haunts said:Ahh shit, Batsu.. Awesome! im sold..
also, is this going to play like rival schools or like MVC2? any word on that?
raYne said:Nope.
I think early reports said it was arcade only. Though things may change.. hopefully.
ezekial45 said:Does anyone have a clear explanation why the Rival Schools series never continued after PJ?
TreIII said:1) Capcom's continuing collapse of its FG development - As the years went by, Capcom's once prominent FG development teams eventually either jumped ship to other teams within the company, or left the company entirely. ARIKA and Craft & Meister are good examples of former Capcom FG staff leaving the company to do their own thing. With them gone, Capcom had to continually shrink back development, until it basically was a thing that Capcom Fighting Jam was done by 1 person.
vala said:Stop posting this BS. Please!?
You have no idea what you are talking about!
that looks like that one legendary Pokemon. but with teeth.Troidal said:I know it will never happen because Tatsunoko pretends it never existed, but Gawl from Generator Gawl would be perfect for this game.
:lolTreIII said:No, I think you may be the one who doesn't quite understand...
The truth? Capcom literally HAS no FG development team left, the last bit of it dried up after CFJ. And people leaving the company is indeed true. Or how else would the likes of Akira Nishitani (the co-creator of Street Fighter) end up founding ARIKA
, and Noritaka Funamizu (another person involved with SF2) found his own company at Craft & Meister?
Furthermore...how would you explain the last few FGs that Capcom has been "responsible" for (beyond ports)?
Sengoku BASARA X? Arc System Works. Fate: Unlimited Codes? 8ing & Cavia. Street Fighter 4? DIMPS.
Yeah :lol I have a folder with about 300 capcom credits .Wasn't vala the one who actually used, you know, credits?
You sir are absolutely correct. I'm so glad we're getting some Voltekka action!eso76 said:I believe Yoshitaka Amano designed him
vala said:Arika was founded in 1995!. Capcom made dozens of fighting games after that!
Capcom stopped making fighting games after Capcom Fighting Jam, and you know why?
Fighting games were not making enough money.
Do you think that it would be a good idea for Capcom to put the Dmc team or MH team to work on SF 4???
RyanDG said:Samurai Pizza cats vs. Viewtiful Joe please.
Which is exactly why it won't come out on the Wii.sp0rsk said:Yo, this kinda looks like something that could come out on the Wii, doesn't it?
TreIII said:For instance, Team Red Beret (makers of the Alpha/Zero series, as well as Vampire/Darkstalkers) effectively disbanded around the turn of the millennium (after Zero 3, basically). The team behind the SF3 series soon followed suit.
By the dawn of the new millennium, there was really only one FG development team (went up the heading of Studio 1, but the reality was the actual FG team was quite small in comparison to the rest of the Studio)
Of COURSE money was the main thing that basically killed Capcom's FG division. Well, that, and Capcom's rather shoddy treatment of its own personnel, which is what caused the likes of ARIKA and Craft & Meister to be created in the first place.
If you're familiar with ShoK, the doujin dev behind the "Darkstalkers-like" PC fighting game, "MONSTER"? He was a part of Capcom's Red Beret division. So, being one who was a part of all this, he knows the kind of stuff that went on with the company, or at least, how the FG development went.
He never went into deep detail about the kinds of things that went on back then, but even in his younger days, he could see that the writing was on the wall, when it came to how Capcom was down-sizing their FG development, and not treating the personnel all that well either.
Who knows? If they still had the people available to make such a thing happen (and they do, a number of the people who work on the likes of DMC and Sengoku BASARA worked on previous Street Fighter games), they may have been able to make it work.
At the least, even if such a thing turned out to be a failure, it couldn't stand to be any worse for Capcom than how such things like Chaos Legion, Gotcha Force, Devil May Cry 2, Dino Crisis 3 and various other titles of varying budgets have negatively impacted Capcom...
RedBoot said:and I'd love to see Resident Evil get appropriate representation (2-4 characters).
I prefer this Ryu to the Jason Giambi inspired steroid in SFIV.hiryu said:LOL, at the people saying this looks better than SFIV.
Barkley's Justice said:i think it's safe to assume this game will not come out here, in america.
vala said:Not true at all ...
And, are you talking about "Dirty Beret" ?? It was just a small group of programmers, not an established team.
What??
Every person who was at Studio 1 had previously worked on fighting games, this include: game designers, graphic designers, programmers ,etc
Nishitani wanted more money and Funamizu wanted freedom, that's what i think.
Sho Kawakami told you this???? :lol :lol :lol :lol :lol
Tell me the source, please???
CFJ credits:Capcom Fighting Jam was done by 1 person
NeoGAF Fighting Generation: Vala vs TreIII: Match of the Millenium!vala said::lol :lol
Can we BAN this dumb liar, please!?
vala said:Yeah, can you show me the source??
Programmer - K, Hard.Yas - Finale=Rosso -, Kazuhito Nakai, Kobuta
yurinka said:Hey TreIII! All the programmers of 3rd Strike are still in Capcom (100% of them).
The "DIMPS made SFIV" statement is not true. The "core" work (producing, design, character design, some coding and other stuff) has been done by a Capcom of Japan team. A lot of stuff has been outsourced to Dimps and like 20 other companys included some others where works some ex-Street Fighter developers.
This outsouced work includes some coding, 3D modelling, 3D animation, CG videos and so on. And every piece of outsourced work has been overviewed by Capcom, they are very ambitious taking care of the quality.
TreIII said:I just GAVE you the "source".
That's all I'll say about that. Up to you entirely if you don't want to pursue this.
The story goes that "Hard.Yas" was basically the main one working on this title, as far as actual coding was concerned, with possibly the others like Kazuhito Nakai helping out from time to time (then rumored to have left the project before it was even finalized, along with many others as the project continued to come apart at the seams).
But, as was pretty much known about the game since the jump, the development cycle for the title was so short, so haphazard, so discombobulated and so "why? we don't really even CARE any more!", the proof was basically in the pudding by the end product we got in CFJ.
So, by the last few months before release, you might as well say that there was really one man who tried his damndest to program a project that worked. And then by the end of that, he too gave up on FGs and went off to do something else, which effectively ended the last bit of "devoted" FG development in-house within Capcom.
vala said:Typical liar!!!
How did you get the info ???. He sent you a mail, PM or something like that??? And you are the only one who have the information ....... right?
:lol :lol
Niiiiiiiiiiiiice story, but again, where is the source?????
1) Capcom's continuing collapse of its FG development - As the years went by, Capcom's once prominent FG development teams eventually either jumped ship to other teams within the company, or left the company entirely. ARIKA and Craft & Meister are good examples of former Capcom FG staff leaving the company to do their own thing. With them gone, Capcom had to continually shrink back development, until it basically was a thing that Capcom Fighting Jam was done by 1 person.
vala said:Typical liar!!!
How did you get the info ???. He sent you a mail, PM or something like that??? And you are the only one who have the information ....... right?
Perdew said:All Tre is trying to say, before you rip apart the minor details, is that current Capcom isn't creating sequels to their fighting franchises, or any fighting franchise, done wholly by their internal teams like they used to. I don't see anything controversial here
Back OT, has there been any info on hardware or developer yet? I can't quite wade through all these new posts.
vala said:That's why the FG development team (aka Capcom Studio 1) started working on other games like: Automodellista, DMC series, Resident Evil Outbreak , Gundam Vs series, Monster "lots of money" Hunter series, Zelda , Gotcha Force, etc
vala said:
Terrell said:Getting off the topic of measuring whose internet cock is bigger....
Anyone hoping they 3D up some of the popular SF3 characters like Ibuki or Makoto? If Capcom takes the safe route and just goes for the over-done Sakura/Morrigan/Felicia fan service bullshit without some new inclusions, I'll be grossly disappointed.
Perdew said:That isn't the point.
vala said:WHAT? My point is that Capcom Studio 1 and "Fighting Games Studio" were the same thing! :lol They are the same people!!
I dare to say that 90% of the people responsible for the fighting games (from 1996 to 2001), are still in the company.
Well, I dunno, Sakura didn't really make the cut either until the gussied her up to be over-the-top. It's just that mainline Street Fighter titles downplay the grandiose battle presentation. I mean, look at Ibuki's super moves like Kasumi-Suzaku... they could totally over-do that. Remember, Sakura at one point had a teeny-tiny fireball, she plays NOTHING like her Alpha iterations, yet they toss her into every VS. game because... well, fan service.ezekial45 said:I can't really see Ibuki or Makoto making the cut. Since those two are pretty tame for VS. games standards (over the top-ness), and adding over the top features to them will probably make them too different for vets, it seems likely we'll see Sakura/Morrigan/Felicia return.
Terrell said:Well, I dunno, Sakura didn't really make the cut either until the gussied her up to be over-the-top. It's just that mainline Street Fighter titles downplay the grandiose battle presentation. I mean, look at Ibuki's super moves like Kasumi-Suzaku... they could totally over-do that. Remember, Sakura at one point had a teeny-tiny fireball, she plays NOTHING like her Alpha iterations, yet they toss her into every VS. game because... well, fan service.
Perhaps it just me wishing and praying that Capcom took one of their best character designs of the past 10 years and did more with it.
Yeah, Ibuki was in Pocket Fighter/Super Gem Fighter.Perdew said:I'd love to see Ibuki in game. She was in a non-SF3 game too, right? Puzzle Fighter maybe? Or was is Pocket Fighter? Either way, she'd be great, and I think her moveset is very workable in the genre.plus Batsu is in, it's not like he was in every VS game...