Well, we cannot know that until after the game is available to play. Given the mix of preference for Kinect controls in CoE, I'd say that I'm among those who would have a 'half-glass full' tilt on this title due to its similarity. However, like traditional rail shooters where there is no player character or avatar on-screen to evade attacks and environmental hazards with, the control in CoE lacks any reason for Kinect specificity, as its focused primarily upon accuracy/timing...things better suited for controller play. Panzer Dragoon, allows for on-screen player character maneuvering to facilitate evasion in addition to the aim- and shooting-focus of screen-collision-based rail shooters, like CoE. Because of the theme, leaning in place to mimic the mounted dragon rider's control, if done right, should feel justified. Sure, dual analog control could be here, too, but the experience would be the same, on a fundamental control level, to everything else out there, and that is the important thing that separates the large numbers of entries from each other in so very few genres and gametypes. So, instead of featuring traditional controls as a focus of the experience, as seen in CoE and others, Grounding/Land Ho and Microsoft tailored the experience for Kinect just as Treasure and Ninty did for Sin & Punishment 2 on the Wiimote. And, hopefully, as they themselves state, the decision for focusing on the motion control is one that comes from wanting something new and not just more of the same from before. CD is not PD. Exclusivity should mean that the control scheme is necessary to the value found in the final game implementation, but we won't know enough until it's out. All of this posting is just because it's too early to know for sure.