lupinko said:
The only board Capcom has licensed right now for main use for arcade games is Taito Type X2, they are still on the hook for working on System 256 because Banpresto outsources Gundam Vs. work to them (and most likely Capcom will move to Namco's PS3 based arcade hardware when they do the next game). Sengoku Basara X was built on System 256 as well for the quick (and I mean really quick, Arcade release was April of this year, the PS2 port is June of this year, also SBX was outsourced work to Arc System Works, so the game isn't even Capcom to begin with really) PS2 port.
If this game is Taito Type X2 (which it probably is), expect it to be on PS3 and probably X360.
Don't forget the FATE game, "Unlimited Codes". That's also Capcom, even if they gave it off to 8ing for development. It's also on the 256, so if this cross-over game was another 256 project, that make for a total of three 256 games. Good enough to serve the purpose of gaining money to suit development of possibly other bigger and better things on the TX2.
Like many other companies, I'm sure Capcom sees that there's profit to be had by squeezing every last penny/yen from the PS2 market, before it dries up completely in about another year and some change.
That's why, at least to me and a number of others, the writing's on the wall for this game to be probably a 256 game, as well. A game that was made on a short development cycle, on a cheap board, for easy and quick distribution and then probably a quick console port job...? That sounds like Capcom all over (again).
Logically speaking, there's no real reason for this game to be on the Taito X2, and thus not on the PS3. Why spend more money than necessary, and possibly cut into profits because of limited distribution and people not being able to buy the game, because the adoption rate of the PS3 and TX2 alike is still in its relative infancy?
So again, I just say, examine the source. This is a cross-over game. A game that Capcom will want many people to play. Look at the graphics...it's not exactly something that screams "HD" in any sense of the term. And then look at Capcom, veritable kings of knowing how to play their chips when it comes to things like this.
All of this just screams a quick-n-dirty arcade run, followed by a hasty PS2 port to get as many profits as possible. SF4 is already a big enough drain on their funds, so I doubt that they would want to have two...