A bit different, but a Majini/Ganado/Zombie Hunter mode a la Lost Planet would be awesome. 16+ player matches with 4 people as defenders, everyone one else enemies. Would be awesome.sykoex said:Everyone plays as a zombie and people like Claire and Leon are raid bosses. Tyrants are quest givers.
Sega trying to battle Capcom? Whoever loses, we win.Naked Prime said:Even without Infune's rambling I figured TGS would produce and announcement trailer at the least. With Platinum having shipped Bayonetta and Vanquish in 2010 and the offical unveiling of Suda & Mikami's new survival horror title for EA, the P* Games folks have been kinda raining on Capcom's parade this year. I don't expect Capcom to just take it lying down. Now if only P* made a fighting game
A man can dream, can't he?
TheOddOne said:Sega trying to battle Capcom? Whoever loses, we win.
Yoshichan said:He DID dodge the missile so it's quite obvious RE6 is in the making.
If you say anything else, you're wrong. I've watched that part in hyper rapid slow motion in x5, x10 and x20 zoom over 50 times and I can confirm it.
Did you miss the announcement where Capcom said they would have minimum one mainline RE title each year along with periphery titles?XPE said:It seems odd that they would reveal re6 right now, i would have thought they would have switch focus to resident evil revelations on the 3DS
The fact that he could still dodge a missile with that kind of speed shows that the lava was nothing for him. The shouting must've been from the frustration of letting Chris flee once again.Mr_Zombie said:Maybe he DID dodge the missile, but he hadn't dodge a lava shower. And Uroboros is very, VERY vulnerable to hot stuff. To the point hot stuff kills it.
Quite possibly the most overrated Resident Evil character. She only had but only needed ONE appearance, thanks.USD said:and moar Sheva plz
The enemies should be threatening, but the threat should balance with a lowered amount of how much the game gives you to defend yourself. It'd be nice if RE6 took the "progressive quest" approach of RE4, but put the game at a slower pace and made it so you benefit from conserving ammo and taking strategic approaches to enemies, sort of like the old games.toasty_T said:Please make the zombies threatening and I don't mean making them bullet sponges.
Mercs was WAY too much of a focus in RE5. Took away from the potential of the rest of the game, in my opinion. Same goes for co-op play and the entire idea of multiplayer, honestly.ThirstyFly said:4) A HUGE Mercs mode. DLC, it's own standalone DD release, I don't care. I demand more and I demand it to be expandable.
ShockingAlberto said:Did you miss the announcement where Capcom said they would have minimum one mainline RE title each year along with periphery titles?
RE5 sold really well and Capcom did drink deep.