Indeed
The game itself looks neat in an old school kind of way. It reminds me of something like Maximo on the PS2.
This gameplay looks good as well just classic stuffI really don't get the criticism this game is getting. From both Adam Sandler's preview and FamilyGamerTV's playthrough, this looks incredibly fun, and a really good change of pace from the more 'serious' tone the rest of the launch is making.
Still waiting with my preorder 'till all the americans have beta-tested it before the EU launch.
You can dig up some more images from the SCEJ site, changing img url http://www.jp.playstation.com/scej/title/knack/ -
Nicccce so many enemies they were not kidding when they said it was 100 different types.pic
Another of the temple enemies
This gameplay looks good as well just classic stuff
http://www.youtube.com/watch?v=uQkOklRLtz4
New shots. Sorry, this is the only size I could find:
^
Also new characters -
I think some type of puzzle is going on in that screenshot.woah now these...I dig...I dig them very well indeed. Keep em coming
I had my doubts about the game but it keeps looking better and better
I think some type of puzzle is going on in that screenshot.
On the hard-core side, theres a hard mode and another level of difficulty above that. In those modes, Knack can die via one-hit kills, and players will have to figure out how to use the dodge move more often to get in range for attacks. Theres more strategy when it comes to battles. In addition, there are variant Knack characters that players can unlock. For example, collect 15 ruby relics and players can access Vampire Knack, which lets players get health every time they eliminate a foe, but at the same time, they have a weakness to sunlight.
Can we somehow get Bish's face in Knack here? lol
This all sounds good. I hope this game is not ignored due to the label of "kiddie" game. Also game looks really good. Not sure why people think it looks ugly.
I second this notion
SiSilly question I know but is Knack local co-op?
The one thing I think they really screwed up was the sense of scale. And its because of the camera. Big Knack has the same amount of space on screen as little Knack.
Have you watched the newest videos? Because I don't think this is true at all. Maybe it's something that they have tweaked in development but I'm definitely getting a better sense of scale now.
Grimløck;87485824 said:
I really don't get the criticism this game is getting. From both Adam Sandler's preview and FamilyGamerTV's playthrough, this looks incredibly fun, and a really good change of pace from the more 'serious' tone the rest of the launch is making.
Still waiting with my preorder 'till all the americans have beta-tested it before the EU launch.
This will be one of my launch titles along with KZ:SF and AC4.
They should have used a lower angle camera, behind the back.
You're Back!
You're juniored
But you're Back! Glad it wasn't a perm!
Looks like I'll be getting this with Killzone. The local coop pretty much sealed the deal.
Yep, this is exactly what I'm doing.
The game's looking better and better with these latest new screens.
Same here. Gonna Co-op with my GF via Vita remote play.
You know, it looks fun enough. I second the thoughts about a Maximo vibe loved that game. It is what it is, folks. I'm glad there's something like this out at launch. I'm getting KZ for sure and might get this one day one, too.
Is it confirmed at $60?