Opus Angelorum
Member
Shane was an embarrassment.
Opus Angelorum said:Shane was an embarrassment.
Opus Angelorum said:Shane was an embarrassment.
Absinthe said:He was no more of an embarrassment than Garnett was.
Absinthe said:Sure, it's not perfect, but it may be the most polished game ever released.
LCfiner said:What? Not even close. Garnett was talking about minor issues he was personally having playing the game, but also mentioned the amazingly high production values of the game as a positive. Should he have kept his mouth shut about his feelings because they weren't 100% positive? Get outta here!
Meanwhile, Shane was in full-on SDF mode in this episode. I appreciate that he REALLY liked the game, but the manner that he shot down any and all criticisms was fucking cringe inducing.
Opus Angelorum said:The issue I had with Shane is that he as a reviewer would have ignored all of the faults because everything else was so stellar.
This is exactly why he shouldn't have reviewed it.
Pre said:My problem wasn't that Shane really liked the game, just that he completely shot down anyone with a differing opinion and refused to hear them out or accept the fact that they have different ideas of how the game should play. He was in close-minded, SDF mode on this podcast.
blame space said:I was screaming at Garnett in my car on my way to work when he started going on about how American games have been pushing intuitive controls more than MGS4.
Absinthe said:Wasn't Garnett the one bitching about the game and then he had to be corrected because he didn't even know how to fucking play it? Then he went on to admit that he didn't read the instruction manual. That was embarrassing. Before someone can make complaints, they have to educate themselves first.
People can bash Shane all they want, but I think he legitimately defended the game and I didn't see anything wrong with what he said. And people forgive games for their shortcoming and award them great scores all the time. Look at the Gears of War 1up review. Look at almost every single GTAIV review.
traveler said:I think Opus was just objecting to the idea that Shane wouldn't even bring up the flaws in a review, regardless of the score.
LCfiner said:I didn't find his comment embarrassing or fanboyish. It was simply indicative of how, for all of Ryan's talking about MGS4 being super accessible, they still have a little ways to go to be as easy to get into as modern western developed action games.
Absinthe said:Wasn't Garnett the one bitching about the game and then he had to be corrected because he didn't even know how to fucking play it? Then he went on to admit that he didn't read the instruction manual. That was embarrassing. Before someone can make complaints, they have to educate themselves first.
People can bash Shane all they want, but I think he legitimately defended the game and I didn't see anything wrong with what he said. And people forgive games for their shortcoming and award them great scores all the time. Look at the Gears of War 1up review. Look at almost every single GTAIV review.
Kintaro said:Oh? Name a modern western 3rd person action game were you can crawl, roll over face up, shoot while laying face up, side roll to evade bullets, or play dead. When you can, name how "easy" it was to do so compared to MGS4.
LCfiner said:He said he couldn't shoot while lying down and they corrected him. It was funny for me cuz I felt the same way playing Act 1. I forgot I had to press the L1 button to shoot (or roll) while lying down.
I didn't find his comment embarrassing or fanboyish. It was simply indicative of how, for all of Ryan's talking about MGS4 being super accessible, they still have a little ways to go to be as easy to get into as modern western developed action games.
On another note, I'm surprised that Ryan was trying to defend the passiveness of the cutscenes by mentioning the L1 or X button stuff. Pressing a single button to change a camera angle does NOT make a cutscene magically "interactive"; it's still a really passive experience.
Kintaro said:Oh? Name a modern western 3rd person action game were you can crawl, roll over face up, shoot while laying face up, side roll to evade bullets, or play dead. When you can, name how "easy" it was to do so compared to MGS4.
banKai said:why does garnett not say that cod 5 is using an enhanced cod 4 engine? isnt it already known !?
Absinthe said:He was no more of an embarrassment than Garnett was. Shane is a fanboy of the Metal Gear franchise, but we all knew that already. I also didn't take his "peasants" remark all that seriously and it was obvious that he said that to get a reaction out of people (guess what--it worked). He's a fanboy, but I think all of us are hopelessly in love with certain franchises.
All I heard was a bunch of nit-picking when it came to criticisms leveled at the game. It amazes me how the series has evolved and gotten better, yet people go out of their way to nit-pick certain facets. I think it may be the most complete game ever made. Sure, it's not perfect, but it may be the most polished game ever released.
Do you consider it an indictment of the game that someone could play for several hours and still be totally confused as to the controls/HUD?Absinthe said:Also, Garnett didn't even know what the circular line surrounding Snake was used for and he had to be told what that is used for as well.
I just think it's extremely sophomoric to complain about the game when it's obvious the person that is playing it doesn't even know how.
All of this shit could have been avoided if they did this podcast AFTER everyone beat the game. Shane was probably annoyed because he's actually beaten it and knows better.
firehawk12 said:Peyton was comparing the game to GRAW. And yeah, you can't play dead in GRAW because it's not that kind of game, but you can prone and roll.
Of course, the reason why it was easy in GRAW was because in both games they built in a tutorial mission, whereas MGS4 just puts you into the story and tries to teach you through Act 1.
Acid08 said:MGS's story raises the bar because of the themes it deals with. The whole military becoming a privatized corporation is completely believable and gives us a haunting look into what might be our future.
Esperado said:A war economy already exists today. There are already private weapons dealers, private military corporations, and ongoing battles fought using this equipment and personnel. Not to mention the military already controlled by nation's and the research, development, and production of new weapons and military technology.
Cirekiller said:That or more people got employed to produce stuff otherwise not needed. I'm not saying MGS4 on a whole is feasible only that one point.
dollartaco said:I don't understand why the believability of a story has anything to do with its quality. The MGS series has depth to its scenarios and characters precisely because of the design choices of Kojima, including the long cut scenes.
Kintaro said:I don't recall you being able to roll in GRAW. But yes, you can go prone and crawl. So, lets see. You push a button twice in MGS4 (or hold it) to go prone. You click the analog stick twice to go prone in GRAW. In both games, you hold a left shoulder button to aim in the stance and push a right shoulder button to fire.
Both games do the same thing to accomplish the same thing. MGS teaches you how to go prone almost right away by the way. Or, I dunno, can hit the virtual range to get used to the controls before starting. They give you the mode for a reason.
firehawk12 said:It's been too long since I've played GRAW, but rolling while prone involves pressing one of the face buttons and moving the stick toward the direction that you want to roll.
I mean, I don't know... there are things that I just didn't know about, like playing dead. I also couldn't get a handle on CQC, so I just used the electro shock knife thing. It makes sense that they weren't part of the act 1 tutorial, because Snake is this bad ass soldier... but then again, this is the game that tells you to press the "start" button without batting an eye, so I'm sure they could have done something.
TTG said:
firehawk12 said:Peyton was comparing the game to GRAW. And yeah, you can't play dead in GRAW because it's not that kind of game, but you can prone and roll.
Of course, the reason why it was easy in GRAW was because in both games they built in a tutorial mission, whereas MGS4 just puts you into the story and tries to teach you through Act 1.
Brashnir said:Neither of those taught me anything about anything. They're good entertainment, but I wouldn't call them educational.
The guy was there to whore product; he wasn't there for real discussion. This episode was exactly why the show needed Shawn.LCfiner said:On another note, I'm surprised that Ryan was trying to defend the passiveness of the cutscenes by mentioning the L1 or X button stuff. Pressing a single button to change a camera angle does NOT make a cutscene magically "interactive"; it's still a really passive experience.
LCfiner said:I think these recent comparisons of MGS4 to GRAW only serve to indicate how hardcore MGS4 still is.
GRAW is a hardcore game (for console owners - i'm not going to get into a comparison with the old PC Recon games) and it relishes being a hardcore game.
Ryan was saying how they wanted MGS4 to be newb friendly but I think they've only managed to match GRAW for ease of entry. I'm not going to split hairs over which may be simpler. If they wanted to make it easier to play, they would need to introduce some of their complex moves in gameplay scenarios or limit the total number of moves or weapon/item options (not something I think they needed to do, personally)
anyway, I'm finally at the end of act 1 and taking a mini break. I don't want to get labelled a hater, I'm digging MGS4 so far.
Linkzg said:GRAW has a lot of actions I didn't know about under several hours into the game. Doing the dive into prone and baseball slide happened randomly and I had no clue what I was doing.
DjangoReinhardt said:The guy was there to whore product; he wasn't there for real discussion. This episode was exactly why the show needed Shawn.
Epiphyte said:Do you consider it an indictment of the game that someone could play for several hours and still be totally confused as to the controls/HUD?
DjangoReinhardt said:The guy was there to whore product; he wasn't there for real discussion. This episode was exactly why the show needed Shawn.
Darunia said:I think for intelligent and down to earth MGS4 discussion, the Brodeo will be the podcast to listen to. Shawn and probably other people of the cast will be playing it. GFW radio always has the best in-depth game discussion
eznark said:are you trying to say 1up your is for peasants?
Darunia said:I think for intelligent and down to earth MGS4 discussion (in contrast to the fucking mess of a segment in this 1UP yours), the Brodeo will be the podcast to listen to. Shawn and probably other people of the cast will be playing it. GFW radio always has the best in-depth game discussion
That makes me wonder which angle Mercenaries 2 is going to take. They mentioned that they have a team member working full time on the story but I don't know if it's going to be an exposition on current events and battlefield morality or a shallow excuse to blow things up.eznark said:I like that Shane's opinion of civilian contractors was unaffected by the last few years of real life events, yet he played a video game it and it made him question the way of the world.
You're a fucking peasant Shane.
rod said:i love gfw as much as the next guy, and they do have great in depth coverage of games but....its usually kinda weak. they barely ever like console games unless its a casual game or a BIG release. boom blox for the former and gta4 for the latter.
Gamer @ Heart said:I have never wanted to hear T FROG more than on this podcasts. After watching the 1up show segment i feel he genuinly loves the game but has the mind set to see its flaws unlike almost everyone on this board right now.