Valve doing a space-based videogame is a goddamned dream come true for me. Oh god oh god oh god oh godV_Ben said:Wait, there are files in that beta pertaining to Valve's space game? Please tell me that project still exists. A while back Gabe was interviewed, and talked about his dream project, which sounded like a mix between eve online and freelancer, with players building and designing their own ships, and sharing them amongst themselves. It sounded incredible, but the project hasn't been heard from since. I don't think it had even entered development at that point.
Edit: I think it was in an old issue of EDGE magazine, quite a while back. If that game has entered development, people are going to freak the hell out when they reveal it. The concept was so cool sounding.
I don't quite understand the link either, but there's the bottom box here:kiruyama said:can someone explains how that link "confirms" its f2p? i must be missing something
That's my thought. Locking items and heroes, to me, is a great way to reduce the difficulty. You could set up different "tiers" of difficulty, with only the top tier having every hero and item available.Xater said:Or maybe it means they block certain heroes for noob games.
Archie said:F2P hasn't been verified yet, but the potential existence of a cash shop and the fact that every other game in this genre is F2P means that Dota 2 will likely follow suit.
The_Technomancer said:Taken in context with the entire thing:
"DOTA_NewPlayerQuestion_Title" "WELCOME TO DOTA 2!"
"DOTA_NewPlayerQuestion_Question" "PLEASE SELECT YOUR LEVEL OF FAMILIARITY WITH DOTA:"
"DOTA_NewPlayerQuestion_NewbieButton" "New"
"DOTA_NewPlayerQuestion_NewbieText" "You have a limited understanding of games like Dota. In your games players will be restricted to playing only those heroes that are easiest to understand, and levels will be auto-balanced."
"DOTA_NewPlayerQuestion_FamiliarButton" "Familiar"
"DOTA_NewPlayerQuestion_FamiliarText" "You have a good idea how Dota works - you might be a little rusty but are ready to jump in."
"DOTA_NewPlayerQuestion_ExperiencedButton" "Experienced"
"DOTA_NewPlayerQuestion_ExperiencedText" "You play games like Dota regularly and dont need any instruction. Selecting this will make you less likely to be in hero restricted games with auto-balancing."
It seems to me that it just means you're less likely to end up in games with "new" players who are restricted and auto-balanced.
Intense lore:
"npc_dota_hero_alchemist_bio" " Alchemist is named Al and is a chemist."
PaulLFC said:
Don't know why but this made me laugh.
PaulLFC said:
Don't know why but this made me laugh.
Yes, but it's unclear if that includes Episode 3.Meisadragon said:Didn't Valve say that they are leaving the episodic model behind?
http://www.gameinformer.com/b/news/archive/2011/05/09/valve-leaving-episodic-model-behind.aspx
Reminds me of the "All my friends are dead" dinosaur.markot said:
TheExodu5 said:Alright, that's sounding confirmed to me. Difficulty will be controller by locking heroes. Awesome.
Reminds me of getting destroyed in the Practice League in SC2..I stopped playing altogether..thank you, experienced trollsCipherr said:That actually sounds promising. If they handle the matchmaking for terrible new players right, I might actually play this instead of just watching competitive matches. Its an extremely fun game to watch, but if I could play without getting chain destroyed/swore at that would be great.
Dude. WEAPONIZERS.\Botolf said:Oh man, episode three might have a flamethrower?! *salivates*
There have been murmurs of Valve wanting to put the smackdown on people who make their games unfun to play - Shoving quitters into something like Red Orchestra 2's gulag would do the job nicely.Archie said:The major obstacle for Dota 2, if it goes F2P, will be dissuading people from wanting to smurf and/or ragequit because they gave up first blood. If Valve can find a solution to that then get ready to see a game top >1 million concurrent users on the Steam activity list.
xyla said:Would it be considered a bad idea, if Valve charged for the new heroes that become available and made them free after two weeks? Early adopters could pay and the rest just has to wait to play them and there won't be the same problematic that exists in games like LoL.
markot said:
xyla said:So, we think that -if the title is F2P- since its a valve game, all heroes will be select-able from the start. And its pretty clear, that not all heroes will be there when the game launches.
Would it be considered a bad idea, if Valve charged for the new heroes that become available and made them free after two weeks? Early adopters could pay and the rest just has to wait to play them and there won't be the same problematic that exists in games like LoL.
MNC said:Dude. WEAPONIZERS.\
PC Gamer: Last time I was at your old office, on the whiteboard there was a pros and cons analysis of another weapon versus the Gravity Gun something called the Weaponiser. Was that an Episode Three thing?
Gabe Newell: No, it was an internal design experiment that we were doing, which hasnt seen the light of day.
Erik Johnson: That must have been a long time ago, that must have been during our direct to design experiments.
eneko said:No dumb hats please...
Ferrio said:FU. I want pudge with a tophat. You're fooling yourself if you don't think they're won't be hats!