jeremy1456 said:
XII was the best PS2 FF (only if you don't count X-2) but the game itself was so underwhelming. Almost everything; the battle system, story, soundtrack, art style, method of character progression. It's two high points were the exploration it offered and its graphics, and really those only barely bring the game up to average overall.
It's by far the most forgettable game in the series and just doesn't seem to have much of an identity.
Disagree. All Final Fantasy stories suck, so I don't give a shit about that. FFXII's story was pretty much background noise, which is already superior to all the other atrocious FF stories. But to supplement it, it had the best translation and best voice acting of any FF game ever. Hell, arguably any
RPG ever. FFXII was the first Final Fantasy to understand the series weakpoints and fix them.
It realized all Final Fantasy random battles are strategy-less bullshit that is relegated to tedious button mashing, a habit that can only be enjoyed by someone with Asperger's Syndrome. The gambits were an elegant way of pre-battle strategizing, which required constantly tinkering for high level play and completely removed the tedium of low level battles, which ended up fast and furious. You could jump in as much or as little as the battle required; for for many, many bosses was often. No random battles. All enemies on screen, no terrible transition screens.
FFXII had the best exploration of any FF game. The best city of any FF game. I personally loved the soundtrack. The art style was infinitely superior to any other recent comparable FF game - LOLOLOLLOOLOLOL
FUCK NOMURA - and the character progression was as open ended as I wanted it to be. If I wanted a God-of-all-trades, I could do it. If I didn't, I could focus. I've done both types of playthroughs.
Choice. Feels good man.