If there's gonna be a Tiki, it will definitely be little kid Tiki.
It will be both. That's an easy swap for them.
If there's gonna be a Tiki, it will definitely be little kid Tiki.
Absolutely.Do you guys think this game will have voice acting?
Thanks for the answers to my redesign question, I have another question....
What are the chances of a NES-era Marth costume complete with(out) pants?
Never played Genealogy, let me check those songs~Disturbance in Agustria and Eldigan the Lionheart are still the goat Fire Emblem Tracks.
😡I already see Michaiah and Tsubasa.
And Chrom.
Do you guys think this game will have voice acting?
Absolutely.
It will have too, its the biggest reason I think the game will be focused on Tellius and onwards.
A big thing that #fe did was introduce voice actresses for 1 and 3, and probably the only reason Tharja might not be in the game since her VA retired.
Oh yeah, posted this in the FEgaf OT but here's my 1000% accurate FE: Warrior's (eventual) roster prediction.
10000% accurate, flog me if wrong.
Oh yeah, posted this in the FEgaf OT but here's my 1000% accurate FE: Warrior's (eventual) roster prediction.
10000% accurate, flog me if wrong.
who's the guy with burning hair (not a Fire Emblem veteran so unsure...)
you should spoiler all the names for me
Never played Genealogy, let me check those songs~
*Search for Eldigan The Lionheart~*
!!!
😡
Now search for "Door of Destiny". The true FE4 Goat music track.Never played Genealogy, let me check those songs~
*Search for Eldigan The Lionheart~*
!!!
😡
I sense a lack of male Corrin in this one...Oh yeah, posted this in the FEgaf OT but here's my 1000% accurate FE: Warrior's (eventual) roster prediction.
10000% accurate, flog me if wrong.
I sense a lack of male Corrin in this one...
Also Tharja. But apparently she isn't cool around here.
I sense a lack of male Corrin in this one...
Also Tharja. But apparently she isn't cool around here.
I sense a lack of male Corrin in this one...
Also Tharja. But apparently she isn't cool around here.
Are we expecting this to strictly cover the mobile and warriors game, or do you guys think they'll also show a new, mainline Switch entry?
If there's gonna be a Tiki, it will definitely be little kid Tiki.
Are we expecting this to strictly cover the mobile and warriors game, or do you guys think they'll also show a new, mainline Switch entry?
I just hope they simplify the gameplay for the next FE.
Fates takes deserved flak for its story and endless needless diversions like basebuilding and head petting but it doesn't get enough for its gameplay imo.
The crux of the game used to be about moving pieces around a map and positioning them in such a way that you could rout the opponent without losing a unit. You had to bear in mind the stats and weapon of each unit. Each turn required some thinking, but not an extravagant amount.
Now, it's as much about how you developed a unit and what skills it has AND what skills the enemy has as it is about movement, and stats and weapon type. Add the pair up mechanic and each move has to be micromanaged down to the most ridiculous level on any kind of difficulty in a way that was never the case before. If you have the right skills, on the other hand, it barely matters what square you move your OP hero to. And if the opponent procs a high-level skill it won't matter either - you're dead.
The amount of checking of the opponent's units and their skills, their movement ranges, what other units could pair up with them, how your units skills might negate the enemies skills, who might be able to move or attack twice based on skills, which of your units can pair up and what bonuses they'll receive for doing so... it's all way too much. Each movement of a unit is way too involved. I just want to move my pieces around the board into the right spots strategically, which is what FEs 7, 8, 9 and 10 were about.
The eugenics aspect of the games also bores me to tears but on high levels of difficulty you need those units and you need to have planned them out to be decent.
Fates really killed my trust with where they're going with the series and now I just long for another Advance Wars.
How unfounded is it to be expecting a tease for a Switch FE game?
People expecting more than 8/10 characters will be disappointed
Sorry, but there's just way too much blatant misinformation in this post to let slide.
Fates immediately presents you with relevant information. The older FE games forced you to select an enemy and check their individual stats, so it actually took longer to make an efficient move. Pair up is so essential and easy, I can't imagine it taking more time at all. Pair up units together to increase power and survivability and dual attack to maximize the amount of units you kill in a turn.
You talk about how important enemy skills are, but enemies in Birthright lack skills altogether, and enemies in Conquest/Revelation almost entirely lack proc skills, so you're straight up lying here.
Patently untrue, considering the children units are uniformly worse than the majority of the very exceptional parent units (with the exception of a few who end up acting as replacements as best via the child seal.) Like, I can't believe this garbage claim still gets throwing around when units like Jakob, Xander, Camilla and Leo exist.
And people say Awakening and Fates casualized the franchise.
Why in the world would you want to remove depth in a strategy game? The more options the better. Pair up bonuses and skills added so much more to the game in ways that can't be replicated by other features. The fact that you have to worried about more than one thing before making a move should be a standard for a video game like this. Movement and Attack/Defense shouldn't be the only factors that matter. The game even does the calculations for you so maybe you should work on your multitasking skills if you can't handle more than 3 different numbers thrown at you.
I bet you're also one of those people that complains about IVs and EVs aren't you?
do we know that IS is on the mobile stuff?I think it's pretty unlikely as I think IS has put alot of dev work in mobile.
Are they making the mobile game?I think it's pretty unlikely as I think IS has put alot of dev work in mobile.
Most Warriors games have larger rosters.People expecting more than 8/10 characters will be disappointed
How unfounded is it to be expecting a tease for a Switch FE game?
do we know that IS is on the mobile stuff?
People expecting more than 8/10 characters will be disappointed
People expecting more than 8/10 characters will be disappointed
Officially no, but it would shock me if they didn't have involvement with this.
People expecting more than 8/10 characters will be disappointed
It depends what genre it is. If it's a classic IS game, then they likely are involved. But there are no guarantees. Just like when everyone assumed "IS" was involved with Tokyo Mirage. They weren't.
- I will say IS recruit page has not mentioned hiring mobile programmers while Nintendo's did during their growing mobile development initiative.
Well, this is what happens when you form an opinion based around a game you last played 7 months ago, I guess. I simply forgot or misremembered the things you've mentioned here, assuming you're correct. If true, it's no wonder I found Birthright a far more enjoyable experience. My last experiences of the game were with Conquest, so that's the one that's in my mind.
As for proc'ing skills, I didn't just mean % chance skills but anything that activates given a certain set of circumstances.
As for kids, in Awakening I clearly remember the kids being superior to the parents in every respect. I don't min-max or fuck with the eugenics, I just level the characters as they come, and that was how I felt - that was my experience. In Fates the main family characters are clearly superior-level units, yes, no doubt, and I didn't have any experience with the child units in Fates. I should have specified Awakening there.
I still stand by my opinion that despite the fact that the info is presented more easily (3ds indeed shines here) there's far more to take in and plan for than ever before. Specifically, having to figure out what units will be able to double attack and from where adds tons of work, which you didn't mention there.
Yeah I think it's pretty normal to expect at least as many characters as HW, if not more considering the difference in character pool there is between fire emblem and zelda.HW had something like 15 at launch. 8 would be the worst roster ever made.
Well, this is what happens when you form an opinion based around a game you last played 7 months ago, I guess. I simply forgot or misremembered the things you've mentioned here, assuming you're correct. If true, it's no wonder I found Birthright a far more enjoyable experience. My last experiences of the game were with Conquest, so that's the one that's in my mind.
As for proc'ing skills, I didn't just mean % chance skills but anything that activates given a certain set of circumstances.
As for kids, in Awakening I clearly remember the kids being superior to the parents in every respect. I don't min-max or fuck with the eugenics, I just level the characters as they come, and that was how I felt - that was my experience. In Fates the main family characters are clearly superior-level units, yes, no doubt, and I didn't have any experience with the child units in Fates. I should have specified Awakening there.
I still stand by my opinion that despite the fact that the info is presented more easily (3ds indeed shines here) there's far more to take in and plan for than ever before. Specifically, having to figure out what units will be able to double attack and from where adds tons of work, which you didn't mention there.
I want to remove depth to make the game more fun and faster to play, like the GBA games were. I loved those games. I was pretty clear about that. Increased depth doesn't make it more fun to me.
And I have indeed been complaining about IVs and EVs since gold and silver. Pokemon would be infinitely better if those systems were reworked or, failing that, removed. Good deduction.
Fair enough.
Those skills are actually extremely important for balance though. Nearly every Fire Emblem game (yes, even the super old ones) suffer from the "juggernaut unit" issue, where it's more efficient to have a few powerful units over an entire army of units. Conquest mitigates this to an extent by making it harder for units to solo maps. Soloing is absolutely still possible, but to a lesser extent with these skills. (You can't solely rely on Xander to get you through Chapter 25-26, for instance.)
Even in Awakening, the child units were extremely overrated. Their potential is undeniable, but we're talking about units that join at level 10, with awful starting stats and a need to grind. The irony is that the child units in Fates are actually better because you don't need to grind with them at all due to the child seals. Very few of them outright outclassed their parents since they had such a huge level lead on their kids. Staples like Robin, Frederick, Chrom, Mages, Sol users, etc were way more valuable than kids. People just grinded and killed the game's difficulty without actually thinking about what they were doing.
I don't mean to be blunt, but you're objectively wrong here.
There's no way that this
Is more readable than this
U.I is something the newer games absolutely get right. Like it's no contest.
Yeah I think it's pretty normal to expect at least as many characters as HW, if not more considering the difference in character pool there is between fire emblem and zelda.
That's the single thing that is in basically every fire emblem game, it also seems to me that you heavily overestimate the necessity to keep track of certain mechanics.
For example you mentioned the need to plan for the best children possible when there's really no difficulty that even requires you to recruit them to be beaten.
Looks pretty off to me, tbh. Not sure how you got so many obvious things wrong. Here's my list of predictions to compare. I think it'll be pretty accurate.Oh yeah, posted this in the FEgaf OT but here's my 1000% accurate FE: Warrior's (eventual) roster prediction.
10000% accurate, flog me if wrong.
What was wrong with Fates story? I loved it compared to others, I think Revelations could have had a bit more depth in the final chapters or exclusive characters from the final area but the overall theme was great.
Other than Birthright the other two were pretty weak and terribly written stories. Not saying that Fire Emblem is full of masterpiece's of writing but the way they handled Fates was pretty bad. The worst example being how Corrin was portrayed in Conquest. I would take Awakening's story any day of the week over Fate's. Fate's just has the better gameplay.What was wrong with Fates story? I loved it compared to others, I think Revelations could have had a bit more depth in the final chapters or exclusive characters from the final area but the overall theme was great.