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Fire Emblem Direct - January 18th, 4PM CST (Japan confirmed, FE Mobile unveiling)

SalvaPot

Member
Thanks for the answers to my redesign question, I have another question....

What are the chances of a NES-era Marth costume complete with(out) pants?

There is a comic about Link and Marth looking over old pictures, I am sad I can't find it anymore.
 

rhandino

Banned
Disturbance in Agustria and Eldigan the Lionheart are still the goat Fire Emblem Tracks.
Never played Genealogy, let me check those songs~

*Search for Eldigan The Lionheart~*

!!!

yGiMWMc.gif


I already see Michaiah and Tsubasa.
And Chrom.
😡
 

Draxal

Member
Do you guys think this game will have voice acting?

It will have too, its the biggest reason I think the game will be focused on Tellius and onwards.

A big thing that #fe did was introduce voice actresses for 1 and 3, and probably the only reason Tharja might not be in the game since her VA retired.
 
Absolutely.

It will have too, its the biggest reason I think the game will be focused on Tellius and onwards.

A big thing that #fe did was introduce voice actresses for 1 and 3, and probably the only reason Tharja might not be in the game since her VA retired.


Okay. cool


I wasn't sure because HW was my first warrios game. I couldn't tell if they didn't use VA because it was Zelda or because Musou don't have VA.
 

PK Gaming

Member
who's the guy with burning hair (not a Fire Emblem veteran so unsure...)

you should spoiler all the names for me :p

Archanea
Marth (FE1 Lord), Caeda, Tiki (young), Minerva, Hardin

Ylisse
Chrom (FE13 lord), Lucina, Tiki (hot), Cordelia, Robin

Hoshido/Nohr
Corrin (FE14 lord), Ryoma, Xander, Hinoka, Camilla, Takumi, Leon, Sakura, Elise

Tellius
Ike (FE9 lord), Micaiah (FE10 lord), Soren, Elincia, The Black Knight

Elibe
Hector (FE7's one and only lord), Lyn, Roy (FE6 lord), Rutger, Zephiel

Jugdral
Sigurd (FE4 lord), Seliph, Sety, Julia, Julius

Magvel
Eirika (FE8 lord), Ephraim (FE8 lord), Seth (God), Valter, Lyon

Others
Anna, Tsubasa, Alm (FE2 lord), Celica, Tharja
 

Draxal

Member
Never played Genealogy, let me check those songs~

*Search for Eldigan The Lionheart~*

!!!

yGiMWMc.gif


😡

They're both similar, I almost consider them one song.

They redid both for the anniversary orchestra concert and it is godly.

The version they did for the card game tournament of Lionheart is really good as well.
 

L95

Member
Are we expecting this to strictly cover the mobile and warriors game, or do you guys think they'll also show a new, mainline Switch entry?

I honestly have no idea.

I do feel like there'll be something else, perhaps. (amiibo?) but I don't quite expect a new mainline title yet. Idk tho
 
If there's gonna be a Tiki, it will definitely be little kid Tiki.

I'd rather have adult Tiki TBH. It would be hilarious to see Marth's reaction to seeing Tiki all grown up.

Also cause we'll be spared from the 1000 year old loli dragon arguments and all that.

Are we expecting this to strictly cover the mobile and warriors game, or do you guys think they'll also show a new, mainline Switch entry?

Well we might get info on the remaining 3ds DLC over here but otherwise yeah, I'm mostly expecting Fire Emblem Warriors and Mobile.
 

Lunar15

Member
Can't wait for Nintendo to reveal a character action game by Platinum Games where each level is a great battle in FE history.
 

Azuran

Banned
I just hope they simplify the gameplay for the next FE.

Fates takes deserved flak for its story and endless needless diversions like basebuilding and head petting but it doesn't get enough for its gameplay imo.

The crux of the game used to be about moving pieces around a map and positioning them in such a way that you could rout the opponent without losing a unit. You had to bear in mind the stats and weapon of each unit. Each turn required some thinking, but not an extravagant amount.

Now, it's as much about how you developed a unit and what skills it has AND what skills the enemy has as it is about movement, and stats and weapon type. Add the pair up mechanic and each move has to be micromanaged down to the most ridiculous level on any kind of difficulty in a way that was never the case before. If you have the right skills, on the other hand, it barely matters what square you move your OP hero to. And if the opponent procs a high-level skill it won't matter either - you're dead.

The amount of checking of the opponent's units and their skills, their movement ranges, what other units could pair up with them, how your units skills might negate the enemies skills, who might be able to move or attack twice based on skills, which of your units can pair up and what bonuses they'll receive for doing so... it's all way too much. Each movement of a unit is way too involved. I just want to move my pieces around the board into the right spots strategically, which is what FEs 7, 8, 9 and 10 were about.

The eugenics aspect of the games also bores me to tears but on high levels of difficulty you need those units and you need to have planned them out to be decent.

Fates really killed my trust with where they're going with the series and now I just long for another Advance Wars.

And people say Awakening and Fates casualized the franchise.

Why in the world would you want to remove depth in a strategy game? The more options the better. Pair up bonuses and skills added so much more to the game in ways that can't be replicated by other features. The fact that you have to worried about more than one thing before making a move should be a standard for a video game like this. Movement and Attack/Defense shouldn't be the only factors that matter. The game even does the calculations for you so maybe you should work on your multitasking skills if you can't handle more than 3 different numbers thrown at you.

I bet you're also one of those people that complains about IVs and EVs aren't you?
 

Griss

Member
Sorry, but there's just way too much blatant misinformation in this post to let slide.

Fates immediately presents you with relevant information. The older FE games forced you to select an enemy and check their individual stats, so it actually took longer to make an efficient move. Pair up is so essential and easy, I can't imagine it taking more time at all. Pair up units together to increase power and survivability and dual attack to maximize the amount of units you kill in a turn.

You talk about how important enemy skills are, but enemies in Birthright lack skills altogether, and enemies in Conquest/Revelation almost entirely lack proc skills, so you're straight up lying here.

Patently untrue, considering the children units are uniformly worse than the majority of the very exceptional parent units (with the exception of a few who end up acting as replacements as best via the child seal.) Like, I can't believe this garbage claim still gets throwing around when units like Jakob, Xander, Camilla and Leo exist.

Well, this is what happens when you form an opinion based around a game you last played 7 months ago, I guess. I simply forgot or misremembered the things you've mentioned here, assuming you're correct. If true, it's no wonder I found Birthright a far more enjoyable experience. My last experiences of the game were with Conquest, so that's the one that's in my mind.

As for proc'ing skills, I didn't just mean % chance skills but anything that activates given a certain set of circumstances.

As for kids, in Awakening I clearly remember the kids being superior to the parents in every respect. I don't min-max or fuck with the eugenics, I just level the characters as they come, and that was how I felt - that was my experience. In Fates the main family characters are clearly superior-level units, yes, no doubt, and I didn't have any experience with the child units in Fates. I should have specified Awakening there.

I still stand by my opinion that despite the fact that the info is presented more easily (3ds indeed shines here) there's far more to take in and plan for than ever before. Specifically, having to figure out what units will be able to double attack and from where adds tons of work, which you didn't mention there.

And people say Awakening and Fates casualized the franchise.

Why in the world would you want to remove depth in a strategy game? The more options the better. Pair up bonuses and skills added so much more to the game in ways that can't be replicated by other features. The fact that you have to worried about more than one thing before making a move should be a standard for a video game like this. Movement and Attack/Defense shouldn't be the only factors that matter. The game even does the calculations for you so maybe you should work on your multitasking skills if you can't handle more than 3 different numbers thrown at you.

I bet you're also one of those people that complains about IVs and EVs aren't you?

I want to remove depth to make the game more fun and faster to play, like the GBA games were. I loved those games. I was pretty clear about that. Increased depth doesn't make it more fun to me.

And I have indeed been complaining about IVs and EVs since gold and silver. Pokemon would be infinitely better if those systems were reworked or, failing that, removed. Good deduction.
 

Shikamaru Ninja

任天堂 の 忍者
Officially no, but it would shock me if they didn't have involvement with this.

It depends what genre it is. If it's a classic IS game, then they likely are involved. But there are no guarantees. Just like when everyone assumed "IS" was involved with Tokyo Mirage. They weren't.

- I will say IS recruit page has not mentioned hiring mobile programmers while Nintendo's did during their growing mobile development initiative.
 

Draxal

Member
It depends what genre it is. If it's a classic IS game, then they likely are involved. But there are no guarantees. Just like when everyone assumed "IS" was involved with Tokyo Mirage. They weren't.

- I will say IS recruit page has not mentioned hiring mobile programmers while Nintendo's did during their growing mobile development initiative.

This one was confirmed to be a strategy game. I always thought #fe was to be done by Atlus in those threads.

I definitely think this is going to be more of an oversight role, but I do think it will take Int Sys a while to make a switch game as Fates/If development started in late 2012.
 

PK Gaming

Member
Well, this is what happens when you form an opinion based around a game you last played 7 months ago, I guess. I simply forgot or misremembered the things you've mentioned here, assuming you're correct. If true, it's no wonder I found Birthright a far more enjoyable experience. My last experiences of the game were with Conquest, so that's the one that's in my mind.

Fair enough.

As for proc'ing skills, I didn't just mean % chance skills but anything that activates given a certain set of circumstances.

Those skills are actually extremely important for balance though. Nearly every Fire Emblem game (yes, even the super old ones) suffer from the "juggernaut unit" issue, where it's more efficient to have a few powerful units over an entire army of units. Conquest mitigates this to an extent by making it harder for units to solo maps. Soloing is absolutely still possible, but to a lesser extent with these skills. (You can't solely rely on Xander to get you through Chapter 25-26, for instance.)

As for kids, in Awakening I clearly remember the kids being superior to the parents in every respect. I don't min-max or fuck with the eugenics, I just level the characters as they come, and that was how I felt - that was my experience. In Fates the main family characters are clearly superior-level units, yes, no doubt, and I didn't have any experience with the child units in Fates. I should have specified Awakening there.

Even in Awakening, the child units were extremely overrated. Their potential is undeniable, but we're talking about units that join at level 10, with awful starting stats and a need to grind. The irony is that the child units in Fates are actually better because you don't need to grind with them at all due to the child seals. Very few of them outright outclassed their parents since they had such a huge level lead on their kids. Staples like Robin, Frederick, Chrom, Mages, Sol users, etc were way more valuable than kids. People just grinded and killed the game's difficulty without actually thinking about what they were doing.

I still stand by my opinion that despite the fact that the info is presented more easily (3ds indeed shines here) there's far more to take in and plan for than ever before. Specifically, having to figure out what units will be able to double attack and from where adds tons of work, which you didn't mention there.

I don't mean to be blunt, but you're objectively wrong here.

There's no way that this

fireemblem-6.jpg


Is more readable than this

qafucFe.jpg


U.I is something the newer games absolutely get right. Like it's no contest.
 

R0ckman

Member
What was wrong with Fates story? I loved it compared to others, I think Revelations could have had a bit more depth in the final chapters or exclusive characters from the final area but the overall theme was great.
 

Drop

Member
HW had something like 15 at launch. 8 would be the worst roster ever made.
Yeah I think it's pretty normal to expect at least as many characters as HW, if not more considering the difference in character pool there is between fire emblem and zelda.

Well, this is what happens when you form an opinion based around a game you last played 7 months ago, I guess. I simply forgot or misremembered the things you've mentioned here, assuming you're correct. If true, it's no wonder I found Birthright a far more enjoyable experience. My last experiences of the game were with Conquest, so that's the one that's in my mind.

As for proc'ing skills, I didn't just mean % chance skills but anything that activates given a certain set of circumstances.

As for kids, in Awakening I clearly remember the kids being superior to the parents in every respect. I don't min-max or fuck with the eugenics, I just level the characters as they come, and that was how I felt - that was my experience. In Fates the main family characters are clearly superior-level units, yes, no doubt, and I didn't have any experience with the child units in Fates. I should have specified Awakening there.

I still stand by my opinion that despite the fact that the info is presented more easily (3ds indeed shines here) there's far more to take in and plan for than ever before. Specifically, having to figure out what units will be able to double attack and from where adds tons of work, which you didn't mention there.



I want to remove depth to make the game more fun and faster to play, like the GBA games were. I loved those games. I was pretty clear about that. Increased depth doesn't make it more fun to me.

And I have indeed been complaining about IVs and EVs since gold and silver. Pokemon would be infinitely better if those systems were reworked or, failing that, removed. Good deduction.

That's the single thing that is in basically every fire emblem game, it also seems to me that you heavily overestimate the necessity to keep track of certain mechanics.

For example you mentioned the need to plan for the best children possible when there's really no difficulty that even requires you to recruit them to be beaten.
 

Griss

Member
Fair enough.

Those skills are actually extremely important for balance though. Nearly every Fire Emblem game (yes, even the super old ones) suffer from the "juggernaut unit" issue, where it's more efficient to have a few powerful units over an entire army of units. Conquest mitigates this to an extent by making it harder for units to solo maps. Soloing is absolutely still possible, but to a lesser extent with these skills. (You can't solely rely on Xander to get you through Chapter 25-26, for instance.)

Even in Awakening, the child units were extremely overrated. Their potential is undeniable, but we're talking about units that join at level 10, with awful starting stats and a need to grind. The irony is that the child units in Fates are actually better because you don't need to grind with them at all due to the child seals. Very few of them outright outclassed their parents since they had such a huge level lead on their kids. Staples like Robin, Frederick, Chrom, Mages, Sol users, etc were way more valuable than kids. People just grinded and killed the game's difficulty without actually thinking about what they were doing.

I don't mean to be blunt, but you're objectively wrong here.

There's no way that this

fireemblem-6.jpg


Is more readable than this

qafucFe.jpg


U.I is something the newer games absolutely get right. Like it's no contest.

This is really good analysis, and your explanation of why they use skills to counter the very real solo-ing problem from Awakening sounds legit.

As for your last point, I'm not talking about readability at all - we're on different pages here. The 3ds games are super-readable - I consider their readability, UI and 'gamefeel' to be top, top class.

I'm just talking about the amount of work you need to put in to consider all of the permutations of all of the enemies moves considering double attacks and the potential skills that might activate. That's all. I find each move to be too much work.

Maybe I should go back to Fates with fresh eyes, ignore the story and see if my opinion changes bearing in mind what you've said. Wouldn't be the first time I go back to a game after a year break and enjoy it more.

Yeah I think it's pretty normal to expect at least as many characters as HW, if not more considering the difference in character pool there is between fire emblem and zelda.



That's the single thing that is in basically every fire emblem game, it also seems to me that you heavily overestimate the necessity to keep track of certain mechanics.

For example you mentioned the need to plan for the best children possible when there's really no difficulty that even requires you to recruit them to be beaten.

As far as I know, double attacks were only introduced with Fates, right? You could never have two adjacent characters attack on the same move before just because they were standing together. In Awakening characters had to be paired to do so. I only played 7, 8, 9, 10, Awakening and Fates though.
 

Moonlight

Banned
Oh yeah, posted this in the FEgaf OT but here's my 1000% accurate FE: Warrior's (eventual) roster prediction.

YnALsAU.png


10000% accurate, flog me if wrong.
Looks pretty off to me, tbh. Not sure how you got so many obvious things wrong. Here's my list of predictions to compare. I think it'll be pretty accurate.

8Qw84rk.png
 
What was wrong with Fates story? I loved it compared to others, I think Revelations could have had a bit more depth in the final chapters or exclusive characters from the final area but the overall theme was great.

I think calling it awful is a slight hyperbole; it's at least mediocre. The trouble is that it pales in comparison to previous FE stories and other RPG stories.

Firstly, there is next to no world building. Next, things just "happen"... because, with little to no reason or motivation.

Revelation was mostly OK, although I felt
the beginning was kinda embarrassing. Corrin can't stop his brothers, so ends up attacking Hoshido and Nohr and suddenly the entire situation is irreconcilable.

Then you go on a crazy little adventure hoping you can somehow convince your siblings and everything magically fits into place.

I did my best to play along, but at the back of my mind, the story was the first thing I wanted to forget about XD
 
What was wrong with Fates story? I loved it compared to others, I think Revelations could have had a bit more depth in the final chapters or exclusive characters from the final area but the overall theme was great.
Other than Birthright the other two were pretty weak and terribly written stories. Not saying that Fire Emblem is full of masterpiece's of writing but the way they handled Fates was pretty bad. The worst example being how Corrin was portrayed in Conquest. I would take Awakening's story any day of the week over Fate's. Fate's just has the better gameplay.
 
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