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Smash Bros Brawl Dojo Official Update Thread: Goodbye, Cherry-don

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Shinobix

Member
God I'm so bored.
6yd5jkh.jpg
 

HURGHT

Member
Aras said:
so, I guess there are going to be more falls while dodging in the air u_u
I'm not sure what you mean by this exactly, but if you're implying those accidental falls to your death off the side of the stage after a quick air dodge in the wrong direction, those shouldn't happen anymore, as the air dodge doesn't send your character into those blinking paralysis frames anymore.

Basically, if you jumped once and used your air dodge, you could still use your second jump after it if you hadn't hit the ground yet. So I think it's likely that there's going to be far less accidental deaths due to air dodging.
 

Shinobix

Member
Dreavus said:
It's not there? I thought for sure I remembered seeing one... I'll have to check sometime.

As for trophies, the only one I recall being different between versions (visually) was the motion sensor mine.

If you changed the language settings to japanese you could see other consoles or something like that, don't remember exactly.
 

Meloche

Member
Jiggy37 said:
I think Screw Attack does perfectly replicate the situation, though--but even if it didn't, they could just change the name of the Lip's Stick item. I should mention, though, I've never played Panel de Pon either, so I don't know whether there are generic Lip's Sticks or if she happens to have the only one in existence. This might all be a moot argument...
I know this is getting into semantics here [hey, have to do something without dojo updates], but for the purpose of my argument Samus' screw attack isn't an item in the Metroid games, it's an ability. Samus doesn't carry a little ball around whenever she wants to screw attack; it's a suit upgrade. The item in Smash just allows other characters to replicate that ability so long as they hold the item, which is a fictitious creation for the Smash Bros games. Again, there'd have to be a Master Sword item or something along those lines for there to be a possible direct comparison.
 

Jiggy

Member
Meloche said:
I know this is getting into semantics here [hey, have to do something without dojo updates], but for the purpose of my argument Samus' screw attack isn't an item in the Metroid games, it's an ability. Samus doesn't carry a little ball around whenever she wants to screw attack; it's a suit upgrade. The item in Smash just allows other characters to replicate that ability so long as they hold the item, which is a fictitious creation for the Smash Bros games.
They don't even hold it now, though--they just attach it to themselves and somehow it gives them the ability, which isn't very different from the way it works with Samus' suit.

Edit: Maybe a new comparison might help. How about the game having a generic parasol item even though Peach also has a generic parasol?

Edit 2: Actually, wait. Speaking of generic items has gotten me into a new thinking process here that might be a stronger argument yet. Let's say there's only one Lip's Stick in the Panel de Pon world. Even if that's the case, there can be multiples in the Smash Bros. world, so why couldn't Lip as a character also logically have one?
 

Aras

Member
HURGHT said:
I'm not sure what you mean by this exactly, but if you're implying those accidental falls to your death off the side of the stage after a quick air dodge in the wrong direction, those shouldn't happen anymore, as the air dodge doesn't send your character into those blinking paralysis frames anymore.

Basically, if you jumped once and used your air dodge, you could still use your second jump after it if you hadn't hit the ground yet. So I think it's likely that there's going to be far less accidental deaths due to air dodging.

Yeah, I meant those accidental falls everybody hates

Hey, that sounds great!!! didn't know that in Brawl the double jump can be done after dodging in the air, I had trouble dodging when a character pushes me out of a platform (while pressing the R Button) and makes me do a jump dodging instead of land dodging u_u and then I just watch my character falling u__u
 

Meloche

Member
Linkzg said:
Did melee have any content exclusive to the Japanese version or American version? like trophies and such?
The Japanese version has a total of 291 trophies versus America's 290 -- the added trophy is 'Tamagon' from Demon World. They also changed the Proximity Mine from the Perfect Dark look to the Goldeneye one for the North American release:

japantrophies.jpg


There were also two bonus trophies that were only available as a bonus offer from Japanese retailers. One was Mario on Yoshi, and the other was Samus Unmasked. There's pictures floating around of both of them somewhere, but my quick search came up with nothing.

Jiggy37 said:
They don't even hold it now, though--they just attach it to themselves and somehow it gives them the ability, which isn't very different from the way it works with Samus' suit.


Edit: Maybe a new comparison might help. How about the game having a generic parasol item even though Peach also has a generic parasol?
Well if they're both just generic parasols, I don't see why there'd be any issue with that. It's not like there can only be one generic parasol in existence... the issue would arise if Lip's Stick was somehow special and unique to her character [again, having played Panel de Pon might help here :p]. The thing with the screw attack is that the item isn't necessarily Samus' screw attack, it just allows all characters to replicate it [however it does it, either as something one holds or otherwise]. I'm considering having Lip in the game using her stick would make the Lip's Stick a rival good... it doesn't make sense for Mario to be able to use it when Lip's running around with her own, for example. But I guess either way my question has been answered; the issue of the stick being used by Lip and also being an item isn't a problem for most, and so unless Sakurai thinks like I do we still have a chance of seeing Lip in the game. Works for me. :0)
 

Jiggy

Member
I edited more in later, but yeah, basically I think the thing about Smash is that if canon can be broken once, I don't see why there's anything stopping them from breaking it twice. Having four Links in one match carrying Master Swords around doesn't even make sense on its own, and that's without bringing items into the picture at all...
 

justchris

Member
Jiggy37 said:
I edited more in later, but yeah, basically I think the thing about Smash is that if canon can be broken once, I don't see why there's anything stopping them from breaking it twice. Having four Links in one match carrying Master Swords around doesn't even make sense on its own, and that's without bringing items into the picture at all...

But they're so obviously using the Four Sword. It's amazing how suspiciosly alike those two swords look. <.< >.>

HURGHT said:
I'm not sure what you mean by this exactly, but if you're implying those accidental falls to your death off the side of the stage after a quick air dodge in the wrong direction, those shouldn't happen anymore, as the air dodge doesn't send your character into those blinking paralysis frames anymore.

Basically, if you jumped once and used your air dodge, you could still use your second jump after it if you hadn't hit the ground yet. So I think it's likely that there's going to be far less accidental deaths due to air dodging.

Thanks, I was going to ask that. It's nice air dodging doesn't paralyze you. I wonder if you can jump, dodge, jump, then dodge again?
 

HURGHT

Member
justchris said:
But they're so obviously using the Four Sword. It's amazing how Thanks, I was going to ask that. It's nice air dodging doesn't paralyze you. I wonder if you can jump, dodge, jump, then dodge again?
if my memory serves me right, you can dodge as many times as you like.

Edit: here's what the FAQ on smashboards says about the changes to air dodging for brawl:

[url=http://smashboards.com/showthread.php?t=121329]smashboards[/url] said:
You can attack after air dodges. You can jump after air dodges. You can air dodge multiple times in a row if you have time to do so. There is a short amount of time where you can't air dodge so that you can't just stay invincible in the air forever, though.
 

justchris

Member
smashboards via HURGHT said:
You can attack after air dodges. You can jump after air dodges. You can air dodge multiple times in a row if you have time to do so. There is a short amount of time where you can't air dodge so that you can't just stay invincible in the air forever, though.

Bwahahaha, screw wavedashing, I will abuse this like mad.
 

Iam Canadian

and have the worst user name EVER
Kandinsky said:

Those trophies weren't in any version, I think. In fact, I bought an Action Replay for the sole purpose of getting those trophies.

Seriously.

Edit: Oh, they were bonuses in Japan. That makes sense.
 

Aras

Member
Guess after the game comes out all of us posting in this thread are going to be seen in the Online / Matchup Forum posting in a new Smash Brawl Thread

can't wait to battle against you guys u__u
 
Meloche said:
There were also two bonus trophies that were only available as a bonus offer from Japanese retailers. One was Mario on Yoshi, and the other was Samus Unmasked. There's pictures floating around of both of them somewhere, but my quick search came up with nothing.

Also, since Topi is different between regions (and was in the original Ice Climbers, I believe), the trophy is different too. In the US Topi is just a little monster thing, but in Japan, it's a seal.

I have the import version, and yes, it's a little disturbing. Nana and Popo club baby seals.
 

Jiggy

Member
ShockingAlberto said:
http://i4.tinypic.com/6k9raxs.jpg
I have to give him credit--it takes some kind of guts to post that many anime smileys on GAF. :eek:


Holy Order Sol said:
I can see Kirby being awesome with that.
Oh shit. MetaKnight too. As if he didn't kick enough ass already.
And Jigglypuff. :D :D :D Who has better maneuverability than Kirby anyway, unless they changed one of the two.


Kulock said:
I have the import version, and yes, it's a little disturbing. Nana and Popo club baby seals.
Hmm. That would probably improve the game from a 5.7/10 to a 5.9/10 for me, but that's because I'm one twisted individual.


x3n05 said:
Holy crap @ this thread, is this the biggest thread on GAF ever? :lol
By far.
 

TreIII

Member
Jiggy37 said:
Hmm. That would probably improve the game from a 5.7/10 to a 5.9/10 for me, but that's because I'm one twisted individual.

He speaks the truth, though. In reality, the ICs should definitely be called the Seal Clubbers, cuz that's what they friggin' do best. In both the original Famicom game, as well as JP Smash DX, they continue to club innocent bystander seals and harvest them for their pelts! :lol

It's just another facet for how Nintendo often has a darker side than most would give it credit for. But then again, those of us who have been exposed to the likes of dumping dragons into pits of lava (SMB1), being allowed to stab innocent people (Zelda 1), gamble (Zelda 1) and have organized cockfights (Pokemon) would probably know better. :lol
 

Man God

Non-Canon Member
TreIII said:
He speaks the truth, though. In reality, the ICs should definitely be called the Seal Clubbers, cuz that's what they friggin' do best. In both the original Famicom game, as well as JP Smash DX, they continue to club innocent bystander seals and harvest them for their pelts! :lol

It's just another facet for how Nintendo often has a darker side than most would give it credit for. But then again, those of us who have been exposed to the likes of dumping dragons into pits of lava (SMB1), being allowed to stab innocent people (Zelda 1), gamble (Zelda 1) and have organized cockfights (Pokemon) would probably know better. :lol

More like forced eugenics programs involving incest and different species. Pokemon is a sick sick game.

Sending 10 year olds out, losing a fight means whiting out and having half your money taken? Twisted shit.
 
Jiggy37 said:
I knew about the air dodge thing, but it still makes me giddy to think of 4+ air dodges in a row with Jigglypuff.

There is a delay of some sort after the airdodge, from what I hear. So you can't just continually airdodge over and over. Makes me wonder how well the purported 'airdodge then counterattack' strategies are going to work out.
 

Jiggy

Member
WastingPenguins said:
There is a delay of some sort after the airdodge, from what I hear. So you can't just continually airdodge over and over. Makes me wonder how well the purported 'airdodge then counterattack' strategies are going to work out.
I know. But Jigglypuff has the six jumps and additional height with as many Pounds as she can get off before hitting the ground, so I figure being able to get 4 dodges off sounds reasonable.
 

Firestorm

Member
Jiggy37 said:
I know. But Jigglypuff has the six jumps and additional height with as many Pounds as she can get off before hitting the ground, so I figure being able to get 4 dodges off sounds reasonable.

But the air dodges aren't going to give you any additional distance this time. They just make you invulnerable for a few frames on the path you're already following.
 

jman2050

Member
Jiggy37 said:
I know. But Jigglypuff has the six jumps and additional height with as many Pounds as she can get off before hitting the ground, so I figure being able to get 4 dodges off sounds reasonable.

Jigglypuff's air maneuverability is broken beyond belief already, so the extra dodging would just be icing on the cake. I hate fighting my bro's Jiggly because she's so ridiculous in the air, and also because since I exclusively play Samus, Jigglypuff is the only character AFAIK that can consistently interrupt Samus' bomb recovery without killing herself in the process.
 

boiled goose

good with gravy
Man God said:
More like forced eugenics programs involving incest and different species. Pokemon is a sick sick game.

Sending 10 year olds out, losing a fight means whiting out and having half your money taken? Twisted shit.

the whole cockfighting concept of the game is kinda twisted.... animals fighting to the death... with fire, electricity, freezing each other, self destructing, etc...
 

Iam Canadian

and have the worst user name EVER
amtentori said:
the whole cockfighting concept of the game is kinda twisted.... animals fighting to the death... with fire, electricity, freezing each other, self destructing, etc...

Not death, merely unconsciousness/comas.

Although how something like a Pidgey or a Ratata is able to take the thousands of volts that must be generated by an Electric type or survive being doused in flame is beyond me.

TreIII said:
It's just another facet for how Nintendo often has a darker side than most would give it credit for. But then again, those of us who have been exposed to the likes of dumping dragons into pits of lava (SMB1), being allowed to stab innocent people (Zelda 1), gamble (Zelda 1) and have organized cockfights (Pokemon) would probably know better.

You forgot to mention the ten year olds gambling in casinos run by organized crime (Pokemon), an alien that was inspired by a rape scene in a movie (Mother 2), people body-slamming each other into electric fences (Mario Strikers), and the use of planetary genocide as a legitimate tactic (Metroid).
 

Jiggy

Member
Firestorm said:
But the air dodges aren't going to give you any additional distance this time. They just make you invulnerable for a few frames on the path you're already following.
It's still cool to me if I can dodge someone's up air and keep floating around over their heads, stalling. The other Pokemon will kill the idea, though, with Pikachu's Thunder and Ivysaur's Bullet Seed, and probably Pit's arrows will put a stop to it also, but oh well.


Iam Canadian said:
Although how something like a Pidgey or a Ratata is able to take the thousands of volts that must be generated by an Electric type or survive being doused in flame is beyond me.
Especially when they're 3,100-degree flames and 100,000 volt Electric attacks. Or when they get hit by a certain Pokemon that can send a train flying with a punch while also being able to throw 1000 punches in 2 seconds. Or get shot by another Pokemon with water pressure that puts a hole in steel. Or if they get stepped on by an unevolved Pokemon that can jump over Ayers Rock (348m, says Wikipedia) and has hooves ten times harder than diamond. And I haven't even mentioned a single non-first-gen Pokemon. D:

Then again, Pidgeot flies at Mach 2 (this for a base 91 speed?!) and bends trees with the gusts from flapping its wings, so maybe Pidgey has some kind of latent power somewhere in there while unevolved?


Edit: It does kind of make me understand why the single-player quests are so full of noob enemy trainers using pitiful low-level unevolved weaklings. If the Pokemon world were actually full of this stuff, I don't see how anyone would ever logically survive.
 
Iam Canadian said:
Not death, merely unconsciousness/comas.

Although how something like a Pidgey or a Ratata is able to take the thousands of volts that must be generated by an Electric type or survive being doused in flame is beyond me.



You forgot to mention the ten year olds gambling in casinos run by organized crime (Pokemon), an alien that was inspired by a rape scene in a movie (Mother 2), people body-slamming each other into electric fences (Mario Strikers), and the use of planetary genocide as a legitimate tactic (Metroid).


What?
 

TreIII

Member
Lavpa Jasai said:

It's true. The whole head-trippy thing behind Giygas/Giegue was actually inspired by when Itoi (the creator of Mother/Earthbound) had an interesting "moment" in his life when he unknowingly snuck into a theater...that was playing XXX flicks.

In a nutshell, Giygas was basically kind of representative of how his young mind couldn't understand what the people were doing on the screen. All he knew was that it was still very, very wrong...

If you want to read more about it, starmen.net's got ya covered.

Jiggy37 said:
Edit: It does kind of make me understand why the single-player quests are so full of noob enemy trainers using pitiful low-level unevolved weaklings. If the Pokemon world were actually full of this stuff, I don't see how anyone would ever logically survive.

That's why I ended up loving the Pokemon manga (the "Adventures" series, starring Red and co., not Satoshi).

They actually had moments were the Pokemon would be able to get hurt, or even die in grisly fashions, such as a Charizard getting its wings cut clean off, or another Pokemon getting impaled or otherwise getting a hole clean through it.

When I first got introduced to this stuff, I was definitely going "GYAT DAMN! Why is the TV show so kiddy, and this stuff so hard-core in comparison?". And yet, in the end, the manga still does adhere to the overall spirit of the games, which is what makes me love it even more than the anime.

For instance, in the manga, Lt. Surge and Koga were not only bad ass Gym Leaders, they were EVIL members of Team Rocket. I thought that was awesome to see Koga portrayed in such a way...
 
TreIII said:
It's true. The whole head-trippy thing behind Giygas/Giegue was actually inspired by when Itoi (the creator of Mother/Earthbound) had an interesting "moment" in his life when he unknowingly snuck into a theater...that was playing XXX flicks.

In a nutshell, Giygas was basically kind of representative of how his young mind couldn't understand what the people were doing on the screen. All he knew was that it was still very, very wrong...

If you want to read more about it, starmen.net's got ya covered.


:lol Thats awesome.
 

Iam Canadian

and have the worst user name EVER
What's really neat about Earthbound is how much of himself Itoi put into the game. For example, apparently the desert gold mine dungeon (with the five moles who each think they're the third strongest) was inspired by an unsuccessful gold hunting expedition Itoi went on. I wish I could find a source for that, but I know I read it somewhere.
 
I hope SSBB covers all genres.

Fighting - Buh
Platforming - SSE
Adventure - SSE
RPG - Add leveling up to SSE
Flight sim - Use the engine from the end credits in SSBM as an Star Fox SSE level
Strategy Mode - Move your pieces around (pieces being SSBB characters, attacking a character results in you going into a regular HP battle with them - enemies can be basic enemies like Goombas, Assist Trophies, Bosses, playable characters, etc.)
Pinball - Simple mini-game

etc.
 
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