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UK: Ultra Street Fighter II outsold Marvel vs Capcom: Infinite first week in the UK

Garlador

Member
By all means, whip out multiple high quality CGI trailers in your video editor. I'll be awaiting the results.

You don't need multiple high-quality CGI trailers...

You just need to spotlight gameplay - FROM THE GAME - with something that'll get you hyped.

I mean, Smash Bros did so much with so little...
400px-SSB4_Trailer_Intro.gif


Every time.
 

Marcel

Member
There is no reason why it shouldn't be ported to Switch. That's a Day 1 buy for me.

Renegotiating those Tatsunoko licenses are the exact reason why it won't be ported to Switch. I don't know if you've heard but Capcom isn't exactly throwing a lot of money around these days.
 

Sponge

Banned
In all seriousness, is Capcom actually in enough financial trouble that a buyout could happen if World doesn't live up to expectations?

If so, I hope it's by someone who can put their games on all platforms. Last thing I wanna end up doing is complaining that Microsoft won't touch Banjo and Mega Man.
 

WestEgg

Member
All their mobile games failed big time, and they spent a lot of money on them. Don't think they had much luck with pachinko, either. Unless they have successful side businesses like Konami, things are seriously looking grim for them.

That's pretty upsetting, given that after Nintendo itself, they probably have the most iconic IP in gaming.

Nintendo, you have a giant swimming pool of money in reserve, take a few buckets out and save Mega Man!
 

Sesha

Member
Capcom didn't have a lot of titles lined up for X1 or PS4, and a lot of it was smaller-scale. I'm not sure why people thought Capcom would be throwing AAA money at a follow-up to an unsuccessful console in year 1 of its release.

In all seriousness, is Capcom actually in enough financial trouble that a buyout could happen if World doesn't live up to expectations?

Definitely not. But the shareholders would be very upset, I imagine. The last time they were really upset they rejected Capcom's proposal for a takeover defense.
 

Frodo

Member
Come on. Capcom gets so much s*** from Switch enthusiasts because none had a better chance to give decent early support for minimal risk than them. None.

Two retro collections coming that they could have gotten running on the system for peanuts!? Nope. Wonder Boy Switch outsold all other versions, combined. I hope that that hurt at Capcom corporate. Even if Capcom was projecting a Wii U tier flop, there was no reason to skip it, the NES ROMs collection would have outsold the XB1 version no problem.

A 3DS up port of a million selling franchise on Nintendo's systems, one that they had already running on the system for one market, mostly localized and would instantly become the biggest third party game on the system for the first half of the year? Nope. Repeated many times over, to make it clear, Nope. "But please be exited for the game that its releasing on everything but!".

So, what they had for the system? USFII? The game they admitted to be a re-release of a $15 XBLA game for $40, and even went on sale for $3 during the launch week to make the message clear? They had that, and, as per their financial briefing, saved their hides during the quarter. There's that.

I'm sure Capcom learned the lesson, right? Look, they announced a very late port of two last gen games, that came for 3DS, Wii U and even Vita! Exciting! Why announce it as a footnote on a twitter of all places and without any media? Almost as if it is a rush project done to calm investors.

But they just missed the start, right? Capcom is sure to be ramping up Switch development as we speak! Oh, another announcement! A beloved Zelda-inspired game coming at the end of the year! And we even got a trailer, unlike their Switch games that are releasing earlier! Looks like a perfect match for the system and I'm sure Capcom doesn't want to repeat a collections scenario! Wait... not even at a later date statement? A retro Zelda-like not coming to the console that bought Ocean Horn for $15 in 2017!?

But the games are coming! Undetermined titles coming at undetermined dates. They can't tell us what they are, because of reasons. But they are coming...

It probably hurts when the people making decisions at Capcpom read this...
 

Neonep

Member
Renegotiating those Tatsunoko licenses are the exact reason why it won't be ported to Switch. I don't know if you've heard but Capcom isn't exactly throwing a lot of money around these days.
Yeah, license issues would be the only reason to stop that game from being ported. Can anybody educate me on that particular deal cause I don't really know about that one.
 

Oregano

Member
It's exam season. Don't want to stress the students.

So considerate, I'm glad EA didn't overwhelm us with content in Fifa too.

Hahaha perfect.

I also don't know what the issue is with people coming at Capcom for Switch support. By December 2017 they will have 3 games on the system albeit one of them is Japan only. The Switch hasn't even been out for a year. Also Capcom has been real good as of late between the announcement of a game and its release. People need to calm down.

That completely ignores the context of what those games/releases are. An ovepriced port of a decade old XBLA game, a quicky up-port of a 3DS game(which I'm fairly sure they sold for full console price) and re-releases of old games(not particularily popular ones either).
 

Snakeyes

Member
Capcom should sell off their IP. Devil May Cry, Resident Evil, & Street Fighter go to Sony, Lost Planet & Dead Rising go to Microsoft, Mega Man & Monster Hunter go to Nintendo, Okami & Viewtiful Joe go to Platinum, Dragon's Dogma & Asura's Wrath go to Square Enix.
Oh yeah. Let's go ahead and sell a mechanically demanding competitive fighting IP to a publisher that hasn't developed a single mechanically demanding competitive fighting game in-house since entering the market over 20 years ago. Sounds like a plan.

Sony had their shot at managing an exclusive fighting IP with SFV, which was a huge failure by the series' standards. Enough.
 

Sesha

Member
If someone was to buy Capcom, it would likely be a company with lots of money to throw around, that is not currently invested in console gaming, but is looking for a convenient foothold to do so. Not familiar publishers with enough going on already.
 

Neonep

Member
Capcom didn't have a lot of titles lined up for X1 or PS4, and a lot of it was smaller-scale. I'm not sure why people thought Capcom would be throwing AAA money at a follow-up to an unsuccessful console in year 1 of its release.



Definitely not. But the shareholders would be very upset, I imagine. The last time they were really upset they rejected Capcom's proposal for a takeover defense.

Where would they go if MHW isn't successful? All the goodwill and hype is there, so from this point forward if they squander it, it's on them and as we can see they spent a lot of money on this.
 

Neonep

Member
Oh yeah. Let's go ahead and sell a mechanically demanding competitive fighting IP to a publisher that hasn't developed a single mechanically demanding competitive fighting game in-house since entering the market over 20 years ago. Sounds like a plan.

Sony had their shot at managing an exclusive fighting IP with SFV, which was a huge failure by the series' standards. Enough.

Somebody mentioned it earlier that Bandai Namco would be a better fit and I completely agree.
 

Marcel

Member
Where would they go if MHW isn't successful? All the goodwill and hype is there, so from this point forward if they squander it, it's on them and as we can see they spent a lot of money on this.

They will further pimp out their IPs on mobile and maybe try to be bought by a Chinese game publisher that actually has money to spend.
 

Zubz

Banned
salary man Capcom employee: Sir, the Nintendo Switche was just announced are we developing anything for them?

Capcom: Nintendo? really? not again! Give them something bad like really bad, I am talking about something that's blatantly bad, that they will know we did it on purpose. I know! Give them SF:II HD with some extra nonsensical crap and over price that shit to the max!
Once it fails we will say we tried but we are really disappointed on the console so we are not developing for it anymore.

Few months later*

salary man Capcom employee: Sir the numbers are in, we are making profits on USF:II on Switch!

Capcom: D'oh!!!

Some of you guys are living in a fantasy land. Jesus.

I'm not saying they didn't expect to turn some profit. But when they themselves refer to a game as a "test" to see if they'll support a system, it seems pretty clear to me they aren't too interested in it but didn't want to ignore it completely.

Hence a rushjob port they didn't have much faith in.
 

Toxi

Banned
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.
But Marvel vs Capcom 3 did fine with gameplay trailers for each individual character.

Meanwhile, Marvel vs Capcom Infinite seems to only have them for DLC characters.
 

mekes

Member
I’m big into fighting games but not Marvel. I’ve bought previous versions but skipped this latest one due to not liking the roster. Roster size doesn’t bother me, but who made it in and who didn’t has swayed my decision.
 
I don't think they'll ever be able to manage that legal cat's cradle again.

Good luck renegotiating those rights over here in America.


Same thing was said regarding Marvel, when there's a will...

Tatsunoko had an event in Japan last April and they said the are still open for the idea as they are "in good terms" with Capcom.

They even had characters popularity poll:

https://twitter.com/tatsunoko_pro/status/856446282159734784
 

Garlador

Member
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.

And Smash used CGI too as you can see in this trailer:

https://www.youtube.com/watch?v=NJMCIt9Zz9g

You're missing the point. The main thing people want to see is SOMETHING - CG, gameplay, any spotlight WHATSOEVER - for the characters making up the roster of their fighting game.

MvC:I gave us... squat.

Well, that's not true. That's unfair. They did give us random crossover comic covers on books unrelated to any of the characters and told almost nobody about it.

It's insane to me how anti-hype the entire roster of MvC:I was because literally ANY effort would have been better than what we got.
 

MADGAME

Member
Good luck renegotiating those rights over here in America.

I'm no legal/contract/rights expert but do realize the daunting and intricate snakepit of complexities regarding the matter. Here's a technical draft they can use to get started:

Tatsunoko: Hey Capcom, totes cool with us if you re-release the game. *double devil's horns*
Capcom: Thanks bro-skis, lock and load. *finger pistols*
 

Snakeyes

Member
Somebody mentioned it earlier that Bandai Namco would be a better fit and I completely agree.

Yeah, Bandai Namco would probably be the better option.

Plot twist option: Capcom gets bought out by 37games, who proceeds to turn them into a subsidiary of SNK.
 

NotLiquid

Member
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.

And Smash used CGI too as you can see in this trailer:

https://www.youtube.com/watch?v=NJMCIt9Zz9g

The point they're making is that ident alone made people incredibly excited. That's how big of a deal it was; you saw those short 2 seconds and everyone instantly felt elated.

After a point despite keeping that ident they stopped doing CG trailers altogether - notably after the game released. None of the DLC characters got CG footage but I still remember the crazy uproar when Cloud and Bayonetta were confirmed. That just shows how effective they were with marketing it.
 

Zubz

Banned
That was the example you used though, a gif from a CGI trailer. Maybe you mistook it for gameplay footage.

And Smash used CGI too as you can see in this trailer:

https://www.youtube.com/watch?v=NJMCIt9Zz9g

None of the DLC characters used CGI, outside of, like, 3 shots. The only noteworthy exception was Corrin's... Which up until the "Join Smash" prompt shows up in the dialogue box, was ripped straight from their game IIRC. Everything else not done in-game was basically a still model in a new background.

Bayonetta was the grand finale for the roster, & all she got was gameplay & rudimentary machinima done entirely in-engine.
 

nded

Member
Yeah, license issues would be the only reason to stop that game from being ported. Can anybody educate me on that particular deal cause I don't really know about that one.

Outside of Japan, the publshing rights to each of the Tatsunoko properties belong to a bunch of different companies. That it even managed to get published in the U.S. was a miracle, and they still had to cut a character because they couldn't secure the rights.
 

NEO0MJ

Member
That's pretty upsetting, given that after Nintendo itself, they probably have the most iconic IP in gaming.

Nintendo, you have a giant swimming pool of money in reserve, take a few buckets out and save Mega Man!

Yeah, probably why people are so frustrated with them.
They put Megaman and Ryu in Smash and all they got was a the MM collection for 3DS and an updated SF II port for Switch.

Same thing was said regarding Marvel, when there's a will...

Tatsunoko had an event in Japan last April and they said the are still open for the idea as they are "in good terms" with Capcom.

They even had characters popularity poll:

https://twitter.com/tatsunoko_pro/status/856446282159734784

Yeah but Marvel is way more popular. Plus the problem isn't with Tatsunoko but rather the license holders outside Japan.

Well, that's not true. That's unfair. They did give us random crossover comic covers on books unrelated to any of the characters and told almost nobody about it.


It's insane to me how anti-hype the entire roster of MvC:I was because literally ANY effort would have been better than what we got.

Yo, FIrebrand is swole as fuck!
 

Neonep

Member
Outside of Japan, the publshing rights to each of the Tatsunoko properties belong to a bunch of different companies. That it even managed to get published in the U.S. was a miracle, and they still had to cut a character because they couldn't secure the rights.

Oh dear. Now I see what people are talking about. That sounds like a nightmare.
 

Toxi

Banned
Well, that's not true. That's unfair. They did give us random crossover comic covers on books unrelated to any of the characters and told almost nobody about it.

It's insane to me how anti-hype the entire roster of MvC:I was because literally ANY effort would have been better than what we got.
It says a lot about Marvel Infinite that my two favorite characters from Ultimate Marvel 3 made the jump and I'm still not excited about it.
 
Yeah but Marvel is way more popular. Plus the problem isn't with Tatsunoko but rather the license holders outside Japan.

I'd say, lets worry about the game being created first even if is just for Japan only at the beginning, then we figure out the rest!
Plus Switch's games has no region lock !
 

jett

D-Member
Well we did get some reveal trailers for Marvel, although they aren't super great admittedly.

https://www.youtube.com/watch?v=L9IsCC9tYjU

https://www.youtube.com/watch?v=unWg48kxPug

https://www.youtube.com/watch?v=Il9_auNu6cc

MvC had something seriously going against it in terms of these reveals though, in that the entire roster was leaked months in advance. Other than people thinking the game is ugly, that's where the negativity surrounding the game really started to swell up. There's only so much hype you can build when your surprises have already been blown. I think at some point somebody at Capcom said "fuck it" and decided to not cut individual reveal trailers for characters.
 
Outside of Japan, the publshing rights to each of the Tatsunoko properties belong to a bunch of different companies. That it even managed to get published in the U.S. was a miracle, and they still had to cut a character because they couldn't secure the rights.
I think a cereal company owned the rights to one of the characters, and they didn't even know. So many obscure companies have rights.
I'd say, lets worry about the game being created first even if is just for Japan only at the beginning, then we figure out the rest!
Plus Switch's games has no region lock !
That's not how you sell a fighting game.
 

Toxi

Banned
I think at some point somebody at Capcom said "fuck it" and decided to not cut individual reveal trailers for characters.
Not a good decision in hindsight. Compare the reaction for the Monster Hunter DLC trailer to basically any previous gameplay trailer.
 

Sesha

Member
It's a bit weird to me that the roster gets called trash when people are referring to the roster selections and not specifically because of the lack of newcomers, females, fan favorites like Vergil and Wesker, and the lack of X-Men and F4. Because the roster as is, is okay, although that's mostly thanks to reusing so much from UMvC3, and the additions of X and Jedah. Still, it's the only Capcom side I like aside from that game. I love Eagle and Maki in CvS2, but every other (Capcom-wide) crossover has been meh, if not awful. The only exception is MvC1, which was solid for the time.
 

Neonep

Member
Well we did get some reveal trailers for Marvel, although they aren't super great admittedly.

https://www.youtube.com/watch?v=L9IsCC9tYjU

https://www.youtube.com/watch?v=unWg48kxPug

MvC had something seriously going against it in terms of these reveals though, in that the entire roster was leaked months in advance. Other than people thinking the game is ugly, that's where the negativity surrounding the game really started to swell up. There's only so much hype you can build when your surprises have already been blown. I think at some point somebody at Capcom said "fuck it" and just stopped cutting trailers for characters. :p

Also it's hard to have hype when 80% of your roster can be played in the previous entry.
 
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