So so far we have:
-No CPP support because the 3DS couldn't handle it
-Some different stages because the 3DS couldn't handle it
-No Ice Climbers because the 3DS couldn't handle it
Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.
srsly? cant believe it. is smash really that demanding? and if yes, how many hours until the last drop of the battery is out of the system?
So so far we have:
-No CPP support because the 3DS couldn't handle it
-Some different stages because the 3DS couldn't handle it
-No Ice Climbers because the 3DS couldn't handle it
Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.
conspiracyGAF getting blown the hell out.
His reasons make too much sense for them to believe it though.
You also forgot about 30fps Assist Trophies, and no item frequency option. :B
Is C-Sticking that important? I don't watch a lot of competitive Smash, but the last time I heard of anything in regards to C-sticking, was Wave bouncing/B-Sticking in Brawl. Besides, I would imagine people would be used o doing smash attacks with the A and the control stick.
I didn't know how to do smash attacks in the original until I played Melee
So so far we have:
-No CPP support because the 3DS couldn't handle it
-Some different stages because the 3DS couldn't handle it
-No Ice Climbers because the 3DS couldn't handle it
Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.
Yes to bothIs the Wii U version going to have 60fps, pikmin and assist?
Is it true about the item frequency?
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.Well, Pokemon Trainer was also most likely cut due to the fact that switching characters is memory intensive. It's the reason Samus/ZSS and Zelda/Shiek were separated as well. Although, I'm pretty happy that they're their own characters now.
I can't tell if that's you or the Vita in your blood talking .So, shit hardware. I could have told him that.
Now, someone ask him why they removed Sarya/Tharja's trophy from the game.
Correct me if I'm wrong, but isn't the CCP support in KI:U just reversing the controls and not as a two-stick system. It's been a while.
Now, someone ask him why they removed Sarya/Tharja's trophy from the game.
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.
I mean if they're going to separate characters at least change a few things outside one move why give Sheik the exact same Final Smash as Zelda but change Zero Suit Seamus Final Smash or Ganondorf still being a C. Falcon clone with the exact same Final Smash.
Heck I wonder how much potential rooster was cut because the 3DS couldn't handle it since it would certainly explain why there was so many humanoid characters added to the roster (No Ridley...)
And suddenly I feel like I wish the 3DS version was never conceived...
Is C-Sticking that important?
Yes to both
Question though: wouldn't Amiibo also take up some of the CPU?
Question though: wouldn't Amiibo also take up some of the CPU?
srsly? cant believe it. is smash really that demanding? and if yes, how many hours until the last drop of the battery is out of the system?
Now, someone ask him why they removed Sarya/Tharja's trophy from the game.
So, shit hardware. I could have told him that.
I can understand it being removed from localized versions, but the leaked images seemed perfectly fine for the Japanese release. If ESRB are responsible for its removal, on top of the roster leaks, I`ll probably be changing my stance towards worldwide releases in future.That answer should be obvious.
I thought it was in the game... I thought it was one of the first confirmed trophies in that ESRB leak.
It was in the leak but not in the retail game.
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).Not to be rude or OT here, but don't you make the exact same posts in every 3DS thread?
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.
I mean if they're going to separate characters at least change a few things outside one move why give Sheik the exact same Final Smash as Zelda but change Zero Suit Seamus Final Smash or Ganondorf still being a C. Falcon clone with the exact same Final Smash.
Heck I wonder how much potential rooster was cut because the 3DS couldn't handle it since it would certainly explain why there was so many humanoid characters added to the roster (No Ridley...)
And suddenly I feel like I wish the 3DS version was never conceived...
KIU doesn't use the same amount of processing power as Smash.
Smash Bros. basically reboots the console into super-lite-OS mode at launch, in order for the game to have access to as much power as possible. It's the reason why Miiverse and the web browser don't work on the 3DS/3DS XL.
True, amiibo was another problem they had to deal with.
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).
This is why I hate Nintendo having a dedicated handheld monopoly. Their hardware is gimped to the point where it actually affects game design. It's so frustrating to know how much better handheld hardware could be nowadays.
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).
This is why I hate Nintendo having a dedicated handheld monopoly. Their hardware is gimped to the point where it actually affects game design. It's so frustrating to know how much better handheld hardware could be nowadays.
Now, someone ask him why they removed Sarya/Tharja's trophy from the game.
Well, look on the bright side. Smartphones are gonna eat that monopoly away.
...and then we'll have game designed gimped by input methods.
I guess that's also the unbright side...
So so far we have:
-No CPP support because the 3DS couldn't handle it
-Some different stages because the 3DS couldn't handle it
-No Ice Climbers because the 3DS couldn't handle it
Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.
You also forgot about 30fps Assist Trophies, and no item frequency option. :B
I think that's a RAM issue rather than a CPU issue. As I recall, you can borrow from the OS reserved RAM, but you'll need to restore it once the home button is pressed.Kid Icarus Uprising uses the same amount of CPU?
It don't remember it taking as long to start/close, but it's been a bit.
Completely off-topic but that site links to an amazon jp listing of tretta lab for 94% off (only 200 or so yen). Did it really bomb that badly?
.Because nobody cares!
Correct me if I'm wrong, but isn't the CCP support in KI:U just reversing the controls and not as a two-stick system. It's been a while.