Otakumegane
Member
I'm really stoked that they took a mention towards the issues of chain attack and its more stopping action nature and changed it into the more action fast paced overclock gear.
I'm really stoked that they took a mention towards the issues of chain attack and its more stopping action nature and changed it into the more action fast paced overclock gear.
It's just for an ad they used to hire artists for their studio or something.
Important there is the distinct pronunciation: it's "loggos" (as in a log of wood or your backlog) and not "lowgoes" (as in those symbols representing companies).
I was just thinking about how western media will react to this game
I would like to see Jeff Gerstmann being hyped about X in a quick look later this year being on WiiU makes this less likely
The problem is this game will be hard to Nintendo to market (as in they probably won't).
Maybe Youtubers can help some... although some aspects of the game might be a bit intimidating (namely the battle system).
They already marketed it more than other games, its general aesthetics lend to showing specific things, like they have for the first 2 trailers that will appeal to the western demographic, showing large expansive fields, flying mechs and shooting ze guns, and boom, you have a commercial.
Judging by the response from GAF and general comments all over the show (faces, music, voices etc.) I'm going to suggest that you cull all hope of good reviews from Western media.
This is going to be pretty niche... It doesn't have the universal 'pretty' appeal, action-orientation and brand of something like FFXV. This is unabashedly anime and J-pop culture in all aspects of its design. I'm pretty sure most people will consider that a pejorative. But this is a dream game for the select few who are loving every aspect that has come up so far.
It feels a little like Wonderful 101 all over again
You say that, but Xenoblade is currently sitting at a 92 metacritic, with 58 positive reviews and 1 mixed (0 negatives). Xenoblade got a lot of positive reception from western media.
Xenoblade had the faces problem as well, the gameplay was a lot more... -ahem-, simple -ahem-, and it had very little marketing (or mainstream western appeal for that matter).
I doubt XCX's reception will be bad.
Everything is an improvement (maybe not the soundtrack) over the original.
Xenoblade is a very different game from XCX. You can see it already with the complaints:
"Why did they get Sawano instead of the Xenoblade composers?"
"WTF is wrong with their faces? Xenoblade's was better."
"I can't stand Lyn's voice."
I know, objectively, music and aesthetics are only a small part of the game we are about to experience (in 2016... /cynicism /jokingnotjoking), but I'm pretty sure if something doesn't appeal to one's tastes immediately via aesthetics, then the bias will be engaged before one has a chance to engage.
I totally agree with this.
That will never happen. Ever. Western games media will go "oh the environments look pretty" and once they see "crazy JRPG story" they'll ship the game off to their freelancers to review and any Quick Looks and similar will happen in a distanced "that's neat I guess, I wonder if they can sustain this for 100 hours" / "but the story isn't grabbing me" kind of way. Jeff specifically will say, if he does get himself into a situation to say anything about the game, "I just want to wreck shit in those mechs. Get those menus out of there, I wanna do some slicin' and dicin'!" ...
Give up the dream of Western media getting hyped about this type of game. Best you can hope for is the old 1UP crew now at Eurogamer showing it some love.
Hmm you guys may be right...
I guess it doesn't really matter to me how the "Western media" reacts. It would be cool to have it at least review strongly even if it doesn't sell well, but it won't affect my epic levels of hype
I'm just waiting for ninjablade to show up and tell us why this game sucks.
I finally watched it and the combat is as boring looking as when it first debuted. Is this standard fair for Xenoblade? From what I remember of what I've seen of Xenoblade Chronicles, X looks less interesting.
Yes pretty much standard Xenoblade fair, but improved upon. What exactly do you see that looks boring? If you were expecting Bayonetta 2 gameplay with a JRPG flare, you'll probably be disappointed
At least it's not turned based....
It looks miles better than the first game.I finally watched it and the combat is as boring looking as when it first debuted. Is this standard fair for Xenoblade? From what I remember of what I've seen of Xenoblade Chronicles, X looks less interesting.
I agree until the last sentence. Turn based would be so much better.Yes pretty much standard Xenoblade fair, but improved upon. What exactly do you see that looks boring? If you were expecting Bayonetta 2 gameplay with a JRPG flare, you'll probably be disappointed
At least it's not turned based....
What I was hoping was for some more movement; something more dynamic. It looks quite stilted with the animals sitting there as the player just stands and shoots or attacks. Then he moves a little and repeats. I definitely don't want Bayoneta but something where I have to be moving and attacking. This is either one or the other.
I finally watched it and the combat is as boring looking as when it first debuted. Is this standard fair for Xenoblade? From what I remember of what I've seen of Xenoblade Chronicles, X looks less interesting.
Umm... I think you're probably misremembering? Battles look way flashier than in the first game and look like they'll be more involved as well what with the Soul Voice mechanic, double/triple recast/cooldown, the addition of elevation in addition to positioning, and the addition of a new TP bar that you have to manage. Sure, Visions are gone but Overclock Gear looks to be an interesting alternative to Chain Attacks and we haven't even gotten into Doll battles yet.
But ultimately the battle system is still menu-driven though with a lot of real time aspects you have to manage so it's probably not quite what you're looking for if you want a pure action RPG?
What I was hoping was for some more movement; something more dynamic. It looks quite stilted with the animals sitting there as the player just stands and shoots or attacks. Then he moves a little and repeats. I definitely don't want Bayoneta but something where I have to be moving and attacking. This is either one or the other.
If you want to interest people who like action games, then you talk about combos.
And show that gif of the mech losing an arm.
Have to agree unfortunately.
I guess it doesn't really matter to me how the "Western media" reacts. It would be cool to have it at least review strongly even if it doesn't sell well, but it won't affect my epic levels of hype
Well, different tastes, really.
I doubt many RPG players would like to hear about animation cancelling, attack priority, OTGs, chip, 1f links, and whatever other term related to action/fighting games are there.
What the bigger RPGs are having to do (fortunately or unfortunately) is having to appeal to both sides, because the RPG crowd is not as big anymore to sustain big budget titles (Xenoblade would be even worse in that regard, as it still has to build a name for itself).
The key right now is to balance out the RPG and strategy elements with action elements. That, however, is a very delicate balance. Xenolade didn't reach it, X seems to be much closer...
Personally, I kinda want to see a Xenoblade with turn-based combat, but if they have to resort to a more action-y approach to the game so it can reach a good amount of sales, I'm all for it personally. Whatever gets us more Xenoblade games.
It is similar (to Xenoblade's combat system), but the sense of speed is much different. In fact, an increase in action was something I wanted since the early days of development. But, as I said earlier, this game posed[/is posing] new challenges for Monolith Soft. Because we feared we might fail if we crammed too many new things in, we decided to lay the foundation[for the game] with what we were familiar with. So we started by upgrading the previous game’s battle systems, and I think the increased sense of speed reflects the desire of the staff to make a more action-y game.
It sounds less like they have to make the combat more action-y and more like they want to going by Takahashi's statement in the famitsu interview.
It sounds like the team initially might have wanted X to be an action RPG but since they were already changing and adding so many gameplay aspects they didn't want to get in over their heads and tackle more challenges than they could handle at once, so instead they built off Xenoblade's combat system.
Well, yeah, my post was mostly talking about the market today. It always helps when the director itself already wants to make a game geared towards action, as it won't feel like it was a system shoehorned into the game.
Anyway, I read that statement before, hopefully they pull it off in the next game.
I didnt finish version 2 of the subs so im doing that now, at 24:52 Irina says "I-Im only coming along as your superior, It's not like I want to help you or anything."
baka
I cant, I hope to god they translate it exactly like that in the official translation.
Is jeff a guy at giantbomb, cause I remember giantbomb did a quicklook for xenoblade and they were hyped by it and surprised how that game could be on wii.
You say that, but Xenoblade is currently sitting at a 92 metacritic, with 58 positive reviews and 1 mixed (0 negatives). Xenoblade got a lot of positive reception from western media.
Xenoblade had the faces problem as well, the gameplay was a lot more... -ahem-, simple -ahem-, and it had very little marketing (or mainstream western appeal for that matter).
I doubt XCX's reception will be bad. Everything is an improvement (maybe not the soundtrack) over the original.
Are we really expecting it to review that poorly? AFAIK the random few times the game has been mentioned by Western games media has been very positive?
What I was hoping was for some more movement; something more dynamic. It looks quite stilted with the animals sitting there as the player just stands and shoots or attacks. Then he moves a little and repeats. I definitely don't want Bayoneta but something where I have to be moving and attacking. This is either one or the other.
That song and the one that plays during the overclock gear explanation give me faith this will be a decent OST.Once again want to reiterate that the song that plays when Elma is introducing the extra party members is the best song Ive heard on this OST bar none.
I don't think you will able to perform OCG so easily, I think you will need to meet certain conditions. It's a replacement for combo chain in Xenoblade after all.I don't see any issues about chain attack, since Xenoblade's battle really isn't action based, and chain attack gives you more control over allies. Also I can foresee that people will just stand still and cast as many arts as possible during OC gear to increase combo counter.
I don't think you will able to perform OCG so easily, I think you will need to meet certain conditions. It's a replacement for combo chain in Xenoblade after all.
That song and the one that plays during the overclock gear explanation give me faith this will be a decent OST.
But in all honestly, as a Sawano fan (who prefers instrumentals, especially more on the softer atmospheric side) I can firmly say the song that plays when you enter NLA is the best thing we've heard yet (although that Kobayashi ballad is great too, definitely the best vocal song so far). You can hear it pretty clearly here from 0:23-2:27 https://youtu.be/kjTzuqyQZlc?t=22s