Jillian Murray is the face of Liara.
Ah, yes. My bad.
It was Jayde Rossi for FemRyder and Steven Brewis for BroRyder. According quick googlefu.
Jillian Murray is the face of Liara.
I agree. I can't see them making totally seamless switching on demand. Hardly any point in building specialized classes or loadouts if you can just gave everything. Does seem like it would break the game, of at least make some of the mechanics pointless.I don't think they'll allow you to meaningfully synergize multiple profiles in combat. Letting you do that seems to me like it would defeat the purpose of the whole building your own class thing they're doing (since then you could do anything), as well as be game-breaking.
I think they'll either only allow switching out of combat, or let you switch whenever but hit you with a long cooldown before your abilities are usable again.
I think they'll either only allow switching out of combat, or let you switch whenever but hit you with a long cooldown before your abilities are usable again.
You're probably right...but damn that would mean really being stuck with just 3 powers at any given time. Seems that could feel somewhat limiting on all the class styles besides Soldier and Infiltrator from my point of view, since with those two the focus is basically just shooting things really well.
no global cooldowns though
You're probably right...but damn that would mean really being stuck with just 3 powers at any given time. Seems that could feel somewhat limiting(in a single given fight) on all the class styles besides Soldier and Infiltrator from my point of view, since with those two the focus is basically just shooting things really well.
Crackseed ‏@dacrackseed
Just wondering how the swapping works for example. 3 slots but potential 12 skills total, how do we swap them - hotkey faves?
Michael GambleV‏ @gamblemike
yup, and off of the radial menu option
Simon ‏@simonjadis
not sure if you can answer, but does switching power loadouts "on the fly" include doing so during combat?
Ian S. Frazier@tibermoon
Yes. More in our next vid.
So basically, it seems like we won't be stuck with 3 abilities during combat. Since there are 4 favorite loadouts to choose from, that's 12 abilities to choose from during battle.
Wow! So there it is. Appreciate the info! Really great news.
That's... kind of bizarre. Seems sort of cheap almost, but I'll give the benefit of the doubt until we see more on how it all fits together.Wow! So there it is. Appreciate the info! Really great news.
They say that, but I still have a hard time seeing this working, at least the way we want it to work, with 12 equally usable abilities, so that you could play the game as, say, an infiltrator-adept-vanguard-engineer.
I'm really looking forward to the next video. I think there has to be some serious limits imposed. Would love to be wrong.
They say that, but I still have a hard time seeing this working, at least the way we want it to work, with 12 equally usable abilities, so that you could play the game as, say, an infiltrator-adept-vanguard-engineer.
If you can swap sets of skills on the fly, why require the swapping at all? Just give access to all at once.
They don't want to put controllers at any kind of disadvantage I figure. So many mkb hating troglodytes out there!If you can swap sets of skills on the fly, why require the swapping at all? Just give access to all 12 at once.
I want my command bar on PC.
They don't want to put controllers at any kind of disadvantage I figure. So many mkb hating troglodytes out there!
I think I'd lose it if only PC players were able to hotkey favorite loadouts and console users had to pause/use radial menu LOL
Would be like DAO on consoles all over again. So much pausing. And trust me I'd be playing MEA on PC when it comes out if I could. For now unfortunately stuck with the One.
Edit: Looks like my fear just got confirmed...
"Ian S. Frazier @tibermoon
3 mapped powers, quickly switchable via Favorites, is how the game works on all platforms. But on PC you can hotkey your faves."
That just sounds like you hotkey your 4 favourite combos, not individual powers.
Yes!"Ian S. Frazier @tibermoon
3 mapped powers, quickly switchable via Favorites, is how the game works on all platforms. But on PC you can hotkey your faves."
You can command your squadmates where to go and who to attack, but not their powers.I'm now only interested on hearing about the degree of control over squadmates. Hope there is a way for us to manually "trigger" their specific powers, so we can control the detonations/combos. Losing that, would be a major disappointment.
Thanks for the clarification. A shame, really. Guess I need to wait the next video, to see it in action.You can command your squadmates where to go and who to attack, but not their powers.
Now that's incredibly disappointingYou can command your squadmates where to go and who to attack, but not their powers.
You can command your squadmates where to go and who to attack, but not their powers.
Thanks for the clarification. A shame, really. Guess I need to wait the next video, to see it in action.
You can command your squadmates where to go and who to attack, but not their powers.
You can command your squadmates where to go and who to attack, but not their powers.
Ugh. The hits keep on coming. Did anyone ever tell them, "If it ain't broke, don't fix it."
Like I said earlier, they still have the benefit of the doubt.
Seriously. They have stripped at least three of the features that imo made the combat fun.Welp
this now forces me to put a lot of points into Biotics as I now have to for sure make sure the right combination of powers is done.
Rule of Modern Bioware: Fix complaints from previous game, but at the same time mess up something else a previous game did fine.
Ah, yes. My bad.
It was Jayde Rossi for FemRyder and Steven Brewis for BroRyder. According quick googlefu.
Here's a sentence I never thought I'd type:
"I'm struggling to find a picture of this dude that doesn't have his pubes showing"
I really don't understand why they would remove the ability to command squad powers. I can't think of a single good reason to do so. They're going to have to do something really impressive with it to make me think this was anything more than a really fucking dumb move. Not even something like a complex if/then gambits system like DAO had would satisfy me. The power wheel and controlling and directing squad powers was the central pillar to what made me love MEs combat. Now they're both gone.
You can command your squadmates where to go and who to attack, but not their powers.
What? I would love to hear the explanation behind this because at the moment this sounds like the dumbest decision they've made so far. One of the biggest aspects behind combining your powers was to do it with squadmates.
I consider not having control over squadmate powers a tremendous blow to the combat. No more Lift+Concussion Shot + Warp = Biotic detonation that catapults enemies across the galaxy.
Well, with no global cooldowns anymore, you can do this by yourself, or perhaps squadmates will close combos automatically like they do in Inquisition.
I certainly prefer being able to command my squad's powers, though.
You can command your squadmates where to go and who to attack, but not their powers.
I can't help but feel a little bit annoyed about them showing off a new gun with the mechanic of not having to reload, when that's how every damn gun worked in the first Mass Effect. I really despised that change (along with many other changes) in Mass Effect 2.
Wut.
If the 3 'fave' limit is still in play, even with hotkey swapping on PC, not being able to tell your squadmates when to shred armor, break shields, or detonate biotic combos on command defeats a LOT of the combat portion of being in a squad leader.
The AI better be really damn good at mimicking what you would normally want (instead of something like Mitsuru from vanilla Persona 3), or that's a really, REALLY asinine change, given what we as players know
You can command your squadmates where to go and who to attack, but not their powers.