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Smash Bros. 3DS : Sakurai explains why the Circle Pad Pro isn't supported

Lunar15

Member
So so far we have:
-No CPP support because the 3DS couldn't handle it

-Some different stages because the 3DS couldn't handle it

-No Ice Climbers because the 3DS couldn't handle it

Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.

Well, Pokemon Trainer was also most likely cut due to the fact that switching characters is memory intensive. It's the reason Samus/ZSS and Zelda/Shiek were separated as well. Although, I'm pretty happy that they're their own characters now.
 

ec0ec0

Member
that doesnt change the fact that you killed the ice climbers, monster.

(yeah off topic bla, bla... i am still sad)
 

Percy

Banned
The CCP really has been a waste of money, hasn't it?

Outside of Resi Revelaitons I've no use for it, and the one game I could really have used it on, Kid Icarus, didn't even offer proper control options for using it... now we have this happening.
 
So so far we have:
-No CPP support because the 3DS couldn't handle it

-Some different stages because the 3DS couldn't handle it

-No Ice Climbers because the 3DS couldn't handle it

Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.

You also forgot about 30fps Assist Trophies, and no item frequency option. :B
 

LostAnkh

Member
Is C-Sticking that important? I don't watch a lot of competitive Smash, but the last time I heard of anything in regards to C-sticking, was Wave bouncing/B-Sticking in Brawl. Besides, I would imagine people would be used o doing smash attacks with the A and the control stick.

I didn't know how to do smash attacks in the original until I played Melee
 

Adaren

Member
Is C-Sticking that important? I don't watch a lot of competitive Smash, but the last time I heard of anything in regards to C-sticking, was Wave bouncing/B-Sticking in Brawl. Besides, I would imagine people would be used o doing smash attacks with the A and the control stick.

I didn't know how to do smash attacks in the original until I played Melee

It's nice for retreating aerials on a lot of characters.
 

ec0ec0

Member
So so far we have:
-No CPP support because the 3DS couldn't handle it

-Some different stages because the 3DS couldn't handle it

-No Ice Climbers because the 3DS couldn't handle it

Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.

and only one pokemon/assist trophy at the same time... i think.
 

javac

Member
5% is a lot, I'm surprised by that figure. Makes you think how everything takes a toll on the system and has to be taken into more consideration that you'd think.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Well, Pokemon Trainer was also most likely cut due to the fact that switching characters is memory intensive. It's the reason Samus/ZSS and Zelda/Shiek were separated as well. Although, I'm pretty happy that they're their own characters now.
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.

I mean if they're going to separate characters at least change a few things outside one move why give Sheik the exact same Final Smash as Zelda but change Zero Suit Seamus Final Smash or Ganondorf still being a C. Falcon clone with the exact same Final Smash.

Heck I wonder how much potential rooster was cut because the 3DS couldn't handle it since it would certainly explain why there was so many humanoid characters added to the roster (No Ridley...)


And suddenly I feel like I wish the 3DS version was never conceived...
 

Brazil

Living in the shadow of Amaz
The amount of time it takes for the 3DS to open the Home menu after closing Smash tells me that the game is squeezing every single drop of power out of the hardware.

I don't have any trouble believing this explanation.
 

backlot

Member
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.

I mean if they're going to separate characters at least change a few things outside one move why give Sheik the exact same Final Smash as Zelda but change Zero Suit Seamus Final Smash or Ganondorf still being a C. Falcon clone with the exact same Final Smash.

Heck I wonder how much potential rooster was cut because the 3DS couldn't handle it since it would certainly explain why there was so many humanoid characters added to the roster (No Ridley...)


And suddenly I feel like I wish the 3DS version was never conceived...

There's no reason Ridley would be a more resource intensive character than others though so I doubt the 3DS is to blame for him not being playable.
 

ec0ec0

Member
Is C-Sticking that important?

Melee is literally "unplayable" without the C-Stick once you are used to using it. I dont even bother with single player mode anymore (obviously, i beat everything years and years before learning how to use the C-Stick properly) in melee (because the C-stick just changes the camera in that mode). And i am not a tournament player at all.

The C-Stick is just the "optimal" way of doing a decent amount of your moves. Once you learn it, there is no comming back.
 

DaBoss

Member
Some people suggested this in the old thread about CPP support. I didn't think it would turn out to be true and that it took up that much processing power. That's a shame.
 

Regiruler

Member
Question though: wouldn't Amiibo also take up some of the CPU?

EDIT: I always used one of the triggers as my jump button in brawl. L trigger jump, r trigger shield, z as the grab. I wanted to do something similar here :/
 

JCX

Member
srsly? cant believe it. is smash really that demanding? and if yes, how many hours until the last drop of the battery is out of the system?

Smash is probably the most technically impressive 3DS game. Can't think of anything else that looks as good on 3DS save for Monster Hunter.
 

Zenaku

Member
That answer should be obvious.
I can understand it being removed from localized versions, but the leaked images seemed perfectly fine for the Japanese release. If ESRB are responsible for its removal, on top of the roster leaks, I`ll probably be changing my stance towards worldwide releases in future.
 

SmokyDave

Member
Not to be rude or OT here, but don't you make the exact same posts in every 3DS thread?
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).

This is why I hate Nintendo having a dedicated handheld monopoly. Their hardware is gimped to the point where it actually affects game design. It's so frustrating to know how much better handheld hardware could be nowadays.
 
After looking at the videos they also did a lot of copy and pasting and makes me wonder if some things weren't change because the 3DS couldn't handle.

I mean if they're going to separate characters at least change a few things outside one move why give Sheik the exact same Final Smash as Zelda but change Zero Suit Seamus Final Smash or Ganondorf still being a C. Falcon clone with the exact same Final Smash.

Heck I wonder how much potential rooster was cut because the 3DS couldn't handle it since it would certainly explain why there was so many humanoid characters added to the roster (No Ridley...)


And suddenly I feel like I wish the 3DS version was never conceived...

Yes, having a character retain their old moves in a sequel to a fighting game is such a new and odd concept...And Ridley is a humanoid character...
 

Drkirby

Corporate Apologist
KIU doesn't use the same amount of processing power as Smash.

Smash Bros. basically reboots the console into super-lite-OS mode at launch, in order for the game to have access to as much power as possible. It's the reason why Miiverse and the web browser don't work on the 3DS/3DS XL.

True, amiibo was another problem they had to deal with.

For Amiibo, you don't have to constantly read it. You do it once and store a bit of data in ram. For the CPP, you need to ether have the device constantly pooled.
 

Regiruler

Member
Completely off-topic but that site links to an amazon jp listing of tretta lab for 94% off (only 200 or so yen). Did it really bomb that badly?
 
Called it.

Sakurai mentioned in the past that the CCP is demanding when discussing KI:U so this should surprise no one. The left stick is actually disabled in KI:U when a CCP is used, it is just for left-handed control options.
 

jwhit28

Member
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).

This is why I hate Nintendo having a dedicated handheld monopoly. Their hardware is gimped to the point where it actually affects game design. It's so frustrating to know how much better handheld hardware could be nowadays.

But it's a Nintendo game, and I don't think Nintendo is one to be forced into higher specs whether a competitor is successful with that route or not. It's not like Nintendo hasn't had it's share of more technically impressive handheld competitors.
 

udivision

Member
Nope. Probably less than 0.5% of 3DS threads (the ones pertaining to hardware limitations).

This is why I hate Nintendo having a dedicated handheld monopoly. Their hardware is gimped to the point where it actually affects game design. It's so frustrating to know how much better handheld hardware could be nowadays.

Well, look on the bright side. Smartphones are gonna eat that monopoly away.

...and then we'll have game designed gimped by input methods.

I guess that's also the unbright side...
 
So so far we have:
-No CPP support because the 3DS couldn't handle it

-Some different stages because the 3DS couldn't handle it

-No Ice Climbers because the 3DS couldn't handle it

Gee I wonder what else they will reveal in the future they removed or not do because they had to compromise to fit the game on the 3DS.

You also forgot about 30fps Assist Trophies, and no item frequency option. :B

For better or worse, no WaddleDees for King Dedede, Reduced Olimar

As long as it all feels right or better in the Wiiu version, and parity doesn't demand a single assist/pokemon at a time, then we're good.
 
Kid Icarus Uprising uses the same amount of CPU?
It don't remember it taking as long to start/close, but it's been a bit.
I think that's a RAM issue rather than a CPU issue. As I recall, you can borrow from the OS reserved RAM, but you'll need to restore it once the home button is pressed.
 

Drkirby

Corporate Apologist
Completely off-topic but that site links to an amazon jp listing of tretta lab for 94% off (only 200 or so yen). Did it really bomb that badly?

I don't even think the thing works anymore. "Support for this software dropped after Pokémon Tretta moved to the X & Y series in March 2014."
 

Peltz

Member
I'm ok with this. I'm just not okay with the staggered release of the New 3DS. I would love to have it for the launch of this game.
 

Kriken

Member
Considering the demo requires basically a soft reset when you exit, this doesn't surprise me

Correct me if I'm wrong, but isn't the CCP support in KI:U just reversing the controls and not as a two-stick system. It's been a while.

I was wondering that as well considering the CPP would be used as a c-stick instead of an alternate Circle Pad
 

Regulus Tera

Romanes Eunt Domus
I'd rather they just built a GameCube controller adapter for the 3DS, BUT if processing power is the problem with peripherals then I guess that's just a pipedream.
 
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