From the Angry Joe Livestream
Agreed, so I took (probably wasted) my time to show an example of not honest criticism and observation.
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The following is dialog from Joe during one of their streams.
They're playing the game and have to get through a gate. I would assume Joe has put the time into this game to know this area by now. Right?
Joe: "Whaaaaaaaaaaaaaaaaaaaaaaaaaaaat?!"
Joe: "This gaaaame! (laughing) This game!! (laughing)"
(pause while acting annoyed by game and rubbing face/head)
(lets slow that down)
Invisible walls...right Joe?
On the fourth try they finally get through the gate with the time freeze/blast (the easiest "puzzle" in the game).
Now...I guess we find out Joe HASN'T put any time into this area...
Joe: "But still! He didn't use the RIIIIIGHT...He didn't use the riiight (does quotation fingers) time power." (Continues implying you can only do things one way) "You have to use the riiiight time power."
Joe: (responding to character's conversation) "No you can't, you can't control time...what do you think this is Quantum Break?" (after all, you can only do things one way)
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Hmmm, so do these play sessions influence Joe's review? Did Joe actually play these sections and figure out there isn't just one way? Did he figure out that these invisible walls were often him or other players with him not pulling things off correctly?
Let us go fire up the game..I.. I assume Joe has played that part (multiple times). The way he's acting these invisible walls and only "one way" to do things has to be right. Why would he keep harping on it?
Here we go..
..imagine that...very first try, with the "wrooong" time power, that you apparently can't use. Boy, that invisible wall and only one way to do things sure messed me up.
Lets try screwing around now. Lets see if that "invisible wall" Joe moaned, and overeacted about ever gets in my way.
Surely I couldn't go through the gate multiple times with multiple powers even. Surely you can only go through the gate one way...I mean..there has to be an invisible wall there at some point.
(shrug..haha)
Anyway, this is just one of multiple situations where comments he's made isn't accurate. Not everything he talks about is off-base, but his stuff makes me do some double takes when I know for a fact what he's saying is not right.
Thank you shandy.
There are valid criticisms in the video, but also many highly nitpicky and facetious ones.
The thing that annoys me most about this example is that
the Time Dodge is not a teleport. Joe seems to be trying to play Quantum Break like he's Delsin Rowe from inFamous Second Son, where you can Smoke Dodge through fences.
This is not inFamous Second Son. You can't do that. Joyce's body is still battering into that fence when he tries to warp through it.
Such selective, bullshit rhetoric.
I do wonder if this level of scrutiny would have been applied to his review if he had given the game a 9 or a 10.
For me, it's nothing to do with his score. 5/10 is fine by me – if that's how he felt about it, that's totally valid.
The video deserves the scrutiny because a lot of his examples are bullshit. (Not all of them, but a lot of them.) If the examples are facetious then it's worth calling the score/his opinion into question. It doesn't feel like he's thought it through, or hasn't put thought into his actual examples.
For instance, the 'you can stay in cover forever' argument only applies to a fraction of gunfights in the game.
There are many tiers or 'levels' of enemy NPCs in Quantum Break. The lower-tier goons who have no armour, have no grenades, have pistols or small rifles, and do not have Chronon powers,
are scared of you. They are low paygrade security guards. They will hang back, uncertain. They will stay away. They will try to shoot you from afar. Joe's '10 minute AFK' example includes a low-level enemy not wanting to come attack him. Which makes perfect sense. It's
good AI.
Step up to the mid-tier goons who have shotgun, who move faster, who have armour and possibly have Chronon powers – these enemies will never stop flanking you, pressuring you, and grenading you.
I'd wager 19/20 of the fights from the game's 3rd act onwards would be impossible to play as a cover shooter. Of course, if you kill all the offensive goons and leave a sniper or a low-tier guy behind, then yes, they won't come get you. But most of the fights after Act 2 include heaps and heaps of supper-aggressive, pressing enemies.
You can't give a game 5/10, citing the argument 'it's a cover shooter', when that is just not true in many cases in the game.
Someone said something negative about an exclusive game that people enjoy/care about.
If this was an Uncharted 4 thread the same thing would happen.
This has nothing to do with Quantum Break being an exclusive. I played the game on PC. I play many games on PC. I own a PS4 and play many games on that. I do not own an Xbox One.
In short: I have no agenda. My issue here is with Joe's examples. They are selective and/or poorly thought-out.
It's fine that he gave the game 5/10. When I read that, I didn't blink an eye. It's when I saw his examples/arguments that my blood began to boil.