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UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

Zubz

Banned
The leaked roster definitely put spirits down but the real kicker is that the final roster wasn't even as good as the leak, all the interesting characters were either held back for DLC or removed as far as we know, probably for future DLC down the line.

I mean, we somehow got Jedah in the final game. We live in a day & age where Jedah is featured in a commercial that plays on major channels. I'm willing to see the silver lining here.

Everyone else they chose to cut, though... Yikes.

Just look at the games. They have some of the best models in not just fighting games but games in general.

Eh... Even if we're still not at "recycling everything" levels ala MK9, some of their models leave a lot to be desired.
 
I was on cloud nine the weekend of PSX 2016. Ryce started the hype train, then by the Thursday or so it was on full steam.

MvC3 to be re-released, possibly done by Iron Galaxy.
Then the MvC:4 rumors rolled in: MCU vs Capcom, 2v2 gameplay, Marvel to come in and make the eSports dream real.
Saturday night came by and it was amazing. Sure the gameplay trailer didn't look great but the "2017" release guess made the wait promising.

People were so excited by the possibilities! This could be Capcom's answer to KI's game as a service model. Returning MvC3 characters! Modern Capcom and Marvel new entries, including the odd-ball new picks! Old vets that didn't make it to MvC3! It was MAHVEL, BAYBEH!

The year that followed might of killed any goodwill that I had for Capcom as a competent fighting game developer. :(

Why would you give a shit about two service models battling it out? Anyway...

IMO, MVC:i is amazing. Yea, the presentation could have been better but again, as long as it functional who gives a shit?

Damn shame, Capcom has the best 2 fighters out and they just couldn't pull it all together.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Why would you give a shit about two service models battling it out? Anyway...

IMO, MVC:i is amazing. Yea, the presentation could have been better but again, as long as it functional who gives a shit?

Damn shame, Capcom has the best 2 fighters out and they just couldn't pull it all together.

Lots of people? I certainly do
 

AAK

Member
GG isn't doing extensive mocap like what NRS does. We're talking about a studio being backed by WB. They don't dish out small budgets.

And Injustice 2 isn't hand crafting 24 frames of every second of animation like Guilty Gear either so once again that argument doesn't hold any merit. Once again, what is your source on WB's Injustice 2 budget?
 
And Injustice 2 isn't hand crafting 24 frames of every second of animation like Guilty Gear either so once again that argument doesn't hold any merit. Once again, what is your source on WB's Injustice 2 budget?

I have no source. It looks high polished like any AAA game from a AAA studio. All the DLC, modes, Story, high quality voice acting. You can't look at that and go "I bet this had a small indie budget."
 

Chavelo

Member
Why would you give a shit about two service models battling it out? Anyway...

IMO, MVC:i is amazing. Yea, the presentation could have been better but again, as long as it functional who gives a shit?

Damn shame, Capcom has the best 2 fighters out and they just couldn't pull it all together.

Dunno how you got that outta my post.

I meant that I wanted Capcom to take notes from KI and make a good game where I WANT to buy a bunch of cosmetic crap and additional characters past launch.

I give a shit. Too much shit, apparently.
 
Yea, the presentation could have been better but again, as long as it functional who gives a shit?

Unfortunately, the truth is, gameplay alone can't sell a game. The presentation and the amount of content/modes are what matter the most to the general audience.

Otherwise, Injustice and Mortal Kombat wouldn't be the juggernauts they are today.
 

Vena

Member
My concern isn't what they've shown off thus far, which appears to be quite robust. My concern is how they're handling the content pipeline post-launch and if there's anything to expect in terms of microtransactions beyond the cosmetics that have already been announced, which I feel is much safer to treat with skepticism than to assume that they're going to nail those aspects as well as everything else thus far.

Not to mention the mess for DLC with this game. MvCI launches at 60$ with immediate 30$ DLC for characters that should be in the game but were clearly held back to try and milk the audience for more money.
 

Toxi

Banned
Not to mention the mess for DLC with this game. MvCI launches at 60$ with immediate 30$ DLC for characters that should be in the game but were clearly held back to try and milk the audience for more money.
The only nightmare scenario I can think of is if there are only three large areas in Monster Hunter World and the fourth one (along with all the monsters exclusive to it) is paid DLC.
 

Vena

Member
The only nightmare scenario I can think of is if there are only three large areas in Monster Hunter World and the fourth one (along with all the monsters exclusive to it) is paid DLC.

I'd consider this more a problem for extended support, not what will in the launch package. Capcom has been exceptionally bad with their DLC practices.
 

AAK

Member
I have no source. It looks high polished like any AAA game from a AAA studio. All the DLC, modes, Story, high quality voice acting. You can't look at that and go "I bet this had a small indie budget."

I never said it's a small indie budget. But you went out claiming it's a COD sized budget. That's just as far fetched.
 
Unfortunately, the truth is, gameplay alone can't sell a game. The presentation and the amount of content/modes are what matter the most to the general audience.

Otherwise, Injustice and Mortal Kombat wouldn't be the juggernauts they are today.

The cold hard truth. It sucks.. cause I'd rather play mvc or sfv than any of those other stale ass games. They're all flash until you get to the vomit inducing gameplay.

Lots of people? I certainly do

Obviously. But please don't tell me that thats somehow stopping you from liking the game. It's not that bad.

...not saying that's what you were saying, just you can't be that mad cause everything you can want from it is there. I doubt that sales will be U.K. Bad in the us.
 

foxuzamaki

Doesn't read OPs, especially not his own
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...
Goddamn this comment hits the very soul
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Just because the parent company has a lot of money doesnt mean your game has a giant or endless budget. Thats absurd.
 
I feel like Capcom is in this awkward position where they don't have the capital to invest in a top-tier game to make it a huge success, so they keep putting out half-assed shit, which in turn causes lower sales, so they can't invest a lot of capital in their next game to make it good/polished/feature-complete... rinse and repeat. It's a catch-22.

Time for Sega to buy them. Only 17 years too late.
 

Eolz

Member
That's really impressive in a bad way, for all the reasons already cited...
I'll be surprised if it doesn't become a million seller worldwide, but on the other hand, we really can't say that Capcom doesn't deserve it.

Like with other franchises, it would have gone better if they hired better PR and community managers...

Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...

Good post.
 

Oregano

Member
Has Capcom actually said they have other Switch games on the way?

I don't think they have. They just keep saying they're evaluating the platform.
 

jett

D-Member
And Injustice 2 isn't hand crafting 24 frames of every second of animation like Guilty Gear either so once again that argument doesn't hold any merit. Once again, what is your source on WB's Injustice 2 budget?

A lot of wrong with this statement. The gameplay animation in Xrd is highly variable in quality, I'd be surprised if there's a single one animated at 24fps. Most of them look pretty jerky to be honest. The cut-scenes are all animated at 15fps.

The animation in IJ2 isn't all that great, but I'm sure a lot of work went into it regardless.
 

fortunato

Banned
Eh? Wii U bombed, the next system would no doubt be met with caution. By the same token, Wii U was the successor to the wildly successful Wii and so Switch also being a 3DS successor doesn't guarantee it's success. After the Wii > Wii U transition, I don't see anything wrong a developer to also meet the 3DS > Switch transition with skepticism. This is especially true when you consider that Nintendo has done a mighty poor job of transitioning from one hardware generation to the next in recent years.

The Switch is the only new flagship Nintendo product that has come out of the gates swinging since the Wii, a decade ago.

Being skeptical is one thing; being completely unable to deliver an even minimal-effort-minimal-risk offering is another. Other companies were skeptical about Switch but still their support was league above Capcom. The fact that Nintendo underestimated market demand is not a signal of little confidence, as previously stated by you, and of course is completely unrelated to how software houses decided to support Switch.

You're assuming Capcom was simply skeptical but it was another bad management decision at which they were not able to react. The sales of their latest games clearly show Capcom is not really the most smart company out there.


And this right here, is where my issue lies. You do not know this.. You cannot, with a straight face, tell me that Capcom will be lucky to have a big Switch title ready for late 2018 when we don't even know what they have coming for anything through 2018, save for Monster Hunter World. For all we know there is stuff in the pipeline. It could go either way, I just think it's too early to start making assumptions and proclamations about Capcom's long term Switch support.

I'd love for more support from Capcom on the Switch, I'm just willing to wait longer than 6 months before giving them shit for the lack of it.

Sure, I don't know what Capcom is developing. The fact is, there are strong signals to believe that Capcom is completely unprepared and unfocused in developing on Switch; cases in point, the Revelations collection and the rushed MHXX port. If there's something big in the pipeline, Capcom is not working well in attracting Switch userbase; if Capcom was skeptical, it's hard to think a big game is in working. Given how Capcom is indeed working on other platforms, how can you be confident? lol
 

Zubz

Banned
Has Capcom actually said they have other Switch games on the way?

I don't think they have. They just keep saying they're evaluating the platform.

Yup. They expected USFII to fail so they could have an excuse to bail on the system; I don't see any other way they were trying to go about this.

It's just like the Mass Effect 3 Wii U port going up against the entire trilogy on literally every other viable platform for the same price. Except the Switch was a success, & the botched port was more popular than the product they wanted to sell. I doubt they have plans, & since Capcom lacks business sense, I doubt they're scrambling to make any after being proven wrong.

License out Mega Man to get a sequel on the Switch, like... holy shit.
 

Neonep

Member
Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.
 

cordy

Banned
I think someone needs to make a thread about what future Capcom game can potentially succeed in sales and exactly how the game will be because it's like in every Capcom sales topic we get the same comments. "Capcom fucked up", "Idk why they-", "Here we go again", and yeah it's for good reason.

Do we think they'll ever rise back up or is this going to be the trend? It's been happening for a while now.
 

foxuzamaki

Doesn't read OPs, especially not his own
Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.
This is also a awful idea, street fighter exclusively with Sony?
 

Zubz

Banned
Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.

Would they sell IP's piecemeal? I know for Interplay, you had to buy the whole bundle.

Speaking of which, whatever happened to that?
 

Toxi

Banned
Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.
So basically, all of their still-living franchises die? Because Nintendo sure as hell ain't developing a proper Monster Hunter game, or Sony a proper Devil May Cry.
 

BitStyle

Unconfirmed Member
Has Capcom actually said they have other Switch games on the way?

I don't think they have. They just keep saying they're evaluating the platform.
I believe you're correct, not that I doubt that they are working on more titles.

Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.
Nah, I'd rather Capcom just get their shit together.
 

Neonep

Member
This is also a awful idea, street fighter exclusively with Sony?

It's the best option because Capcom has shown they are incompetent. On the Street Fighter exclusivity, that's the best option. No way Nintendo should get it and Japan doesn't like Xbox. Where else should it go?
 

Neonep

Member
So basically, all of their still-living franchises die? Because Nintendo sure as hell ain't developing a proper Monster Hunter game, or Sony a proper Devil May Cry.

Itsuno and his team is then hired by Sony, similar to Kojima and the MH teams are taken by Nintendo. BOOM!!!
 

Jawmuncher

Member
actual OT seems a lot more positive than SFV was though

It released in a better state. Online netcode is good and There is content there. Biggest flaws are just the base roster and graphics. Gameplay is fun as hell.
Which I know what part of the argument in SFV threads since some people don’t think so
 

Eolz

Member
It's the best option because Capcom has shown they are incompetent. On the Street Fighter exclusivity, that's the best option. No way Nintendo should get it and Japan doesn't like Xbox. Where else should it go?

Namco? Could work. I'd even say SNK if they were in way better shape and had better 3D artists.
Some of their IPs wouldn't work as exclusives to be honest, but what's the issue with Nintendo?
 

Sesha

Member
Has Capcom actually said they have other Switch games on the way?

I don't think they have. They just keep saying they're evaluating the platform.

Revelations 1 & 2, MH XX.

Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.

I'm real tired of these half baked games for some of the best franchises in gaming.

There's little to no benefit in most of these companies buying these IPs. A lot of these are exclusive or essentially exclusive anyway, the latter given that sales overwhelmingly favor one platform. Platinum is work for hire and would likely lose those IPs to another publisher anyway. Dragon's Dogma had only one game, so I'm not sure why it warrants selling off, especially since it's not much of a success.
 

Marcel

Member
Hard to feel bad about Capcom faceplanting on yet another franchise. Hopefully the apology games can happen sooner rather than later.
 
Yup. They expected USFII to fail so they could have an excuse to bail on the system; I don't see any other way they were trying to go about this.

salary man Capcom employee: Sir, the Nintendo Switche was just announced are we developing anything for them?

Capcom: Nintendo? really? not again! Give them something bad like really bad, I am talking about something that's blatantly bad, that they will know we did it on purpose. I know! Give them SF:II HD with some extra nonsensical crap and over price that shit to the max!
Once it fails we will say we tried but we are really disappointed on the console so we are not developing for it anymore.

Few months later*

salary man Capcom employee: Sir the numbers are in, we are making profits on USF:II on Switch!

Capcom: D'oh!!!
 

MADGAME

Member
Time to revive Tatsunoko vs Capcom?

Sorry I couldn't resist the shameless plug, and I'm unable to let the dream die.
 

Hero

Member
Sorry, I have little empathy for Capcom considering that freaking Konami of all Japanese third party publishers managed to show up to launch with an original title. Capcpom has no excuses.
 

Neonep

Member
I also don't know what the issue is with people coming at Capcom for Switch support. By December 2017 they will have 3 games on the system albeit one of them is Japan only. The Switch hasn't even been out for a year. Also Capcom has been real good as of late between the announcement of a game and its release. People need to calm down.
 

NEO0MJ

Member
In all seriousness, is Capcom actually in enough financial trouble that a buyout could happen if World doesn't live up to expectations?

All their mobile games failed big time, and they spent a lot of money on them. Don't think they had much luck with pachinko, either. Unless they have successful side businesses like Konami, things are seriously looking grim for them.
 
Not to mention the mess for DLC with this game. MvCI launches at 60$ with immediate 30$ DLC for characters that should be in the game but were clearly held back to try and milk the audience for more money.

I'm expecting a pretty expensive season pass to be announced close to the launch of Monster Hunter World, which is the main reason I've lost some excitement for that game . I have to imagine Capcom is going to try to monetize Monster Hunter pretty heavily. Microtransactions almost seem like a sure thing.

The ideal scenario would be for World to launch at $60, with a $40 G expansion a year later. But I don't see that happening.

A lot of people think World is a safe bet at this point, but I'll never underestimate Capcom's ability to sabotage something prior to launch.
 
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