You canceled out your own argument and you didn't even notice.99% of developers dont have the luxury to have decade long development cycle with stupid amount of budget.......and this game is not even out yet.
If all developers try to be like Star Citizen then we wouldn't be playing any game because they would be still development.
They also said it's helmet dependent so it's tired to the visor, you could just take it off or get a helmet without one. No word on on/off optionThats not a good idea in general. Im getting Operation Flashpoint shivers.
Well they are now uploading all panels, so yes.
I need that damn StarEngine demo direct feed. They’re so slow to upload
99% of developers dont have the luxury to have decade long development cycle with stupid amount of budget.......and this game is not even out yet.
If all developers try to be like Star Citizen then we wouldn't be playing any game because they would be still development.
Agreed, but this game is 11 years in and a half a billion dollars deep and still not even close to release.
99% of developers dont have the luxury to have decade long development cycle with stupid amount of budget.......and this game is not even out yet.
If all developers try to be like Star Citizen then we wouldn't be playing any game because they would be still development.
I like your posts, just real information, not shitting on the news like some 5 year old toddler and still not praising it like the second coming of Christ like some lunatic fanatic! Keep up the good workYou can play it. You have been able to play it for year but it never seems to get out of the alpha stage.
That user always does that. I just ignore them lol.
Squadron 42 is a cinematic action game what are you talking about?Bethesda is not some indie games studio. They have the time, funds, and manpower.
Squadron 42 is the Starfield that Todd Howard sold to us.
Squadron 42 is a cinematic action game what are you talking about?
That is YOUR opinion not mine.Squadron 42 is a cinematic action game
This kind of stuff suits VR to a Tee. I remember playing Elite Dangerous on a CV2 and it absolutely blew my tiny little mind.Looks absolutely incredible. I dont have VR, but I can only imagine how cool this would be in VR.
look as someone who loves space games from X series to elite dangerous i wanna be excited for this but why they wont just give an estimated release date 10 years after the game announced instead they tell us that is feature completed .
Take it you wont be playing then come release?To string people along some more?
Take it you wont be playing then come release?
That was the joke fella xThere isn't going to be a release.
Mrs Clark is "feature complete" but no amount of "polish" will make me happy.'Feature complete' is certainly a new interesting term lol, whatever that means. They could at least give a release window. To me, the polishing phase is 12 months at most but I fear it could be more here.
Still no direct feed or the Star engine?
I think maybe you are confused with Star Citizen aka space simulator. Squadron 42 is a cinematic action game, and a spiritual successor to wing commander. Its not an opinion you dick, its a fact and is what we all backed 10 odd years ago.
I hadn't spent money on this game until yesterday....after watching this video. Ended up getting the F8C Lightning...$260. I figured through the time it takes for this to actually be released I can melt this ship to other ships I might wanna try for a time. Probably will end up losing money doing that, but I'll make that decision when it becomes necessary.
For now...I been playing Star Citizen for about 2 years...I have not been blown away until this Citizencon. I'm all in now. I choose to believe.
I'll give you the perfect example. Personal Experience. Before the 3.21 patch was launched, I had bought a few ships using the in-game currency. There were some hiccups with the "long term persistance" feature. where they would only wipe part of your account to launch the new patch. If working properly, you would keep your money, your ships bought with auec (in game currency), any armor or guns you had stored since the last patch and any pledged ships (ones you bought with real money).I still have the base 325A. I was wondering, what is the insurance thing again, I never quite followed what it really meant or if it changed through time. Are ship upgrades, whenever PU is released, then you're at risk of losing the ship forever and start grinding again? Or ship upgrades will make the default spawn ship the one selected and will always be available, no insurance needed?
This always confused me.
Everspace 2. Star Wars Squadrons. Chorus. All of these look better in space sections. This game seems like it's not sure if it's a simulation or an arcade-y game. The zooming in hud effect is a non-starter for me. The lighting on distant planets, asteroids, and space stations looks great. The up close ships are glitchy and poorly lit.What most recently released space combat games?
Everspace 2. Star Wars Squadrons. Chorus. All of these look better in space sections. This game seems like it's not sure if it's a simulation or an arcade-y game. The zooming in hud effect is a non-starter for me. The lighting on distant planets, asteroids, and space stations looks great. The up close ships are glitchy and poorly lit.
But at least it will be the Starfield kind of game that Bethesda promised us.0 hype and I'm expecting another starfield kind of game.
Played them and I have nothing bad to say for what they are, as the size of the devs (cept Squadrons) or the actual aim of the games (polar opposites of Star Citizen in complexity. ), what can you expect. But yea... i do not agree even a bit. These are going for simplistic, nowhere near sim and in very narrow levels just flashy effects, they're fine as a quick action space game.
Well to start, if your whole point of reference is the Squadron 42 guy flying from this thread's video, every Star citizen players from the PU basically said the guy sucked, why CIG did that, who knows, presenting mostly the key features and be as newbie friendly as possible rather than crazy flying, which would be a bit alienating honestly, even for me some of what the PU pilots do is too much.
Bounty hunter all around solar system
Small guys against a fat boi in the city
Crazy asteroid race.
Its like comparing Mario kart to GT all about different tastes, like i can respect someone that would say Mario kart is his jam, but it's just not mine.
But you see what i did here? I didn't shit on them by saying they "look pretty bad". Those arcadey space games are just not my cup of tea, they're side dishes when i feel a hitch to play "something" space, they're not the main meal for me.
For what SC is trying to do, I think it looks pretty bad. The cockpit details are just really bland. The environments I've seen are visually boring, especially that bounty hunter one you posted. The asteroids have flat shading on them and they all have similar sizes and geometry. It honestly doesn't look technically better than OG X-Wing Alliance to me. Maybe the generic procedurely generated asteroids are polygonal objects now instead of sprites, but they also have terrible LOD that's constantly jumping. Looks very bad.
The race is better in terms of LOD and lighting. The cockpit details are vland and sterile. There's very little physicality to the cockpit. Turning the head we should see the way light changes on the glass. Even futuristic spaceships get smudged and dirty, but this one looks like an unfinished 3d render of a spaceship.
Wow...Looks like they actually put all that money to some good use. Hoping this comes to consoles.
It wont