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UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

Neonep

Member
Capcom's marketing cycle for Infinite was totally baffling, and every time it got the spotlight it generally turned sour. And that public demo is legit trash.

Can't say any of this is surprising at all, but seeing something tied to the Marvel name do so poorly sure is something.

Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.
 
Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.

Who?
 

Neoxon

Junior Member
Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.
Within the FGC, maybe. But overall, the X-Men have been overtaken by the Avengers & the Guardians in terms of popularity. That's not to say that the X-Men don't still have brand awareness (they do). But the X-Men are nowhere near as popular as they once were in the 90's, with Wolverine & Deadpool pulling most of the weight of the brand today. The honor of "most iconic & popular" Marvel character belongs to Spider-Man, both back then & today.
 
Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.

Spider-Man is Marvel's most popular character, with Iron Man below him in merch sales.
 
Within the FGC, maybe. But overall, the X-Men have been overtaken by the Avengers & the Guardians in terms of popularity. That's not to say that the X-Men don't still have brand awareness (they do). But the X-Men are nowhere near as popular as they once were in the 90's, with Wolverine & Deadpool pulling most of the weight of the brand today.
Yeah they are. It's the reason why their movies still sell despite the quality. It just so happen that the other marvel characters got popular too. It's not a zero sum game.

Many of the older fans of MvC also stayed away because the characters they grew up with are gone.
 

heringer

Member
Shit part of the blame goes to Marvel too. Roster wise they are the reason Wolverine, Doom, Magneto, & Storm are not in the game. People can say what they want but it is an undeniable fact that the X-Men characters are the most iconic and popular characters Marvel has.

Wolverine is not in the game??? Holy shit!

Sorry, I haven't been following MvCI so I had no idea!
 

DrArchon

Member
If your looking at Capcom characters than yeah, it doesn't. But it's clear from the Marvel roster that was the direction with the visuals they wanted to go. I'm not even saying they accomplished it but that is what they were going for.

In terms of things like lighting and colors they're clearly trying to go for an MCU look with the Marvel characters, but they went in a completely different direction with the actual character modelling.

I can't in good conscience say that Marvel wanted them to 100% go full MCU with the visuals when they were OK with action figure looks for the proportions of Cap and Spider-Man.
 

Neonep

Member
The good news is that World legitimately looks good. The question is how they will or have handled the rest. After all, Resident Evil 7 looked good too and it still underperformed.
With Capcom as of the past few years the other shoe hasn't dropped yet for MHW. MVC;I had all the hype in the world and people knew there were going to be no X-Men & FF4 characters and Capcom still found a way to fuck that up. Also I think people are overestimating MHW. I don't think it does as well as people think it will.
 
I didnt buy this gmae cause there were no X-men and there are literally millions of people like me who thought the same. You can argue that the the Avengers are more popular than the X-Men, but when it comes to games and comics I feel like people like the X-Men more.
 
MvCI's animations are actually pretty good, both new and recycled. They just aren't going for the same frame-scrimping anime style as DBFZ.

Frame scrimping anime style describes CotA, MSH, MvC1, etc too. Hand drawn by Japanese artists, no free computer generated inbetweens, holding on frames and using smears.

Replicating that would only help the feel match up subconciously to classic nostalgic games from its own series. The "good animation" people on GAF champion from Capcom sometimes feels a bit superfluous (even 3S and Skullgirls have this feel time to time). Something like the new Fighting Layer EX project gives off the feel (animation wise) of "fighting games" as I remember them.
 
The x-men are still popular especially with the 90s kick going on... But Iron Man and Spider-Man especially flatten any of them. Avengers is an event every time. Only ones coming close are Wolverine and Deadpool in terms of popularity, and I'd argue the Guardians of the Galaxy are now a bigger name than them for general popularity (on par with Deadpool at worst). They would have helped the roster to be sure, but sticking mags Logan and ororo in there would not have saved this game's sales by itself. Lessened the impact.

Taking them out gave more ammunition that this was a cash in game. They didn't dispute it and thus... The reaction. For every person not getting it cause there were no x-men, they sure as shit didn't sell it to those who would've been like "okay, give me some wild shit to help me make peace with that ".
 
Glad I waited im gonna be able to get MVCi at a really low price. They will probably just release DLC characters this year and next and cut their losses. I bet Capcom made another bad deal with Marvel for the license again and cant sustain it with low sales unlike SFV.
 

2+2=5

The Amiga Brotherhood
I'm not a fan of capcom but damn a bigger game like MVCI selling worse than a old port of a small game like USF2 feels bad even for me.
 

BigEmil

Junior Member
A launch title game on a system where there was hardly any games to buy VS a medicore looking low budget dissapointing MvC game on a crowded market
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Always when I think people are being too harsh on Capcom and I wanna defend I remember that Okami isn't on Switch.

Still love them and getting Okami out on all other current gen systems is a great effort... But they really need to step up when it comes to Switch next fiscal year.
 

Lonely1

Unconfirmed Member
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...
 
Didn't even know it was out, honestly. Capcom really are a shadow of their former selves, always used to take note when one of their big games released, this on the other hand looked meh since the initial reveal. Will probably get UMvsC3 when I feel like a Capcom fighter instead.
 
I know that one of the main reasons I did not get the game was because all the characters I mained in MvC3 were absent from the roster (Wolverine, Storm, Deadpool, Vergil, Magneto Felcia/Wesker). The game visuals also don't help.
 

Neonep

Member
1. No X-Men & Fantastic Four characters
2. Underwhelming roster
3. Poor graphics
4. Poor PR

A list of reasons why this game isn't doing well. The combination was a critical blow for this game. Not one individually would have killed the game but all of them together is rough.
 

Village

Member
1. No X-Men & Fantastic Four characters
2. Underwhelming roster
3. Poor graphics
4. Poor PR

A list of reasons why this game isn't doing well. The combination was a critical blow for this game. Not one individually would have killed the game but all of them together is rough.

I don't think X men would have helped it

Even if they added old models of Magneto or Wolverine that wouldn't have sold shit. It would still be a roster of terrible looking models with a bunch of people missing, a mostly not new roster with poor media response
 

Toxi

Banned
With Capcom as of the past few years the other shoe hasn't dropped yet for MHW. MVC;I had all the hype in the world and people knew there were going to be no X-Men & FF4 characters and Capcom still found a way to fuck that up.
The other shoe dropped for Marvel vs Capcom Infinite with literally the first gameplay footage. And it only got worse the more we saw.

Meanwhile, we've got hours of Monster Hunter World footage and it looks terrific.
 

Kyoufu

Member
With Capcom as of the past few years the other shoe hasn't dropped yet for MHW. MVC;I had all the hype in the world and people knew there were going to be no X-Men & FF4 characters and Capcom still found a way to fuck that up. Also I think people are overestimating MHW. I don't think it does as well as people think it will.

There was hype for MvC:I? I must have missed it.
 
The other shoe dropped for Marvel vs Capcom Infinite with literally the first gameplay footage. And it only got worse the more we saw.

Meanwhile, we've got hours of Monster Hunter World footage and it looks terrific.
It does. It's the other factors that will decide its fate.
 

Sephzilla

Member
Marvel vs. Capcom: Infinite |OT| Marvel vs. Capcom: 4 Copies Sold

SXurw7E.gif
 

nded

Member
Frame scrimping anime style describes CotA, MSH, MvC1, etc too. Hand drawn by Japanese artists, no free computer generated inbetweens, holding on frames and using smears.

Replicating that would only help the feel match up subconciously to classic nostalgic games from its own series. The "good animation" people on GAF champion from Capcom sometimes feels a bit superfluous (even 3S and Skullgirls have this feel time to time). Something like the new Fighting Layer EX project gives off the feel (animation wise) of "fighting games" as I remember them.

I'd argue Capcom's attention to detail and use of key frames/readable poses are just as strong as ArcSys, regardless of how many free tweened frames of animation they are or aren't getting. I won't belabor the point though as you've made your preference clear. I personally think both styles can work well depending on the type of fighting game and visual presentation.
 
The 3DS didn't and the switch was as much a successor to that as it was to the wii u. You know the system where capcom's most profitable franchise was on and why the bothered to port XX in the first place? You can't have that cake and eat it nothing about Capcom's support acts as if the switch was anything but a successor to the 3DS. So far it's only got ports to games that well on the 3DS. Not a single of their regular console offerings.

What are you talking about? I addressed this in the exact post you quoted :p Switch is a 3DS successor as well as a Wii U successor, but given Nintendo's previous hardware transitions (DS > 3DS) (Wii > Wii U) there was no guarantee it was going to be a smooth one, and so I don't blame third parties for being skeptical. That's all.

Monster Hunter peaked on the PSP and look at how poorly Capcom supported Vita. Them porting XX makes it abundantly clear that they see a future for Monster Hunter on the Switch too. As odd as it is, Capcom not being slow to support the successor to the system that proved to be one of their most lucrative in previous years is not unprecedented. Seeing as the Switch is successful, Capcom will no doubt support it long term, unlike the Vita.
 

Sesha

Member
1. No X-Men & Fantastic Four characters
2. Underwhelming roster
3. Poor graphics
4. Poor PR

A list of reasons why this game isn't doing well. The combination was a critical blow for this game. Not one individually would have killed the game but all of them together is rough.

I would say:

1. PR/Marketing
2. Graphics
3. Roster
4. Campaign
5. X-Men & F4
 

DrArchon

Member
When it was first announced? There was a good amount of excitement for the title. I feel like they hype lasted till the roster leaks. That's when shit hit the fan.

I know my hype was severely blunted by that first story mode trailer where it revealed that Sigma was going to be DLC even though he was 50% of the main villain.

Hell, the roster leaks got me more hyped because I thought Monster Hunter would be on the base roster. So much for that shit.
 

M-PG71C

Member
That is too rich. But to be fair, USF2 is a better product than Infinite. That is actually kind of hard to type out but man, it's a damn shame.

Hey Capcom, since we are only porting old titles to Switch, do us all a favor and port MVC2 to Switch. It can only handle that version. ;)
 

nded

Member
That is too rich. But to be fair, USF2 is a better product than Infinite. That is actually kind of hard to type out but man, it's a damn shame.

Hey Capcom, since we are only porting old titles to Switch, do us all a favor and port MVC2 to Switch. It can only handle that version. ;)

It could probably handle MvC3. Game was on the Vita, after all.
 

Nimby

Banned
Arc System Works has to be to most financially broke Japanese company. They can't even afford English VO for their first party titles anymore, yet they made Guilty Gear Xrd, and Capcom just made Marvel vs. Capcom: Infinite.
 

Bridges

Member
My excitement for this game peaked somewhere inbetween it being announced and seeing the first gameplay (which IIRC was in the same trailer/PS event).

They really screwed up a home run here, I'm not even gonna blame them for the lack of a Switch port, but they are extremely lucky that the game has (apparently) really solid mechanics or else there'd be nothing redeemable about it.

How many more causalities must be suffered as all these devs transition their games to GAAS? Capcom seems completely unaware how to handle any of their franchises these days other than Resident Evil.
 

M-PG71C

Member
It could probably handle MvC3. Game was on the Vita, after all.

Nah, only fighting games with a number 2 can be ported to Switch. That's why USF2 and Xenoverse 2 are on there. It only makes sense that MVC2 can come to the system.

The third one will have to wait for the Switch's successor, and even then, only after a test game like Resident Evil Revelations or something.
 
1. No X-Men & Fantastic Four characters
2. Underwhelming roster
3. Poor graphics
4. Poor PR

A list of reasons why this game isn't doing well. The combination was a critical blow for this game. Not one individually would have killed the game but all of them together is rough.
He's right. The demo sucked, I just bought UMVC3 again because of it.
 
Let’s state the obvious.

MvC:I’s roster is lacking, it’s presentation is low budget and it’s gameplay is vastly different than previous iterations. I’m not surprised in the least it’s sales seem to be hurting.

The first two are definitely major issues.

The gameplay isn't vastly different though. Pretty much all the returning UMvC3 characters have the same (or very similar) move sets. And yeah
 

Neonep

Member
The other shoe dropped for Marvel vs Capcom Infinite with literally the first gameplay footage. And it only got worse the more we saw.

Meanwhile, we've got hours of Monster Hunter World footage and it looks terrific.

No it didn't. When people saw the initial gameplay footage people thought it was still a ways out and will get better, it wasn't really a big problem until E3. Also the other shoe could drop in many ways with Capcom. There were literally 0 problems with SFV until launch, up until that point it had a lot of good will and hype.
 
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