That's also after devs who worked with the console pretty much confirmed what he had to say.
Yea, but they didn't do it 5 minutes after the thread was posted. Patience is needed here, not panic.
That's also after devs who worked with the console pretty much confirmed what he had to say.
No, read my post again. I never said that, I said you are acting like a weird fanboy. Regardless, it is not for you to decide what is thread worthy, if you don't like the thread just remove yourself from the discussion. Almost all console rumors come from "some guy hearing something", downplaying one because you don't like it is ridiculous.
We're definitely not going to know for sure if he's right or wrong until either a confirmed insider says something, or the hardware is actually out and hacked so measurements can be done.
So how many duct taped OG XBox CPU's is the rumored Durango CPU?
I'm "downplaying" this one because the source is dubious, but even if true, tells us pretty much nothing and only serves as a strange battlefield.
60 pages worth of people believed him about the Wii U. No one was doubting him thenn
People with similar hobbies tend to become friends with people who have similar hobbies. You don't need to read so far into it. I'm sure some average joe nobodies have overheard this same information and just doesn't care enough (or even know how) to tell.
In this thread we learn that a large number of GAF members don't understand modern CPU architecture, whether or not the info is right or wrong.
I'm "downplaying" this one because the source is dubious, but even if true, tells us pretty much nothing and only serves as a strange battlefield.
This doesn't make any sense. Why wouldn't you get a faster processor? It's not like 3Ghz is even more expensive.
BUT DUDES, HOW MANY BITS?
Explanation for the low clock speed.
Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.
1) To decrease latency, you need a shorter pipeline.
2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.
3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.
This is really making me curious as to how powerful the CPU is going to end up being when compared to what is being used in gaming PCs.
In this thread we learn that a large number of GAF members don't understand modern CPU architecture, whether or not the info is right or wrong.
Microsoft Wii60.
I wonder if it will even do HD? HAHAHAHAHAHAHAHAHA.
Haha. Now all you Wii U naysayers can sit and think about what the point of a GPGPU is.
This doesn't make any sense. Why wouldn't you get a faster processor? It's not like 3Ghz is even more expensive.
Also why is the information Marcan got so specific? Why aren't the details about what the CPU and GPU inside the Durango given to him but the CPU clock-speed was?
so how many bits is that?
Explanation for the low clock speed.
Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.
1) To decrease latency, you need a shorter pipeline.
2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.
3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.
Explanation for the low clock speed.
Throughput may not be the primary concern of next-gen CPUs as we're moving on to GPGPU usage for SIMD operations. Latency may be the bigger concern.
1) To decrease latency, you need a shorter pipeline.
2) Now, if anyone has ever done any CPU design (I have), you'd know that a shorter pipeline means that you need to lower the clock speed enough so that the slowest instruction can make it through the slowest stage of the pipeline.
3) Smaller pipeline translates to smaller transistor count, which translates to the possibility of adding additional cores.
I'd take anonymous information more seriously than someone saying they have "inside sources". Why would people involved in the development for a console leak something to someone who hacks and manipulates consoles? What is there to gain?
Durango is used for apps and not actual games confirmed.
But really, is this the direction Microsoft is going?
To a small degree.Well snap, does this apply to the Wii U's CPU too?
Thank you for this, it's illuminating. I'm curious, what happens at point #2 if the clock speed IS higher... At that point is the CPU just idling?
Need more dbz references/measurements so we can get a good picture of what is going on.
To a small degree.
But you are likely talking about a much more modern architecture versus WiiU's 1999 variant.
What direction would that be exactly?
To a small degree.
But you are likely talking about a much more modern architecture versus WiiU's 1999 variant.
If the Wii U is Krillin, that would make the Durango Piccolo. Depending on how many cores, it could be Piccolo pre-fusion with nail, pre-fusion with kami, or post Kami fusion.
eh sorry if the pic is too big Im on mobile so idk.Not at all times, hell, I don't even know how much "inside source" information is as accurate as anonymous source information and vice versa.
Both have high odds of being bullshit, I take the anonymous stuff a bit more seriously though.
Krillin at the end of GT (you can't deny its existence) is the strongest character in the series lol. Just gonna find that YouTube video...
To a small degree.
But you are likely talking about a much more modern architecture versus WiiU's 1999 variant.
What's the Mhz of the PS3 and 360's CPU again?
Edit: Answered above.
Ahem...
Why would you make the CPU weaker than your own last console!?
Unless it has more threads or cores or whatnot, but in raw numbers, that to me is unheard of, but I'm no expert so...
If you looked at the last couple E3 conferences, Microsoft have become less involved with the core games experience and more of how to expand onto multimedia and entertainment services.
I'm sorry, I have failed you... I never watched GT, and I never made it to the end of Cell saga in Z. Please, forgive me!
Dragonball was better anyways...
We're still in the dark on exactly what WiiU's CPU is.I see. So even if Nintendo does their best to get some 2012 functionality in that CPU, is it likely that it's still too entrenched to its 1999 roots?
If you looked at the last couple E3 conferences, Microsoft have become less involved with the core games experience and more of how to expand onto multimedia and entertainment services.
I was starting to think the same thing. Is raw clock speed starting to become as irrelevant as bits?