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Killzone Shadow Fall is the best looking next gen launch game

jobboy

Member
I have to disagree. Aside from the IQ it could pass as a PS3 game for me. I was expecting Deep Down to be the standard for the so called "true" Next Gen. So far it seems we will still be getting the same games just with better IQ, still in Sub-HD and of course Motion Blur on everything.

Oh, and Particles!

hope to be contradicted however i see no way deep down will look that good in game (imho)
 
I demand gif comparisons to Crysis (yes, from 2007 and running on dx10)

And then, we shall see how a "next gen launch title" stacks up against a 6 year old last gen pc game.
 
Every character and weapon model in Feb was placeholder.

what do you mean? We're still getting the same enemies with the masks and hoods, and the gun pretty much looks the same. They just need to make it look metallic again instead of plastic and make it bigger like before.
 

BadAss2961

Member
Let us see Crytek Engine in all its glory.

The definition of high standard. GG quaking in their boots.

iN3Rnq8PGzqrV.gif


iK2tFbj9v8FrN.gif


ibhnBoJCvrvTRV.gif
They need to stick to FPS.
 
They need to stick to FPS.

Well... If not that then they might do well sticking to being a tech company.

Crysis 1 and Far Cry 1 were their only good games in most people's opinions. And even then I'd say it was more by merit of them being open world, than because they were competent shooters.
 

KKRT00

Member
Well you said 1080p I got you 1080p :p

On my phone I can only go to so many sites so we can compare the YouTube videos. Same quality and they show a prett dramatic difference.

Lets look at screen grabs

Low rez textures, weak reflections, some suspect looking shadows, no tessellation, lighting that looks to lack HDR. Etc.

It seems like the motion blur is the saving grace to hide those flaws but they are still apparent.

Low res textures? Pretty standard. Have You tried to capture textures in KZ:SF trailer?
Its not really good way of showing texture, but here are some.
http://i3.minus.com/ibyqWrflS4v4ou.png
http://i5.minus.com/ic4LURSUJ8TuG.png
http://i7.minus.com/ivJNVhGVgNQRD.png
http://i6.minus.com/ioj0jQde19EJH.png

Yeah, its pretty stupid to make comparison in such quality, but hey we have direct feed shots too:
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0009.jpg
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0007.jpg
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0003.jpg

Very comparable resolution to Ryse.
--
No tessellation? There isnt even one object there for tessellation, so how have You judged that? And Ryse using tessellation for water and vegetation for sure, probably on some geometry too.
Suspect looking shadows? What are You even talking about?
Weak reflections? No reflection on those shots, only specular which are correct.
lighting that looks to lack HDR? lol, cant comment this in any other way

--
OK so there are still some issues with shadows but that looks like a bug since there are other instances where you can see character shadows a lot further away. Either way it's a big improvement since E3. KZ MP is honestly heads above Ryse's MP in terms of graphics.
Its not a but, its exactly the same in many other instances and in this second trailer too. Shadows in such games should be visible even for at least 200 meters, not for max 10m. Same goes for shadowing in Infamous:SS.
 

sunnz

Member
They need to stick to FPS.

Nope.

Outside of Crysis 1 ( FC1 is said to be good too) they have gone downhill. C2 and 3 are mediocre and worry a lot that they may make Timesplitters.

Even homefront, which wasn't that good in the first place, will probably be worse with Crytek making a sequel.
 

RoboPlato

I'd be in the dick
what do you mean? We're still getting the same enemies with the masks and hoods, and the gun pretty much looks the same. They just need to make it look metallic again instead of plastic and make it bigger like before.
GG said that all of the models in the Feb build and most of them in the E3 build were just placeholder. They've released screens of the newer models and you can see them in the MP footage. They look a lot better now.
 

KOHIPEET

Member
Fuck me, that Ryse is one ugly game. Anyone who thinks it can compare to KZ:SF in any way is in for a pretty huge disappointment at launch.

I don't mean to shit on crytek or anyone. It's probably made by a smaller, very enthusiastic team and it might actually end up being fun, but come on comparing it to the visuals of KZ (or even Crysis 3 on PC) is just plain nonsense.

I rolled of the chair watching those Ryse gifs. They simply shouldn't allow that footage to surface.
 
what do you mean? We're still getting the same enemies with the masks and hoods, and the gun pretty much looks the same. They just need to make it look metallic again instead of plastic and make it bigger like before.
It annoys me every time anyone says a gun in a video game looks plastic. Have you seen what real modern military weapons look like?
 

RoboPlato

I'd be in the dick
It annoys me every time anyone says a gun in a video game looks plastic. Have you seen what real modern military weapons look like?
I remember someone was complaining about the XM8 in BC2 looking like it was plastic compared to the metal CoD guns. The whole gun in real life is plastic.
 
I would agree that Killzone: Shadow Fall is shaping up to be the most visually impressive launch title on the next gen systems.

For those who say they aren't impressed and that there isn't much of a leap over current gen, well I don't agree with that.
Some people either haven't experience a launch transition or have conveniently chosen to forget the massive step up in visual quality between launch games and software releasing a few years down the line.

Example...
ps3x2su5.png

Yeah PS4 is going to be a beast once we see the second and third gen titles from Sony's first party and other more technically proficient developers. Exciting times.
 

shinnn

Member
Well you said 1080p I got you 1080p :p

On my phone I can only go to so many sites so we can compare the YouTube videos. Same quality and they show a prett dramatic difference.


Lets look at screen grabs

iC0JrTUQ8jx4V.jpg

iY3VerKPTgBGw.jpg


Low rez textures, weak reflections, some suspect looking shadows, no tessellation, lighting that looks to lack HDR. Etc.

It seems like the motion blur is the saving grace to hide those flaws but they are still apparent.
Are you judging reflection in screens that do not contain materials with those characteristics? Judging dynamic lighting in a static image? (do you even know that previous killzone didnt used HDR?) Do you want a shinny wall in coliseum or what?

wow...

You can barely see anything in the KZ video. Its a blurry mess if you use the same criteria. And its not motion blur, its dof.
 

Horp

Member
I would agree that Killzone: Shadow Fall is shaping up to be the most visually impressive launch title on the next gen systems.

For those who say they aren't impressed and that there isn't much of a leap over current gen, well I don't agree with that.
Some people either haven't experience a launch transition or have conveniently chosen to forget the massive step up in visual quality between launch games and software releasing a few years down the line.

Example...
ps3x2su5.png

Yeah PS4 is going to be a beast once we see the second and third gen titles from Sony's first party and other more technically proficient developers. Exciting times.

Times are different. I would know, since I'm part of the industry. These days, the technology used is much more mature, both hardware and software. Engines are more proprietary and the software developers work much more closely with the hardware developers to understand how to use the hardware better. This is very much the case with PS4, which has been developed in tandem with software developers very closely. Also, we are dealing with an 64 bit x86 processor this time. Way more standardised.

I'm telling you; don't expect the jumps you saw in the PS3. The games will look better, but mostly from an artistic standpoint rather than a technical one. And IQ and framerate will be a problem through the entire generation, simply because we are dealing with a system that hasn't got that much raw power. It is an interesting architecture, but when it comes to framerate and IQ raw power is king.
 

John Wayne

Neo Member
I agree about Killzone looking amazing. But Destiny looks fabulous right now.

I think those two games are like neck to neck on graphics for me. I think I prefer Destiny though.
 

KKRT00

Member
Nope.

C2 and 3 are mediocre and worry a lot tha

No, they arent. I will post my videos again and You will be probably another person who will just disappear.
http://www.youtube.com/watch?v=mtUUXEGP-Uw
http://www.youtube.com/watch?v=NPhxTAnep_E

I dont get where that stupid stigma that post Crysis 1 games are average/mediocre/bad came from, but its just bollocks. They are good to great FPS and very unique in their gameplay.
They only lack enemy variety to make encounters more complex to make them top tier in genre - yes this is where Crytek failed with both new Crysis games, even though they made some nice enemies like invisible cephs from C2 or stalkers or scorchers from C3, but they underutilized them or had their skills dumped down.
They are still very fun and sometimes very hard.

Warface is good FPS too, with very hard coop.
 
It annoys me every time anyone says a gun in a video game looks plastic. Have you seen what real modern military weapons look like?

why are you telling me about real modern military weapons? lol its a science fiction futuristic gun, using electromagnetism or something to shoot the bullets. I'm only comparing the old model to the newer one, and saying I liked the older model alot more.

I like how it looks here:
ibvZ53RXBDlNFL.gif


ibkmWFX3ngHLMg.gif


much more than how it looks in the E3 demo. Just from an aesthetic side, technically the graphics and detail are just as good.

edit:
also, I'm not saying all the changes are bad. I like that the newer scope is square instead of round, and that the reticule on the scope is much more vibrant. I just want the gun to be bigger like before, and silver/metallic instead of white.
 

LiquidMetal14

hide your water-based mammals
KKRT00

Not all of us have the brain power to go in circles with you. Rest assured, no one is running away.

I already disagree with you and have no reason to run. I've spent enough focus one person for now.
 
Times are different. I would know, since I'm part of the industry. These days, the technology used is much more mature, both hardware and software. Engines are more proprietary and the software developers work much more closely with the hardware developers to understand how to use the hardware better. This is very much the case with PS4, which has been developed in tandem with software developers very closely. Also, we are dealing with an 64 bit x86 processor this time. Way more standardised.

I'm telling you; don't expect the jumps you saw in the PS3. The games will look better, but mostly from an artistic standpoint rather than a technical one. And IQ and framerate will be a problem through the entire generation, simply because we are dealing with a system that hasn't got that much raw power. It is an interesting architecture, but when it comes to framerate and IQ raw power is king.

Fair enough, people always say this though. I honestly believe in 3-5 years we will see a huge difference between launch year games and the latest titles. I understand the architecture is far simpler and less custom designed this time around, but when developers are working in a closed environment and they experiment they find ways to get extra juice out of old hardware. Also launch games are typically rush jobs.
 

ypo

Member
--

Its not a but, its exactly the same in many other instances and in this second trailer too. Shadows in such games should be visible even for at least 200 meters, not for max 10m. Same goes for shadowing in Infamous:SS.

It's difficult to get shots of the character shadows in this video but here you can see character shadows further away. To say it's happening in many instances is just BS since you can hardly see character shadows in this footage due to how dark most of the scenes are.


http://www.youtube.com/watch?feature=player_detailpage&v=1xdpSw8aaEE#t=207
http://www.youtube.com/watch?feature=player_detailpage&v=1xdpSw8aaEE#t=249
 

sunnz

Member
No, they arent. I will post my videos again and You will be probably another person who will just disappear.
http://www.youtube.com/watch?v=mtUUXEGP-Uw
http://www.youtube.com/watch?v=NPhxTAnep_E

I dont get where that stupid stigma that post Crysis 1 games are average/mediocre/bad came from, but its just bollocks. They are good to great FPS and very unique in their gameplay.
They only lack enemy variety to make encounters more complex to make them top tier in genre - yes this is where Crytek failed with both new Crysis games, even though they made some nice enemies like invisible cephs from C2 or stalkers or those fire cephs from C3, but they underutilized them or had their skills dumped down.
They are still very fun and sometimes very hard.

Warface is good FPS too, with very hard coop.


I have actually played them you know and have experienced them ( and no, I didn't play it like COD and ignore the suit, did use them in different ways and defiantly did experiment)

My main problem with the game was that the locations were crap. Yes that place you linked is one of the few good parts but the rest feel a lot more restricted ( to me they did). The game had all these options appear " stealth kill here" or " take out this sniper" but they didn't do anything for me and just felt forced in to make it seem less linear in a sense.

The gameplay/gunplay in C2/3 is still very good to me but the locations and environments were boring and made the game feel a lot more restricted.
The biggest negative was the lack of destruction ( nothing beats luring enemies into the small huts and then blowing them up in Crysis 1). Having proper vehicles to use and drive around compared to using them to drive along a linear path in C2 was massively different too.

I still play Crysis 1 from time to time, easily one of the best FPS for me ( I did enjoy Crysis 2 quite a bit, saying it was mediocre was in comparison to Crysis 1, to any other FPS game it's above average)

It was just how the game played out and felt, it wasn't that good.
I mean it is new york, so linear locations was expected ( sadly, it did happen).


( I need to play Crysis 3 properly though, only gave like 2 or 3 missions a go, so not sure how the full game is but from what I have read and seen ( pretty much spoiled the game for myself) it doesn't seem improved much)
 

BadAss2961

Member
Nope.

Outside of Crysis 1 ( FC1 is said to be good too) they have gone downhill. C2 and 3 are mediocre and worry a lot that they may make Timesplitters.

Even homefront, which wasn't that good in the first place, will probably be worse with Crytek making a sequel.
I've only played Crysis 1 so far, but mediocre sounds like a step above what we've seen from Ryse as a game. Ryse doesn't even look competent.
 
Low res textures? Pretty standard. Have You tried to capture textures in KZ:SF trailer?
Its not really good way of showing texture, but here are some.
http://i3.minus.com/ibyqWrflS4v4ou.png
http://i5.minus.com/ic4LURSUJ8TuG.png
http://i7.minus.com/ivJNVhGVgNQRD.png
http://i6.minus.com/ioj0jQde19EJH.png

Yeah, its pretty stupid to make comparison in such quality, but hey we have direct feed shots too:
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0009.jpg
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0007.jpg
http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0003.jpg

Very comparable resolution to Ryse.
--
No tessellation? There isnt even one object there for tessellation, so how have You judged that? And Ryse using tessellation for water and vegetation for sure, probably on some geometry too.
Suspect looking shadows? What are You even talking about?
Weak reflections? No reflection on those shots, only specular which are correct.
lighting that looks to lack HDR? lol, cant comment this in any other way

--

Its not a but, its exactly the same in many other instances and in this second trailer too. Shadows in such games should be visible even for at least 200 meters, not for max 10m. Same goes for shadowing in Infamous:SS.

Oh man! Those screenshots you posted look so good! Definitely the best looking next-gen title imo.

As for Ryse, I don't think that's the best game to show off the graphics on xb1. KI and Forza looks way better than Ryse. In screenshot and in motion.
 

KKRT00

Member
It's difficult to get shots of the character shadows in this video but here you can see character shadows further away. To say it's happening in many instances is just BS since you can hardly see character shadows in this footage due to how dark most of the scenes are.


http://www.youtube.com/watch?feature=player_detailpage&v=1xdpSw8aaEE#t=207
http://www.youtube.com/watch?feature=player_detailpage&v=1xdpSw8aaEE#t=249
http://i4.minus.com/inocLwWKbXqTR.png
http://i5.minus.com/iz64o1EWVFCcq.png
http://i5.minus.com/iD4sHt9BjzL8G.png
http://i7.minus.com/ibkHlNVlc6jpxy.png

Enough examples?

Want comparison to other game with different shadow rendering technology? Check this:
http://www.youtube.com/watch?v=mw-jGmLFAco
===

@sunnz

I dont disagree that they could be much better. I would want them to be better. Still, they are very fun and have good and unique gameplay.


==

I've only played Crysis 1 so far, but mediocre sounds like a step above what we've seen from Ryse as a game. Ryse doesn't even look competent.

Its quite simple game and very constrained, which is quite new for game made by Crytek, but people who played it on GDC say that its still quite mindless fun.
 

velociraptor

Junior Member
why are you telling me about real modern military weapons? lol its a science fiction futuristic gun, using electromagnetism or something to shoot the bullets. I'm only comparing the old model to the newer one, and saying I liked the older model alot more.

I like how it looks here:
ibvZ53RXBDlNFL.gif


ibkmWFX3ngHLMg.gif


much more than how it looks in the E3 demo. Just from an aesthetic side, technically the graphics and detail are just as good.

edit:
also, I'm not saying all the changes are bad. I like that the newer scope is square instead of round, and that the reticule on the scope is much more vibrant. I just want the gun to be bigger like before, and silver/metallic instead of white.
I remember when this was revealed and how many claimed it looked no better than a PS3 game. Heh.

Cannot wait until Nov 15.
 
why are you telling me about real modern military weapons? lol its a science fiction futuristic gun, using electromagnetism or something to shoot the bullets. I'm only comparing the old model to the newer one, and saying I liked the older model alot more.

I like how it looks here:
ibvZ53RXBDlNFL.gif


ibkmWFX3ngHLMg.gif


much more than how it looks in the E3 demo. Just from an aesthetic side, technically the graphics and detail are just as good.

edit:
also, I'm not saying all the changes are bad. I like that the newer scope is square instead of round, and that the reticule on the scope is much more vibrant. I just want the gun to be bigger like before, and silver/metallic instead of white.
Real weapons are made of plastic, or material that looks like plastic. Killzone tries to stay grounded so it would only make sense that the guns would look plastic.
 
No, they arent. I will post my videos again and You will be probably another person who will just disappear.
http://www.youtube.com/watch?v=mtUUXEGP-Uw
http://www.youtube.com/watch?v=NPhxTAnep_E

I dont get where that stupid stigma that post Crysis 1 games are average/mediocre/bad came from, but its just bollocks. They are good to great FPS and very unique in their gameplay.
They only lack enemy variety to make encounters more complex to make them top tier in genre - yes this is where Crytek failed with both new Crysis games, even though they made some nice enemies like invisible cephs from C2 or stalkers or scorchers from C3, but they underutilized them or had their skills dumped down.
They are still very fun and sometimes very hard.

Warface is good FPS too, with very hard coop.

Crysis 2 is great great fun but Crysis 3 is really forgettable and relatively boring. The problem I have with both but chiefly above all others is the abhorrent AI. Alas this is OT. I will say Ryse looks at its best in still shots.
 

sunnz

Member
I dont disagree that they could be much better. I would want them to be better. Still, they are very fun and have good and unique gameplay.

I do agree with you here, probably one of the best out of any fps simple because of how dynamic it makes the game and how you can really change up your playstyle and how it affects the game.

Just the locations was lacking ( why oh why new york) for me, which is a huge part in a game that offers so much options with its gameplay.
 
There is only one 720p heavy compressed yt trailer as a direct feed, so yeah, You're just trolling.

And KZ:SF lighting isnt more advanced, we have technical presentations from both games.


Lol just read the first post of this thread. There is a 1 GB file you can download and watch. Its not the compressed YouTube video you are watching.

That's the problem, you are making your statements based on those compressed YouTube videos while the rest of us are watching the 6 min gameplay vid download in the OP.

Wow.......
 

ypo

Member

LiquidMetal14

hide your water-based mammals
I don't know but if Ryse was on PS4, you guys would love it.

image_35039.jpg

That is one of the better screens I've seen of the game. Lacks the effects KZ is pushing but it's not bad.

I don't think I would like Ryse a lot more than what I've seen based on gameplay. PS4 or not.
 

RoboPlato

I'd be in the dick
I don't know but if Ryse was on PS4, you guys would love it.

http://cdn.medialib.oxm.co.uk/screens/dir_350/image_35039.jpg[IMG][/QUOTE]

Oh, please. The reason Ryse is getting shit is because of the gameplay, not the visuals. Being on PS4 wouldn't change that.
 

Apath

Member
Graphically it looks great, but Battlefield 4 just looks way better. It's a shame they're releasing at the same time, as I'd have liked to pick this up. One of my friends will be though, so I'll probably just end up playing his if not outright buying it (assuming he convinces me).
 
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