Oblivion said:
Air Ride sold (unsurprisingly and fortunately) a fraction of what Melee did. And hell, it wasn't even a real Kirby game (which, although would be better than KAR, it would still be a dumb decision).
No.
My point is, they could have outsourced Kirby to some other developer and have their A-teams work on the stuff that actually matters.
:/ You wouldn't even have Smash Bros. if Kirby Super Star didn't invent the engine.
Anyway, let me put that aside for a moment and reply to your idea that Nintendo should have started on a Smash sequel right away. One difference between a game like Smash and games like Mario or Zelda is that the latter two tend to only get played once or twice and then left alone, whereas Smash is played for several years with the community both not getting bored and still unearthing new techniques. Nintendo's reasoning may have been that, in some sense, the sooner a new Smash gets released, the smaller the longevity of the previous Smash becomes--thus it would be in their best interest not to release another one right away. (And I don't think it's unreasonable to say this might have been their thinking, since it looks like that's what they do with Mario Kart as well: one per system.)
I do realize there's a big difference between starting work on a game early and releasing it early--a game could be worked on for four years straight, after all. And, as much as I hate to say it since Sakurai in my opinion is
the man, without a doubt, and ten times better than Miyamoto and Aonuma combined, there are still a few things that even I think could be handled without him. Arranging for music from the series known to be in (i.e. the ones already in Brawl would carry over to a fourth Smash), designing the graphics assets, running character polls and deciding who needs to make the cut for the new roster, creating models for those characters, striking up deals with third-parties wanting their own characters in, etc.
The problem is that Sakurai doesn't like working on sequels one after another, and yet he would still need to be around for things like general conceptual premises, stage design, gameplay changes, items, etc.; remember that if Sakurai didn't come back, Nintendo would have been reluctant to even touch the existing Melee characters for fear of ruining them. If these important aspects of game design can't be done without him, and yet he won't come back for a sequel without putting a bit of breather time between the games, there's only so far Nintendo could go without him; I don't think it's feasible that they could start on Smash Bros. 4 some time this year. (And it would be a pretty risky idea to start doing some preliminary designing without Sakurai while not knowing if he'd ever come back.)