Jawbreaker
Member
Yup. They expected USFII to fail so they could have an excuse to bail on the system; I don't see any other way they were trying to go about this.
Some of you guys are living in a fantasy land. Jesus.
Yup. They expected USFII to fail so they could have an excuse to bail on the system; I don't see any other way they were trying to go about this.
By all means, whip out multiple high quality CGI trailers in your video editor. I'll be awaiting the results.
There is no reason why it shouldn't be ported to Switch. That's a Day 1 buy for me.
In all seriousness, is Capcom actually in enough financial trouble that a buyout could happen if World doesn't live up to expectations?
All their mobile games failed big time, and they spent a lot of money on them. Don't think they had much luck with pachinko, either. Unless they have successful side businesses like Konami, things are seriously looking grim for them.
In all seriousness, is Capcom actually in enough financial trouble that a buyout could happen if World doesn't live up to expectations?
I just couldn't get behind MvC while Marvel is still being an ass and holding back X-men characters.
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.
Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.
A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".
So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.
I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.
But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?
But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...
Given how the game landed with a wet thud Marvel was probably right in not handing over those keys to the cheap drunk known as Capcom.
Yea, the presentation could have been better but again, as long as it functional who gives a shit?
Yeah, license issues would be the only reason to stop that game from being ported. Can anybody educate me on that particular deal cause I don't really know about that one.Renegotiating those Tatsunoko licenses are the exact reason why it won't be ported to Switch. I don't know if you've heard but Capcom isn't exactly throwing a lot of money around these days.
It's exam season. Don't want to stress the students.
I also don't know what the issue is with people coming at Capcom for Switch support. By December 2017 they will have 3 games on the system albeit one of them is Japan only. The Switch hasn't even been out for a year. Also Capcom has been real good as of late between the announcement of a game and its release. People need to calm down.
Future Capcom PRTime to revive Tatsunoko vs Capcom?
Sorry I couldn't resist the shameless plug, and I'm unable to let the dream die.
Oh yeah. Let's go ahead and sell a mechanically demanding competitive fighting IP to a publisher that hasn't developed a single mechanically demanding competitive fighting game in-house since entering the market over 20 years ago. Sounds like a plan.Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.
Capcom didn't have a lot of titles lined up for X1 or PS4, and a lot of it was smaller-scale. I'm not sure why people thought Capcom would be throwing AAA money at a follow-up to an unsuccessful console in year 1 of its release.
Definitely not. But the shareholders would be very upset, I imagine. The last time they were really upset they rejected Capcom's proposal for a takeover defense.
Good luck renegotiating those rights over here in America.Time to revive Tatsunoko vs Capcom?
Sorry I couldn't resist the shameless plug, and I'm unable to let the dream die.
Where would they go if MHW isn't successful? All the goodwill and hype is there, so from this point forward if they squander it, it's on them and as we can see they spent a lot of money on this.
There is no reason why it shouldn't be ported to Switch. That's a Day 1 buy for me.
Oh yeah. Let's go ahead and sell a mechanically demanding competitive fighting IP to a publisher that hasn't developed a single mechanically demanding competitive fighting game in-house since entering the market over 20 years ago. Sounds like a plan.
Sony had their shot at managing an exclusive fighting IP with SFV, which was a huge failure by the series' standards. Enough.
Where would they go if MHW isn't successful? All the goodwill and hype is there, so from this point forward if they squander it, it's on them and as we can see they spent a lot of money on this.
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.You don't need multiple high-quality CGI trailers...
You just need to spotlight gameplay - FROM THE GAME - with something that'll get you hyped.
I mean, Smash Bros did so much with so little...
Every time.
Marvel? One of the hottest properties in all of media right now?
It's still very much up for debate in the UK. Dragonball isn't much of a thing here.
salary man Capcom employee: Sir, the Nintendo Switche was just announced are we developing anything for them?
Capcom: Nintendo? really? not again! Give them something bad like really bad, I am talking about something that's blatantly bad, that they will know we did it on purpose. I know! Give them SF:II HD with some extra nonsensical crap and over price that shit to the max!
Once it fails we will say we tried but we are really disappointed on the console so we are not developing for it anymore.
Few months later*
salary man Capcom employee: Sir the numbers are in, we are making profits on USF:II on Switch!
Capcom: D'oh!!!
Some of you guys are living in a fantasy land. Jesus.
But Marvel vs Capcom 3 did fine with gameplay trailers for each individual character.That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.
Wouldn't it be in Marvel's favor if Capcom fucked up the X-Men?Given how the game landed with a wet thud Marvel was probably right in not handing over those keys to the cheap drunk known as Capcom.
I don't think they'll ever be able to manage that legal cat's cradle again.
Good luck renegotiating those rights over here in America.
Wouldn't it be in Marvel's favor if Capcom fucked up the X-Men?
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.
And Smash used CGI too as you can see in this trailer:
https://www.youtube.com/watch?v=NJMCIt9Zz9g
Good luck renegotiating those rights over here in America.
Somebody mentioned it earlier that Bandai Namco would be a better fit and I completely agree.
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.
And Smash used CGI too as you can see in this trailer:
https://www.youtube.com/watch?v=NJMCIt9Zz9g
Yeah, Bandai Namco would probably be the better option.
Plot twist option: Capcom gets bought out by 37games, who proceeds to turn them into a subsidiary of SNK.
Yeah, Bandai Namco would probably be the better option.
Plot twist option: Capcom gets bought out by 37games, who proceeds to turn them into a subsidiary of SNK.
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.
And Smash used CGI too as you can see in this trailer:
https://www.youtube.com/watch?v=NJMCIt9Zz9g
Yeah, license issues would be the only reason to stop that game from being ported. Can anybody educate me on that particular deal cause I don't really know about that one.
That's pretty upsetting, given that after Nintendo itself, they probably have the most iconic IP in gaming.
Nintendo, you have a giant swimming pool of money in reserve, take a few buckets out and save Mega Man!
Same thing was said regarding Marvel, when there's a will...
Tatsunoko had an event in Japan last April and they said the are still open for the idea as they are "in good terms" with Capcom.
They even had characters popularity poll:
https://twitter.com/tatsunoko_pro/status/856446282159734784
Well, that's not true. That's unfair. They did give us random crossover comic covers on books unrelated to any of the characters and told almost nobody about it.
It's insane to me how anti-hype the entire roster of MvC:I was because literally ANY effort would have been better than what we got.
Outside of Japan, the publshing rights to each of the Tatsunoko properties belong to a bunch of different companies. That it even managed to get published in the U.S. was a miracle, and they still had to cut a character because they couldn't secure the rights.
It says a lot about Marvel Infinite that my two favorite characters from Ultimate Marvel 3 made the jump and I'm still not excited about it.Well, that's not true. That's unfair. They did give us random crossover comic covers on books unrelated to any of the characters and told almost nobody about it.
It's insane to me how anti-hype the entire roster of MvC:I was because literally ANY effort would have been better than what we got.
Yeah but Marvel is way more popular. Plus the problem isn't with Tatsunoko but rather the license holders outside Japan.
I think a cereal company owned the rights to one of the characters, and they didn't even know. So many obscure companies have rights.Outside of Japan, the publshing rights to each of the Tatsunoko properties belong to a bunch of different companies. That it even managed to get published in the U.S. was a miracle, and they still had to cut a character because they couldn't secure the rights.
That's not how you sell a fighting game.I'd say, lets worry about the game being created first even if is just for Japan only at the beginning, then we figure out the rest!
Plus Switch's games has no region lock !
. I think at some point somebody at Capcom said "fuck it"
Not a good decision in hindsight. Compare the reaction for the Monster Hunter DLC trailer to basically any previous gameplay trailer.I think at some point somebody at Capcom said "fuck it" and decided to not cut individual reveal trailers for characters.
Well we did get some reveal trailers for Marvel, although they aren't super great admittedly.
https://www.youtube.com/watch?v=L9IsCC9tYjU
https://www.youtube.com/watch?v=unWg48kxPug
MvC had something seriously going against it in terms of these reveals though, in that the entire roster was leaked months in advance. Other than people thinking the game is ugly, that's where the negativity surrounding the game really started to swell up. There's only so much hype you can build when your surprises have already been blown. I think at some point somebody at Capcom said "fuck it" and just stopped cutting trailers for characters.