You should see him pencil in person past midnite ...The-Switcher said:Yeah, my man!
Yeah, that's definately Shinkiro's art.
You should see him pencil in person past midnite ...The-Switcher said:Yeah, my man!
Yeah, that's definately Shinkiro's art.
TreIII said:I'm actually with Iggy (MMCafe) on this one.
Chances are, the actual action on screen will be zoomed out so far, the action so fast paced, and the supers/special effects being the main attraction above anything else, you won't even be able to see how good/bad the animation actual is.
Y'know, just like it was MAHVEL. :lol
TreIII said:I'm actually with Iggy (MMCafe) on this one.
Chances are, the actual action on screen will be zoomed out so far, the action so fast paced, and the supers/special effects being the main attraction above anything else, you won't even be able to see how good/bad the animation actual is.
Y'know, just like it was MAHVEL. :lol
Perdew said:still, I want an announcement on the Capcom side of things. WHICH ROCKMAN WILL WE GET? (Caskett/Roll Caskett is still my no.1 choice, and I want Blues. So greedy).
I also want a port of the game asap before it becomes irrelevant next to SFIV, KoFXII, BB, etc. etc.
TreIII said:Again, as far as Rockmen, my personal order of likelihood goes as
1) Original
2) DASH
3) ZERO (RMZ style, more than likely)
4) EXE
5) ZX
...
...
...
6) Ryuusei/StarForce
Knowing Capcom, this game will probably be rushed out for that Winter 2008 ideal release, and then get a port soon afterward.
But I wouldn't be but so worried about it being "irrelevant".
Despite the fact that SF3: 3S both looked prettier and was on more advanced hardware, that didn't stop Zero/Alpha 3 and Marvel vs. Capcom from selling well, to the point that both games over-shaded 3S by a hefty margin in both Japan and US.
I could see likewise happening here. The brand-names being involved will definitely draw people to this product, as well as the "OMG! LOOK AT DAT SHIT RYU'S DOING!" factor.
All that's needed to insure TvC's inevitable success...is what arcade board is it on. If it's on 256, Naomi or something to that effect...that will insure that it will be a cheap buy for many arcade developers, and it will insure that the game will get wide distribution, much like MAHVEL games before it.
If it's on TX2, then things may be a bit more interesting...though I still bet that brand name recognition would definitely go a long way to attracting possible new customers, even if the graphics look POSITIVELY shoddy next to the likes of SF4, BB and KOFXII.
Perdew said:Glad I never even touched Star Force.
I wouldn't assume this is a guaranteed success. The license may be great, but if the game itself sucks, it could flop. Fighting Jam is a good example, in my mind, and even the cancelled 'Capcom All Stars' before it.
TreIII said:Well, I suppose there's always the possibility that it could fail. That's why, like Ryan, I'm interested in seeing who Capcom gave their blessing to for this game. Depending on who got the honors, my personal hype meter would rise or fall with that announcement.
For example, I believe that 8ing (Bloody Roar, Naruto GC games, Fate Unlimited Codes on the 256), Craft & Meister (Super DBZ, made up of a number of ex Capcom FG personnel) and Arika (headed by the guy who gave us Street Fighter in the first place), would probably do a fine job with a title like this. Or at least, if they don't re-invent the wheel, they don't mess it up.
Cavia and K2 would make me a bit more nervous. K2 was responsible for that new 3D Samurai Spirits game in Japan that we can pretty much safely conclude has tanked, and Cavia's personal quality, to me, at least, is all over the place.
Whomever gets it, they better not screw it up. MvC2 was the game that SOLD me a Dreamcast, so needless to say I took interest in this one when I heard about it.
Due to the low-poly backgrounds, it allows the characters poly count to push up which in turn conclude that this game is using last gen hardware as they have to find ways to cut corners. You dont need to do that with next-gen hardware.Freedom = $1.05 said:The fighters look too detailed to be last gen but the backgrounds look too plain to be current gen. This is a bit confusing.
Tenbatsu said:Due to the low-poly backgrounds, it allows the characters poly count to push up which in turn conclude that this game is using last gen hardware as they have to find ways to cut corners. You dont need to do that with next-gen hardware.
TreIII said:...Of course...if it happened to be K2...it may actually be X2. It would be rather unimpressive usage of the K2 (much like with SS SEN/Edge of Destiny, which looked to be on the same graphical level as KOFMI:2/Reg A), but it would still be X2 all the same... :lol
Hero said:Is there even a remote chance of this being released outside of Japan with all the licenses involved?
Himuro said:This looks like SHIT to you?
RyanDG said:This isn't surprising considering that Regulation A was also on the Type X2 (it was SNK Playmore's first forray with it). I'm actually surprised they didn't put Ultimate Match on it as well, but I guess they decided that they couldn't really push their luck with three games that really drastically underperformed the system they were released on...
MickeyKnox said:I'll echo the general sentiment that this is what SFIV's art direction should have looked like.
Don't let the excellent visual design fool you, the characters are pretty low poly themselves. The more I see of this game, the more I think it's on System 256.Tenbatsu said:Due to the low-poly backgrounds, it allows the characters poly count to push up
jarrod said:Don't let the excellent visual design fool you, the characters are pretty low poly themselves. The more I see of this game, the more I think it's on System 256.
Makes me think we'll see a PS2 and maybe a Wii port.... which might fit Capcom's schedule well, if SF4's only headed to 360/PC/PS3 initially as rumored...
Totally. Basara Cross bizarrely skipping Wii gives me a little pause, but that likely had more to do with Heroes tanking. TVC likely has way more appeal with the "all ages" and "retro nostalgia" crowds that Wii attracts.TreIII said:Wouldn't bother me in the least. In the end, I would rather have a PS2/Wii game that does the damn thing in its own lane, rather than get a lazy, down-scaled, obviously inferior hand-me-down from the PS3/360.
Besides, like I believe some one said earlier, this type of game, with its flashy gameplay and Tatsunoko/Capcom All Starts connection, would be just the type of thing that the Wii audience may end up loving and appreciating more.
They can even go ahead and offer "EO" type of things for those who want their motion controls...I got my Classic Controller, and soon will have either that Neo Geo Stick or the ASCII thing for Wii. I'll be alright.
jarrod said:Totally. Basara Cross bizarrely skipping Wii gives me a little pause, but that likely had more to do with Heroes tanking. TVC likely has way more appeal with the "all ages" and "retro nostalgia" crowds that Wii attracts.
TreIII said:Wouldn't bother me in the least. In the end, I would rather have a PS2/Wii game that does the damn thing in its own lane, rather than get a lazy, down-scaled, obviously inferior hand-me-down from the PS3/360.
Besides, like I believe some one said earlier, this type of game, with its flashy gameplay and Tatsunoko/Capcom All Starts connection, would be just the type of thing that the Wii audience may end up loving and appreciating more.
They can even go ahead and offer "EO" type of things for those who want their motion controls...I got my Classic Controller, and soon will have either that Neo Geo Stick or the ASCII thing for Wii. I'll be alright.
Himuro said:This looks like SHIT to you?
THIS is exactly the problem with SF4, wrong Art Director. Case closed.Zaptruder said:Goddammit Capcom.
Fire SF4 art director now. And replace him with Shinkiro. No. No arguing. Just do it. Now.
omg rite said:There's zero chance of this coming to America. That makes me sad.
TreIII said:http://www.capcom.co.jp/tatsucap/
So...it indeed did update on the 30th, like they promised.
There's not much in the way of newness, though. It's just a thing where you can flip pages of a sort of mini manga, and see things that way.
Also, STILL no confirmation on the Arcade board being used. Though...with the fact that they clearly advertise "Fate: Unlimited Codes" (8ing/Cavia is doing it for Capcom), and that game is a 246/256 title...I would think that would do more to give an idea that these two games are peas in a pod, and probably occupy the same hardware architecture.
But, we shall see...
TreIII said:Actually, if I remember correctly, Capcom said that they were overall "pleased" with HEROES sales. And I guess they might as well, since a) they had the nerve to release the game with a more readily available PS2 port available plus b) Wii is BASARA's future destiny at some point, so they at least made sure that BASARA made one appearance on the system as of now (and I wouldn't be surprised if B3 does so eventually).
But any way...yeah, a Wii port of Tatsunoko would be on point.
I was surprised it said Devil Kings 3. AFAIK, the 2nd one hadn't been released in Europe yet, at that time (has it now?). Either it was a typo, or it was a really early confirmation that Devil Kings 3 will be showing up on the Wii.CubeRevolution said:Wii-Games:
Bionics
Devil Kings 3
Mega Man Scramble Battle
Moto GP 08
We Love Golf
Zack & Wiki 2
Tenbatsu said:
Ryu looks waaaaaaaay better here than he does in SFIV. The style is a lot closer to the traditional 2D sprites.hiryu said:LOL, at the people saying this looks better than SFIV.
Dascu said:Ryu looks waaaaaaaay better here than he does in SFIV. The style is a lot closer to the traditional 2D sprites.
Dascu said:Ryu looks waaaaaaaay better here than he does in SFIV. The style is a lot closer to the traditional 2D sprites.
Raging Spaniard said:That doesn't mean that in SF IV he doesn't look better
I like how they both look, although I hope they do add more detail to this game, it looks fine, but basic.
Dascu said:I was surprised it said Devil Kings 3. AFAIK, the 2nd one hadn't been released in Europe yet, at that time (has it now?). Either it was a typo, or it was a really early confirmation that Devil Kings 3 will be showing up on the Wii.
Of course, that list itself isn't confirmed yet (it's more or less confirmed that Bionic Games is working on a Wii game for Capcom though). Maybe we'll find out more at the Captivate event (that is going on right now?).
Perdew said:I've learned that arguing graphics between this and SFIV is like arguing semantics. Everyone is right, and everyone is wrong. Let's see which one makes it to EVO first.
TreIII said:To me, it's not really about graphics. It's the artstyle and other aesthetics.
If there was any doubt that SF4 was an American/Western-oriented affair before the game was unveiled, I would think that after the unveiling, where we saw Ryu and Ken were practically Atlas-like figures that could just as easily fit inside of an American comic-book, would void that out.
Meanwhile, TatsuCap is much more Japanese oriented, specifically more in the style of the 60-80s anime which Tatsunoko made a household name in Japan. The designs are meant to be more simplistic, yet still imbue a good deal of "character" in themselves.
So...in the end, it comes down to personal preference. I prefer TatsuCap in this case, because I like the artstyle a lot better, as opposed to SF4's.
How the games will play will be left up to determined later. If either one of these titles are worthy of being inducted into EVO and SBO, they'll get their on the merits regarding how the two stack up in the gameplay area.
jj984jj said:This looks great, but the chances of it coming here are next to none.
hiryu said:LOL, at the people saying this looks better than SFIV.
agreed.ElFly said:SF4 may be technically superior: better textures, more geometry.
But this game sports superior character design.