Wooooo, finally we get to see too human!!!
1) Game looks great and cutscenes seems very nice, a little jerky perhaps, but that'll be polished out or it's the video.
2) I dislike the camera, it's not particularly far away, but for some reason it feels like it's a million miles away, very disorientating.
3) Combat looks naff. It just doesn't look like combat... errrr, it feels very disconnected, like your on auto pilot or something. I really can't put my finger on it... like... maybe it's the awkards animations, the character doesn't really move, he's stiff and his arm flails, but his body doesn't really... maybe that's why. I don't get the sense, that the character is affecting the fight, like I said, autopilot.
4) My "Onimusha (Shin) + Soul Reaver = Too Human" original guess seems pretty spot on, I think.
Treo360 said:
free look
d-pad controls the spider
Left analog is movement
left trigger fires secondary
Right trig is primary
left bumper is activate ruiners
right is jump
y is second battle cry
b is dodge roll
a is jump
x is battle cry 1
Right analog is direct melee action
direct ranged when (it gets blurry when I zoom in) combined(?) with left trigger
click the R analog and it will . . . can't make it out
How are aerial melee attacks done, then? Press a then jiggle the right stick? Or is it automated like DMC, GoW, etc?