I don't think I have ever seen a person more determined to not like playing a game system.Dr. Zoidberg said:I so hope that Ultimate GnG is good.
In all honesty its the only PSP game I am looking forward to right now. I did pick up Exit today for 9.50 at Rhino's clearance sale. Hopefully it'll give me a reason to dust off my PSP.
TheTrin said:So I picked up the demo this morning at the local bookstore (1300 yen for a magazine is lolz worthy, but I bought it for the demo, and I`m sure most of that price tag is the demo), and...wow. The game is Makaimura through and through. It`s bloody ****ing hard, like everyone has said. I still think the jump is annoying as **** (maybe I`m just pampered by mario`s perfect jumping controls?), as I have to be moving in order to jump forward (I know, old school Makaimura, but wtf?). Anyway, I`ll probably pick it up regardless (as I`m a huge old school Makaimura fan), but the jump is still pissing me off.
kpop100 said:old fan as in played them all before or old fan as in beaten them all. If the latter you should have no problem with the jumping.
And if you are an old fan there's definitely no excuse for even bringing Mario's controls in here :lol
Mook1e said:I don't think I have ever seen a person more determined to not like playing a game system.
Mario said:For the record, developers are not the issue
Amir0x said:so it's difficult oldschool style after all? I was worried about that... nice to know it's whoopin' some rusty asses.
When did I say a person had to like every game on every system?meppi said:You know there are people out there who don't like every single game that's released on every system. ;p
If it wasn't for LocoRoco, Exit and the soon to be released Ultimate Ghosts n' Goblins and Every Extend Extra my PSP would be rotting away in a drawer too.
Marconelly said:GnG demo is really, really great. Graphics are nothing short of amazing in my opinion, 30FPS or not. It's simply one of the best looking 3D games in 2D plane, in class with legends like Gradius V, Ikaruga, itd.
VNZ said:WTF@UGnG@30FPS! A real shame.
I'm just saying, there's a whole lot of 30FPS games that look nowhere near as pretty as this, and I also don't think the 30FPS detracts much from it's great looks (that's why I said "30FPS or not"). Also, it really does look tons better than Megaman, they more than justified the lower framerate, especially considering that the game is slow moving and wouldn't really benefit from higher framerate all that much, but it benefits from the intricate and detailed graphics, as that's the staple mark of the series.RuGalz said:Duh, that's why it's 30fps and not 60fps. E3 demo had other level, there's a lot more going on than say Megaman...
Those are some strong words, but the demo is already more than hinting to the visual greatness of this. Sure, PSP has Syphon Filter and Daxter and whatnot, but yes, I say this game in some way looks even better that those!D2M15 said:and despite what certain posters will continue to believe, 30FPS is a fair trade-off for far and away the best-looking game on PSP. There's stuff going on in the later stages that's just unbelievable.
Favre4435 said:I think the Ghosts n'Goblins demo is garbage. The game just isnt fun. I liked the old nintendo version, but this one just doesnt feel fun to me. I dont mind when a game is difficult, but when it is difficult because the controls are absolutely horrid there is something wrong. When there is a seemingly endless number of monsters on the screen and you have to make a precise jump, controls are very much an issue. I'll pass on this one eventhough I thought the graphics looked nice.
You are wrong on basically all accounts. 2D side scrollers are 99% 60fps. 30 is fine for something like GTA, but in a game where you know exactly what is going to be on screen, there is just no excuse. Especially if precies timing is required and a lot is going on on screen. Like, how horrid would gradius be at 30 fps.Elta said:I am in awe that some are focusing on frame rate in a 2-D side scroller! 30 FPS is more than adequate for this type of game, as long as Capcom has kept the slowdown to a bare minimum (hopefully they learned their lesson with Super G&G). To be annoyed that this type of game doesn't run at 60 FPS is beyond my comprehension. 2-D side scroller/platformer.
Tokubetsu said:Wait so you prefer the older games? As people stated earlier..the controls havent change...
Still, some of the best ones are 30FPS. Metal Slug series for example requires the same precision, dexterity and timing as the best 2D games out there, and it doesn't really suffer being 30FPS, and it doesn't stop them from being some of the best looking 2D games out there. It's the same thing with UGnG. Also, there's definitely an excuse for it being 30FPS - it looks gob-smackingly awesome, and pushes the kind of graphics and effects rarely seen in this kind of gameselostyle said:You are wrong on basically all accounts. 2D side scrollers are 99% 60fps. 30 is fine for something like GTA, but in a game where you know exactly what is going to be on screen, there is just no excuse. Especially if precies timing is required and a lot is going on on screen. Like, how horrid would gradius be at 30 fps.
I think the demo is 30FPS locked, regardless if you set the clock to 333mhz or not.bluemax said:Jumping I didn't think was that huge of an issue, but it certainly felt dated. I can understand the 30fps, the game is way more detailed and has way more going on than MMPU did. Still with devhook and 333mhz I didn't notice.
todog said:1) Does the game follow a story and if so, is it told through cutscenes (or is the story non-existent as in like New Super Mario Bros.)?
There's a decent number of abilities, items you can obtain throughout the game that you can pick in the menus after obtaining them. It's not a lot of Japanese and most of the items you probably can figure out yourself by trying it out. However, I'm sure there will be a translation for the items and their descriptions within days of release anyway.todog said:2) Are the menus / settings all in Japanese or is this game rather import friendly?
Yea as you get new item or ability there's description for what it does and/or how to activate it. It's in Japanese with picture.todog said:3) Did the demo have any on screen instructions (e.g. when getting a new weapon etc.) and were they in English or Japanese?
What score did it get?There is a review of the japanese version in the latest issue of Play.
Tokubetsu said:There is a review of the japanese version in the latest issue of Play. Spoilers relating to the ending (not the story) :Seems like we are gonna have to play through more than once, with all the branching paths and secrets etc.The reviewer said something about when he reached the end, you needed 20 of a certain item when he only 3. (didnt say what)
Tokubetsu said:It got a 9.5 :lol Reviewer was in love with the game.
Halverson is a huge fan of platforming games and is more lenient on them than most, but that score doesn't seem weird at all to me, after playing the demo. There's not much on PSP or anything else that I can think of in this genre, that's this kind of quality.Tokubetsu said:It got a 9.5 :lol Reviewer was in love with the game.
TTP said:You gotta find 22 Rings of light to gain access to the throne room and fight Satan but the game doesnt tell u that until that point so you basically have to go all the way back and find those rings. Once you are done and the princess is freed, it happens the evil is still there and u need another 11 rings to fight the ultimate boss and get to the real happy ending
TTP said:You gotta find 22 Rings of light to gain access to the throne room and fight Satan but the game doesnt tell u that until that point so you basically have to go all the way back and find those rings. Once you are done and the princess is freed, it happens the evil is still there and u need another 11 rings to fight the ultimate boss and get to the real happy ending
Error2k4 said:good to hear capcom didn't screw with this one.
I'm a little disappointed with Rockman ZX (5 hours in the game) don't get wrong you people will totally love ZX, but I don't know they took out some of the features that made the Zero series godly and that made me
oh well I don't want to derail this thread, cant wait for this.
What features did they take out of ZX?Error2k4 said:good to hear capcom didn't screw with this one.
I'm a little disappointed with Rockman ZX (5 hours in the game) don't get wrong you people will totally love ZX, but I don't know they took out some of the features that made the Zero series godly and that made me
oh well I don't want to derail this thread, cant wait for this.