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Wii/PS3/Kinect homebrewer rumor: Durango CPU clocked at 1.6ghz.

netBuff

Member
No, read my post again. I never said that, I said you are acting like a weird fanboy. Regardless, it is not for you to decide what is thread worthy, if you don't like the thread just remove yourself from the discussion. Almost all console rumors come from "some guy hearing something", downplaying one because you don't like it is ridiculous.

I'm "downplaying" this one because the source is dubious, but even if true, tells us pretty much nothing and only serves as a strange battlefield.
 

TheExodu5

Banned
Explanation for the low clock speed.

Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.

1) To decrease latency, you need a shorter pipeline.

2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.

3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.
 
In this thread we learn that a large number of GAF members don't understand modern CPU architecture, whether or not the info is right or wrong.
 
60 pages worth of people believed him about the Wii U. No one was doubting him thenn

I don't doubt that he might have inside sources, but people who are doubting will probably point out that the Wii U is already out and he's been tinkering with one. Durango is just a dev kit with rumoured specs that could change at any time at this point.
 

ZAMtendo

Obliterating everything that's not your friend
Haha. Now all you Wii U naysayers can sit and think about what the point of a GPGPU is.
 

MormaPope

Banned
People with similar hobbies tend to become friends with people who have similar hobbies. You don't need to read so far into it. I'm sure some average joe nobodies have overheard this same information and just doesn't care enough (or even know how) to tell.

It's still a shallow way to spread or leak information. Any hardware rumor can be justified by the "inside sources" tagline.

Also why is the information Marcan got so specific? Why aren't the details about what the CPU and GPU inside the Durango given to him but the CPU clock-speed was?
 

Sandfox

Member
This is really making me curious as to how powerful the CPU is going to end up being when compared to what is being used in gaming PCs.
 

El_Chino

Member
Explanation for the low clock speed.

Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.

1) To decrease latency, you need a shorter pipeline.

2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.

3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.

Thank you for this explanation! Everyone is so eager to freak out over the low clock speed.
 

Orayn

Member
In this thread we learn that a large number of GAF members don't understand modern CPU architecture, whether or not the info is right or wrong.

That's what makes this thread so much fun, really.

Microsoft Wii60.

I wonder if it will even do HD? HAHAHAHAHAHAHAHAHA.

Haha. Now all you Wii U naysayers can sit and think about what the point of a GPGPU is.

This doesn't make any sense. Why wouldn't you get a faster processor? It's not like 3Ghz is even more expensive.

IT JUST KEEPS DELIVERING!
 

Darryl

Banned
Also why is the information Marcan got so specific? Why aren't the details about what the CPU and GPU inside the Durango given to him but the CPU clock-speed was?

in the context, he's using it to further prove that the Wii U clock speeds don't really mean anything. putting the rest of that information in there wouldn't be very fitting.
 

Router

Hopsiah the Kanga-Jew
Jesus.... People stopped caring about Ghz back when I was a PC gamer and that was probably 10 years ago now.
 
Explanation for the low clock speed.

Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.

1) To decrease latency, you need a shorter pipeline.

2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.

3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.

Thank you for this, it's illuminating. I'm curious, what happens at point #2 if the clock speed IS higher... At that point is the CPU just idling?
 

ohlawd

Member
Explanation for the low clock speed.

Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.

1) To decrease latency, you need a shorter pipeline.

2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.

3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.

Well snap, does this apply to the Wii U's CPU too?
 
I'd take anonymous information more seriously than someone saying they have "inside sources". Why would people involved in the development for a console leak something to someone who hacks and manipulates consoles? What is there to gain?
DOgfQ.jpg
 

Eusis

Member
I have a feeling that pending some breakthrough in pushing more Hz without too much power/heat, this gen is the only time consoles will break 3 GHz. After this it'll probably be a focus on cores and more advanced CPU architectures, similar to how AMD didn't try to keep up in raw MHz and even Intel backed out with the Core CPUs. Seriously, we rapidly hit 3 GHz about 10 years after breaking 1 GHz, yet we've only gotten significantly past it via overclocking.
 

JordanN

Banned
I wonder if people will finally start believing Shin'en (assuming this rumor is true of course)?

"As said before, today’s hardware has bottlenecks with memory throughput when you don’t care about your coding style and data layout. This is true for any hardware and can’t be only cured by throwing more megahertz and cores on it."
 

TheExodu5

Banned
Thank you for this, it's illuminating. I'm curious, what happens at point #2 if the clock speed IS higher... At that point is the CPU just idling?

I'm not 100% sure.

I've only done rudimentary design, including pipelining, of a MIPS processor.

Basically, instructions get queued up at every stage of the pipeline. If the clock speed is too high and the pipeline moves forward without that stage of the pipeline finishing it's operation, I'd guess things may become unstable at that point, or there may be corruption in the pipeline. Whether or not this is entirely true for modern CPUs, I'm not 100% sure. Hopefully someone can clear up this point.

edit: it appears there are often buffers in between pipeling stages and the current stage reads a register to detect whether the following stage has completed or not. I would guess that to keep these buffers small enough, clock speed has to be low enough so that the buffer doesn't overflow. Note that I'm purely guessing here, I could definitely be off base in my theory.

This article provides some good information on the subject:
http://en.wikipedia.org/wiki/Pipeline_(computing)
 
Need more dbz references/measurements so we can get a good picture of what is going on.

If the Wii U is Krillin, that would make the Durango Piccolo. Depending on how many cores, it could be Piccolo pre-fusion with nail, pre-fusion with kami, or post Kami fusion.
 

ohlawd

Member
To a small degree.

But you are likely talking about a much more modern architecture versus WiiU's 1999 variant.

I see. So even if Nintendo does their best to get some 2012 functionality in that CPU, is it likely that it's still too entrenched to its 1999 roots?

If the Wii U is Krillin, that would make the Durango Piccolo. Depending on how many cores, it could be Piccolo pre-fusion with nail, pre-fusion with kami, or post Kami fusion.

Krillin at the end of GT (you can't deny its existence) is the strongest character in the series lol. Just gonna find that YouTube video...
 
Not at all times, hell, I don't even know how much "inside source" information is as accurate as anonymous source information and vice versa.

Both have high odds of being bullshit, I take the anonymous stuff a bit more seriously though.
eh sorry if the pic is too big Im on mobile so idk.
 
Krillin at the end of GT (you can't deny its existence) is the strongest character in the series lol. Just gonna find that YouTube video...

I'm sorry, I have failed you... I never watched GT, and I never made it to the end of Cell saga in Z. Please, forgive me!


Dragonball was better anyways...
 

Instro

Member
To a small degree.

But you are likely talking about a much more modern architecture versus WiiU's 1999 variant.

I would imagine so. Any sort of direct comparisons between the 360/PS3 CPUs and their next gen counterparts, based on clockspeed or cores, are going to relatively meaningless until we actually know something more substantial about them.
 

Easy_D

never left the stone age
What's the Mhz of the PS3 and 360's CPU again?

Edit: Answered above.

Ahem...

Why would you make the CPU weaker than your own last console!?

Unless it has more threads or cores or whatnot, but in raw numbers, that to me is unheard of, but I'm no expert so...

Just because you got arm muscle strength doesn't mean you can run faster.
 

Router

Hopsiah the Kanga-Jew
If you looked at the last couple E3 conferences, Microsoft have become less involved with the core games experience and more of how to expand onto multimedia and entertainment services.

Which means nothing because its all stuff they were promising when they launched the 360 seven years ago.
 

ohlawd

Member
I'm sorry, I have failed you... I never watched GT, and I never made it to the end of Cell saga in Z. Please, forgive me!


Dragonball was better anyways...

Don't need to spoiler that. DB >>>>> DBZ >>> infinity >>>> DGBT. That's the cold hard truth.

That Krillin business is just a joke anyway; gave me more of a reason to post that video if I found it (no luck), I found it quite humorous back then.
 
I see. So even if Nintendo does their best to get some 2012 functionality in that CPU, is it likely that it's still too entrenched to its 1999 roots?
We're still in the dark on exactly what WiiU's CPU is.

Clock rate points to a die shrunk tri-core single threaded version of Wii's CPU. Completely and utterly lacking in grunt, probably lacking any degree of SIMD functionality either.

Under a few conditions it may outpace the much higher clocked Xenon. Engines designed for big floppage like Xenon and Cell though? Well lets just say a lot of the issues running PS3/360 ports can probably be linked to it and the memory bandwidth.
 

Godslay

Banned
If you looked at the last couple E3 conferences, Microsoft have become less involved with the core games experience and more of how to expand onto multimedia and entertainment services.

How does this relate to a clock speed? It's hard, or even impossible at this point to derive anything from the clock speed. A 1.6 Ghz CPU doesn't tell us that MS is abandoning core games and adopting a different strategy. We still have to wait on the complete picture. Expanding into other markets doesn't mean abandoning others, certainly a CPU clock speed doesn't even come close giving us enough information to know exactly what they are doing.
 
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