haven't tried it yet. Am I hyped? A bit, but it's tempered. Why? GAF overhype is a real problem on these boards. When people claim that it will innovate every aspect of an MMO, one can't help but temper it.
Will there be MMO players who bitch about GW2 as well and say it's just another coat of paint of WoW regardless if its true or not? Hell fucking yes.
My goodness.
This is what I get:
(img)
Diablo III is awesomely tight with gameplay
It's a joke from the third podcast, which is up right now!!!! GO
http://www.youtube.com/watch?v=zqVRiiF3RKo
GO
Have they said when we can start downloading the beta?
It's probably because you put it in Program Files and have UAC on. Either run gw2 as an administrator, move it out of program files or disable UAC.
just when I thought the asura couldn't get any uglier
I hope that the dungeons in Guild Wars 2 are more along the lines of something like Left 4 Dead campaigns where even though you are running the same campaign/dungeon over and over again, there is enough variation (in gameplay, setpieces, dynamic events, multiple paths, players/professions makeup, etc) that makes each runthrough fun. Regardless of what reward is at the end.
I have not watched many videos of playthroughs of that level 30 dungeon that was in the press betas, so I don't know how well this is implemented. By the sounds of it, from the various comments made by Anet over the years, it does seem like Anet has taken care to create a varied experience within the dungeons. Hopefully this translates into the same type of replayability that L4D's AI director allows for in that game.
Downloading the new client! Such a pretty launcher!
Anyone else find it wrong to pay for a game upfront that has no release date?
TL;DR - Diablo 3 has fun combat, all hotkey MMOs have shitty combat and thats why you need to be rewarded to do anything. you would never go out and spend 2 hours killing rats just because it was fun. gw2 needs to be so tight that its just fun to kill shit over and over and over for no reason.
Retro style post incoming.
It's funny, I loved D1 and played a lot of D2, but just recently played D3 and it felt very archaic. I know I'm not even remotely part of the masses or majority mindset with this but I only played for about 30 minutes and was just not into it. Surprising since it was one of my most "wanted" games and now I'm not purchasing it at all (until it goes on sale in 4 years heh)
Have they said when we can start downloading the beta?
I am not a Diablo fanboy, and while I did play some Diablo 2, I never thought THAT highly of the franchise.
But looking at a game like Diablo 3 it becomes painfully clear what most other games in general lack that Diablo 3 has. It's something that sounds so simple, that it will fuck up the most game designers heads tenfold. That thing is Flow.
Diablo 3 might be retro as fuck. In fact it is. By any stretch of the imagination, the gaming world would have been a lot less if it was not for the major leaps made from franchises like GTA and Zelda into new visual perspectives and territories. Diablo 3 receives no brownie points on this end.
But it does receive on flow. Diablo 3, has amazing combat. Almost like a good story, the center piece, the hero / the player, is less important in the face of what surrounds it. Notice the enemies in Diablo 3. Notice how great they are. There is a Halo symbiose here. A classic form of 1-shot 1-kill weak cannon fodder trash mobs that make you feal powerful but mixed with other enemies that fight different and will behave differently, even at different stages as you beat them (exploding fat zombie turning into AoE bomb turning into critter madness with attacking snakes). This creates flow. This is the 20 seconds of fun that Bungie was talking about.
My point is - most games dont have this. They don't have flow. In Everquest or Conan or Warcraft, the mobs don't feel different no matter if it's a lvl 1 defias brotherhood thief or a lvl 99 demon. It's the same A.I. It's the same pathing system. all that is changed is a model, some sound files and the amount of hit points on it, plus or minus some mob abillities. This is not flow. this is 5 seconds of fun over and over. It's not enough.
Diablo 3 gets away with having such simple gameplay because it's varied in it's ecosystem. Or at least varied enough to not make it tedious. This is why the others fail.
Guild Wars 2 needs to just be fun. the combat needs to be of the same calibur. that you just want to go out there in the world for no reason and just beat the living crap out of creatures because it feels good. because the gameplay systems have enough effort put into them.
you would never do this in WoW. You only do shit in those games to be rewarded. In other words - this game has a shitty combat systems and I expect to be rewarded with stimuli pixels for wasting my time. That's what that shit is. and friends, the social aspect and guildies further clouds this truth for us, and thats how you end up with 100 days played of mediocre gameplay, that still felt exciting, but no thanks to the core gameplay.
So you are right. I hope the combat will have weight to it. That your attacks really connect, that the sound feels right, and that your just looting and killing at such a pace, it feels good, and not anti-heroric of bashing with a sharp sword for 2 minutes on a rat.
Diablo 3 treats everyone like they have ADHD. I'm impressed by it's flow.
TL;DR - Diablo 3 has fun combat, all hotkey MMOs have shitty combat and thats why you need to be rewarded to do anything. you would never go out and spend 2 hours killing rats just because it was fun. gw2 needs to be so tight that its just fun to kill shit over and over and over for no reason.
You really want to piss these guys off? http://i.imgur.com/dyuyQ.png
Watching that dungeon video, I'm still somewhat baffled about the lack of a dedicated healer and such. It seems like most of the time, you're going to die, get revived, kill kill, die, get revived, etc. The lack of a trinity is just strange. Which makes me much more eager to play to see how it will work.
It's more like a single player game where you don't have a trinity. Players are responsible for their own healing or staying alive while other players can help.
Right, but say if I'm a caster and I got agro, there's no tank to taunt it off me. I take it each class has a sort of evasive type of play to them? I've seen it with thief (thief tanking is always cool). Again, it's just strange to see no trinity involved. It's new and refreshing to see.
You really want to piss these guys off?
Watching that dungeon video, I'm still somewhat baffled about the lack of a dedicated healer and such. It seems like most of the time, you're going to die, get revived, kill kill, die, get revived, etc. The lack of a trinity is just strange. Which makes me much more eager to play to see how it will work.
Watching that dungeon video, I'm still somewhat baffled about the lack of a dedicated healer and such. It seems like most of the time, you're going to die, get revived, kill kill, die, get revived, etc. The lack of a trinity is just strange. Which makes me much more eager to play to see how it will work.
Characters are supposed to be more survivable in general so it's not like a caster is going to be useless if he gets agro. Everyone is supposed to be able to skill up to handle any situation mostly.
Trinity like gameplay will still exist when you group up, players in GW1 when grouping still often took up trinity like builds/roles for maximum effect. But really it's just not as required as roles are not defined in stone in this series. You can't make a very dedicated character for something like healing, but it would be more like a support oriented character.
Is everyone supposed to have gotten the link to download the beta client? I pre-purchased from their website on the first day and I haven't gotten a mail sent to me yet.
Eh comparing Diablo 3 combat to a MMO combat is pretty massive stretch, and I wouldn't even say Diablo combat is even that fun. People aren't playing Diablo just because they think click click click click is fun combat, they are playing it for reward which pretty much goes against what you are talking about. Theres a reason why Diablo is the grand daddy of the loot whore genre. Without the carrot on stick constantly moving in Diablo, people would not be as invested in the gameplay. I can see what you are saying about combat being fun being more of a motivator for play, but Diablo is a very bad comparison to be making when it's whole design philosophy is about reward.
Is everyone supposed to have gotten the link to download the beta client? I pre-purchased from their website on the first day and I haven't gotten a mail sent to me yet.
Can you preorder this from amazon and get into the beta? I know at amazon I can cancel afterwords.
Bear in mind a couple of things...Watching that dungeon video, I'm still somewhat baffled about the lack of a dedicated healer and such. It seems like most of the time, you're going to die, get revived, kill kill, die, get revived, etc. The lack of a trinity is just strange. Which makes me much more eager to play to see how it will work.
Hans Zimmer <3I was just thinking this morning, there's gonna be a ton of Asura gameplay videos using Hans Zimmer's Sherlock Holmes score. And if not, there should be.
It sounds like the perfect music to compliment an entire race of short, snarky mad scientists hard at work overthrowing the world from the seat of a steam-powered war machine.
TL;DR - Diablo 3 has fun combat, all hotkey MMOs have shitty combat and thats why you need to be rewarded to do anything. you would never go out and spend 2 hours killing rats just because it was fun. gw2 needs to be so tight that its just fun to kill shit over and over and over for no reason.