blame space
Banned
so basically after I finished the story missions all I have left are the minutemen infinite missions? I want more stuff to do but I can't find anything.
so i finished the main story last night going with the institute, and checked out the alt endings on YT shortly after. one thing that struck me on these was was synth 10 year old shaun wanted to return to the surface with you. was wondering... is it for certain this shaun is a synth? curious as to if they were trying to be open ended here, like perhaps Father isn't legit after all (which, wouldn't make much sense if 60 years really had passed, but it's worth asking i guess)
my logic with going with the institute was, if shaun was handing its reigns down to me, it'd be win/win because i'd be in control and make better relations with the commonwealth
of course you can't do any of that in-game. but roleplaying, i guess
Is it even ever explained why they apparently kidnap random people and replace them with synths? I can't remember and while I was infiltrating/siding with The Institute I kept thinking 'kidnapping random people is really out of character for these guys'.
Finished the main story last night. Went with the institute. Disappointed to say the least. Everything before you actually get inside the place was pretty good I thought(especially the Kellog brain bit). Once inside though it was just kinda bleh as far as the quests/writing went. Things felt rushed and incomplete. I understand the Bethesda's story/writing has never been great but the main quest for me took a huge nose dive once I was inside institute.
I felt like the Institute wasn't REALLY designed to side with, kind of like they thought about them as a faction at the last minute or something and realized the story set them up as the enemies and they had little to no redeeming qualities.
Na. All these games introduce you to the 'enemy' and give you a chance to join them. There is a .01% chance that this wasn't planned from the start.
The introduction with father was aces. It was a fantastic introduction after hearing about how awful the institute was and a great way to make you side with them. And then the writing falls off a fucking cliff and you never have a good heart to heart with him before he tells you to fuck off and help others before the I'm dying you lead portion.
Bethesda's policy is to let every player do everything in the game. It has been this way for a while, but they turned it up to eleven for Skyrim and Fallout 4.
Don't have points spend on lockpicking or hacking? Don't worry, there's hardly ever anything worthwhile hidden behind things that are more difficult than Novice and if there is, there's always a convenient password or key nearby (often in the same room).
Don't have high charisma? Nevermind, you mostly just miss out on extra money. If there's anything important behind a charisma check, there's usually another option to get the same thing just around the corner.
Or in the absolute worst example IMO (Skyrim Dawnguard). Hey, wanna be Vampire Lord and have crossbows? Yeah, don't worry, just join the Dawnguard instead of the vampires and Serana can turn you into a Vampire Lord whenever the fuck you want.
so basically after I finished the story missions all I have left are the minutemen infinite missions? I want more stuff to do but I can't find anything.
I didn't really even explore the BoS or the Railroad so I dont know if those differ much but the Institute section feels like quests are missing, like content was cut. Just shallow.
if you really wanna know, the Railroad isn't exactly better. They could have done cool quests of taking people to like the edge of the map to a plane/tunnel and saying goodbye to them. Or having you infiltrate the BoS/Institute and doing continuous speech checks each time they doubted your intentions, EVEN at the point where you need to plant a bomb/fuck with them.
Instead we have "choose your faction" and the other faction has no way of knowing but you still get insta-aggroe'd for some of them. It bothers me the most in the Railroad that the game ended up as a final assault type of mission as the other two. The Railroad was supposed to be a few people who weren't an army and always hid from the enemy, but instead you get an army to storm the fucking enemy's base.
Finished the game after 300+ hrs, done every side quests I can find on Fallout wiki (or some are just bugged and can't be started or progress at all), plus a few that wasn't listed on it. Is there actually post game campaign related quests? I can't find anything of note after wandering and discovering all unexplored areas for the top half portion of the map afterwards.
Edit: I'll check RailRoad HQ again as I sided with insitute. Anything else that I should know?
Edit2: Nope, there's nothing in RailRoad HQ :\
This game does itself a disservice with it's writing, the quest design is terrible and I'm not even talking about having multiple quest paths or even speech checks etc etc...the writing is just so bland and uninteresting. I'm ok with A to B quest design if what I'm doing make sense or is fun/interesting in some way. The A to B stuff in F04 is for the most part really lacking in any sort of value to me as a player.
The game's writing does have a few bright spots, Silver Shroud, Kellogg Dream, that little Salem bit, a few other little stories you come across while wondering around. Looking back now though after the 100+ hours I spent I really dislike the start of the game. It's so rushed it doesn't mean anything but it also cripples the roleplaying aspect of this type of game. You go from being pre-war to outside the vault in a matter of minutes with a sense of urgency about your son. The way you picked your special was poorly done. The start of FO3 and NV are so much better.
I don't want to sound completely negative on the game. I enjoyed running around the world and exploring,the combat, the settlement stuff also filled that minecraft void in my life.
The MQ as well as the player characters origin are leaving me with a bad taste.
Only post-game thing I can think of is going to diamond city. You must have talked with the named guard in the outside door before, then go in and there's a small quest about the mayor.
Right so I'm pretty conflicted at the moment, I'm very close to the point of no return in terms of choosing the factions.
The way I see it, the Railroad seem to care only about the well-being of Synths and sympathisers alike, they seem to care little about the welfare of humans. The Institute have their heads stuck up their own anus' and view their own creations as tools to be utilised while hoarding technology that could benefit the people suffering on the surface. So that leaves the Brotherhood for me.. who on first impression are the only ones that have properly mobilised to make a change to the commonwealth.
Meanwhile the Brotherhood of Steel have this extreme view on the purity of Mankind and have a take no prisoners approach, Maxson is a total wanker and so is his flight bitch Kells, but... they can be reasoned with to an extent. I managed to spare Virgil after he was cured, but Kell was still being a total asshole about it despite how HUGE of a deal it is that he was cured of the FEV mutations, instead viewing him as an asset. Maxson, the stubborn ass, eventually spared Danse under the pretence that he never return to the Brotherhood again so I promptly sent him to Sanctuary under my own protection.
I feel shitty, but at the same time like I choose the most humane of the all the options and managed to spare some people along the way. Still I just don't understand what threat the Institute posed to all the people, there were no invasions, no threats of war .. nothing.
They better justify and fix this crap in a DLC.
Yeah I feel you. I mean it isn't canon but you are running the Institute in the Institute ending. It isn't a logic leap to think your character could reform it from within as the Director. It's crap that the game doesn't let you consider scheming your own personal goals in that scenario and present it as though you giving into the Institute's agenda.
:lolWhat a disapointment after New Vegas.
"Father: I am your son."
:lol :lolFuck you shaun.
And this shitty plot too.
Also you were adopted.
The vaults were mostly disappointing. Not every vault can be amazing, but the premise for 81 never really goes anywhere, and 114 and 95 aren't really worth talking about. The only one that could've been really interesting was Vault 75, but they eschew the promising and appropriately fucked up setup and instead put in 30 generic gunner enemies that took over the vault at some point in the past, so the lore (while potentially interesting) doesn't really end up paying off in a meaningful way.
Vaults 11 and 108, you are still unmatched.
the main story really ended the second you find Shaun. After that you're playing Babbies First Risk Match
God the Brotherhood of Steel is so fucking stupid, but I really like Haylen.
Is there a way to save her but still kill the rest of the BoS? Probably not, right?
God the Brotherhood of Steel is so fucking stupid, but I really like Haylen.
Is there a way to save her but still kill the rest of the BoS? Probably not, right?
Nah, she'd just friend zone you anyway. She's pining for Prickbag Salute.
I finished all four endings now, didn't really like any of them..
Brotherhood, Railroad and Minute Men are basically just all the same anyway.
Please tell me that is Kellogg's pistol. Only fitting to be killed b y the weapon that killed his mother/father.
Psh. Touching moments. Who needs one with that jerk. I went BoS and shot him in the head as he was lying dying on his medical bed.Not marking since this is the spoiler thread.Anyone who is concerned about spoilers would not come in here anyway,...
who did you guys side with ? I finished the game with Institute and the Brotherhood and umm..... to me it seems like brotherhood is the bad ending and institute was the good ending.EVen though the game sets up the institute as the villain. Brotherhood is a terrible faction in this game as opposed to part 3. They are as bad as legionaries from NV. Anyways Institute ending was great. The finals moments between MC and his son is touching. Also since you are the director of the most powerful organization and scientifically advanced faction in the commonwealth you can actually improve everyone's lives.
So I joined the BoS, did I screwed join the other faction ? I think a big ship is waiting for me outside the police building
But the writing is just so damn awful. Like, I still don't understand what the Institute's motivation is and they're after. Shaun appoints me as his successor, but like, why would I care about anything you do? Then the BoS makes even less sense. Sure, synths are an abomination and should be destroyed, but what about the other tech the Institute have developed over the years? They centered the story around "pick a side!", but failed make any of these sides someone I'm actually willing to align with.
It's a shame too, because the Find Your Son parts of Act I and Act II are actually really good! Or at least, it's compelling, especially if you're not goofing around and setting up bar fights for the local DJ or whatnot when you should be looking for your family.
I was so happy that the female VO doesn't suck, and she's like, literally the only videogame protagonist that also inhabit the Mother archetype after we've had a row of Geralt, and Joel, and Lee, and Dewitt. It sucks, and I'm pissed.
So I joined the BoS, did I screwed join the other faction ? I think a big ship is waiting for me outside the police building
Nah you are still early game you will get a chance to join on later on. But once you join one the other 2 will become your enemy.
I was a member of all 3. What stops you being friends with one faction is when you are tasked to kill them by another faction and/or you actually kill them.