Reno said:That combo isn't too bad though... you need to be in rage, plus have a wall nearby, plus be on top of a breakable floor... lots of things need to be present. Still, it's a 100% combo lol:lol
llTll said:not to mention the fact that jack 6 is huge and slow
Lightning said:Does anyone know when this game is expected on the PS3?
I swear, if any of you see me offline from PSN when T6 is released, I'll send you $10 to Paypal. Please, release it 2008 Namco!MarkMan said:There won't be a death combo out in the open at all... it absolutely needs walls...
And T6 may come out sooner than END of 2008...
Seiken said:I swear, if any of you see me offline from PSN when T6 is released, I'll send you $10 to Paypal. Please, release it 2008 Namco!
CcrooK said:As stated from Namco, Soul Calibur 4 will be released first, then Tekken 6. So chances are, we'll see it around the Fall time of this year. It will be a 2008 release though. I mean c'mon. The arcade release is already out. We've already seen Tekken 6 being run on PS3 hardware from the XMB that was shown. It'll come this year. I have no doubt in it. Oct. - Nov. is my guess.
It's poor form to bump threads just to ask if anything is new. Markman among others have been on top of posting anything new or interesting, so you don't really need to ask... they'll post it if they have it. You can also go to SDtekken.com (to which markman is a contributor) or tekkenzaibatsu.com instead of needlessly bumping, FFR.Seiken said:What's the matter? Gameplay movies, super combo vids, screenshots, overall information etc, usually shows up everyday for Tekken 6. It's not FFXIII.
Of course it uses physics; if it didn't, it would either be stiff or move in set patterns.zoukka said:Dare say it`s not using any physics.
Doesn`t make it any less impressive though.
MarkMan said:
kay said:
Caddle said:We are up to tekken 6 and still they can't make the characters walk. Look at Dead or Alive they look more natural walking instead of dragging one leg behind them. The animation for hit reaction fighting on different surfaces and height is also represented better in Dead OR Alive. Tekken looks so jerky in comparison.
Caddle said:We are up to tekken 6 and still they can't make the characters walk. Look at Dead or Alive they look more natural walking instead of dragging one leg behind them. The animation for hit reaction fighting on different surfaces and height is also represented better in Dead OR Alive. Tekken looks so jerky in comparison.
MarkMan said:Yea but how about that Dead or Alive gameplay and awesome competitive fanbase....
Caddle said:We are up to tekken 6 and still they can't make the characters walk. Look at Dead or Alive they look more natural walking instead of dragging one leg behind them. The animation for hit reaction fighting on different surfaces and height is also represented better in Dead OR Alive. Tekken looks so jerky in comparison.
Caddle said:We are up to tekken 6 and still they can't make the characters walk. Look at Dead or Alive they look more natural walking instead of dragging one leg behind them. The animation for hit reaction fighting on different surfaces and height is also represented better in Dead OR Alive. Tekken looks so jerky in comparison.
KTallguy said::lol
Man, these Tekken 6 vids are NicoNico are hawt. I'll have to start learning how to wave dash. I wish more people played VF5
llTll said:speaking of that.
why Tekken 5 DR online is dead?
i have tried many times to play online but there is no one to play with :/
MarkMan said:I truly wish more ppl played VF5 too. I'd kill for the VF community/competitive scene to be as big as Tekken's...
The community is what keeps me going, even through the shitty/unbalanced times...
MarkMan said:I truly wish more ppl played VF5 too. I'd kill for the VF community/competitive scene to be as big as Tekken's...
The community is what keeps me going, even through the shitty/unbalanced times...
MarkMan said:New death combo, www.sdtekken.com ...
Man, they need to drop rage altogether.
Or at least make it only possible at 3% life.
MarkMan said: