• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Oculus Quest

Rudius

Member
Let's see. If it's just a quest light and they will continue selling quest 1, then there is still hope. And I've just bought the damn thing and don't want it to become obsolete before it's cold enough to use the damn thing
Everything, from materials (no fabric) used to the more limited IPD adjustment (3 stages) points towards this new Quest being a cheaper and easier to produce model.
It is similar to people who got a PS4 fat complaining about the slim; makes no sense because it is basically the same console. Complaints about a Pro model makes a little more sense, but still as long as all the games are released for both no one is left behind.
 

Resenge

Member
I hope oculus will release wireless solution for quest. VR desktop works but the stutter is killing me
You have stutter? do you have a 5ghz router? If so maybe disable the 2.4ghz so it is forced to run on 5ghz I read that helps, might be worth doing some troubleshooting on some subreddits.
 
Last edited:
It is a big draw trust me. Ask rofif rofif he sent his Rift S back to get a quest and part of that desicion was because Quest could do PCVR.



The tech IS there, I am using it, what is your experience with it?

my experience with it is reading posts about bad performance and comfort issues

also, remember you and me are enthusiasts, not the average Joe who buys a VR to watch porn and play fitness minigames
 

Spukc

always chasing the next thrill
Srsly man stop taking bait.
If he thinks VR is shit so be it.
And yes thinking about returning quest only to get the new model.
Brutal doom is just worth it alone
 
Last edited:

rofif

Can’t Git Gud
You have stutter? do you have a 5ghz router? If so maybe disable the 2.4ghz so it is forced to run on 5ghz I read that helps Might be worth doing some troubleshooting on some subreddits.
yes. 2,4ghz disabled.
Running 5ghz in the same room with pc connected straight to it with cable. It's tp link c7 v5.
Tried 20/40/80 and all of the 5ghz channels are free.

In vr desktop, I get best results on low bitrate and disabled spliced thingy. Otherwise alyx stutters. It's not performance fault too.
What else I've noticed is that vr desktop games are much darker than link. At least steamvr
 

Resenge

Member
yes. 2,4ghz disabled.
Running 5ghz in the same room with pc connected straight to it with cable. It's tp link c7 v5.
Tried 20/40/80 and all of the 5ghz channels are free.

In vr desktop, I get best results on low bitrate and disabled spliced thingy. Otherwise alyx stutters. It's not performance fault too.
What else I've noticed is that vr desktop games are much darker than link. At least steamvr
Haven't played link to compare, If I was going to go wired I'll use the Rift S. I guess I am lucky with my shitty ISP router, runs like a dream with minimal latency and stutter.

Did you use the charging cable to link or bought the expensive one?
 
Last edited:

Rudius

Member
The tech IS there
Agreed. Just because it is weak doesn't mean that it isn't capable of offering a full VR experience. It has stereoscopic 3D, 6 degrees of freedom, controller and even hand tracking; in some aspects the Quest is more advanced than the first commercially available VR devices, like the PSVR with it's outdated tracking.

Quest is the very first of it's category of gaming devices; since the 70s we have consoles, computers and arcades, in the 80s the first true handheld consoles were released, in the 00s mobile gaming appeared, and now in the last few years we have VR as new platform, starting in 2016 with PC and console VR, but in those cases as an accessory that depends on external hardware to run. Quest will be looked back as the first true standalone VR device.
 

INC

Member
I'll always hold a grudge for quest, since oculus basically treats rift like second class citizen, and add 0 new features,yet update quest constantly

The swines
 

rofif

Can’t Git Gud
Haven't played link to compare, If I was going to go wired I'll use the Rift S. I guess I am lucky with my shitty ISP router, runs like a dream with minimal latency and stutter.

Did you use the charging cable to link or bought the expensive one?
I had S and still prefer quest. It's better fit (less wobbly), better made and the oled is miles better than lcd. lcd looked like ass in dark areas in half-life. on quest and cv1 it's pitch black
 

INC

Member
I had S and still prefer quest. It's better fit (less wobbly), better made and the oled is miles better than lcd. lcd looked like ass in dark areas in half-life. on quest and cv1 it's pitch black


I'm shocked OVR hasn't added more options for this, like a contast option, currently only has a screen brightness option.

Or even allow me to change in nvidia control panel
 
Last edited:


Tbh, I'm very impressed with what they achieved on mobile chip. This looks and plays way better than the few such multiplayer FPS on psvr - from Firewall to Honor and Duty D-Day, shame on you for not being as crisp (aside from edges), fully featured with nice draw distances or as fast paced.

It is mind-blowing.
 

Resenge

Member


Tbh, I'm very impressed with what they achieved on mobile chip. This looks and plays way better than the few such multiplayer FPS on psvr - from Firewall to Honor and Duty D-Day, shame on you for not being as crisp (aside from edges), fully featured with nice draw distances or as fast paced.

It is mind-blowing.

Firewall is still my fave VR multiplayer shooter with the Aim controller.
 
Onward Quest vs pcvr:



comments are the best. Either delusional folks disappointed with their mobile chip or PC folks annoyed at the thought of playing with Quest "peasants" :messenger_tears_of_joy:

this really reminded me so much of COD Wii vs COD PS3/Xbox 360
 

rofif

Can’t Git Gud
vr port of doom 3 is some of the best vr prots. Can play it anyday with vrdesktop and probably get better graphics.
I doubt quest will be able to do this well enough but here is hoping. drbeef is a magician !
 

Spukc

always chasing the next thrill
doom 3 vr ah i forgot about that vr game. I bought the d3 BFG edition. esp to legally play that game in vr.
also

stop bumping this thread.. i am hungry for quest 2
 

SketchyGamerMan

Neo Member
It's hard not to see VR as the future of gaming.

I mean, devs don't even need to make new games. Give me Fallout, Skyrim, Morrowind, Red faction, Bad Company 2, Half-life, King's field, Hexen, Halo etc etc etc in VR and i'll rebuy it.

It's even crazier than the jump from 2D to 3D. We can now literally be in our games. Of course it's the next step. Who would've thought that a Facebook would be the one seriously making it happen. Sony and Valve deserve a little credit too
 
It's even crazier than the jump from 2D to 3D. We can now literally be in our games. Of course it's the next step. Who would've thought that a Facebook would be the one seriously making it happen. Sony and Valve deserve a little credit too
I'm lucky enough to witness the jump from Sonic to Crash Bandicoot. It was mind-blowing. And i remember flying around the solar system in a fan made demo for DK2 and realising i was watching the future once again. Then i got too big for my boots and played alien isolation in VR. NEVER AGAIN! NEVER, EVER EVER. No. No horror games in VR. Nope.

Facebook made people aware of the new VR tech, mainly due to the negative push back from fans.

Sony blew people away with a console device that they built on a shoe-string, with parts left laying around the factory.

Valve launched VR in to orbit by releasing Half-life:Alyx (the first Half-life game in over a decade only for VR)

EA surprised the world by dropping star wars rogue squadron VR, a nerds wet dream.

VR is one of the few times where i've seen companies genuinely give their all to make VR a success, as if they are just as excited to see it succeed as we are. What a time to be alive.
 

SF Kosmo

Al Jazeera Special Reporter
It's hard not to see VR as the future of gaming.

I mean, devs don't even need to make new games. Give me Fallout, Skyrim, Morrowind, Red faction, Bad Company 2, Half-life, King's field, Hexen, Halo etc etc etc in VR and i'll rebuy it.
I kind of disagree. I am a big believer in VR but none of the non-VR games ported to VR have even been anywhere near as good as those developed for VR. And ultimately I think VR is going to replace traditional gaming, it's a separate medium alongside it.

That said, games that are made with BOTH VR and non-VR in mind from the start can bridge that gap much better than non-VR games adapted after the fact. Stuff like RE7, or Obduction work pretty well either way.
 
I kind of disagree. I am a big believer in VR but none of the non-VR games ported to VR have even been anywhere near as good as those developed for VR. And ultimately I think VR is going to replace traditional gaming, it's a separate medium alongside it.

That said, games that are made with BOTH VR and non-VR in mind from the start can bridge that gap much better than non-VR games adapted after the fact. Stuff like RE7, or Obduction work pretty well either way.
I agree with you 100%. Ported is nowhere near as good as made for VR. I meant more along the lines of:

Take old game
remake for VR
Profit

Rather than having to think of a game or idea from scratch. The devs have loads to choose from, all of which come with the marketing power of brand recognition.

I agree again, VR will become '80s console' (in terms of niche and popularity) and consoles will become 'the iphone' (once upon a time it was amazing technology that wowed the world, now smartphones are the normal way of life)
 

Romulus

Member
I kind of disagree. I am a big believer in VR but none of the non-VR games ported to VR have even been anywhere near as good as those developed for VR. And ultimately I think VR is going to replace traditional gaming, it's a separate medium alongside it.

That said, games that are made with BOTH VR and non-VR in mind from the start can bridge that gap much better than non-VR games adapted after the fact. Stuff like RE7, or Obduction work pretty well either way.

I think this is true, but some of the ported VR games are getting a lot better. The advantage with ports is you get more scale in terms of development, hundreds of hours of gameplay in some cases, that just usually aren't going to happen with made for VR.

It's kind of a toss-up for me in many cases. I''ll give you an example.

Low-Fi is made for VR Cyperbunk and it looks good, but I would take a port of Cyberpunk 2077 in a second over that, even a controller only version. Obviously, a made for VR 2077 would be ideal but I'm taking what I can get with games like that. It's just the definitive way to play those types of games, so long as its a decent port.
 
Last edited:

SF Kosmo

Al Jazeera Special Reporter
[
I think this is true, but some of the ported VR games are getting a lot better. The advantage with ports is you get more scale in terms of development, hundreds of hours of gameplay in some cases, that just usually aren't going to happen with made for VR.

It's kind of a toss-up for me in many cases. I''ll give you an example.

Low-Fi is made for VR Cyperbunk and it looks good, but I would take a port of Cyberpunk 2077 in a second over that, even a controller only version. Obviously, a made for VR 2077 would be ideal but I'm taking what I can get with games like that. It's just the definitive way to play those types of games, so long as its a decent port.
Yeah like I said I think the middle ground is games made for both. Sometimes this approach favors one playstyle over the other (take the VR-centric Trover Saves the Universe vs the TV-centric RE7) but it generally works a lot better because the game has been designed to consider things like scale and locomotion that are important to VR.

Otherwise, it's like you said, we end with games that are smaller in scope, games that are not totally designed for VR, or the occasional "loss leader" AAA games designed to lose money and sell VR (HL:Alyx, Lone Echo)
 
Last edited:

Romulus

Member
[

Yeah like I said I think the middle ground is games made for both. Sometimes this approach favors one playstyle over the other (take the VR-centric Trover Saves the Universe vs the TV-centric RE7) but it generally works a lot better because the game has been designed to consider things like scale and locomotion that are important to VR.

Otherwise, it's like you said, we end with games that are smaller in scope, games that are not totally designed for VR, or the occasional "loss leader" AAA games designed to lose money and sell VR (HL:Alyx, Lone Echo)

I feel like that's best to have it made for both too, almost as good as made for VR, but during a development cycle, most studios are going to tax their staff or risk the release date by throwing in a VR mode. I think most are just watching as the market matures.
 

reptilex

Banned
Just got an Oculus Quest. Throwed it in the dust trash (aka the shelves of useless headsets) shortly after using it (no I'm not rich, I just work with VR so I get headsets and all of my other colleagues also put them on the dust after a while).

I finally understood what makes Oculus headset so much crap (despite the nice design) compared to every other headset: the fresnel lenses (as well as the disgusting headstrap which should have been phases for a headband since the Rift S...)

Why does Oculus continue to use these crappy, hugely problematic lenses? They create "gods rigs", discontinuity in the optic image, have a very little sweet spot for it to not look crappy, can't even allow you to look up close (not the vergence accommodation conflict on Oculus is a completely fake myth, this is only through for AR Glasses) and they're extremely fragile and non-durable when exposed to bright light not just sun.

Why the heck do they continue with that complete non-sense?
 
Last edited:

THE DUCK

voted poster of the decade by bots
I kind of felt the same way, but if you can look past the crappy lenses (or order perscription maybe) there is a lot of fun to be had with the quest. That said, lots of room for improvement, sold mine in anticipation of the new one I was hoping g would launch this fall.......so far nothing......
 

CloudNull

Banned
Writing this from my Quest while using the virtual desktop app. They have changed the OS so much over the past year. I love the hand tracking and Bluetooth functionality. Also love the double tap pass thru feature. The quest 2 is going to be amazing.


Got to get this next to help with typing.
 

SF Kosmo

Al Jazeera Special Reporter
Just got an Oculus Quest. Throwed it in the dust trash (aka the shelves of useless headsets) shortly after using it (no I'm not rich, I just work with VR so I get headsets and all of my other colleagues also put them on the dust after a while).

I finally understood what makes Oculus headset so much crap (despite the nice design) compared to every other headset: the fresnel lenses (as well as the disgusting headstrap which should have been phases for a headband since the Rift S...)

Why does Oculus continue to use these crappy, hugely problematic lenses? They create "gods rigs", discontinuity in the optic image, have a very little sweet spot for it to not look crappy, can't even allow you to look up close (not the vergence accommodation conflict on Oculus is a completely fake myth, this is only through for AR Glasses) and they're extremely fragile and non-durable when exposed to bright light not just sun.

Why the heck do they continue with that complete non-sense?
Every headset uses fresnel lenses, they allow the headsets to be more compact because you can put the screen closer to the lense. Oculus uses a hybrid lens to mask the "ring" effect and distortion seen in some other optics, but this has the effect of distributing the artifacts to create the god ray effect. I personally don't mind it but I know some people really fixate on it. It's a matter of preference.

Vergence accommodation conflict is not a myth and not "only in AR" but it isn't the kind of thing you notice all the time. Because the "real" focus is a few meters out, distant objects look fine, but focusing one close up objects can be difficult. I find it really obvious when trying to hold a paper up to my face and read text. I have to hold it a few feet away like I'm farsighted because of the vergence accommodation thing.
 
Last edited:

rofif

Can’t Git Gud
Just got an Oculus Quest. Throwed it in the dust trash (aka the shelves of useless headsets) shortly after using it (no I'm not rich, I just work with VR so I get headsets and all of my other colleagues also put them on the dust after a while).

I finally understood what makes Oculus headset so much crap (despite the nice design) compared to every other headset: the fresnel lenses (as well as the disgusting headstrap which should have been phases for a headband since the Rift S...)

Why does Oculus continue to use these crappy, hugely problematic lenses? They create "gods rigs", discontinuity in the optic image, have a very little sweet spot for it to not look crappy, can't even allow you to look up close (not the vergence accommodation conflict on Oculus is a completely fake myth, this is only through for AR Glasses) and they're extremely fragile and non-durable when exposed to bright light not just sun.

Why the heck do they continue with that complete non-sense?
The lenses are still way better than the cv1 and god rays are better. S is using the same lenses but it has lcd so god rays are not as prominent. Quest has least god rays of oled headsets.
The headstrong imo is better than Halo design on S. Quest\cv1 strap is faster to put on and much less wobbly on the head.
And I've also found the sweet spot to be bigger than S...
 

McCheese

Member
Whoopsie, Facebook uploaded the quest 2 promo videos a bit early.

2k x 2k per eye.

Fucking get it. Will try to embed videos but on mobile so bear with



The GPU and ram (6gb) are a huge step up, wonder why they are showing quest 1 graphics given they'll look a lot better once updated for this chipset.

It's rumoured to be 299 which is, well, too good to be true given the specs.

If you were on the fence with quest 1, this is the headset to get, it's not like any other expensive hardware is out this year... ;)
 
Last edited:

Resenge

Member
Whoopsie, Facebook uploaded the quest 2 promo videos a bit early.

2k x 2k per eye.

Fucking get it. Will try to embed videos but on mobile so bear with



The GPU and ram (6gb) are a huge step up, wonder why they are showing quest 1 graphics given they'll look a lot better once updated for this chipset.

It's rumoured to be 299 which is, well, too good to be true given the specs.

If you were on the fence with quest 1, this is the headset to get, it's not like any other expensive hardware is out this year... ;)

Day one but why white ffs. also wish they would drop that cloth type headstrap design.
 

keraj37

Member
Whoopsie, Facebook uploaded the quest 2 promo videos a bit early.

2k x 2k per eye.

Fucking get it. Will try to embed videos but on mobile so bear with



The GPU and ram (6gb) are a huge step up, wonder why they are showing quest 1 graphics given they'll look a lot better once updated for this chipset.

It's rumoured to be 299 which is, well, too good to be true given the specs.

If you were on the fence with quest 1, this is the headset to get, it's not like any other expensive hardware is out this year... ;)


I enjoyed my quest 1, but I wont lie - after a while the resolution and FOV makes is unbearable and boring to play.
If this 2k per eye is significantly better I may buy one.
 

GymWolf

Member
And i bought quest1 because people told me that quest2 was like 4-5 years away...fuck...

Can this thing run pc games or the cpu is still utter shit for everything with a little bit of physics involved? (Traduction, can i play gorn on this one?)

Are we sure this trailer is legit? Why showing the shitty graphic of quest 1 then??
 
Last edited:

rofif

Can’t Git Gud
Whoopsie, Facebook uploaded the quest 2 promo videos a bit early.

2k x 2k per eye.

Fucking get it. Will try to embed videos but on mobile so bear with



The GPU and ram (6gb) are a huge step up, wonder why they are showing quest 1 graphics given they'll look a lot better once updated for this chipset.

It's rumoured to be 299 which is, well, too good to be true given the specs.

If you were on the fence with quest 1, this is the headset to get, it's not like any other expensive hardware is out this year... ;)

Wonder how many hz, how about link and if it's lcd or oled
 

McCheese

Member
Heard from someone in the know that this will do 8k educational videos, current quest struggles with anything above 4k hvec.

Going to need a bigger HDD!
 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
6GB RAM and Snapdragon XR2 sound good. 128GB and 256GB variants for storage I suppose (maybe also 64 again? I dunno). I don't get why the Mixed Reality capture needs such a beast PC (even a 1080 GPU, I get the fast storage maybe), I almost thought it was talking about playing PCVR games there but no. PCVR is still working the same way, no wireless officially, just Link cable and still as a streaming video based solution I guess. Hopefully they try to get it working over 5G too at least. I wonder if it's more problematic due to the increased resolution.

Other than that, another solid kit depending on the price (I mean, hopefully it starts at 499 if not 449) but not mind blowing for PCVR given the competition and it's a shame PC connectivity is stream based again. Still, with no competitors in sight, it will cement their dominance in stand alone all in one VR, even more games will be able to be ported/made with the better specs. And of course if it's pretty attractive for its all in one capabilities then it's also the one to get if you want both that and PCVR games, rather than choose just PC or buy two kits.

Still, strictly for PCVR, it's just a revision (so I guess the one to get from Oculus for new users). I wonder if they'll also do an S2 that does things different or better (Hz? Fov?) as far as PCVR is concerned or if Quest 2 will go all in for both modes, maybe enable things like finger tracking for PCVR. I'm guessing that at the very least, they're not going to be advancing their controller technology much at all, given they've shown they want to use the same for both products. Maybe there won't be an S2 at all, just this.
 
Last edited:

rofif

Can’t Git Gud
The soft straps seem like a downgrade and it's probably LCD now.
I like using quest for media and ports of old games. It's also cool to play some pcvr with it but it's kinda janky and there are not many games.... still for me it does not seem like a worthy upgrade. Resolution is fine on quest and it's not easy to run pc games at that res anyway. Oled is nice and vrdesktop wireless streaming works great
 
Last edited:

pr0cs

Member
I'd like to replace my CV1 and seeing recent videos of the Reverb G2 got me excited to finally coming close to getting rid of SDE (my biggest beef with VR right now). I'm not sure the Quest 2 will improve a lot on my concerns. Hopefully we get some good comparison videos out showing if it's worthwhile. I don't really care about the stand alone unit, I mean I would probably use it occasionally but most of the time I'd be tethered to PC for the expanded content/games.
 

Apocryphon

Member
Ordered. I really like my Quest 1; playing Alyx wirelessly was game changing and felt like an actual next gen leap. With Dr.Beef ports including the upcoming Doom 3 port and the higher resolution display it should be a nice upgrade. Think i'll wait to play TWD on this via link or Virtual Desktop.
 

sixamp

Member
I'm undecided about whether or not to get the 64 or 256 gig quest 2. I pre-ordered the 64gif but I'm thinking "more space just incase" but then again I could use that $100 on a aftermarket link cable, and the elite strap
 

Apocryphon

Member
I will absolutely re-play Superhot when my Quest 2 arrives. I haven't had any issues with it on my Quest 1 but 90fps and sharper visuals will be appreciated.

There is a demo available for Superhot for Quest so maybe check it out with roomscale on your Quest 1 before your new headset arrives.
 
Top Bottom