Q: How does MEA Insanity compare to ME2 Insanity?
Ian: Hard to compare them apples to apples. ME2 added layers of defense (shield, barriers, armor, etc.) to everybody, which made it brutally difficult to take enemies down. While I enjoyed the challenge of ME2 Insanity, I didn't like that Adepts got the shaft due to all those layers of defense.
With MEA, we decided to keep defenses static (i.e. If an enemy doesn't have shields on Normal, then he doesn't have them on Insanity either), but we increase enemy durability enough to require a well-made character (and ideally well-crafted weapons) to take them down quickly, we increase enemy damage enough to melt you very quickly when you're out of cover, we increase enemy reaction times and make them smarter about flanking and taking advantage of when you do something unwise (trying to use a hover attack when surrounded by entrenched foes, for instance), using more flushing attacks to force you out of cover, and so forth. We also scale the player's health and shield gates, so you've got very little slack if you screw up.
In general I find that if I want to get through insanity without a silly amount of deaths, it's best to:
- Optimize my build. Your skills, armor, weapons, and profile should all have strong synergies.
- Build in some flexibility. Whether with Favorites, Consumables, backup weapons, or some mix of the above, be prepared to deal with different sorts of threats than my "main" build is optimized for.
- Use my squad smartly. Choose their skill evolves in a way that complements yours and each other's. In battle, order them into strong positions which guard my flanks, and order them to directly attack a target when a good opportunity presents itself.
- Git gud
Source:
http://bsn.boards.net/post/305838