Because of one thing there can be no doubt. Lara is back.
*cringe*
Because of one thing there can be no doubt. Lara is back.
I think Classic Gaming Room is the only good reviewers left
I'm not twisting anything.No the only one who is continually spinning information to match the hard on he has with this game is you.No wonder people think you are from Eidos PR.
Both the director of the game in an interview have said this as well as a fan who has actually played the game and posted in TRforums a Q&A has confirmed this.
He has also said that in the first hour he played the game there were around 10 (!) QTEs.
Underworld (which was admittedly a shitty game like all of Crystal's TR games) managed to sell more than two million copies.That doesn't sound "dead" for me.
And even though it didn't hold a candle when compared to the classics it showed some signs that Crystal was finally learning something at least in terms of level design.
But now it's like they said "fuck that it's too hard to make an actual TR game so let's tick every box that is hot today and hope for the best".
For people who like shooters,cinematic storytelling,QTEs and white ledges and ropes showing to the stupid how to move forward in a game that was suppossed to be about getting lost and finding your own path, sure this could be the game of their dreams but there is no way this is a TR game.
Except if you are one of those people who think that Lara = Tomb Raider.Then all this discussion is pointless.
Actually the "platforming" looks exactly the same as in the previous Crystal games with the only difference being that we're now suppossed to be able to steer her while she's in the air.Which is pointless since from what i've seen there's no way to miss a jump (unless you do it deliberately) as it was also the case in the LAU trilogy.
Sorry but exploration for dummies is not the exploration i want in a TR game.There are so many white ledges,white ropes and even white rocks in almost every trailer they showed so far that it's not even funny anymore.There is even white paint on rocks showing the whereabouts of your optional tombs just in case the player is stupid enough to not be able to find them on his own.And not to mention the scripted jumps and your usual magnetic hoping around.No this is not true exploration for me.This is sightseeing,more like a Tourist Raider or something.
Why is that?I've heard other people saying that too but i don't think that just because the series had the bad luck to be given to a developer who is obssesed with a certain style of gameplay the series should also be forever doomed.
DICE showed with Mirror's Edge that it is possible to for a modern developer to recapture the core essence of a game like Tomb Raider again.
Sure it might not sell as much as Assasin's Creed but if the developers stick to their vision and have a sincere love for the legacy of this series then the game can once again become (reasonably) successful.Look at games like Demon's Souls or Dark Souls for more examples of developers that gained critical recognition and also became successful without sacrificing their vision for whatever is hot on the market today.
When do the real reviews start coming out? Immediately after?
Still don't know whether to go PC or 360/PS3. Glad the embargo is up early to help me make up my mind!
Why should they get the benefit of the doubt considering their past Tomb Raider games? This game looks like everything fans didn't like about CD's Tomb Raider games distilled into its purist form.
I think I made a bet somewhere some months ago that this game will have a metacritic of 85 or higher; that's because one can predict where a "AAA" game will land on the metacritic up to 2-3 years in advance with a huge percentage of accuracy. Reviews are not critical assessments of games anymore. They're generally paid advertisements.
In large part to his tone, I am seriously uncertain whether or not this "Mark" is sarcastic in that video.
Both games are very good. I actually think Dead Space 3's review average is too low.Doritos ages
seeing DmC getting perfect scores after the awful demo and how everyone saying Dead Space 3 is the coolest is just sad, most reviewers and their reviews are completely useless nowdays.
Based on sales of prior tomb raider game this gen, and the reworked ones as well, Sounds like that is what people don't want an actual Tomb raider game.
Doritos ages
seeing DmC getting perfect scores after the awful demo and how everyone saying Dead Space 3 is the coolest is just sad, most reviewers and their reviews are completely useless nowdays.
I'd say people don't want what Crystal made of Tomb Raider. The series was doing fine until Eidos ran the series into the ground by forcing Core to make Tomb Raider Chronicles and Angel of Darkness was a mess. Sales plummetted with those disasters, and then Crystal's games never lived up to their predecessors; they were too action-focused and handholdy.
Tomb Raider games we're garbage anyways. I actually went back and played a few of them, pretty terrible.
Also, how exactly is it not tomb raider game? Because it doesn't meet your nebulous definition of what a tomb raider game should be?
This game could get 10/10's from every major reviewer that exists and GAF would hate it. It's hopeless.
Brad is reviewing for GB right? expecting 5 stars... but he didn't seem so thrilled during unpro fridays.
This game could get 10/10's from every major reviewer that exists and GAF would hate it. It's hopeless.
GTA IV gives us characters and a world with a level of depth previously unseen in gaming and elevates its story from a mere shoot-em-up to an Oscar-caliber drama. Every facet of Rockstar's new masterpiece is worthy of applause. Without question, Grand Theft Auto IV is the best game since Legend of Zelda: Ocarina of Time.
Do you think the problem is with "GAF" (whatever that refers to) or actual state of game reviewers?
Or many people (Gaf isn't some borg-like hive mind) think it may not be worth the 10 all reviewers say it is.This game could get 10/10's from every major reviewer that exists and GAF would hate it. It's hopeless.
GAF has become incredibly unreasonable with the hate surrounding this game. It's hard to have a discussion without it spiraling out of control with troll posts and "hurr can I protect it" bullshit. It's GAF.
GAF has become incredibly unreasonable with the hate surrounding this game. It's hard to have a discussion without it spiraling out of control with troll posts and "hurr can I protect it" bullshit. It's GAF.
There have been a lot of quality posts from both sides in discussing the shown PR material. You must have missed them or simply stopped reading the threads that provide the reasons for the criticisms? In my experience there have been many long-winded dissections on why this game simply doesn't look very creative or innovative in what should have been a reboot of the series.
In any case, the reason why this game gets so much flak is two-fold:
- For one, it represents everything that is wrong with AAA games these days: Arbitrary XP grinding, linear setpiece level design, ultra violence, ludonarrative dissonance, pandering female objectification, optional tombs, shameless ripoffs from Uncharted (multiplayer, train/plane climbing), etc.
- Secondly it isn't a justifiable change of direction for the fans of the series - i.e. a reboot is a fine idea and a fresh change of pace is definitely much more preferable than stagnation of the same formula. Yet the problem is that they reboot the game into another generic cinematic shooter with borrowed tacked-on mechanics from other popular AAA games. The survival-horror open-world concept they had in mind in the leaked concept arts was much more impressive and interesting and I'd bet that fans would be much more forthcoming towards such a change of direction.
The two above deficiencies motivate a lot of different people with different tastes into bringing their critical assessment to bear.
GAF has become incredibly unreasonable with the hate surrounding this game. It's hard to have a discussion without it spiraling out of control with troll posts and "hurr can I protect it" bullshit. It's GAF.
I think letting reviewers have a week with it before release is a great sign that this will be a good game. It's the first Tomb Raider game in years that I've considered picking up.what if the game is actually good and fun?
I don't think those things are neccessarily bad. If it's done really well and it's really fun than I don't see how those can be problems.There have been a lot of quality posts from both sides in discussing the shown PR material. You must have missed them or simply stopped reading the threads that provide the reasons for the criticisms? In my experience there have been many long-winded dissections on why this game simply doesn't look very creative or innovative in what should have been a reboot of the series.
In any case, the reason why this game gets so much flak is two-fold:
- For one, it represents everything that is wrong with AAA games these days: Arbitrary XP grinding, linear setpiece level design, ultra violence, ludonarrative dissonance, pandering female objectification, optional tombs, shameless ripoffs from Uncharted (multiplayer, train/plane climbing), etc.
- Secondly it isn't a justifiable change of direction for the fans of the series - i.e. a reboot is a fine idea and a fresh change of pace is definitely much more preferable than stagnation of the same formula. Yet the problem is that they reboot the game into another generic cinematic shooter with borrowed tacked-on mechanics from other popular AAA games. The survival-horror open-world concept they had in mind in the leaked concept arts was much more impressive and interesting and I'd bet that fans would be much more forthcoming towards such a change of direction.
The two above deficiencies motivate a lot of different people with different tastes into bringing their critical assessment to bear.
So you mean one where you trash a good game for not matching the name on the box, and one where you actually fairly review the game ?It's at the point now that I'm going to have to write two impressions of this game, one where I get into my experience with the series and why it was important to me, and one where I pretend I've been in a cave for 20 years.
This just blends in to the thousand other setpiece focused cover shooters out there. Yawn.
So you mean, one where you actually fairly review the game, and one where you trash a good game for not matching the name on the box?
What profession, relationship, situation, decision, role, science, investigation, or intellectual pursuit in the history of the universe has been improved by actively expunging your entire body of personal experience?
Why must the burden of considering differing perceptions of this game rest solely on those who have reservations about its potential to be good?
Who is talking about expunging their body of personal experience? I just mean, there are really two ways to think about any long running series.
1) You can review the game for what it actually is, and honestly assess whether or not it's fun, works well, has some cool shit in it.
2) You can review the game based on the standards and content of previous games in the series. This means that even if a game is well made, it can get docked heavily because it does not do the same things people expected based on past games.
Personally, I always, always, always go with number 1. Furthermore, I think that people who go with number 2 are one of the greatest problems with gaming these days. Final Fantasy XIII, Resident Evil 6, Tomb Raider reboot and on and on. All games that bring a lot of interesting stuff to the table and are well made for the most part. But they get savaged by purists who want something that plays like the previous 10 games in the series or else they tear it apart.
After a while, a long running series turns into less of an asset for promotion and more into a noose around the creator's necks. It's just sad.
Playing Tomb Raider for what it is does not mean you lived in a cave for 20 years.