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Super Smash Bros Brawl Hands On

JoeFu

Banned
I really want to see Samus' alternative suits.

The Dark Link one doesn't seem that cool, but then again I can't watch more than 2 seconds of those videos.

3 2 1!!!

WHO WON
!!! PIKACHU!!!!!!!!!!!!!!!!!!!!

PRESS ONE!!!!

ONE MINUTE LEFT

CRUNCH TIME

ONLY HALF THE BATTLE!!!!

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
 
Im laughing at all those elitists at Smash boards :lol :lol

Most of them are posers and scrubs, which makes it even more hilarious.


anyways, I seriously wish they'd implement a ladder system in Brawl to encourage some heavy competetion!
 

Crushed

Fry Daddy
JoeFu said:
I really want to see Samus' alternative suits.

The Dark Link one doesn't seem that cool, but then again I can't watch more than 2 seconds of those videos.

3 2 1!!!

WHO WON
!!! PIKACHU!!!!!!!!!!!!!!!!!!!!

PRESS ONE!!!!

ONE MINUTE LEFT

CRUNCH TIME

ONLY HALF THE BATTLE!!!!

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!

PRESS ONE

PRESS ONE

PRESS ONE

GRAB THE BALL

ARE YOU PRESSING ONE YET

DON'T FORGET TO RELOAD, DR. FREEMAN

PLEBS ARE NEEDED

THE ENEMY HAS STOLEN OUR INTELLIGENCE

PRESS ONE

PRESS ONE
 

Zeed

Banned
TSA said:
It's obvious Zelda isn't playable because she's turning into Sheik, and the Sheik in Brawl is based on a new Twilight Princess style.
It's obvious cause Aonuma told us so, yeah.

But what I don't get is why they didn't show her in the Subspace videos. They wouldn't have had to have her transform, and everyone's going to save Zelda over Peach anyway when the game comes out.

Also, to the Gametrailer guys: Word from the floor is that there are more Subspace videos than the ones you posted (Wario was mentioned). It would be much appreciated if you can grab those as well!
 

Iam Canadian

and have the worst user name EVER
I wonder if saving Zelda over Peach changes the progression of the levels or just affects the character that accompanies Kirby to the Halberd.
 

turk128

Member
JoeFu said:
K

doesn't stop them from being annoying.
tafuz5.jpg
 

ElFly

Member
Sheik could have been demoted to an Assist.

I'd rather have Zelda becoming Midna+Wolf, or an adult Tetra, or anything more interesting than Sheik.

Aonuma may not be telling everything. Sakurai easily could have told him to keep a couple of secrets.
 

Saitou

Banned
Saki (Sin and Punishment) - Follows and shoots; if you get too close, he swings his sword (I played this game, and it's amazingly epic)

HOLY FUCKING SHIT


PLEASE be the indication of new Sin and Punishment! I'LL GIVE YOU MY BABIES NINTENDO.
 
MadraptorMan said:
What's all this talk about Sheik...is she confirmed now?

Eiji Aonuma said his team was responsible for the Ganondorf, Zelda, Link and Sheik models used in Brawl a month or so ago. They're all based on the Twilight Princess models, so speculation was Zelda would still transform into Sheik, but the Zelda community went nuts wondering if this had any implications about a sequel to Twilight Princess since the Sheik in Brawl will be a TP model.
 

Jiggy

Member
Just saw the Subspace Emissary videos. Mind is blown. :D
During that beginning part of the Kirby/Peach section, though, there were no enemies between one character selection screen and the next--I'm guessing it was on Easy. Hope there are lots of things to fight there on other difficulties, since it was pretty flat territory.
 

DDayton

(more a nerd than a geek)
Zeed said:
Also, to the Gametrailer guys: Word from the floor is that there are more Subspace videos than the ones you posted (Wario was mentioned). It would be much appreciated if you can grab those as well!

Summary of Adventure Mode (from David's Memory)

* Donkey Kong stage (Donky and Diddy) : Bullet Bills blast into an island. DK and Diddy begin fighting stuff. Level begins. Giant goomba boss. Etc. etc. Ending cutscene -- DK and Diddy find bananas, then BOWSER appears and growls at them.

* Arena - you guys know this one. Mario/Kirby, fight, Pirahna w/ Princesses, you save one, Mario goes flying away (presumably to end up with Sonic)
New Stuff: Arena, Kirby and Peach standing near each other, Zelda crawling out of her broken cage. Suddenly, motorcycle crashes into the arena. Wario hops off, pulls out a futuristic gun, shoots Zelda, she turns into a "Smash Statue" (with base), Wario cackles, picks up the statue, laughs and rides off.

I forget if anything else was really new... it showed some of the actual platforming parts... Pit fighting a giant crowd of the Eggplant-man-looking Darkness guys...
 

Zeed

Banned
DavidDayton said:
* Donkey Kong stage (Donky and Diddy) : Bullet Bills blast into an island. DK and Diddy begin fighting stuff. Level begins. Giant goomba boss. Etc. etc. Ending cutscene -- DK and Diddy find bananas, then BOWSER appears and growls at them
Oh shit that sounds fucking epic as hell.

Mario goes flying away (presumably to end up with Sonic)
New Stuff: Arena, Kirby and Peach standing near each other, Zelda crawling out of her broken cage. Suddenly, motorcycle crashes into the arena. Wario hops off, pulls out a futuristic gun, shoots Zelda, she turns into a "Smash Statue" (with base), Wario cackles, picks up the statue, laughs and rides off.
Mario actually ends up with Pit, as seen in the other video (and speculated in the Dojo thread for a while now).

Wario is super creepy confirmed.

Also I just noticed something looking at those Subspace videos - every enemy seems to have an hp bar that appears in the top left corner, along with their names. Nice little touch there.
 

Crushed

Fry Daddy
DavidDayton said:
Wario hops off, pulls out a futuristic gun, shoots Zelda, she turns into a "Smash Statue" (with base), Wario cackles, picks up the statue, laughs and rides off.
...Well, cheaper than a hooker, I suppose.

Poor Zelda.
 

DDayton

(more a nerd than a geek)
Zeed said:
Mario actually ends up with Pit, as seen in the other video (and speculated in the Dojo thread for a while now).
While I would expect that, I didn't SEE that video clip -- I might have missed the rotation. I was just assuming that as Mario and Sonic SEEM to appear together later, that could be what happened.

Also I just noticed something looking at those Subspace videos - every enemy seems to have an hp bar that appears in the top left corner, along with their names. Nice little touch there.
Yes, they do.
 

Crushed

Fry Daddy
Zeed said:
Also I just noticed something looking at those Subspace videos - every enemy seems to have an hp bar that appears in the top left corner, along with their names. Nice little touch there.
That actually reminded me of the way it does that (sans lifebar) in the Metroidvanias.
 

Zeed

Banned
DavidDayton said:
While I would expect that, I didn't SEE that video clip -- I might have missed the rotation. I was just assuming that as Mario and Sonic SEEM to appear together later, that could be what happened.
Your party grows as time goes on, so you eventually add Sonic to your selectable team.
 
Saitou said:
HOLY FUCKING SHIT


PLEASE be the indication of new Sin and Punishment! I'LL GIVE YOU MY BABIES NINTENDO.
There really does seem to be a lot of evidence leaning toward this.

Treasure's a little more liberal about their remake/sequel policy these days, they say their action team is making a Wii game, S&P hits the VC worldwide out of nowhere, and Saki's an assist trophy in Brawl.

At this point I'd be a little surprised if a remake isn't made.
 

mugwhump

Member
..pakbeka.. said:
I'm okay with that

it's just the whole "wavedashin and L-cancel aren't glitches, the CPU characters use it" that really pissed me off
But... L-cancelling ISN'T a glitch. And CPU's DON'T wavedash. I don't think you know what you're talking about. :p
TSA said:
I'm going to have to say having Brawl playable was a big mistake. It's not ready. I can see why they delayed this game.
How so? Elaborate!
edit: nevermind! Lololo
 

Iam Canadian

and have the worst user name EVER
At any rate,
it's nice to see Wario actually being evil again, for the first time since, what, Super Mario Land 2? Lately he's been nothing but a greedy, flatulent jerk, a far cry from the villain who conquered Mario's unexplained castle.
 

Firestorm

Member
TSA said:
Eiji Aonuma said his team was responsible for the Ganondorf, Zelda, Link and Sheik models used in Brawl a month or so ago. They're all based on the Twilight Princess models, so speculation was Zelda would still transform into Sheik, but the Zelda community went nuts wondering if this had any implications about a sequel to Twilight Princess since the Sheik in Brawl will be a TP model.

So I guess Zelda community "forgot" that Sakurai said that the Link in Melee was as "Smash" link and not "OoT Link"? I think the same applies for Zelda in Brawl.
 

RagnarokX

Member
ShockingAlberto said:
There really does seem to be a lot of evidence leaning toward this.

Treasure's a little more liberal about their remake/sequel policy these days, they say their action team is making a Wii game, S&P hits the VC worldwide out of nowhere, and Saki's an assist trophy in Brawl.

At this point I'd be a little surprised if a remake isn't made.
Being able to buy the original game for $10 makes a remake less likely, though a sequel isnt out of the question.

Though maybe the logic is backwards and the inclusion of S&P on VC was to help make Brawl make more sense to US players and it's a sign of certain other games that still havent come out in the USA but are represented in Brawl to finally be ported... *glares at Lucas and New Pork City*
 

Saitou

Banned
RagnarokX said:
Though maybe the logic is backwards and the inclusion of S&P on VC was to help make Brawl make more sense to US players and it's a sign of certain other games that still havent come out in the USA but are represented in Brawl to finally be ported... *glares at Lucas and New Pork City*
Did you even read what you typed? Releasing S+P just to help people understand what an Assist Trophy comes from?


In any case, it makes too much sense to make a sequel with pointer controls for Nintendo to actually greenlight it.
MUST NOT GET HOPES UP
 

NotWii

Banned
ShockingAlberto said:
There really does seem to be a lot of evidence leaning toward this.

Treasure's a little more liberal about their remake/sequel policy these days, they say their action team is making a Wii game, S&P hits the VC worldwide out of nowhere, and Saki's an assist trophy in Brawl.

At this point I'd be a little surprised if a remake isn't made.
Me too
 

Iam Canadian

and have the worst user name EVER
Saitou said:
Did you even read what you typed? Releasing S+P just to help people understand what an Assist Trophy comes from?


In any case, it makes too much sense to make a sequel with pointer controls for Nintendo to actually greenlight it.
MUST NOT GET HOPES UP

I honestly wouldn't read too much into it. On the Japanese side, including a Sin and Punishment Assist Trophy would be no different from including any other piece of Nintendo miscellany. Sin and Punishment was probably only released in North America and Europe as a flagship title to launch their imports; after all, it was a game, along with the Lost Levels, that would resonate with the hardcore gamers that the imports are appealing to.
 

DDayton

(more a nerd than a geek)
TSA said:
It's obvious Zelda isn't playable because she's turning into Sheik, and the Sheik in Brawl is based on a new Twilight Princess style. Plus I'm sure her final smash may have to do something spoiler-rific?
I do hope so.

I'm curious whether the lack of Kirby is to hide Kirby's transformations OR to hide some sort of "big change" for Kirby's playstyle.
 

DDayton

(more a nerd than a geek)
Zeed said:
Your party grows as time goes on, so you eventually add Sonic to your selectable team.

The thing is that the Adventure Mode video clips at the show didn't seem to imply that at all... they seemed to imply each stage had a SET selection of characters you could use, as opposed to you have much freedom in choosing characters. Based on the intros and video clips, it seems like it's more likely that while you will unlock characters, most stages have 2-4 predetermined characters for use within them.
 

Staccat0

Fail out bailed
Question:Often the Dojo seems to imply that some of the AT characters aid the person who summons them. Is there any evidence of this? Does hammer bro. hurt you when you summon him? What about any other? Little Mac? The FE girl?

Answer: _________________
PLease fill the blank.
 

Firestorm

Member
Holy crap. HUUUGEEEE hands-on impression just typed up by gimpyfish:

http://smashboards.com/showthread.php?t=121329

1 day in and they find a new technique.

I'm typing it up now, this thread is going to be very very large and very very informative, it's got most every question you'd have answered after just day one, but we are still working hard on it.

we've made a few advanced tactic discoveries and things like that as well, I just got back so I better get to typing now, thanks for your patience.


MOST IMPORTANT UPDATE. THE GAME IS FREAKING FUN.



The air dodge. Obviously this is one of the big changes in Brawl.
Airdodge is no longer directional, making wavedashing (in the same sense) impossible (be patient people we have more info on things like that soon), you can airdodge and then jump, but you all knew this already.
Honestly the lack of a wavedash as of now doesn't seem to be too detrimental. It's obviously a change but the change of pase on the game in general makes this seem like it wont be as important, especially with a few of the techniques we discovered being available (details on those later obviously)

Auto Float with Peach
Still in, Peach can just hold down and will float automatically

C-Stick
The c-stick has changed, and its a welcome improvement. You can officially CHARGE smash attacks with the c-stick, which is nice, and you can also do tilts with it if you are holding the directions on the control stick in addition to the c-stick. its very useful

Chaingrabbing.
Honestly it seems like some characters can still chaingrab, mario can certainly chaingrab some characters (in addition to his numerous buffs n_n) but chaingrabbing makes me sad T-T
It's surprising though, as all of the characters seem generally floatier, as well as seem to recover from hitstun sooner, so chaingrabbing seems to be less possible by most characters

Crouch Canceling
In, and cc dsmash is more difficult due to the fact that if you are holding down it will do a dtilt, and not a dsmash.

Dash Dancing
In and beautiful, sonic's dash dance is INCREDIBLE. think captain falcon, but better lol

Sidestepping
Seems to be basically the same.

Double Jump Cancel
THIS IS OUT. (at least with yoshi) nah seems like peach can still do it though, so *shrug* still in, but not with certain characters

Edgehogging
works the same, characters retain invincibility on the ledges in the same manner as they do in melee (we found out many "advanced" edgehogs, to be discussed later)

Fast Falling
Essentially the same, although with the characters being generally "floatier" it seems to have slightly less of an impact.

Item Grabbing/Catching
You can still grab items with z when you jump in the air, and the timing for item catches is a lot easier.

Jump Cancel Upsmash
Still in, you can also dash and then duck and up smash, obviously

Jump Cancel Grab
Apparently still in, although certainly more difficult to do (at least with the characters we tried with) but that could be the fact that they possibly jump faster...?

Jump Cancel SHINE
You CAN jump cancel shine, although its more difficult and slightly laggier. You have to actually HOLD down b to be able to jump out of it, and it is a little bit slower.

L canceling
Possibly for teh demo only, but l canceling seemed to be out. However, it also seemed like everything was juts canceling automatically (hopefully juts for the demo) in teh fact that things were ending much quicker then they seemed like they should have been. oh wellz, if its out its out, but it may have just been on the demo like that

Edgehop
It exists, but because of the floatiness of the characters it seems like its going to be less useful

Ledge tech
haven't seen it yet, but only because we are still getting used to edgeguarding, i imagine it will be in though, because smash di is FAR easier and seems like it'd be easier to do because wallteching is still in

Ledgedash
obviously out silly lol

Meteor Cancel
well... we didn't really see a lot of meteors, and we didn't exactly see any cancels, so we will keep our eyes open for this one

Meteors
or spikes, still in obviously

Rolling
Still in, still basically the same, some characters seem to have better, faster rolls than other characters (metaknight for example)

Sheildhitstun
seems to be more sheild hitstun, but its not like we are going to be breaking any sheilds with it (well, i'm sure we will find a way lol)

Sheild Grab
Still in, still viable n_n

Shine characteristics
dunno if it starts on one frame, but it starts awfully quick XD in the air theres a nice little stall you can do... ok so in melee if you just drop and shine let go shine let go shine let go it takes quite a bit in between sihnes, well in this one that in itself is MUCH faster, on one fulljump you can probably fall with about ten shines in the air XD
Shine still spikes, Romeo of socal got he first shinespike of brawl (at least as far as we know XD)

Shffls
uhhh basically still in i suppose XD

DI/smash di
still in, and a LOT more effective (from what we saw) it seemed easier to do like survival DI, but harder to di out of combos, basically what that means is, we didn't know waht would combo so we couldn't di out of it LOL

Teching/wallteching/techrolling
You can still tech, you can still walltech (even on ceilings yes) and you can still tech left/right/in place also, basically the same thing, and i'll be testing the timing and seeing if you can tech within a second of eachother now (or if it will register like that) you can also still walljump tech

Tumble Recovery
Still in, you can wiggle and get out of your tumbling animation faster

Walljumping
Still in, Mario, Samus and possibly diddy (but i really cant remember lol)

Wavedashing
CONTROVERSY. Wavedashing in and of itself in the same fassion seems to be out completely. HOWEVER. we saw some waveLANDING, but it wasn't done in the same fassion, it seems to be somehow arial based, so we are still working on it. we've also figured out a way to possibly wavedash.

Footstool jump
Ink's did an awesome footstool jump edgeguard on mike the haze. it was tight. that is all LOL (unknown if it is meteor cancelable, seems like mike haze TRIED to up b to cancel it, but it didn't look like he could)

Crawl
You can crawl, i did it with bowser and we all had a good laugh. i seriously didn't bother looking for any applications of that, we had other things to do, but i'll get on that asap.

Gameplay speed
Its closer to 64 in terms of gameplay, but its not exactly like it. It's like if you smashed melee and 64 together this is sort of what you get. its a new game folks, its not melee 2.0, its brawl.

Air grabbing
doesn't seem to be in *shrug* (other than klaw yeayuhs)

Character intros
In and awesome
Mario - Pipe
Bowser - Just freaking walks out of fire its tight lol
(more in a moment)


Taunts
every character has THREE taunts from what i saw, although some say four, i wasn't too concerned, i just like bowsers taunts (actually almost all of the new ones are awesome haha)

Final Smashes
(i'll upload this in a minute)

Edge Cancelled airials
I wasn't good enough to find out LOL, we'll work on that more tomorrow, but i imagine this will be in

OoS (out of sheild)
you can up b out of sheild, you can up smash out of sheild, you can grab out of sheild, you can jump out of sheild (NOT YOU YOSHI LOLOLOL sucks to be yoshi again)

Pivot
Still in, and there is something more advanced taht we've made up as well, it can be done out of a technique we are calling the Ink Drop (because ink's discovered it) its basically a dashing pivot, i'll talk about that later

"Thunders combo"
tapping somebody who is on teh ground does NOT make them stand, sorry, but thunders combo is out haha

Yoshi double jump knockback resitance
still in, rejoice yoshis haha

General knockback restistance (heavy armor)
heavy armor, ike has a lot of it. lol. seriously. a lot. bowser's got some but i cant see a lot of application of it, theres a lot of that stuff that is hard to test lol "hit me while i'm doing every move at every poitn of the move to see if i take hitstun"

Float canceling
appears to be IN actually haha, weird eh?

Bomb Jumping with samus
appears to be in, but its a lot harder from what i saw

Fludd
we got very little fludd info, but theres no damage, just knockback, we were more concerned with the rest of mario's rape. we will test more later

Peach turnip pulls
NEAL PULLED A BEAMSWORD lolol seems to be basically the same thing




alright time for some seperate notes we just got, things are just getting started on these notes XD

Bowser has heavy armor on the start of his down b

Flame cancel is IN.

Mario can chaingrab with downthrow

Pikachu can SORT of chaingrab with downthrow

sonic is very very fast but also awkward, its not like fox/cf fast in melee, its something new and weird. he seems fairly laggy, but he's SUPER quick moving around the stage

you can airdodge grapple still (not surprising, but still sometihng to report eh? haha)

fox's lasers have been nerfed hardcore in how far they go they really do not go far AT ALL.

you can STAND ON BOXES!!!!! lol HUGEEE news! its crazy! you can also like hit them around without them breaking right away, pretty cool little feature.

Link's bombs will kill now in super sudden death mode

Link's final smash only hits one character

you CAN shorten your over b as fox

Link's down air SOMETIMES bounces, but smoetimes doesn't *shrug*

you cant do a rising tornado with mario (its his down air so taht'd be weird lol)

you can use the fludd in the air

missile cancels seemed to be out, but hugo said he saw somebody do one *shrug*

you CAN moonwalk! weird huh? XD

alllllright

time for the new advanced techniques

Hugging
(hugs was the first one to bring attention to a more or less obvious edgehog technique after a little bit of play

basically you can just walk off and grab the ledge, or you can dash off adn grab the ledge right away, or you can roll and grab the ledge, or you can dash sheild slide then grab the ledge.
you just walk off/slide/whatever off and then hold towards the stage, and you grab on right away. the applications are many, and it is very useful for edgeguarding/hogging

INK DROP.
THIS is the big one folks

you konw that clip where yohsi just randomly falls over tehn rolls?

well, thats the Ink drop. discovered by inks with applications soon to follow. alright you know how we had some ideas for a version of wavedashing, well this is oen of them.

The ink drop opens up for a DASH pivot. you can dash past somebody and instantly turn around and grab them if you ink drop into a reverse grab. its beautiful. dashing pivots is BIG.

basically to ink drop you do a poorly timed dash dance, you dash far enough where your dash dance doesn't work, then you try to turn around, you should just fall over, thats an ink drop, but basically you can ink drop cancel with grabs and attack and what not to turn around and do moves, its quite seckzy

this is all i can remember specifically for now, i'll get some character specific stuff up later


oh, peach's dsmash sucks. a lot.

evidence.
Neal = Peach
Hugo = Samus

Neal vs Hugs.

Super Sudden Death Mode.
Peach = Dsmash
Samus = SURVIVES. AND EASILY.
Samus = win.

yeah, its horrendous.

just as fast though *shrug* lol

more info coming!

One last update, i'm the best bowser in teh world in brawl, i was raping people. Best player there (no joke)

character specific update coming in like 15 minutes

OH before i forget, hover/floating with like pit and metaknight is weird, you have to push down to get them to float, its just not intuitive XD

Mario is freaking RAPE. seriously top tier material, his combos are way too good, and he's got some nice edgeguards, from what we saw mario is rape sauce, very natural feeling, he's got a lot going for him.

we didn't do a lot with fludd itself.

Mario's fair has a nice little priority, if you hit them while his fist is above 90degrees or whatever you want to call it (horizontal) it will have doc style knockback, if he hits you while you are below that point he will hit you down.

Mario's fsmash is noticably slower *shrug*
mario feels and looks more like his 64 counterpart than the melee version, but he's combo crazy.

DK
we didn't get a lot of DK stuff actually, we are going to get more of that tomorrow methinks, but his up air is the same and he still has cargo... dk seems basically the same haha

Samus
Hugo played samus a lot

samus has a massively improved forward air, it combos 64 style, her up smash is also similar to the 64 version but its not really strong or anything, it just seems to have better priority.
doesn't seem like you can start as ZSS (its a demo though folks)
hugo didn't like zss, mainly because he wanted to learn normal samus XD
you cant charge her neutral b in the air, missiles look weird, but theres still a smash one and a homing version

Link
Trevyn/zeralid played exclusively link

Link seems very similar to his melee form, moreso than his brawl form.
his up b does not semi-spike, and his charged up b seems less than useful (but we all could've assumed that lol)
link's arrows are much faster
link's down air and up air are basically teh same thing as in melee
link's final smash is rape. its way too cool. LOL

we'll get more of the character specific info on him tomorrow also

Fox
sorry guys, fox is not good. not. good.

his up air is combo oriented, but you wont be getting low % kills with it
fox's shine still does knockback, but seems to knock people down now, as of now the application seems not that great because of no waveshine but *shrug*
fox dies after over b if you dont hit the edge and you are off the stage, its just like his up b haha
fox is generally just horrible actually, he's quick but he's way floatier, so he's not like up and down quick at all, up throw up air is impossible, his up throw is just HORRIBLE lol
fox got mad nerfs, mid/low tier character from waht we've seen (but obviously, we dont play the game at its peak after one day right? XD)

peach
her dsmash sucks
still have turnip variation
can at LEAST pull beam swords
peach can still float at ground level and all that jazz, shes still fairly good but her dsmash sucks a lot
seems like her final smash is ONLY the singing one where everyone falls asleep, it puts delicious peaches all over the stage for her to heal with but you can wake up pretty fast and eat some yourself lol

Yoshi
Yoshi's up b goes up! WOW! but very very little, his eggz are still pretty good, and you can use it over and over, it still gains the same height, but its not fast enough to stall or anything
yoshi still has the "double jump crouch cancel" effect, which is nice
you cant double jump cancel airs, which is a huge hinderance T-T
You cant jump out of sheild, poor yoshi, when will you catch your break

Bowser

WOW i have way to much bowser info for this update, sooooooon though

first off, bowser is better. clearly better.
up b out of sheild is still just as rape, its nice to have that in my back pocket, you CAN fortress cancel, although it seems slower and less useful (also the down slant, sorry guys, but it doesn't seem to work T-T)
flame cancel is in, wtf is that in for LOL i love it
firebreath in general is much faster to activate and much much less laggy (seems a lot of stuff is like that)
his fair is much faster, you can short hop fair and double jump if i'm remembering correctly
his bair is awkward, but likely still as good, i just dont know how to apply it as well just yet
bowser's up air has a MASSIVE decrease in range actuall, but its still WICKED strong, a LOT of my kills were through the up air
bowser's down air is basically the same move
Bowser's grabs are essentially the same, although because of teh floatiness the dthrow seems like its less effective (no real tech chase there lol)
bowser's dash grab has WAY less range T-T
Bowser's klaw is really cool. really really cool. nice little suicide grab if you want to do that (i did a few times XD)
Bowser's down b is better, but still not that great *shrug* you can grab the ledge with it too btw
uhhh...
bowser's better, he doesn't raelly die. LOL

i dont know waht else to post about him, i loved him and i lost like 1 match as him XD
best brawler in the world suckas, definitely teh best bowser n_n

Pit

uhhhh i saw a ton of pit matches but i dont even know what to say, pit seems like a very good character, but nothing TOO stand out, like by brawl standards probably high tier, but not top tier, but who knows *shrug*

more info on pit tomorrow probably

Metaknight
TOP TIER yeayuhz!!
metaknight is one of the only characters that DOESNT seem overly floaty, he's very quick left and right, and very quick up and down. his float/hover thing is pretty awesome
very noob friendly, combos combos combos, he's got mad priority and power to boot, he's pretty freaking awesome too XD
metaknight has no glaring weaknesses, although vs my bowser metaknight couldn't kill him until very, very, VERY high percents (but people had trouble killing me anyways haha i actually was pretty good at brawl)
metaknight's down b doesn't reflect, its a teleport punish, its pretty tight, but it seems like it'd be really hard to apply, you can teleport any direction though, which is pretty cool. (like diagonal up and down and stuff, its nice)

Diddy Kong
uhhh i dont know a lot about diddy either XD
more info later
he seems to be pretty combo friendly, not as abnormal as they made him sound before we played though *shrug*

Ike
Ike is freaking horrendous in 1 v 1
he is SO. SO. SLOW. and yeah, this is coming from teh bowser main, his moves are freaking HORRIBLY slow, but this guy is PACKED with no flinch frames, and he is SUPER powerful. he's rape in the ffa's though, killing people at massively low percentages
but he's probably better than we give him credit for, but that up b is a horrible recovery move XD straight up, straight down. its like kirby's in melee but you cant move anywhere horizontally at all, so i suppose its more like luigis XD

SONIC
sonic is good, fast and a little awkward, he's probably high tierish by melee standards. he's probably the most awkward character at this point, he's super quick, even up and down (so he's not to floaty) but he seems sorta laggy, his combos are unconventional and weird...
but yeah, sonic is definitely good, he can do airials and stuff after his up b, which makes edgeguarding a little bit more tough, but his up b also like crushes momentum *shrug* he's still a very good character from what i've seen

Character costumes
theres soem good ones

stand out ones are probably link's dark link, metaknight has an awesome like red eye glow color, peach still has daisy as a costume actually
mario has firesuit mario costume available, its really really cool!

the new taunts are rape, i love them. all of them

stages... nothing to outlandish, nothing raelly seems like it'd be banned instantly otehr than the like brinstar style stage with lava, because the lava like comes all over the stage its weird
most of the stages are cool, but we played mostly on battlefield to try and learn the game w/o dealing with stage hazards to much (oh also lylat, i thought that stage was awesome, and theres really nothing to watch out for there, its really cool)

small updates still coming tonight.



INK DROP CLARIFICATION.

the important part is not the falling down, the important part is that you can CANCEL the falling down, so you can basically do anything out of a dash, reverse grabbing and smash attacks and stuff like that, or you can just fall on your face for soem sort of trick (i dont know how taht could really be useful) but a DASHING PIVOT is huge.

What makes me happiest is the edge hugging thing. I ALWAYS slip off the edge and die. This will save me :lol
 

VOOK

We don't know why he keeps buying PAL, either.
Ah so all the stuff that those Pro Smash Bros players love is still in? Great
 
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