The warping on everything during this was pretty brilliant.
Looks awesome, can't wait. But am wondering how this will shape up on the PS4.
Only in my dreams we'll see a Zelda like that gif!
Being as this is set in an open world, do you think you'll be able to uh... be able to, um... jump?
Being as this is set in an open world, do you think you'll be able to uh... be able to, um... jump?
I think PS4 and even Xbone will do reasonably well with this game because the engine is well balanced. One of the biggest issues with EA and Frostbite 3.0 is it is so CPU intensive to the point even processors greater than what the new consoles have require overclocking to get the FB3.0 games to run smoothly.
You mean like Link to the Past?Ugh I never want to see a Zelda like that. Well build Dungeons+Open World don't mesh extremely well.
Okay now we can actually examine this city shot.
If you look closely there are some bustling streets down there that are almost certainly accessible. If you look beyond the buildings you'll see what looks like some farmland and rivers in the distance, then mountains. It will be badass if you can access all that. The real question regarding the city though is if you can go into every alley like one of the minor towns in GTA V or something.
Can't wait to see how the ps4 version will turn out. I doubt my (current) pc will be able to run it with a smooth framerate.
Love this part.
650 TI
5500K Core i5
12 GB RAM
Thoughts on what my friend will be able to run it on? We have a bet going.
Or we can get the Tress FX 2.0 which has hair, grass and fur physics: http://www.neogaf.com/forum/showthread.php?t=713230
Implementing TressFX would require CDPR include and optimise the technology in RED Engine 3, something they haven't announced, and isn't exactly a drag-and-drop procedure. If a game isn't set to include TressFX, even if it's using fur-like shaders for other render ware, there's no guaranty it ever will. TressFX is not the same as Nvidia's PhysX, and to be perfectly honest I cant see CDPR bothering with AMD's solution when they're already using Nvidia.
Besides, I believe Nvidia has said their PhysX solutions are usable on both Xbox One and PlayStation 4, so it should be possible to implement the fur effects (and whatever else). Whether CDPR will, and what the performance cost is on consoles (I don't doubt they can render the effect if properly optimised), is another matter entirely.
Properly? I sincerely doubt it'll work any better on the consoles than it would on PCs with AMD GPUs.
PhysX is locked to Nvidia hardware on PC.
Bollocks. PsyhX run also on AMD GPUs. Hardware part doesn't run on AMD part only software.
I'm not sure what you mean? I know PhysX is only software, but as far as I'm aware it's still restricted to Nvidia GPUs, regardless of whether it could logistically run on AMD hardware. There are certain Nvidia effects that I think do run on AMD hardware, but I'm pretty sure you can't even enable the PhysX features on AMD GPUs.
Just read Wikipedia on the first 2 games. You'll be up to speedJust saw the HQ footage. WOW
I really hope I'm not too lost when I play this since I haven't been able to play the others.
Well, that's what happens when developers aren't shackled by having to accommodate ancient hardware (360/PS3). This type of graphical fidelity is to be expected in this generation. This is a normal leapJeez im surprised a game can look so crisp being open world. Please CDPR bring this first half of 2014.
I'm not sure what you mean? I know PhysX is only software, but as far as I'm aware it's still restricted to Nvidia GPUs, regardless of whether it could logistically run on AMD hardware. There are certain Nvidia effects that I think do run on AMD hardware, but I'm pretty sure you can't even enable the PhysX features on AMD GPUs.
Whats this amazing song called?
Okay now we can actually examine this city shot.
If you look closely there are some bustling streets down there that are almost certainly accessible. If you look beyond the buildings you'll see what looks like some farmland and rivers in the distance, then mountains. It will be badass if you can access all that. The real question regarding the city though is if you can go into every alley like one of the minor towns in GTA V or something.
Effects yes but psyhX is normal physic API like havok. Quite few games use it as standard physic engine.
Saying psyhx doesn't run on AMD is false. Certain effects do not run on AMD is right way to put it.
This IS the same game, right? Something does not add up here. I hope W3 looks great but every screenshot I see makes me lose faith in it.
This IS the same game, right? Something does not add up here. I hope W3 looks great but every screenshot I see makes me lose faith in it.
That was from a 6 month earlier shot
Each new batch of shots looks better and better
Plus you see it in motion in the trailer and it looks amazing
Oh my, tell me about my hidden agenda then. Its all part of my plan to ruin CDPR reputation on GAF. And I would, if it wasn't for those meddling kids! /sGoing off the last few posts of this guy its clear he's doing this on purpose.
Oh my, tell me about my hidden agenda then. Its all part of my plan to ruin CDPR reputation on GAF. And I would, if it wasn't for those meddling kids! /s
Why do screenshots from here, named "The Witcher 3 new gorgeous screens" look like shit and this video looks better. Its a honest question.
People here are quick to call bullshots and bulltrailers(?) but this game gets the blind eye treatment for some reason. Don't just dismiss my point of view because it does not fit your world.
Oh my, tell me about my hidden agenda then. Its all part of my plan to ruin CDPR reputation on GAF. And I would, if it wasn't for those meddling kids! /s
Why do screenshots from here, named "The Witcher 3 new gorgeous screens" look like shit and this video looks better. Its a honest question.
People here are quick to call bullshots and bulltrailers(?) but this game gets the blind eye treatment for some reason. Don't just dismiss my point of view because it does not fit your world.
Are you slow or something? Do you know how game development works?
Go back and watch the Witcher 2 trailers. No one believed they were in-game at first too, the released game looked much better than those trailers.